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EVE New Citizens Q&A

 
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Skiilpoints question

Author
Trudeaux Margaret
University of Caille
#1 - 2016-01-19 13:44:01 UTC
Hi all,

Question is: roughly, on average, how many skill points do we train in a year?

Thanks in advance. Smile

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

Memphis Baas
#2 - 2016-01-19 13:48:28 UTC
With +3 (basic) implants, approximately 20 million points per year (18 million without implants, 21 million with the horribly expensive +5 implants).
Thorian Baalnorn
State War Academy
Caldari State
#3 - 2016-01-19 15:07:01 UTC
Memphis Baas wrote:
With +3 (basic) implants, approximately 20 million points per year (18 million without implants, 21 million with the horribly expensive +5 implants).


It is affected by how your attributes are mapped, as well. Example:

Capacitor Management has intelligence and memory as primary and secondary attributes. So it will train faster with higher levels of these. However gunnery has perception and willpower. so if your mapped for intelligence and memory you will train this slower.


The most efficient way to train for points is to focus on a remap in one area and then train skills related to that remap and then switch at your next remap. But with the upcoming changes that probably wont be necessary anymore

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

J'Poll
School of Applied Knowledge
Caldari State
#4 - 2016-01-19 20:22:17 UTC
Player skills is what matters


What is it with the sudden urge by newbies that SP matter

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Ralph King-Griffin
New Eden Tech Support
#5 - 2016-01-19 20:37:14 UTC
J'Poll wrote:
Player skills is what matters


What is it with the sudden urge by newbies that SP matter

the whole , "having shag all" thing i would imagine.

i agree with you though iv'e seen some jaw dropping things done with shag all sp .
Memphis Baas
#6 - 2016-01-19 21:38:32 UTC
They probably just read the recent dev blogs and are wondering what 400k, 5 million, 50 million, and 80 million actually means, in the grand scheme of things.
ergherhdfgh
Imperial Academy
Amarr Empire
#7 - 2016-01-19 22:00:44 UTC
The current maximum skill points per hour that you can train is 2700. I think a character with a balanced re-map and no implants trains at around 1800 skill points per hour. If you do the math that comes out to somewhere between 15.7 and 23.6 Million skill points per year.

Like other's have said I would caution you greatly against focusing on skill points. Skills are not as big of a deal in this game as in other MMOs. You're personal player skill and knowledge is far far greater than any skill points that your character has. Focusing on skills has a tendency to get players blaming skills and not learning when situations turn out less than ideally.

Further focusing on training skills can ruin your character. Some examples are that if you focus on max training you can get into a remap that can seriously hinder your ability to have fun or to effectively make use of your character. Also sitting in a clone with expensive implants can make you risk averse which can get you sitting in high sec afraid to experience the game.

This is a game and as such IMHO fun should be the main metric by which you judge the game. If you focus on skill points it can have a detrimental effect on your enjoyment of the game.

Want to talk? Join Cara's channel in game: House Forelli

Memphis Baas
#8 - 2016-01-19 22:21:37 UTC
Accumulating skillpoints is what's addictive about this game; you let your imagination run wild with what you COULD do if you could fly this ship or that ship.

But this is a game, and if you don't have fun playing it, ultimately the millions of skillpoints, just like max level characters in other MMO's, are pixels with no value that will just sit logged off on some CCP server until it gets tossed into their volcano in Iceland to get "recycled."

Skillpoints unlock ships for you. Don't get stuck looking forward to the ships you could fly a year from now, get into the ships you CAN fly right now, and have fun with them.
Trudeaux Margaret
University of Caille
#9 - 2016-01-19 22:42:49 UTC
J'Poll wrote:
Player skills is what matters


What is it with the sudden urge by newbies that SP matter


I am a 2013 character who had to take a break of roughly a year and three quarters due to health and other issues. So, I am new in some respects and not new in others. I am simply trying to calculate how much in SP that I lost during that time.

I thank Memphis Bass for the most useful response.

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

ergherhdfgh
Imperial Academy
Amarr Empire
#10 - 2016-01-19 22:57:13 UTC
Trudeaux Margaret wrote:

I am simply trying to calculate how much in SP that I lost during that time.

Regretting things that you can not go back and undo is definitely a helpful thing to do. Mulling over it and getting deep into the specifics of what could have been but now can not can only be more fruitful.

Want to talk? Join Cara's channel in game: House Forelli

Soloman Jackson
Republic Military School
Minmatar Republic
#11 - 2016-01-19 23:05:14 UTC
Seeing as you can set up a HELL of a long skill plan... I found the best thing to do is build yourself a plan then forget it. Just play the game to have fun and don't worry about how fast the next guy is getting his.

Ron Popeil that ****... Set it and forget it.

o7

“The cold stars spun to the ancient rhythm, the august march of an everlasting symphony. They are old, the stars, and their memory is long.” -Rick Yancey

J'Poll
School of Applied Knowledge
Caldari State
#12 - 2016-01-19 23:09:08 UTC
Trudeaux Margaret wrote:
J'Poll wrote:
Player skills is what matters


What is it with the sudden urge by newbies that SP matter


I am a 2013 character who had to take a break of roughly a year and three quarters due to health and other issues. So, I am new in some respects and not new in others. I am simply trying to calculate how much in SP that I lost during that time.

I thank Memphis Bass for the most useful response.


I am not blaming you neither am I saying you are at fault.

It was just an observation about 'new' players asking about SP amounts.

As for SP 'missed', dont take that too hard as a loss. Many people take breaks from EVE.


