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Wardec balancing

First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#121 - 2016-01-20 18:03:58 UTC
Joe Risalo wrote:

All you have to do is interact with NPCs in order to start a dec and requires no interaction with another player in order to do so.


Sadly that is true, but Concord still exists, for now.

But to pretend like the two positions are in any way equivalent would be just another of your countless lies.

In one, I am making an interaction with the NPCs in order to further player interaction. In the other, you would be making it for the sole goal of removing player interaction.

One is laudable, the other is utterly condemnable.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

SurrenderMonkey
State Protectorate
Caldari State
#122 - 2016-01-20 18:16:09 UTC
Rico Sabezan wrote:


I think posting on a main in a wardec thread isnt the best move lol.


Yes, you wouldn't want to risk accidentally interacting with other players. Big smile

Quote:

And no, i havnt done anything to deter, because i know being in a small corp vs a huge alliance is also a no win situation. So I have left corps behind until there is some kind of balance, or profitable reason to put up with it.


But it's quite easy to deter war decs, ESPECIALLY if you're a small corp being decced by a huge alliance, which is kind of the point. They're not actually pursuing you, they're deccing wide swaths of people and hanging out where their opponents are likely to show up of their own accord! Your strategy of leaving the corporations basically amounts to running away from someone who was never chasing you in the first place.


"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Rico Sabezan
Doomheim
#123 - 2016-01-20 18:20:19 UTC
SurrenderMonkey wrote:
Rico Sabezan wrote:


I think posting on a main in a wardec thread isnt the best move lol.


Yes, you wouldn't want to risk accidentally interacting with other players. Big smile

Quote:

And no, i havnt done anything to deter, because i know being in a small corp vs a huge alliance is also a no win situation. So I have left corps behind until there is some kind of balance, or profitable reason to put up with it.


But it's quite easy to deter war decs, ESPECIALLY if you're a small corp being decced by a huge alliance, which is kind of the point. They're not actually pursuing you, they're deccing wide swaths of people and hanging out where their opponents are likely to show up of their own accord! Your strategy of leaving the corporations basically amounts to running away from someone who was never chasing you in the first place.




So if they got no reason to dec the small corps other than to be d!cks, whats the point of trying to form a small corp?
Joe Risalo
State War Academy
Caldari State
#124 - 2016-01-20 19:15:09 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

All you have to do is interact with NPCs in order to start a dec and requires no interaction with another player in order to do so.


Sadly that is true, but Concord still exists, for now.

But to pretend like the two positions are in any way equivalent would be just another of your countless lies.

In one, I am making an interaction with the NPCs in order to further player interaction. In the other, you would be making it for the sole goal of removing player interaction.

One is laudable, the other is utterly condemnable.


With something along the structure lines, the defender would be furthering player interaction in order to return to whatever it is they were doing.

I know you don't like the structure idea, and we will likely never agree on that.

However, you must understand that I am not trying to reduce wardecs or give defenders an easy out..
I would argue that the current mechanic of hiding until it's over IS the easy out, however, while many don't fight because they don't want to, there are those that don't fight because it's redundant.
Getting a single kill is enough for many entities to pay for the dec to continue, so by undocking in an attempt to fight back, they're actually presenting themselves with more likelihood of the dec continuing than if they just didn't undock.

What I'm wanting is to see wardecs encouraging combat.
Yes, the defenders bashing on a structure isn't PVP, however, it's up to the aggressor on whether it's a structure bash or a fight over a structure in which to bash.

If the intent of wadecs is to allow you to legally kill targets within HS, wouldn't it be an improvement if those targets are undocking?
If you're willing to fight another pvp fleet, then what would the problem be?
The targets are being brought to you, as opposed to you having to hunt them down and station camp...

My intent isn't to stifle wardecs, it's to make fighting more likely in wardecs.
Those that do not wish to fight in direct combat, be they aggressor or defender, will not have their way.
If the defender destroys the structure unimpeded by the aggressor, than that aggressor is showing they are player the game 'wrong' as you so put it, just as a defender who does not fight is playing the game 'wrong'.

