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Input needed: Possible solution to the Blueprint problem.

Author
HeXxploiT
Doomheim
#1 - 2016-01-19 17:50:22 UTC
The blueprint problem I speak of as many of you know is the effect on prices that influences a particular blueprint when too many of its type are brought into the system from players buying off the npc seeded market.
From my experience the best example of this comes in the battlecruiser class BPO's.
Many times throughout the past half decade I have seen situations where 10-20 bpo's could easily be nabbed for their seed price or just below. This destroys the player driven aspect and profits of the BPO market.

What if it were possible to sell your blueprint back, researched or not, for 50% percent of its seed cost at the npc location in which that particular BPO was located?

Even if a small percentage of BPO holding pilots, say 5-10% decided to sell their blueprints back to npc buy orders I think this could have a significant impact on the value of researched BPO's.
Since there is no current solution to get rid of the BPO faucet and make it purely player driven at this time the least CCP could do is add this counter balance.

I post this here because you folks are the ones that this change would effect most.

Any input pro/con and why would be much appreciated.
SurrenderMonkey
State Protectorate
Caldari State
#2 - 2016-01-19 17:56:46 UTC
HeXxploiT wrote:
The blueprint problem I speak of as many of you know is the effect on prices that influences a particular blueprint when too many of its type are brought into the system from players buying off the npc seeded market.


I'm pretty sure this "problem" lives entirely in your head.

Quote:

From my experience the best example of this comes in the battlecruiser class BPO's.
Many times throughout the past half decade I have seen situations where 10-20 bpo's could easily be nabbed for their seed price or just below. This destroys the player driven aspect and profits of the BPO market.

What if it were possible to sell your blueprint back, researched or not, for 50% percent of its seed cost at the npc location in which that particular BPO was located?



Why would anyone do that? You just SAID they could be sold at the seed price. So, your alternate proposal is that your imaginary problem should be solved by giving people the option to sell them at... half the seed price, via a mechanism which would function as an ISK faucet?

What?

That's daft.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

HeXxploiT
Doomheim
#3 - 2016-01-19 18:22:12 UTC
SurrenderMonkey wrote:
HeXxploiT wrote:
The blueprint problem I speak of as many of you know is the effect on prices that influences a particular blueprint when too many of its type are brought into the system from players buying off the npc seeded market.


I'm pretty sure this "problem" lives entirely in your head.

Quote:

From my experience the best example of this comes in the battlecruiser class BPO's.
Many times throughout the past half decade I have seen situations where 10-20 bpo's could easily be nabbed for their seed price or just below. This destroys the player driven aspect and profits of the BPO market.

What if it were possible to sell your blueprint back, researched or not, for 50% percent of its seed cost at the npc location in which that particular BPO was located?



Why would anyone do that? You just SAID they could be sold at the seed price. So, your alternate proposal is that your imaginary problem should be solved by giving people the option to sell them at... half the seed price, via a mechanism which would function as an ISK faucet?

What?

That's daft.


I'm actually rather shocked that you haven't seen this problem and it made me laugh. They can be sold on contracts but there is SO much competition that prices get driven even below seed price. I've seen it many times.

I am curious as to why you think I might make this up but I'd much rather keep the thread on-topic.
SurrenderMonkey
State Protectorate
Caldari State
#4 - 2016-01-19 18:24:22 UTC  |  Edited by: SurrenderMonkey
HeXxploiT wrote:


I'm actually rather shocked that you haven't seen this problem and it made me laugh. They can be sold on contracts but there is SO much competition that prices get driven even below seed price. I've seen it many times.

I am curious as to why you think I might make this up but I'd much rather keep the thread on-topic.


The part that's imaginary isn't the actual item pricing, it is the bit where you think a problem exists simply because you don't like the free market price of an item.

This is strictly a personal problem: You've invested in something you expected to appreciate in value. You think the game should be substantially changed so your investment expectations can be met. Roll

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

KenFlorian
Jednota Inc
#5 - 2016-01-19 18:34:58 UTC  |  Edited by: KenFlorian
Pour moi, laissez-faire est tres bien.

It's taken me almost 9 months to break-even on a very expensive BPO but now I'm doing very well (thanks for asking).

laissez-faire
HeXxploiT
Doomheim
#6 - 2016-01-19 18:39:25 UTC  |  Edited by: HeXxploiT
SurrenderMonkey wrote:
HeXxploiT wrote:


I'm actually rather shocked that you haven't seen this problem and it made me laugh. They can be sold on contracts but there is SO much competition that prices get driven even below seed price. I've seen it many times.

I am curious as to why you think I might make this up but I'd much rather keep the thread on-topic.


The part that's imaginary isn't the actual item pricing, it is the bit where you think a problem exists simply because you don't like the free market price of an item.

This is strictly a personal problem: You've invested in something you expected to appreciate in value. You think the game should be substantially changed so your investment expectations can be met. Roll


Aaah I understand now. Yes if I were buying blueprints from seed, researching them and trying to sell that would be a problem.
I actually buy researched blueprints on the cheap and resell them. So as you see the problem is exactly as I sead and you even admit it when you talk about their "depreciation". It was never the intent for researched blueprints to depreciate to seed price nor is it a good mechanic. If you slow down your eve greed and paranoia I think you would agree that this change would benefit everyone who engages in industry.
SurrenderMonkey
State Protectorate
Caldari State
#7 - 2016-01-19 18:46:52 UTC  |  Edited by: SurrenderMonkey
HeXxploiT wrote:


It was never the intent for researched blueprints to depreciate to seed price nor is it a good mechanic. If you slow down your eve greed and paranoia I think you would agree that this change would benefit everyone who engages in industry.


Says who? There's no "mechanic" at play here, it's a simple function of free market supply and demand. It was certainly never the intent to guarantee that buying something, performing what is literally the single most passive value-adding process in the game, and then reselling it should guarantee you a profit.

And you do understand that, in many cases, that blueprint HASN'T depreciated for the person actually selling it, right?

The prices have been increased substantially on at least one occasion. Want to guess how many battleship and BC BPOs were purchased when some of us noticed, just before patch day, that the NPC price on Singularity had increased substantially over the price on TQ?

Hint: It was a lot. Tier 1 battleship BPOs went up something like a billion ISK overnight. If you had a lot of idle ISK lying around, you're quite happy taking today's NPC price for your BPOs. ;)

And, no, adding another ISK faucet to the game would not be to the benefit of anyone at all, even if no sensible person would ever make use of it.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Dos Bek
Open Market Operations
#8 - 2016-01-19 21:07:42 UTC
As SurrenderMonkey has apparently done, treat the more or less open market as an opportunity for, ahem, "HexXploiTation" and profit to win. It is possible to make money on BPOs. I have been a regular customer of Nornir Research which I presume continues to be profitable.
HeXxploiT
Doomheim
#9 - 2016-01-19 22:44:12 UTC
Dos Bek wrote:
As SurrenderMonkey has apparently done, treat the more or less open market as an opportunity for, ahem, "HexXploiTation" and profit to win. It is possible to make money on BPOs. I have been a regular customer of Nornir Research which I presume continues to be profitable.


Totally possible. I compete with that outfit(usually undercutting them). This is not to say that it doesn't work. On the contrary it's a good system that I care about simply because I profit from it. Most blueprints don't have this issue thankfully.
This is more of a way to fine tune what is a mostly effective system.