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What 3 things would you change about eve?

First post
Author
Solecist Project
#121 - 2016-01-04 14:30:27 UTC
sero Hita wrote:
Solecist Project wrote:
I would let every single one who keeps pingponging arguments back and forth be removed from the forums.
Banned for lifetime.

Every hypocrite, doomsayer and liar banned.
Everyone banned who makes up or deliberately misinterprets data.

Oh and not to forget those who complain about free gifts or the price of the monthly sub.

Ban them all.

Forever.


That is all.


Beware of staring too much into the sun, you might go blind Big smile

on topic:

-I would remove FW missions, as they don't fit into the whole idea behind FW (contesting systems, small ship and group pvp) IMO.

-Change one of the subsystems of the T3C, so they cannot carry links anymore. I think BCs, CS and CD only should have this ability.

- I would also like the ability to fit multiple ships of one type hull at once, with the same fitting. So it is faster when preparing ships for fleets.

Hey hey hey, none of these apply to me.
I always tell you honestly what I think ...
... and never hide the true meaning behind words.

Sadly that gets me into more trouble than those who deserve it. :P

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

DeadDuck
Trust Doesn't Rust
Goonswarm Federation
#122 - 2016-01-04 15:05:27 UTC
Hilti Enaka wrote:
The game has become very risk averse making it dull, boring and predictable. As much as that makes this sound like a rant, it's far from it. The question is what 3 things would you change of eve pvp?


Been playing EVE since 2005 non-stop, entirely devoted to PVP. For the 1st time ever, I stop playing it!...

You are right, the game has become very risk averse making it very, very boring. So boring that I really I'm not in the mood to play it. Maybe it's just a phase but for someone that was such a hard core player these are news.

What I think are the main problems in EVE?

1) Completely failed sov system. Why go conquer something if it is so dull and you really dont have a reason for it. Make the resources (moon mins, gas clouds whatever being finite and you might have a reason to go conquer something)

2) Super Cap Hyper Inflation. It really killed Sov warfare. The new super cap revamp will not almost for sure adress the main issue. There are simply to many in game.

3) Outposts will be destrutable on a short term. I'm gonna tell you what will happen: during months people will be all happy killing these structures and then, the game will collapse. 0.0 will be really empty cause nobody will want to live in there.

TBH I really don't care at the moment. What?




Elyia Suze Nagala
Republic Military School
Minmatar Republic
#123 - 2016-01-04 15:53:46 UTC
That everyone has to have an opinion. That everyone cannot accept other people's opinions. And, that people, including CCP feel pressure to conform to other people's opinions.

Now you all shut it and keep playing. EvE isn't Dead.
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#124 - 2016-01-04 15:55:55 UTC
Elyia Suze Nagala wrote:
That everyone has to have an opinion. That everyone cannot accept other people's opinions. And, that people, including CCP feel pressure to conform to other people's opinions.

Now you all shut it and keep playing. EvE isn't Dead.


If I could get a forth, people need to stop being little Pusskins are cry OP, cry about their experiences, blah, blah.
Solecist Project
#125 - 2016-01-04 16:07:34 UTC
Elyia Suze Nagala wrote:
That everyone has to have an opinion. That everyone cannot accept other people's opinions. And, that people, including CCP feel pressure to conform to other people's opinions.

Now you all shut it and keep playing. EvE isn't Dead.

It's less that they have one.
It's more that 99.9% of the broad mass feel entitled to having one ...
... while being clueless about how to form a proper one, plus DunningKruger.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Arla Sarain
#126 - 2016-01-04 17:53:43 UTC  |  Edited by: Arla Sarain
HeXxploiT wrote:
Hilti Enaka wrote:
The game has become very risk averse...



Perhaps you should stop flying cheap ships and then tell me it's risk averse.

I assure you if you're flying in something bigger and more expensive than an atron with T1 rigs you'll find the game a little more interesting. Try fitting up a couple of blingy cruisers or faction battleships, go do some pvp in low or nul and then come back and tell me how risk averse it is.

Troll...

Thread should be moved to reddit so posts like this could be downvoted and not displayed with the threshold.


Revisit flight/movement physics.

Make brawler ships more agile.

Make kiting ships less agile.

Should help breath new life into PvP, rather than keep it a numbers game - who can move faster, stay out of enemy projection range and keep the enemy in their own projection range.