Those two entities will be punished. The deccer will lose their dec, the defender would have the cost for the aggressor to dec them reduced week over week.
Those entities that DO fight might still lose, but they'll have a lot of fun in the process. Hell, even if the defender loses that week, the war may still end because they were able to do enough damage to the aggressor.
The aggressor could take a ton of losses, but still win thus having the cost the next week reduced, but the defending forces may be weaker due to the losses they incurred the week before.

The best part overall is that many risk averse players may come to enjoy themselves, win or lose, all because they had an incentive to undock. Thus more likely to actually leave HS at some point in time, if even for just a roam.

So, with a mechanic such as this, you and others like you that have claimed you're trying to make a better Eve and get players out of their comfort zone and into pvp, can actually claim that it is working.
Yeah, you might lose a few wardecs along they way, but that would also allow YOU to become a better player by knowing what you are weak against.
Yes, there are still those HS entities that will not fight at all. However, due to my proposal on the price to dec reducing week over week, you would be able to either force them to fight, force them to surrender, or force them to fold.

Yes, this mechanic would allow wardeccers to have an actual impact on the development of Eve and NO ONE would be able to claim that they're hindering the development (as they claim now) because there would be something withing the mechanic to which fighting back has a chance at them winning.
You involvement as a deccer with a mechanic built in this manner would mean you're helping to cultivate the PVP development of Eve.. You're helping to break the risk averse nature of many players by teaching them that being active with PVP as opposed to a target is entertaining and rewarding, win or lose.

It took me a LONG time to come to this realization... Unfortunately, it took me breaking away from HS and wardecs entirely to realize this.
Now, my main toon is back in HS and I'm contemplating starting my own wardecs.
However, as much as I enjoy blowing people up and enjoy wardeccing weak opponents, I STILL FEEL that it is broken regardless of who does it, myself included.
While I may enjoy wardeccing people, I would also like them to undock and fight me... Yes, i personally enjoy a good fight over a mackinaw blap.. Though, I will gladly take one if they're not docked.
SurrenderMonkey
State Protectorate
Caldari State
#125 - 2016-01-20 19:55:47 UTC
Rico Sabezan wrote:
SurrenderMonkey wrote:
Rico Sabezan wrote:


I think posting on a main in a wardec thread isnt the best move lol.


Yes, you wouldn't want to risk accidentally interacting with other players. Big smile

Quote:

And no, i havnt done anything to deter, because i know being in a small corp vs a huge alliance is also a no win situation. So I have left corps behind until there is some kind of balance, or profitable reason to put up with it.


But it's quite easy to deter war decs, ESPECIALLY if you're a small corp being decced by a huge alliance, which is kind of the point. They're not actually pursuing you, they're deccing wide swaths of people and hanging out where their opponents are likely to show up of their own accord! Your strategy of leaving the corporations basically amounts to running away from someone who was never chasing you in the first place.




So if they got no reason to dec the small corps other than to be d!cks, whats the point of trying to form a small corp?


Uh.. what? That's quite the non sequitur, there. Why would anyone's motivation, or lack thereof, for declaring war on anyone else eliminate "the point" of trying to form a small corp?

I formed a small corp for access to the various mechanical advantages offered by having a player run corporation: Taxes, shared asset management through offices and divisions, the ability to anchor a POS, the ability to issue far more contracts, and the ability to declare war.

One cost of this is that others can declare war on my corp, and, sure that fact is a potential consideration one should have in mind when creating a player corp. None of those advantages have been eliminated merely by the fact that someone might declare war on me simply for the sake of "because".

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lann Shahni
The Happy Grasshoppers
#126 - 2016-01-20 20:33:05 UTC  |  Edited by: Lann Shahni
Joe Risalo wrote:
Kaarous Aldurald wrote:
Joe Risalo wrote:

All you have to do is interact with NPCs in order to start a dec and requires no interaction with another player in order to do so.


Sadly that is true, but Concord still exists, for now.

