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The Mining Frigate Tree Serves No Functional Purpose.

Author
Savnire Jacitu
Abysmal Gentlemen
#61 - 2016-01-19 10:20:44 UTC
Venture makes a great pvp ship. A pvp ship for fun.

Mithandra
B.O.P Supplication For Glorious
Dracarys.
#62 - 2016-01-19 10:41:36 UTC
No purpose?

Ha

Hahahahahahaha

heh. Sorry about that. Ninja mining wormhole gas clouds with a few t2 mining frigs is both extremely profitable and lots of fun.

The sheer speed and covops cloak capability make these puppies awesome in this role, plus relatively speaking, they are so cheap, one successful op is usually enough to pay off the cost of the ship.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Omar Alharazaad
New Eden Tech Support
#63 - 2016-01-19 11:00:25 UTC
Savnire Jacitu wrote:
Venture makes a great pvp ship. A pvp ship for fun.

This reminds me that I need to dust off one of my battle ventures... it's been a while.
Never successfully scored a good kill with one, but they are fun to try at least.

Come hell or high water, this sick world will know I was here.

Leonerd Dice
Native Freshfood
Minmatar Republic
#64 - 2016-01-19 11:00:38 UTC
Mithandra wrote:
No purpose?

Ha

Hahahahahahaha

heh. Sorry about that. Ninja mining wormhole gas clouds with a few t2 mining frigs is both extremely profitable and lots of fun.

The sheer speed and covops cloak capability make these puppies awesome in this role, plus relatively speaking, they are so cheap, one successful op is usually enough to pay off the cost of the ship.



HAHAHAHAHAHAHA

You can't see the bigger picture.

I can't disagree with you. You fill up that sucker with gas and it pays for itself in one load.
Roberta Gastoni
Federal Navy Academy
Gallente Federation
#65 - 2016-01-19 11:35:50 UTC
I'll try be constructive and post a small comparison between a venture and a prospect, based on my experiences

1) Cost and training time
The venture is a winner, costing only 250k isk versus the 20mil something and almost 20+ days of training for a prospect. The venture is the way to go for mining in a very dangerous space, where probably you are going to die in clone without implants, making the risk/reward ratio most likely pending on your side.

2) Cargo and Ore Hold.
I didn't say cargo hold for mistake or to troll, the cargo hold is what's making a prospect shine. A venture has only 50m2, making it actually impossible to bring a mobile depot and something else to fit, and the only way to refit in space without a mobile depot is either a ship with a ship hangar and a ship hangar in PoS. If you are ninja mining in wh / low / null space, much likely you wont have any of the two, and it can happen you pass from harvesting gas to mining mercoxit in the same trip.
Ore hold is also important, even if you have a wormhole taking you from your safe high sec home to a dangerous space, be it a c1 to 3, low or null, minimizing your trips also reduce the chance someone is awaiting you at the gate / wormhole to kill you and steal your precious cargo.

3) Tanking ability.
Both can sig tank and speed tank decently, a venture has +2 warp core stab while the prospect easly have twice the EHP of the venture. If you orbit gas clouds, it's very hard to get surprised, as the clouds have something like 75 km of radius and if you get surprised it's a stealth bomber. You are dead in both ways.

4) Cloaking, or lack of thereof
I found the fact of having the cloak to be marginal in my choices of ship, it's ofc nice to be able to cloak the entire fleet, from the scout to the mining ship, but not a dealbreaker. Cloak saved me a couple of times, but considering that most of the times you are uncloaked harvesting gas / ore it's not as important as you think it is.

In conclusion, the prospect is not a direct upgrade of the venture, it's a ship that follow the mining theme of the venture, but also it's designed to do different, more advanced things of course of a different price tag too.

Also, for the op, if you want a ship that can mine ore, cloak, use a scan probe launcher, refit in space with a depot and with a huge cargo hold, try the endurance.
Malcanis
Vanishing Point.
The Initiative.
#66 - 2016-01-19 11:48:50 UTC
Leonerd Dice wrote:

NOW WHAT ABOUT THE PROSPECT !!??? Evil


Doesn't it have the ability to fit a covops cloak?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Leonerd Dice
Native Freshfood
Minmatar Republic
#67 - 2016-01-19 12:11:59 UTC
Malcanis wrote:
Leonerd Dice wrote:

NOW WHAT ABOUT THE PROSPECT !!??? Evil


Doesn't it have the ability to fit a covops cloak?


Yeah you can't fit it while you have a probe launcher attached unless you take off one harvester. or use a mobile depot which just gets annoying.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#68 - 2016-01-19 12:49:42 UTC
guys, pardon the OP his mind and POV is revolving around mining yield only.


@OP, T2 ships are specialized. specialization is not necessarily an upgrade.

i know it's kinda hard to wrap your head around that difficult concept but please try abit more to understand it, ok?

Just Add Water

Leonerd Dice
Native Freshfood
Minmatar Republic
#69 - 2016-01-19 13:43:07 UTC
Nat Silverguard wrote:
guys, pardon the OP his mind and POV is revolving around mining yield only.


@OP, T2 ships are specialized. specialization is not necessarily an upgrade.

i know it's kinda hard to wrap your head around that difficult concept but please try abit more to understand it, ok?


Why isn't there an upgrade to yield. And a high slot?
Malcanis
Vanishing Point.
The Initiative.
#70 - 2016-01-19 14:03:14 UTC
Leonerd Dice wrote:
Malcanis wrote:
Leonerd Dice wrote:

NOW WHAT ABOUT THE PROSPECT !!??? Evil


Doesn't it have the ability to fit a covops cloak?


