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Playing 2005, There is a need for speed!

Author
Swirlar
Dreddit
Test Alliance Please Ignore
#1 - 2016-01-15 18:43:15 UTC
Please discuss with CCP the possibility of increasing the speed of this game, it's too slow.

Too much time is spent and wasted, warping around from system to system at sub 10 AU.

I propose CCP increase AU Warp speed by a factor of 10, ex. your standard cruiser would warp at 13AU, not 3.

I've been playing since 2005 and even with the implementation of the latest Warp Speed increase modules and Ascendancy IMplants, warp speed is still far to slow.

This increase would be a big incentive to new players as well, when they are informed that it no longer takes forever to get anywhere.

What do you think?
Iain Cariaba
#2 - 2016-01-16 03:47:26 UTC
Takes me about 30 minutes to cross a galaxy in a travel fit interceptor, and a good portion of that time is spent in transition between systems.

Also, you fail to understand the speeds you're really travelling at. The Earth is 1 AU from the sun, as per the definition of AU. It takes the light from the sun roughly 8 minutes to travel 1 AU. Here's a quick breakdown of how many times the speed of light the ships in EvE travel:

Caps - 1.5 AU/s is 720 times c.
Cruisers - 3 AU/s is 1,440 times c.
Frigates - 5 AU/s is 2,400 times c.
Intys - 8 AU/s is 3,840 times c.
Travel fit Intys - 11.2 AU/s is 5,376 times c.

Ships in EvE are actually very, very fast. What you're trying to get rid of is the scale of the game, the feeling of living in a vast galaxy.
Swirlar
Dreddit
Test Alliance Please Ignore
#3 - 2016-01-18 13:33:13 UTC
Iain Cariaba wrote:
Takes me about 30 minutes to cross a galaxy in a travel fit interceptor, and a good portion of that time is spent in transition between systems.

Also, you fail to understand the speeds you're really travelling at. The Earth is 1 AU from the sun, as per the definition of AU. It takes the light from the sun roughly 8 minutes to travel 1 AU. Here's a quick breakdown of how many times the speed of light the ships in EvE travel:

Caps - 1.5 AU/s is 720 times c.
Cruisers - 3 AU/s is 1,440 times c.
Frigates - 5 AU/s is 2,400 times c.
Intys - 8 AU/s is 3,840 times c.
Travel fit Intys - 11.2 AU/s is 5,376 times c.

Ships in EvE are actually very, very fast. What you're trying to get rid of is the scale of the game, the feeling of living in a vast galaxy.


That's nice and simple, and has no impact on the reality that most people are not flying around in interceptors to do everything in the game. BCs/BSs, Industrials, Barges, etc are the backbone of Eve-online, and they move dirt slow. The only scale that needs to change, is the time scale; less time moving around, more time actually playing the game.

No one cares about the AU distance in either universe, time however, is very important in both. Wasting time, moving around eve, is a huge turn off for many people. I can ask any 0.0 vet, and get the same reply - they hate moving. Everyone hates moving - because it takes up too much time doing next to nothing, we want to play the game.

Gamers across the globe are no longer interested in MMORPGs that require massive amounts of time to play; WoW reduced the time to level, most other MMORPGs are out of business, League of Legends is being beaten by their competitors that created the same format of game, AND have reduced the time of the matches people have to play, because that is what players want, less time wasted, more time playing.

All that is being asked is for CCP to do something to reduce the time wasted in game moving around at such slow speeds. CCP, it would help increase the player/subscriber base, if you would address the current state of gamers, and reduce the amount of time spent doing next to nothing 'moving around', and instead gave us more time actually playing the game.

Try it, you'll like it.
ShahFluffers
Ice Fire Warriors
#4 - 2016-01-18 17:40:42 UTC
Two words: Power. Projection.

The easier/faster you make movement around EVE, the more you encourage people to project their power (especially in places where they don't live). This, in turn, forces people to consolidate with others and form greater and greater power blocks (which self-reinforces this loop).
Moreover, easier movement stifles local industry and regional hubs as it encourages "one-market-hub" thinking.
Iain Cariaba
#5 - 2016-01-19 18:57:04 UTC
Swirlar wrote:
That's nice and simple, and has no impact on the reality that most people are not flying around in interceptors to do everything in the game. BCs/BSs, Industrials, Barges, etc are the backbone of Eve-online, and they move dirt slow. The only scale that needs to change, is the time scale; less time moving around, more time actually playing the game.

If you don't like how long it takes to move around in large ships, don't fly them.

Swirlar wrote:
No one cares about the AU distance in either universe, time however, is very important in both. Wasting time, moving around eve, is a huge turn off for many people. I can ask any 0.0 vet, and get the same reply - they hate moving. Everyone hates moving - because it takes up too much time doing next to nothing, we want to play the game.

This was answered in Shah's post above this one. It relates to power projection and it deliberate.

Swirlar wrote:
Gamers across the globe are no longer interested in MMORPGs that require massive amounts of time to play; WoW reduced the time to level, most other MMORPGs are out of business, League of Legends is being beaten by their competitors that created the same format of game, AND have reduced the time of the matches people have to play, because that is what players want, less time wasted, more time playing.

Eve Online has always been, and will hopefully always be, a niche game. Those gamers who want instant gratification can find it elsewhere. Those gamers who enjoy games on an epic scale can find it here.

Swirlar wrote:
All that is being asked is for CCP to do something to reduce the time wasted in game moving around at such slow speeds. CCP, it would help increase the player/subscriber base, if you would address the current state of gamers, and reduce the amount of time spent doing next to nothing 'moving around', and instead gave us more time actually playing the game.

And what of the gamers who like the fact that EvE is an entire galaxy, with said corresponding scale? Why do we have to lose one of the few MMOs available that actually has a sense of size to it?

Swirlar wrote:
Try it, you'll like it.

No, I wouldn't. I don't like instant gratification games. I like games on a grand, epic scale. Allowing me to cross a galaxy in a few minutes in a ship the size of a city kills that scale.