But to pretend like the two positions are in any way equivalent would be just another of your countless lies.

In one, I am making an interaction with the NPCs in order to further player interaction. In the other, you would be making it for the sole goal of removing player interaction.

One is laudable, the other is utterly condemnable.


With something along the structure lines, the defender would be furthering player interaction in order to return to whatever it is they were doing.

I know you don't like the structure idea, and we will likely never agree on that.

However, you must understand that I am not trying to reduce wardecs or give defenders an easy out..
I would argue that the current mechanic of hiding until it's over IS the easy out, however, while many don't fight because they don't want to, there are those that don't fight because it's redundant.
Getting a single kill is enough for many entities to pay for the dec to continue, so by undocking in an attempt to fight back, they're actually presenting themselves with more likelihood of the dec continuing than if they just didn't undock.

What I'm wanting is to see wardecs encouraging combat.
Yes, the defenders bashing on a structure isn't PVP, however, it's up to the aggressor on whether it's a structure bash or a fight over a structure in which to bash.

If the intent of wadecs is to allow you to legally kill targets within HS, wouldn't it be an improvement if those targets are undocking?
If you're willing to fight another pvp fleet, then what would the problem be?
The targets are being brought to you, as opposed to you having to hunt them down and station camp...

My intent isn't to stifle wardecs, it's to make fighting more likely in wardecs.
Those that do not wish to fight in direct combat, be they aggressor or defender, will not have their way.
If the defender destroys the structure unimpeded by the aggressor, than that aggressor is showing they are player the game 'wrong' as you so put it, just as a defender who does not fight is playing the game 'wrong'.

Those two entities will be punished. The deccer will lose their dec, the defender would have the cost for the aggressor to dec them reduced week over week.
Those entities that DO fight might still lose, but they'll have a lot of fun in the process. Hell, even if the defender loses that week, the war may still end because they were able to do enough damage to the aggressor.
The aggressor could take a ton of losses, but still win thus having the cost the next week reduced, but the defending forces may be weaker due to the losses they incurred the week before.

The best part overall is that many risk averse players may come to enjoy themselves, win or lose, all because they had an incentive to undock. Thus more likely to actually leave HS at some point in time, if even for just a roam.

So, with a mechanic such as this, you and others like you that have claimed you're trying to make a better Eve and get players out of their comfort zone and into pvp, can actually claim that it is working.
Yeah, you might lose a few wardecs along they way, but that would also allow YOU to become a better player by knowing what you are weak against.
Yes, there are still those HS entities that will not fight at all. However, due to my proposal on the price to dec reducing week over week, you would be able to either force them to fight, force them to surrender, or force them to fold.

Yes, this mechanic would allow wardeccers to have an actual impact on the development of Eve and NO ONE would be able to claim that they're hindering the development (as they claim now) because there would be something withing the mechanic to which fighting back has a chance at them winning.
You involvement as a deccer with a mechanic built in this manner would mean you're helping to cultivate the PVP development of Eve.. You're helping to break the risk averse nature of many players by teaching them that being active with PVP as opposed to a target is entertaining and rewarding, win or lose.

It took me a LONG time to come to this realization... Unfortunately, it took me breaking away from HS and wardecs entirely to realize this.
Now, my main toon is back in HS and I'm contemplating starting my own wardecs.
However, as much as I enjoy blowing people up and enjoy wardeccing weak opponents, I STILL FEEL that it is broken regardless of who does it, myself included.
While I may enjoy wardeccing people, I would also like them to undock and fight me... Yes, i personally enjoy a good fight over a mackinaw blap.. Though, I will gladly take one if they're not docked.


i agree completely with you!
and as an add bonus 2 sided conflits would entail more ship and module loss, that would lead to a stronger economy,
and more isk for us ship builder! ;)
Lann Shahni
The Happy Grasshoppers
#127 - 2016-01-20 20:48:37 UTC  |  Edited by: Lann Shahni
Black Pedro wrote:
Lann Shahni wrote:
But unlike baseball the rules in eve dos not provide an equal playing feild,
Baseball dos not repeatedly match a little league team against the grand slam champs!
No it does not. Eve is set in a hyper-capitalistic, dystopian future where "might makes right" and people enforce their will on each other with antimatter. Ultimately we all play in the the same competitive PvP sandbox, fighting each other for limited resources and power. Have no illusions that you are playing another type of game because this is what Eve Online was conceived as, developed as, and currently is.

