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Player Features and Ideas Discussion

 
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Bounties purchasable by corporations

Author
Yana Shakti
Gradient Shift
#1 - 2016-01-19 14:41:00 UTC
Corporations should be able to buy available bounties on individuals.

* would encourage bounty-hunter guilds/gangs to form.

* once purchased, the bounty should be pre-activated (in effect, like an individual war-deck).

* an activated bounty right should last a week.

* price of the bounty purchase should scale up with the size of the hunting corporation. (The math is tricky. But I'd say that for a bounty hunter corp of 1-10 the price should pay baseline. For a group of 10-20 the price should double... and so on.)

* payout should likewise scale with the size of the gang. So a victim with a 1billion isk bounty killed by a group of 5 bounty hunters should a significant portion of that 1B bounty paid out regardless of what ship the victim is in. (Make it profitable!)

* bounty should go to the corporation that bought the killrights. The group can split the isk as it sees fit. That's an internal matter.

* perhaps the killrights should be symmetric. perhaps Concord should turn a blind eye to 'the mark' killing the would-be hunters while the bounty activation lasts. this would even the playing field and make it more fun.

Again, all this would be to encourage small guilds of bounty hunters. Just one more way to foster small gang pvp.

Discussion welcome.
Donnachadh
United Allegiance of Undesirables
#2 - 2016-01-19 15:20:31 UTC
Yana Shakti wrote:
Corporations should be able to buy available bounties on individuals.

* would encourage bounty-hunter guilds/gangs to form.

How do you figure that making bounties open to corporations is going to make bounty hunting a viable game option?

You cannot hunt for a character in high sec simply for the bounty because rules of engagement prevent it, even if you did the losses to Concord would likely eat most of the bounties so how does this idea change any of that?

In low and nul I rarely see or hear of a bounty being a factor in the decision to kill or not simply because they do not pay out enough to bother. so how would this idea change that?

The bounty system itself is what prevents bounty hunters from being a thing in this game and your band-aide will not change that.
Every time someone puts forth an idea on changing the bounty system to allow for a true bounty hunting game play style it gets pages of negative comments. It seems most players would rather have a useless system where they can bounty any one at any time and for any or no reason at all than have a bounty system that that can and would encourage a true bounty hunting game play style.
Yana Shakti
Gradient Shift
#3 - 2016-01-19 16:22:36 UTC
Donnachadh wrote:
You cannot hunt for a character in high sec simply for the bounty because rules of engagement prevent it, even if you did the losses to Concord would likely eat most of the bounties so how does this idea change any of that?


* once purchased, the bounty should be pre-activated (in effect, like an individual war-deck).

Donnachadh wrote:
In low and nul I rarely see or hear of a bounty being a factor in the decision to kill or not simply because they do not pay out enough to bother. so how would this idea change that?


* payout should likewise scale with the size of the gang. So a victim with a 1billion isk bounty killed by a group of 5 bounty hunters should a significant portion of that 1B bounty paid out regardless of what ship the victim is in. (Make it profitable!)

Quick elaboration: if i knew that someone, say Santo or one of his alts, had a billion isk bounty on their head and that my gang of 5 could go look for him and make a decent profit, I'd make the effort to use a locator and track him down. And I'm sure I'm not the only one. Atm, bounties are not a factor in low and null. The point is to change that (at least for high-value targets).

Hope this helps clarify.
Amarisen Gream
The.Kin.of.Jupiter
#4 - 2016-01-19 18:00:53 UTC
I don't PVP much or like the bounty system, but this seems nice.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

SurrenderMonkey
State Protectorate
Caldari State
#5 - 2016-01-19 18:08:41 UTC  |  Edited by: SurrenderMonkey
Yana Shakti wrote:

* payout should likewise scale with the size of the gang. So a victim with a 1billion isk bounty killed by a group of 5 bounty hunters should a significant portion of that 1B bounty paid out regardless of what ship the victim is in. (Make it profitable!)


So basically you're suggesting a mechanism by which people can once again profitably claim their own bounties.

You've also suggested a system where I can trivially place anyone under a "personal" wardec by placing a bounty on them and then buying that bounty with my corp.


F-, worst idea of the day.

