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EVE General Discussion

 
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EVE Online = Dungeons and Dragons 2.0

Author
IGNATIUS HOOD
Viziam
Amarr Empire
#61 - 2012-01-09 23:21:32 UTC  |  Edited by: IGNATIUS HOOD
Hainnz wrote:
EVE is a harsh mistress? Compared to the way my friends and I played AD&D back when we were sadistic little pre-teen pukes in the late 70s and early 80s, EVE is a coddling, affectionate wet-nurse. :)


You must have run similar 'free range' campaigns to me. The DMs I played with made me always want to have a couple extra characters ready to go. Guaranteed in one 8 hour session you were going die horribly once or twice.

EVE is not necessarily a harsh mistress but she is more than content to watch you die repeatedly at the hands of your enemies. Kinda like a mother in law. Harsh? nah, cruel? sadistic? yes, but its more from the lack of ease in play then from any actual intent on her part. N00bs are guppies dropped into a fish tank with cannabilistic piranas. All that goes without saying and if you survive the darwinian death march that is the first 3 months then you will be hooked for life IMO.

D&D could be My Little Pony or Death Race 2000 on horses, it all depends on the DM. Twisted

If I could talk to any n00b I would say...

well just look at my sig... nuff said.
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
RubyPorto
RubysRhymes
#62 - 2012-01-10 01:49:30 UTC
IGNATIUS HOOD wrote:

EVE is not necessarily a harsh mistress


Negligent Mistress maybe?

The harshness is probably from the absolute lack of accurate documentation.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jada Maroo
Native Freshfood
Minmatar Republic
#63 - 2012-01-10 01:56:21 UTC
As complex as Eve is, it will never be as needlessly complex as 2nd edition.

And the true skill of DnD is being able to RPly justify your ridiculously CHA-based Hexblade/Blackguard/Thrall of Malcanthet and former Heartwarder. Big smile
Mars Theran
Foreign Interloper
#64 - 2012-01-10 02:54:56 UTC
2nd edition isn't really all that complex if you're familiar with it.

Attack; Roll D20; compare to THAC0; adjust for AC; Roll Damage

Cast Spell; Roll D20 Save if applicable; Compare to appropriate Saving Throw; Apply effect or roll damage.

I don't see what's complicated about that; and I haven't played in 17 years.
zubzubzubzubzubzubzubzub
Tippia
Sunshine and Lollipops
#65 - 2012-01-10 03:03:31 UTC
Mars Theran wrote:
2nd edition isn't really all that complex if you're familiar with it.

Attack; Roll D20; compare to THAC0; adjust for AC; Roll Damage

Cast Spell; Roll D20 Save if applicable; Compare to appropriate Saving Throw; Apply effect or roll damage.

I don't see what's complicated about that; and I haven't played in 17 years.
The complication comes when you start piling on all the expanded rules in the bajillion source-books…

Granted, that doesn't make the system itself complicated — it just means that it didn't have quite the same “common interface” extensibility as the D20 system.
RubyPorto
RubysRhymes
#66 - 2012-01-10 03:22:41 UTC
Mars Theran wrote:
2nd edition isn't really all that complex if you're familiar with it.

Attack; Roll D20; compare to THAC0; adjust for AC; Roll Damage

Cast Spell; Roll D20 Save if applicable; Compare to appropriate Saving Throw; Apply effect or roll damage.

I don't see what's complicated about that; and I haven't played in 17 years.


So, when I have a Bludgeoning/Piercing attack, do I adjust it with your Bludgeoning AC or Piercing AC?

The general plan's not hard, it's the little details that make it worthy of Xantos

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ai Shun
#67 - 2012-01-10 03:30:38 UTC
Tippia wrote:
The complication comes when you start piling on all the expanded rules in the bajillion source-books…

Granted, that doesn't make the system itself complicated — it just means that it didn't have quite the same “common interface” extensibility as the D20 system.


True. Once you delved into the Skills & Powers type supplements you could spend days in character generation. It made all the min/maxers have wet dreams. But D20 - I don't know. Never could get into it in the same way that 3D6 did it for me. THAC0 was a beautiful thing.
RubyPorto
RubysRhymes
#68 - 2012-01-10 03:38:43 UTC
Ai Shun wrote:
Tippia wrote:
The complication comes when you start piling on all the expanded rules in the bajillion source-books…

Granted, that doesn't make the system itself complicated — it just means that it didn't have quite the same “common interface” extensibility as the D20 system.


True. Once you delved into the Skills & Powers type supplements you could spend days in character generation. It made all the min/maxers have wet dreams. But D20 - I don't know. Never could get into it in the same way that 3D6 did it for me. THAC0 was a beautiful thing.


Isn't Attack bonus roughly Equivalent to THAC0? And aren't attacks in 2E done with d20

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ai Shun
#69 - 2012-01-10 03:48:32 UTC
RubyPorto wrote:
And aren't attacks in 2E done with d20


They are. I say 3D6 for attributes, that's all.
RubyPorto
RubysRhymes
#70 - 2012-01-10 03:53:20 UTC
Ai Shun wrote:
RubyPorto wrote:
And aren't attacks in 2E done with d20


They are. I say 3D6 for attributes, that's all.