More practically, there does of course need to be ways to help ease new players into the shark tank. I am all for a "social corp" or "corp lite" where players can splash around in water too shallow for the biggest sharks to get them. But the fundamental problem with your ideas is that if you make a special pool where shark-on-shark violence is not allowed, everyone is going to hide there and there will be no food for anyone to eat. The PvP game is strangled of life. Even worse, veterans and large groups would exploit this safety you intend to protect new players, generating resources and dominating the economy free from attack, actually out-competing and hurting the little guys. This is why respecting risk vs. reward is so important.

If you are going to propose changes to wars, they need to be such that established players will not use them to make themselves even more safe than they already are in highsec. They cannot isolate players from the sandbox while still allowing them the increased earning potential of being in a corporation. But in the end, as you pointed out Eve is not an equal playing field, and with only a few exceptions I can think of (FW complexes, maybe wormholes?) does not try to be. Larger and stronger groups are going to have the advantage over weaker and smaller groups. This is the reality of a single-shard, competitive sandbox game. If you are looking for a balanced PvP experience, you should perhaps consider another game.

I hear Eve: Valkyrie is going to be good.

Rico Sabezan wrote:
Ill just put this out there, that i know im probably doing it wrong, and too much of a carebear. But I do want to be a part of player corps and know people. Other than having a chat tab for these people, what benefit does a corp have that an npc corp doesnt.

Also, how fair is it for a small corp trying to get their **** together to get beat up on by the huge alliances like marmites or w/e. Seems if your not in a big alliance then your just fresh meat for someone else. Are small corps just filler content?
All players are just "content". If you have not noticed, every single bit of PvE which gives you resources and thus puts them into the economy exposes you to attack by other players. Eve is a PvP sandbox designed so that the players provide and are the content, and that scripted NPC stuff is really just backstory and an inducement to get you to be in space and a target for someone else to shoot.

Player corps provide very little these days to be honest. Tax breaks and in-space structures being the primary benefits. That latter one can be quite profitable though, and will become of increasing importance as more structures are released by CCP in the coming year or so.

I would though encourage you to join a competent corporation despite this. Wormhole, lowsec, nullsec or highsec it doesn't matter, but you want to join an organization run by competent individuals who can protect themselves. These good corps are often full of carebears who grind and build as their primary activity - heck nullsec probably is the biggest carebear haven of them all - but the players are organized enough to have a viable defense and/or friends to help them out when their safety is threatened.

What you should not do is join some terrible highsec corp run by some industrialist whose sole advice during a wardec is to not undock. That is not fun and you will never become a better Eve player since you probably will just quit the game in a few months. Find a balanced corp with players you like and try to make a name for yourself in New Eden other than just yet another highsec corp that falls apart at the first sign of a wardec.




Thx for your very reasonably, it's well augumentet response, and i agree on lot of you points,
and you completely rigth if any change is made it must not create a "safe zone" where pll can't be attacked,
that would be bad for the game, and most un EVE like!
The thing im proposing, is make the weaker players a little less of a target, or giving chance to figth back in some small way.
So that they have chance to learn, and may some of those "carebears" would get taste for PVP?

and yes i will be the first to admit, and have done so several times, my ideas my not be the best way to do it,
but you don't them out there and get some feedback, how would i know?
Lann Shahni
The Happy Grasshoppers
#128 - 2016-01-20 21:00:36 UTC  |  Edited by: Lann Shahni
im throwing out an ide more here, may be bad one, if you think so, plz say, and if at all possible politly! Big smile

a salution to give the defender a way could end the war is to have the attack need deploy a wardec struture,
working simerly to custom office, having a shield, armor and hull, and a reinforce timer!
there are lot details i havent worked out here, maybi some sugestions?