But since it has troll-content written all over it, +1, supported for the lulz. Lol

Anyway, you DO understand that a bounty and a killright are COMPLETELY different things that have abso-*******-lutely nothing to do with each other, right? Because you seem to have combined them into one big ball of stupid, here.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2016-01-19 18:22:23 UTC
Just so that I understand that correctly: You want to be legally able to shoot me just because someone placed a bounty on my head? You want to have a week-long killright on me just because someone placed money on my head even if I have never shot a single bullet at anything?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

SurrenderMonkey
State Protectorate
Caldari State
#7 - 2016-01-19 18:32:31 UTC
Rivr Luzade wrote:
Just so that I understand that correctly: You want to be legally able to shoot me just because someone placed a bounty on my head? You want to have a week-long killright on me just because someone placed money on my head even if I have never shot a single bullet at anything?


Can you imagine it?

The followup suggestion would have to be a dedicated Tear Hold for all ships.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2016-01-19 23:57:57 UTC
+1

I will sit in Jita and put a bounty on every single freighter I see undock.
Hopelesshobo
Hoboland
#9 - 2016-01-20 16:10:20 UTC
Danika Princip wrote:
+1

I will sit in Jita and put a bounty on every single freighter I see undock.


And since its a personal wardec, its like you are hotdropping on that person as well since its an entire corp vs 1 person. All the free killmails...

Lowering the average to make you look better since 2012.

Yana Shakti
Gradient Shift
#10 - 2016-01-21 20:34:28 UTC
Hopelesshobo wrote:
Danika Princip wrote:
+1

I will sit in Jita and put a bounty on every single freighter I see undock.


And since its a personal wardec, its like you are hotdropping on that person as well since its an entire corp vs 1 person. All the free killmails...


Fair enough. That wouldn't work at all. I don't spend enough time on highsec donkey-hattery to have thought this through on the first try. Apologies. Let me try again.

Easy fix: limit the placing of bounties to those against whom you actually have a kill-right. Problem solved.

This way, bounties would actually be placed on people for a decent reason -- as in: they blew you up. I admit that it would restrict bounties a bit. But then you shouldn't really be able to put a price on someone's head just b/c you feel like it. RL doesn't work like that, so why should the game?

With this fix the small group system would work fine:
1. people would get a bounty placed on their head for yarring.
2. small groups of do-gooders would then go out to track and hunt particularly successful pirates in low and nullsec (and high I guess too).
3. those groups would probably lose as often as they'd win, which is fair enough.
4. more pvp content created. everyone wins.

What's not to like? Smile
Darkblad
Doomheim
#11 - 2016-01-21 21:09:43 UTC
I'd rather like to see bounties for good.
Sure, CCP loses ... a marketing opportunity (bounty hunting is no longer "a profession") ... but it may most likely reduce the number of ideas for "how to make bounties actually useful".

NPEISDRIP

SurrenderMonkey
State Protectorate
Caldari State
#12 - 2016-01-21 21:45:07 UTC  |  Edited by: SurrenderMonkey
Yana Shakti wrote:
RL doesn't work like that, so why should the game?



Good point.

Let's talk about these bullshit warp drives. SO unrealistic!

"RL doesn't work like that, so why should the game?" is a nonsensical argument. The game is not intended to be a simulation of real life.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2016-01-21 22:25:23 UTC
Yana Shakti wrote:

Fair enough. That wouldn't work at all. I don't spend enough time on highsec donkey-hattery to have thought this through on the first try. Apologies. Let me try again.

Easy fix: limit the placing of bounties to those against whom you actually have a kill-right. Problem solved.

This way, bounties would actually be placed on people for a decent reason -- as in: they blew you up. I admit that it would restrict bounties a bit. But then you shouldn't really be able to put a price on someone's head just b/c you feel like it. RL doesn't work like that, so why should the game?

With this fix the small group system would work fine:
1. people would get a bounty placed on their head for yarring.
2. small groups of do-gooders would then go out to track and hunt particularly successful pirates in low and nullsec (and high I guess too).
3. those groups would probably lose as often as they'd win, which is fair enough.
4. more pvp content created. everyone wins.

What's not to like? Smile



Please use the search function to find the dozens of threads where carebears propose exactly this, and the dozens of reasons they are given as to why it is a terrible idea.



And from the way you're hiding behind a forum alt, I assume you're afraid of the current bounty system being used for one of its intended purposes too.

Please explain why I should not be free to bounty you for your posting.