Giving players more strategy options with the fit they have NOW would help avoid the risk aversion. People blurting out that ECCM is the magic bullet for ECM is one of those fundamental attribution errors. You can't fit ECCM when you are in a fight, which is when you find out that you actually need ECCM. On the flip side, fitting ECCM for every occasion is just upsetting. Especially on ships with limited midslots.

There are too many hard counters and too few soft counters. When everything has been scienced the hell out of, why would you bother engaging something unless you are not uncertain that you will win? #ThisIsEVE

Shifting player density would help too. Can't really help getting blobbed when you jump into a home system during the owners primer time
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#127 - 2016-01-05 13:28:18 UTC
Arla Sarain wrote:

Revisit flight/movement physics.


Defo - I think the days of being able to lock a target and F1 are becoming numbered. I'd like to see a the game take on the challenge of creating a system where the user can decide what to target, This whole shield, Armour, hull business can be vastly improved if it were to be attached to being able to target and destroy certain systems.
Solecist Project
#128 - 2016-01-05 14:02:52 UTC  |  Edited by: Solecist Project
Hilti Enaka wrote:
Arla Sarain wrote:

Revisit flight/movement physics.


Defo - I think the days of being able to lock a target and F1 are becoming numbered. I'd like to see a the game take on the challenge of creating a system where the user can decide what to target, This whole shield, Armour, hull business can be vastly improved if it were to be attached to being able to target and destroy certain systems.

You have to get through shields first, though ...
... which means a global metashift towards shieldbuffer ...
... to avoid having systems on the ship being attacked.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Notorious Fellon
#129 - 2016-01-05 14:55:40 UTC  |  Edited by: Notorious Fellon
1: Change Logi so it cannot perma-rep (both PVP and PVE methods). Make it strategic, not infinite.

Many options to make this happen. Example: make remote reps require a fuel or make them never cap stable and make logi ships unable to receive cap transfer.

2: Fix ECM and ECCM. Reducing maximum target count is an interesting proposal mentioned earlier. Personally I think we need ships to have "Utility Mid Slots" which cannot contain any tank. ECCM, Tracking, Targetting mods would then be a viable option on more ships without risking tank balance.

3: Fix SOV. Latest iteration is not even close to any of the ideas proposed in several threadnaughts.
My personal favorite: Make SOV (or all) raw materials deplete and move. Minerals, ice, moongoo, etc. Make it move so there is a reason to contest territory.

Crime, it is not a "career", it is a lifestyle.

SetSail ForEpicFail
Viziam
Amarr Empire
#130 - 2016-01-05 15:04:02 UTC
i whould whitout any form of warnings turn jita into a nullsec system and surrounding systems into lowsec.

than grab my popcorns and watch the forum drama
Soltys
Brutor Tribe
Minmatar Republic
#131 - 2016-01-05 17:52:47 UTC
1) Change undepletable static resources to dynamic, depletable and slowly self-renewable to some other resource from the same group in some other place. That obviously includes not only moon goo, but also other quasi-static resources diligently respawning or refilling in same places.

2) Divide volume of ammo pieces by 10. At least. Or add separate ammo bay to all combat ships.

3) Start reading and implementing stuff from "small things" thread, instead of de-facto treating it as a local trashcan.

Jita Flipping Inc.: Kovl & Kuvl

Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#132 - 2016-01-18 09:57:51 UTC
So I guess i am looking foward to seeing the demise of off grid boosters.
TheDamned
Imperial Academy
Amarr Empire
#133 - 2016-01-19 05:48:30 UTC
Personally, I LOVE having to use a skill to level it.
I remember doing 8x8 in Ultima Online for skill increases. haha

Something about using skills and seeing .01 increase is somehow exciting and forces people to actually do what they are trying to level up for.
Djsaeu
Doomheim
#134 - 2016-01-19 13:49:28 UTC
The name of the "Ship Tree" really someone could of came up with a better name.
How about....