Also, now a days we have "unlimited" skillqueues, which means you can rack up a long list of skills to train, even when not here but still subbed. To give you an example, my main PvP character is currently on a skillqueue that ends somewhere in the 2nd half of 2017

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Trudeaux Margaret
University of Caille
#13 - 2016-01-19 23:10:40 UTC
ergherhdfgh wrote:
Trudeaux Margaret wrote:

I am simply trying to calculate how much in SP that I lost during that time.

Regretting things that you can not go back and undo is definitely a helpful thing to do. Mulling over it and getting deep into the specifics of what could have been but now can not can only be more fruitful.



Lol
i c wot u did thar

It's in my nature, can't help it, and no, I am not considering injecting a crapton of SP (before someone accuses me of that); I realize that I have a lot to learn and I prefer to do it slowly.

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

Hasikan Miallok
Republic University
Minmatar Republic
#14 - 2016-01-19 23:42:18 UTC
No good comes of playing the SP minigame. That way madness lies.

Your characters train what they need to train and no sleep should be wasted over lost SP or things trained and no longer need.
Thorian Baalnorn
State War Academy
Caldari State
#15 - 2016-01-20 00:33:43 UTC
SP is more important early on in the game. Once you get to 10 mil or so, if you focused on core skills and t1 ships it becomes less important and has less of an impact on your game play when you train up something new.

With multiple character training and pretty soon able to just buy SP, Sp will become less relevant. No more training one alt one skill at a time and waiting. So with enough isk you can make up for lost time.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Blood Flint
Hedion University
Amarr Empire
#16 - 2016-01-20 04:48:56 UTC
Memphis Baas wrote:
Accumulating skillpoints is what's addictive about this game; you let your imagination run wild with what you COULD do if you could fly this ship or that ship.

But this is a game, and if you don't have fun playing it, ultimately the millions of skillpoints, just like max level characters in other MMO's, are pixels with no value that will just sit logged off on some CCP server until it gets tossed into their volcano in Iceland to get "recycled."

Skillpoints unlock ships for you. Don't get stuck looking forward to the ships you could fly a year from now, get into the ships you CAN fly right now, and have fun with them.


The best answer ever
Mephiztopheleze
Laphroaig Inc.
#17 - 2016-01-20 05:09:06 UTC
Trudeaux Margaret wrote:
Question is: roughly, on average, how many skill points do we train in a year?


Not enough.

J'Poll wrote:
Player skills is what matters


What is it with the sudden urge by newbies that SP matter


Because SP does actually matter? Especially to newbies.

Sure, a skilled vet player can take out a day old character and have some pvp successes, but expecting a raw newbie to be able to do the same is, well, kinda obnoxious.

You need SP in order to make ISK, SP for fitting skills, navigation, targeting, prerequisite skills for other skills you want to train. All of these activities require SP to be invested somewhere in the skill tree if you're going to be effective.

Join an alliance and want to participate in fleet operations? Well, you're either going to fly T1 tackle or EWAR forever, or you're going to skill towards the current doctrines.

Which requires SP.

Once you've skilled for the doctrines, the doctrine changes and you're freshly skilled up fleet Harpy has been totally superceded by Svipuls. Start investing SP in the new doctrines.

And, somewhere in there, you need to try and get all your core skills sorted out.

Thankfully I'm glad the 'learning skills' were long gone by the time I started. I've just spent over a year on my core skills alone. Another month and I'll be off Drones and onto Ship and Weapons skills (finally! I'm so sick of frigates).

SP is important. It's not the be-all and end-all of EVE by any means and there are a great many workarounds that lower SP players can make.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

J'Poll
School of Applied Knowledge
Caldari State
#18 - 2016-01-20 15:16:05 UTC
Mephiztopheleze wrote:
Trudeaux Margaret wrote:
Question is: roughly, on average, how many skill points do we train in a year?


Not enough.

J'Poll wrote:
Player skills is what matters


What is it with the sudden urge by newbies that SP matter


Because SP does actually matter? Especially to newbies.

Sure, a skilled vet player can take out a day old character and have some pvp successes, but expecting a raw newbie to be able to do the same is, well, kinda obnoxious.

You need SP in order to make ISK, SP for fitting skills, navigation, targeting, prerequisite skills for other skills you want to train. All of these activities require SP to be invested somewhere in the skill tree if you're going to be effective.

Join an alliance and want to participate in fleet operations? Well, you're either going to fly T1 tackle or EWAR forever, or you're going to skill towards the current doctrines.

Which requires SP.

Once you've skilled for the doctrines, the doctrine changes and you're freshly skilled up fleet Harpy has been totally superceded by Svipuls. Start investing SP in the new doctrines.

And, somewhere in there, you need to try and get all your core skills sorted out.

Thankfully I'm glad the 'learning skills' were long gone by the time I started. I've just spent over a year on my core skills alone. Another month and I'll be off Drones and onto Ship and Weapons skills (finally! I'm so sick of frigates).

SP is important. It's not the be-all and end-all of EVE by any means and there are a great many workarounds that lower SP players can make.


You do know you just proofed the point.

Why can a vet be succesful with a new character:

Knowledge from the game.

Btw, you do NOT need SP to make ISK. I have traders who made billions after just couple of weeks, cause of knowledge about EVE.

Same with an RvB alt, hardly 2 months of training and quite effective in the end.

In my time in nulls, most alliances that were newb friendly did have low SP ships that new players could bring to fleets.



The main thing that matters is player skill, which you get with time. Funny thing is, same counts with SP.

Don't SP matter at all?

No, sure more SP make life easier in EVE, I do agree with that.

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Help channel: Help chat - Reloaded

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