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Player Features and Ideas Discussion

 
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Eject Bays for Capital Ships

Author
Somal Thunder
V0LTA
WE FORM V0LTA
#1 - 2016-01-17 01:42:05 UTC  |  Edited by: Somal Thunder
Instead of ejecting to capsule, why can't capitals eject to ship in eject bay?

Imagine, you're a triage carrier and you're doing your mightiest to save your fleet, but you get killed while reinforcements are incoming. The fight could have been over -- but it isn't! You're sitting there in your trusty Bantam fit with ECM modules and you get a jam off on something. You might even get mostly ignored for the rest of the fight.

Ship maintenance bays are cool and all, but it's apparently very difficult to launch ship > board ship as you go down since almost nobody does it. This could also open up a new niche for certain ships, such as faction rookie ships. They could have a smaller assembled volume than rookie ships and maybe you could squeeze one into certain battleships (others might only accommodate shuttles, perhaps). Titans could fit a battleship into the eject bay, because dank comeback.

What do you guys think? Idea worth discussing or pipe dream?
Nevyn Auscent
Broke Sauce
#2 - 2016-01-17 02:17:38 UTC
It might have some technical difficulties and might make it too easy to save valuable modules. But I like the idea of allowing ships with bays to mark a ship for ejection in, as it keeps people involved in the fight, and keeping people involved should be a priority.
(I also hate insti volleys and want DPS stacking to stop that so people actually get a chance to interact in a fight other than 'F1 till dead')
Iain Cariaba
#3 - 2016-01-17 02:21:25 UTC
When you eject into your bantam because your carrier is about to explode, your carrier suddenly loses all bonuses that your skills give it. Want to guess what happens then? Here's a hint, an ecm fit bantam won't be able to significantly reduce the incoming DPS, and since your carrier now has no reps and base resists...
Nevyn Auscent
Broke Sauce
#4 - 2016-01-17 02:31:39 UTC
Iain Cariaba wrote:
When you eject into your bantam because your carrier is about to explode, your carrier suddenly loses all bonuses that your skills give it. Want to guess what happens then? Here's a hint, an ecm fit bantam won't be able to significantly reduce the incoming DPS, and since your carrier now has no reps and base resists...

He means the normal auto eject when your carrier dies and your pod ejects. He's talking about instead getting to still be in the fight (however briefly)
Hopelesshobo
Hoboland
#5 - 2016-01-17 06:56:28 UTC
I bet most capital pilots would simply choose an interceptor and just try to warp off rather then fight.

Lowering the average to make you look better since 2012.

Iain Cariaba
#6 - 2016-01-17 08:47:22 UTC
Hopelesshobo wrote:
I bet most capital pilots would simply choose an interceptor and just try to warp off rather then fight.

This.

Random Carrier Pilot wrote:
Sure, I've got 5-6 billion isk implanted in my head, but it's all good cause I have my inty/covops/stabbed frig to eject to, so no risk there at all.
Lugh Crow-Slave
#7 - 2016-01-17 15:16:31 UTC  |  Edited by: Lugh Crow-Slave
You can do this you simply must decide to do it at least 60s before you pop at that time disengage and wait out your weapons timer. Next eject the ship you placed on your smb in advance and boated it.


Look your idea is already in game no change needed
Iain Cariaba
#8 - 2016-01-17 17:33:00 UTC
Lugh Crow-Slave wrote:
You can do this you simply must decide to do it at least 60s before you pop at that time disengage and wait out your weapons timer. Next eject the ship you placed on your smb in advance and boated it.


Look your idea is already in game no change needed

But.. but.. but.. EFFORT!!!!!!!!11one!!! CryCryCry
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#9 - 2016-01-18 10:53:51 UTC
Lugh Crow-Slave wrote:
You can do this you simply must decide to do it at least 60s before you pop at that time disengage and wait out your weapons timer. Next eject the ship you placed on your smb in advance and boated it.


Look your idea is already in game no change needed


It's not practical or timely to do that in combat. This automatically happening would be wise.

I'm wait for people to cry OP, but I think it's fine. Perhap to make it unpredictable, make it random which ship in your bay you'll board.
Arya Regnar
Darwins Right Hand
#10 - 2016-01-18 11:30:34 UTC
So an interceptor with 4 istabs to get my HG slave pod out?

EvE-Mail me if you need anything.

Frostys Virpio
KarmaFleet
Goonswarm Federation
#11 - 2016-01-18 14:25:08 UTC
As soon as you explain to me how your POD was moved directly from it's docking bay on your cap to the docking bay of the ship that was inside your hangar, then I might be willing to discuss how to balance such idea.
Takari
Resource Warring
#12 - 2016-01-18 14:40:38 UTC
Frostys Virpio wrote:
As soon as you explain to me how your POD was moved directly from it's docking bay on your cap to the docking bay of the ship that was inside your hangar, then I might be willing to discuss how to balance such idea.


Basically it's like the Turducken of ships. Your pod is already in your escape ship and that ship is linked to the capital. You're piloting by remote-remote control.

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Iain Cariaba
#13 - 2016-01-18 14:54:31 UTC
Arya Regnar wrote:
So an interceptor with 4 istabs to get my HG slave pod out?

Yeah, pretty much.
Raiz Nhell
Tactically Challenged
The Initiative.
#14 - 2016-01-19 05:00:05 UTC
Takari wrote:


Basically it's like the Turducken of ships.



That gave me a terrifying, yet strangely enticing mental image...

Chimera wrapped Moa wrapped POD... seasoned with a good SPG rub and lashings of bacon...

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Thor Kerrigan
Guardians of Asceticism
#15 - 2016-01-19 20:22:10 UTC
The ejection bay could be restricted to specific ship types, preventing say interceptors from being used. Said ship could be marked and not launchabe under normal circumstances as well, needing no timer to change.

The idea would be to give the option of remaining in the fight, not running away. The alternative would be pod ejection as we already have.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2016-01-19 23:47:42 UTC
Raiz Nhell wrote:
Takari wrote:


Basically it's like the Turducken of ships.



That gave me a terrifying, yet strangely enticing mental image...

Chimera wrapped Moa wrapped POD... seasoned with a good SPG rub and lashings of bacon...



I believe you mean chimera wrapped nestor wrapped leopard.
Xe'Cara'eos
A Big Enough Lever
#17 - 2016-01-20 01:26:55 UTC
how about it's limited to T1 ships only..... (prefit is OK), but you can't move cargo into/out of the eject ship when in space (so no saving those purple modules)

also - size related,
no capital should be able to launch another capital or even a BS, no BS should even be able to launch a frigate (lest people daisy-chain the things)..... so:
supers>cruiser>pod?
non-super caps >frigate>pod
?BS>shuttle>pod

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Isaac Armer
The Soup Kitchen
#18 - 2016-01-20 18:31:21 UTC
I am patiently waiting for the reason why capital ships exploding should be treated differently than any other ship exploding.
Somal Thunder
V0LTA
WE FORM V0LTA
#19 - 2016-01-20 23:31:14 UTC
Personally, I think the tech level of the escape-ship should be limited to the tech level of the ship you're flying (no interceptors from carriers, but yes from black ops/marauders).

Battlecruisers might have big enough bays for shuttles, t1 BS for rookie ships up to destroyers depending on the ship (new niche for ships, reshipability). Capital ships would probably have somewhere between rookie ship and cruisers depending on the ship, supers probably BC's except titans with BS. Final boss avatar.

Couple this with some minor adjustments in assembled ship volume and a whole new meta game opens up.