3D6 is still supported in 3E, and wasn't 4d6 was a pretty commonly used option in 2E games?

I did on occasion torture my players with having them do 3d6 in order for character generation. Oh, the whining. And then really fun campaigns.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tippia
Sunshine and Lollipops
#71 - 2012-01-10 04:09:36 UTC
Ai Shun wrote:
RubyPorto wrote:
And aren't attacks in 2E done with d20

They are. I say 3D6 for attributes, that's all.
Just to clarify: what I meant was the D20 system that became the basis for 3.0 and a bunch other games, as opposed to the AD&D system.

One thing they actually did right with D20 was that, from the very beginning, it came with a reference document on how to extend and expand the system to, not just add new classes or abilities or the like, but in order to adapt it to completely different settings and still keep the system coherent. This was pretty much explicitly done to avoid (or at least mitigate) the splatbook/supplement/house-rule grab bag problem that had plagued… well… pretty much all well-expanded games up until that point.

…hell, even something as relatively simple as Shadowrun could require upwards of 6–7 books to cover all the bases for a new character up until its 4th edition (and even then, all 4th ed did was to bring many of the basics that had usually been left to the splat books into the core rulebook and the stuff in the supplements wasn't needed until you had a fair amount of Karma and ¥ to spend).
RubyPorto
RubysRhymes
#72 - 2012-01-10 04:30:37 UTC
Tippia wrote:
Ai Shun wrote:
RubyPorto wrote:
And aren't attacks in 2E done with d20

They are. I say 3D6 for attributes, that's all.
Just to clarify: what I meant was the D20 system that became the basis for 3.0 and a bunch other games, as opposed to the AD&D system.

One thing they actually did right with D20 was that, from the very beginning, it came with a reference document on how to extend and expand the system to, not just add new classes or abilities or the like, but in order to adapt it to completely different settings and still keep the system coherent. This was pretty much explicitly done to avoid (or at least mitigate) the splatbook/supplement/house-rule grab bag problem that had plagued… well… pretty much all well-expanded games up until that point.

…hell, even something as relatively simple as Shadowrun could require upwards of 6–7 books to cover all the bases for a new character up until its 4th edition (and even then, all 4th ed did was to bring many of the basics that had usually been left to the splat books into the core rulebook and the stuff in the supplements wasn't needed until you had a fair amount of Karma and ¥ to spend).


Oh the d20SRD project. Such a sexy idea that turned out incredible. Just gotta avoid having Mind*layers in your d20 product though.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#73 - 2012-01-10 05:45:04 UTC
emphasis on role play? no... most people don't role play
now if they are a pirate they will say yarr or other stupid stuff, or spout slavematar nonsense but i doubt many people really role play.
Ai Shun
#74 - 2012-01-10 07:02:08 UTC
Tippia wrote:
One thing they actually did right with D20 was that, from the very beginning, it came with a reference document on how to extend and expand the system to, not just add new classes or abilities or the like, but in order to adapt it to completely different settings and still keep the system coherent.


True, D20 is a very open system. I can't argue that. My nostalgia just has me hankering for my old, convoluted system. Nowadays, when I have the chance, I'll run a campaign using the White Wolf system. It's just a cleaner representation for me of reality and with automatic successes (Yes, you can take 10 / 20 in DnD) it helps the story along more with fewer dice rolls.
Mars Theran
Foreign Interloper
#75 - 2012-01-10 07:08:39 UTC  |  Edited by: Mars Theran
RubyPorto wrote:
Mars Theran wrote:
2nd edition isn't really all that complex if you're familiar with it.

Attack; Roll D20; compare to THAC0; adjust for AC; Roll Damage

Cast Spell; Roll D20 Save if applicable; Compare to appropriate Saving Throw; Apply effect or roll damage.

I don't see what's complicated about that; and I haven't played in 17 years.


So, when I have a Bludgeoning/Piercing attack, do I adjust it with your Bludgeoning AC or Piercing AC?

The general plan's not hard, it's the little details that make it worthy of Xantos


Slashing/Bludgeoning/Piercing damage is optional, and didn't really come till later in 2nd Edition if I recall. Really, the system is as complicated as you want to make it. I don't remember the specifics of that myself; though the basic idea is clear.

Most of the people I played with were 1st Ed. players who still used parts of that system; and the others just didn't want to learn more than the basics. I left it alone as it wasn't that important to me. Really, the difference between hitting an Orc with a hammer or and axe is mostly irrelevent.

We did use the Critical hit system out of 1st Ed. originally. That was relevent to damage type as I recall.

I later adopted Combat & Tactics, Skills and Powers, and following that, High-Level Options. Level 10 Spells, (True Dweomers), were something to design and/or use; and I played around with Time travel and some other stuff with them.

Really, I liked the Forgottent Realms crafting system, and made use of books like Volo's Guide to All Things Magical, and Aurora's Whole Realms Catalog.

Other favorites were Pirates of the Fallen Stars, Elminster's Ecologies, Drow of the Underdark, and the Draconomicon; in addition to Menzoberranzan and Undermountain Boxed sets.