that would give the defender a way out of the war
Joe Risalo
State War Academy
Caldari State
#129 - 2016-01-20 21:06:29 UTC
Lann Shahni wrote:
im throwing out an ide more here, may be bad one, if you think so, plz say, and if at all possible politly! Big smile

a salution to give the defender a way could end the war is to have the attack need deploy a wardec struture,
working simerly to custom office, having a shield, armor and hull, and a reinforce timer!
there are lot details i havent worked out here, maybi some sugestions?

that would give the defender a way out of the war


While I'm one of the proponents of a structure based war mechanic, there are still two open threads on that.
It won't gain any traction from those that oppose changes to wardecs.

To be fair, I don't think this thread should have been started, considering those other two open threads, though the orginal OP of this thread was different.

Honestly, nothing will change until CCP decides to change it, IF they decide to change it.
They have statistics regarding wardecs, but so far, the only info they have released is that 70-80% of decs end in no kills.
Until they release this information, it will be a never ending debate.

I believe that CCP wants to make changes, but they're holding off until other things have been accomplished, thus why they have not released the statistics.
Kaarous Aldurald
Black Hydra Consortium.
#130 - 2016-01-20 21:20:58 UTC
Joe Risalo wrote:

With something along the structure lines, the defender would be furthering player interaction in order to return to whatever it is they were doing.


Whatever it is they were doing being NOT player interaction.

Even if a bunch of other things about it weren't totally unacceptable, that part alone would invalidate the suggestion.

Quote:

However, you must understand that I am not trying to reduce wardecs or give defenders an easy out..


I must understand nothing of the sort. You've claimed this before, and between your proven track record of dishonesty along with the fact that you have been told repeatedly that what you propose would in fact reduce wardecs, give defenders an easy out and make highsec much safer, the claim is absurd.

So I don't believe you.


Quote:

What I'm wanting is to see wardecs encouraging combat.


"combat" meaning "fights that fit your specific, skewed definition of fights."

No. You do not get to dictate that to anyone. There are no good fights, there are no bad fights, there are just fights, and you want there to be less of them overall.

That is utterly contemptible.


Quote:

My intent isn't to stifle wardecs, it's to make fighting more likely in wardecs.


See the above. Not only do I not believe you (since you have in the past outright stated that your intent is to nerf wars), but I also do not subscribe to you selfish definition of "fighting".


Quote:

So, with a mechanic such as this, you and others like you that have claimed you're trying to make a better Eve and get players out of their comfort zone and into pvp, can actually claim that it is working.


I already can. CCP themselves have told us outright that we improve retention among new players.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#131 - 2016-01-20 21:25:05 UTC
Oh, and as for this. If you're going to try and lie to say that you aren't trying to make there be less wars, you might not want to cop to this:


Joe Risalo wrote:

Yeah, you might lose a few wardecs along they way


Because it just exposes you for the liar you are.


Quote:

Yes, this mechanic would allow wardeccers to have an actual impact on the development of Eve and NO ONE would be able to claim that they're hindering the development (as they claim now) because there would be something withing the mechanic to which fighting back has a chance at them winning.


I'll reiterate.

They cannot claim that anyway. If they do, they're liars, and CCP themselves have said as much.

The other thing you need to understand is that I don't care what those people try and claim anyway. To me, they aren't real players and they likely never will be. They don't matter. They might as well be destructible terrain for all I care.

So trying to sweet talk people into accepting a savage nerf like you're proposing is just one more example of your hideous dishonesty. You will say anything, no matter how wildly contradictory, to justify one more nerf.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#132 - 2016-01-20 21:27:44 UTC
Oh, and by the way.

Having the illiterate NPC alt just simultaneously pop up with your exact idea is pretty transparent, even for NPC corp sock puppeting.