Yeah you can't fit it while you have a probe launcher attached unless you take off one harvester. or use a mobile depot which just gets annoying.


But you can easily refit it in space to add the probe launcher (or, more practically, fly out with the probe launcher fitted and then refit the harvesters when you've bookmarked the gas sites), right?

So it can, as a matter of practical usage, do something that other gas mining ships absolutely cant do, right?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

ShahFluffers
Ice Fire Warriors
#71 - 2016-01-19 17:11:03 UTC  |  Edited by: ShahFluffers
Leonerd Dice wrote:
Nat Silverguard wrote:
guys, pardon the OP his mind and POV is revolving around mining yield only.


@OP, T2 ships are specialized. specialization is not necessarily an upgrade.

i know it's kinda hard to wrap your head around that difficult concept but please try abit more to understand it, ok?


Why isn't there an upgrade to yield. And a high slot?

Because you are getting the ability to cloak along with a bunch of other ancillary benefits.

If you look around at other ships you will see pretty much the same "issue."

Assault Frigates. Interceptors, and Stealth Bombers are technically "upgrades" of Tech 1 Frigates. And yet, they are not.
AFs trade speed and agility for extra durability and some damage.
Interceptors trade durability and damage for speed and agility.
Stealth Bombers give up speed, agility, and durability for damage dealing (its only real defense is the ability to cloak and pick and choose engagements).

And none of these ships are designed to be "cost effective" relative to Tech 1 ships or "do everything" in one nice, neat package.
Angel T Hunter
Republic Military School
#72 - 2016-01-19 17:18:18 UTC
tl;dr?
SurrenderMonkey
State Protectorate
Caldari State
#73 - 2016-01-19 17:27:05 UTC
Angel T Hunter wrote:
tl;dr?


Mad 'cause bad.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Remiel Pollard
Aliastra
Gallente Federation
#74 - 2016-01-19 18:40:06 UTC  |  Edited by: Remiel Pollard
Omar Alharazaad wrote:
Savnire Jacitu wrote:
Venture makes a great pvp ship. A pvp ship for fun.

This reminds me that I need to dust off one of my battle ventures... it's been a while.
Never successfully scored a good kill with one, but they are fun to try at least.


Your battle venture vs my velator of DOOM! 1v1 at 0 bruh. Blink

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#75 - 2016-01-19 18:45:47 UTC
ShahFluffers wrote:
Leonerd Dice wrote:
Nat Silverguard wrote:
guys, pardon the OP his mind and POV is revolving around mining yield only.


@OP, T2 ships are specialized. specialization is not necessarily an upgrade.

i know it's kinda hard to wrap your head around that difficult concept but please try abit more to understand it, ok?


Why isn't there an upgrade to yield. And a high slot?

Because you are getting the ability to cloak along with a bunch of other ancillary benefits.

If you look around at other ships you will see pretty much the same "issue."

Assault Frigates. Interceptors, and Stealth Bombers are technically "upgrades" of Tech 1 Frigates. And yet, they are not.
AFs trade speed and agility for extra durability and some damage.
Interceptors trade durability and damage for speed and agility.
Stealth Bombers give up speed, agility, and durability for damage dealing (its only real defense is the ability to cloak and pick and choose engagements).

And none of these ships are designed to be "cost effective" relative to Tech 1 ships or "do everything" in one nice, neat package.


Pretty much this, I see a lot of people making the mistake of assuming that T2 = 'better'. But you usually sacrifice a lot of versatility for speciality when you go T2. I would argue the only exceptions being assault frigates, HACs and Marauders, generally speaking t2 =/= upgrade. It's more about role focusing.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mara Pahrdi
The Order of Anoyia
#76 - 2016-01-19 19:31:17 UTC
Angel T Hunter wrote:
tl;dr?

This is another one of these threads where I'd like to eavesdrop on devs discussing player desires.

Remove standings and insurance.

Malcanis
Vanishing Point.
The Initiative.
#77 - 2016-01-19 20:11:04 UTC
Angel T Hunter wrote:
tl;dr?


There's not one definitely best ship.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Hasikan Miallok
Republic University
Minmatar Republic
#78 - 2016-01-19 23:15:04 UTC
On a totally unrelated and off topic note - does anyone actually ever use a Prospect to light cynos ?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#79 - 2016-01-20 00:26:12 UTC
Leonerd Dice wrote:
Nat Silverguard wrote:
guys, pardon the OP his mind and POV is revolving around mining yield only.


@OP, T2 ships are specialized. specialization is not necessarily an upgrade.

i know it's kinda hard to wrap your head around that difficult concept but please try abit more to understand it, ok?


Why isn't there an upgrade to yield. And a high slot?

There is an upgrade to yield in comparison to the venture.
Leonerd Dice
Native Freshfood
Minmatar Republic
#80 - 2016-01-20 00:50:04 UTC
Scipio Artelius wrote:
Leonerd Dice wrote:
Nat Silverguard wrote:
guys, pardon the OP his mind and POV is revolving around mining yield only.


@OP, T2 ships are specialized. specialization is not necessarily an upgrade.

i know it's kinda hard to wrap your head around that difficult concept but please try abit more to understand it, ok?


Why isn't there an upgrade to yield. And a high slot?

There is an upgrade to yield in comparison to the venture.


You got me there again.