Also liked Planescape and picked up a lot of that resource material. Spell Jammer too.

I think I mostly just liked figuring everything out, while reading about the history, settings, and features. Can't really say for sure; but I rarely enjoyed playing it as much as studying it. Like I said before though; a lot of that was the people I knew who played.
zubzubzubzubzubzubzubzub
RubyPorto
RubysRhymes
#76 - 2012-01-10 07:09:00 UTC
Ai Shun wrote:
Tippia wrote:
One thing they actually did right with D20 was that, from the very beginning, it came with a reference document on how to extend and expand the system to, not just add new classes or abilities or the like, but in order to adapt it to completely different settings and still keep the system coherent.


True, D20 is a very open system. I can't argue that. My nostalgia just has me hankering for my old, convoluted system. Nowadays, when I have the chance, I'll run a campaign using the White Wolf system. It's just a cleaner representation for me of reality and with automatic successes (Yes, you can take 10 / 20 in DnD) it helps the story along more with fewer dice rolls.


I enjoy the Stoyteller system. Exalted especially plays to my taste for over the top ridiculousness. The Sideral martial arts especially. "I punch him. He takes no damage, but he is and always has been a bunny"


Only God can Help you if you like it's spinoff, Scion... automatic success Dex dice on attacks my aching....

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tippia
Sunshine and Lollipops
#77 - 2012-01-10 07:12:57 UTC  |  Edited by: Tippia
Ai Shun wrote:
True, D20 is a very open system. I can't argue that. My nostalgia just has me hankering for my old, convoluted system. Nowadays, when I have the chance, I'll run a campaign using the White Wolf system. It's just a cleaner representation for me of reality and with automatic successes (Yes, you can take 10 / 20 in DnD) it helps the story along more with fewer dice rolls.
Yeah, but that's cheating. P

The whole point of the Storyteller / Storytelling system was to be the “not-a-system” that got out of the way and let you RP to your heart's content. I've always been a sucker for the Chaosium Basic systems — you just can't make probability any easier and clearer than a D100 and %-based skills.


Of course, it you want convoluted (at least in terms of die rolls), there's once again Earthdawn: “hey, I know, let's have ability scores that determine the dice to roll through the rule of ‘how can I get the same number by adding together the statistical averages (rounded up) of as few dice as possible” (?!) An ability score of 9? Well, that's 5 + 4, so obviously you roll D8+D6. 13? That's a D12+D10, duh! Ugh

Still, it's from '93, so that's perhaps not old enough so… Rolemaster / MERP?
Ai Shun
#78 - 2012-01-10 07:53:36 UTC
Tippia wrote:
Rolemaster / MERP?


Oh please please no. Not when you need the paper equivalent of Encylopedia Britannica in terms of tables and cross references. If I wanted to be a librarian ... P
RubyPorto
RubysRhymes
#79 - 2012-01-10 07:56:36 UTC
Mars Theran wrote:

Really, I liked the Forgottent Realms crafting system, and made use of books like Volo's Guide to All Things Magical, and Aurora's Whole Realms Catalog.

Other favorites were Pirates of the Fallen Stars, Elminster's Ecologies, Drow of the Underdark, and the Draconomicon; in addition to Menzoberranzan and Undermountain Boxed sets.

Also liked Planescape and picked up a lot of that resource material. Spell Jammer too.


I still remember the first time I got a hold of Volo's guide. Read it cover to cover. Later converted several items for use in my campaign at the time.

The Grey Box is almost cheating when I say it's a favorite.

Never had a chance to play Planescape or Spelljammer. Always wanted to. There's an officially sanctioned 3E Spelljammer fan project, which is really cool, but at the same time disappointing because it means WotC has no intention of ever going back

Like I said. I started with 3E(unless you count Baldurs Gate), but I backtracked for the fluff.

Quote:

I think I mostly just liked figuring everything out, while reading about the history, settings, and features. Can't really say for sure; but I rarely enjoyed playing it as much as studying it. Like I said before though; a lot of that was the people I knew who played.


I have a copy of just about every Forgotten Realms novel out. I was that nerd in HS. Like I said, 3E fluff can't hold a candle to the breadth, depth, and insanity of 2E fluff. But oh the fun you can have munchkining up builds in 3E. Pun-Pun anyone (a Greater Deity with arbitrary stats and every ability by level 6)? Or the counter build to Pun-Pun, who drowns himself to greatness at level 3.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Vyl Vit
#80 - 2012-01-10 08:00:08 UTC
DrunkenNinja wrote:
Think about it.
  • RNG: Check
  • Emphasis on RP: Check
  • Gear/stats > player skill: Check
  • Content is player generated: Check

  • I know this may come as a shock, but it's a conspiracy.
    CCP are actually the biggest dungeon masters ever. Many people who play EVE came straight from D&D.
    EVE is not an action game—it is not a strategy game... it is primarily a role playing game.


    CCP IS...not ARE...CCP IS a company...singular...one company...not two...not three...ONE.

    CCP IS. Geez.

    "If you can't say what you mean, how can you mean what you say?" -some guy-

    Paradise is like where you are right now, only much, much better.