You really should try harder than that, because you'll both get perma bans from the forums if you get caught.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lann Shahni
The Happy Grasshoppers
#133 - 2016-01-20 21:31:51 UTC
Joe Risalo wrote:
Lann Shahni wrote:
im throwing out an ide more here, may be bad one, if you think so, plz say, and if at all possible politly! Big smile

a salution to give the defender a way could end the war is to have the attack need deploy a wardec struture,
working simerly to custom office, having a shield, armor and hull, and a reinforce timer!
there are lot details i havent worked out here, maybi some sugestions?

that would give the defender a way out of the war


While I'm one of the proponents of a structure based war mechanic, there are still two open threads on that.
It won't gain any traction from those that oppose changes to wardecs.

To be fair, I don't think this thread should have been started, considering those other two open threads, though the orginal OP of this thread was different.

Honestly, nothing will change until CCP decides to change it, IF they decide to change it.
They have statistics regarding wardecs, but so far, the only info they have released is that 70-80% of decs end in no kills.
Until they release this information, it will be a never ending debate.

I believe that CCP wants to make changes, but they're holding off until other things have been accomplished, thus why they have not released the statistics.


I do agree that we lack hard cold facts and statistics, whit out those were debating "felings" and point of views,
and it realy hard to reach a common agreement whit only that, and did not expect to going into this going in to this!
All i expectet to raise a little focus and maybe learn something new! :)
Kaarous Aldurald
Black Hydra Consortium.
#134 - 2016-01-20 21:34:15 UTC  |  Edited by: Kaarous Aldurald
Lann Shahni wrote:

I do agree that we lack hard cold facts and statistics, whit out those were debating "felings" and point of views,


One side is anyway.

The rest of us watched CCP's Fanfest presentation, in which CCP Rise outright says that wars and ganking (in fact, killing people in highsec as a whole) are big positive drivers for new player retention.

They have stats. They have shown us stats. The stats condemn your position utterly.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

SurrenderMonkey
State Protectorate
Caldari State
#135 - 2016-01-20 21:37:26 UTC
Lann Shahni wrote:

All i expectet to raise a little focus and maybe learn something new! :)


Er, that's kind of silly, don't you think? You've been provided with a vast amount of helpful information by other, more experienced players since the very beginning of this thread.

You have responded to 100% of it with, "No, the game should be changed instead of me having to do any of that."

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lann Shahni
The Happy Grasshoppers
#136 - 2016-01-20 21:44:21 UTC
Well i still reserve the rigth to disagree,
as you are you rigth to disagree whit me,
and i will never hold that agaist you! :)
SurrenderMonkey
State Protectorate
Caldari State
#137 - 2016-01-20 21:47:54 UTC
Lann Shahni wrote:
Well i still reserve the rigth to disagree,
as you are you rigth to disagree whit me,
and i will never hold that agaist you! :)


Disagree about... what, exactly?

What is that disagreement based upon? Have you actually tried to implement any of the advice you've received from players who have been in the game for in excess of a decade, or did you just decide, based on your own complete lack of experience, that they must be mistaken?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kaarous Aldurald
Black Hydra Consortium.
#138 - 2016-01-20 21:47:55 UTC
Lann Shahni wrote:
Well i still reserve the rigth to disagree


I like how you think you get to disagree with facts.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

SurrenderMonkey
State Protectorate
Caldari State
#139 - 2016-01-20 21:50:16 UTC
Kaarous Aldurald wrote:
Lann Shahni wrote:
Well i still reserve the rigth to disagree


I like how you think you get to disagree with facts.


My ignorance is just as good as your knowledge, sir. Let's just agree to disagree!

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kaarous Aldurald
Black Hydra Consortium.
#140 - 2016-01-20 21:53:30 UTC
SurrenderMonkey wrote:
Kaarous Aldurald wrote:
Lann Shahni wrote:
Well i still reserve the rigth to disagree


I like how you think you get to disagree with facts.


My ignorance is just as good as your knowledge, sir. Let's just agree to disagree!


My parents told me something a long time ago, that I found very poignant.

"All opinions are not equal, nor of equal merit."

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.