CASE

C: Concord
A: Acknowledged
S: Ship
E: Encyclopedia

Just a thought on that.
Trader20
Hedion University
Amarr Empire
#135 - 2016-01-20 02:52:04 UTC  |  Edited by: Trader20
1. More PvE content. After years of pvp I'm just discovering that Eve has such great content and story that it's a shame that pve is pushed to the side. The Eve universe is certainly more interesting then gate/station camping and kill mail whoring and the drama that comes with interacting with mostly emo personalities. Roll

2. ECM, do something, anything. Make a list of ideas to change it and throw a dart at it to choose.

3. Option to turn off nebulae for improved performance (laptop users, multi boxers). Not all space has to be a cotton candy lava lamp.
Battlingbean
Wings of the Dark Portal
#136 - 2016-01-20 07:50:47 UTC
I’d like to change 4 things. However, last change would just be fun.
1) Micro warp drives: Ships are way too fast. I’ve thought that ever since I first saw a micro warp driving ship back in the day. 500+% bonus to velocity? LOLwut? Of course I’ll fit that to every ship I own. The speed and drawbacks should be less extreme.
2) Remove or Redesign Black ops bridging: Completely broken mechanic. Dude can be afk and un-removable in your system, then suddenly not be afk and have 20 friends backing him up. I’ve been on both sides of this encounter and neither is particularly fun. Without black ops bridging, afk cloakers are no longer a problem.
3) Remove kill boards: The true cause of risk aversion. Also, I shouldn’t be able to look up everything about someone’s flying habits
4) Redesign Rail guns and Artillery:
-Make rail guns into sniper rifles. Give them High alpha, extreme optimal, but low tracking and falloff, low ROF and high cap use per shot for difficult sustained fire. Do much more kinetic damage than thermal.
-Blasters the opposite. Excellent tracking, ROF, cap usage for sustained fire and great dps, but low optimal, falloff and alpha damage. Do more thermal damage than kinetic.
- Then Artillery is the more moderate long range weapon with no cap use and high falloff etc.

Also ECM is fine. It has an important position in fleet compositions, and suffers a myriad of counters last of which is ECCM. Please stop whining about it.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#137 - 2016-01-20 14:19:07 UTC  |  Edited by: Hilti Enaka
Just seen this handbags in local. GG

[13:21:45] Person A > lol?
[13:21:59] Person A > why warp off
[13:22:09] Person B > I know your game
[13:22:30] Person A > What?
[13:22:50] Person B > I've fought you 6 times in the last 2 weeks and I've realized you don't fly alone.
[13:23:21] Person A > Meh OK dude, don't pvp and be safe then
[13:24:19] Person B > Listen I've played the game for 7 years, I've watched the game go from "lets go and shoot stuff" to "Dude stop dying your ruining our killboard"
[13:25:43] Person A > Go join Risk aversion club
[13:27:27] Person B > Wut? You want to lay that one on me and you're the one flying around with ECM back-up,
[13:28:54] Person B > I couldn't care less about losing my ships as it's only pixels but I certainly am not just going to sit there whilst your ECM, scramb and neut paralyze me.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#138 - 2016-01-21 07:54:24 UTC
Professor Humbert
Project Fruit House
#139 - 2016-01-21 08:27:05 UTC
3 things, eh?

1) Too many windows. Especially chat windows.

2) increased number of overview tabs active

3) Allow us to move the ship control panel in vertical axis, too
Thorian Baalnorn
State War Academy
Caldari State
#140 - 2016-01-21 17:09:37 UTC
Without reading the other post in this thread i would change a few things. Trying not to go into to much detail( which is hard for me) :

1) I would shrink empire down to one or two regions per faction. I would expand null into current empire space. In the middle of null space at roughly intervals of 20-30 jumps from low sec would be faction( such as caladari, amarr, etc) faction outpost regions or constellations. These would consist of a few high sec systems and 2-3 times many low sec regions. surrounded by null space. My version of eve would be a spider web system. The center would be empire as described above. The intersections between two points on a web would be like outpost systems. and the threads to those would be low sec and all the empty space would be null.

Then outpost systems would have a special sec status called Osec. this would be .3 lower than an equivalent empire sec in terms of PVE interaction but still have the high sec security. Example: .7 Osec would have the same security in relation to players that high sec 1.0 has but have the pve content of a .7 system. This would be an incentive to get people out of the center of the web, even if they dont want to dip their feet into null.

Furthermore i would make a simple t3 industrial that has a few options on a single subsystem slot including high capacity and jump drive( like black ops). I would make a super freighter( super cap) with high capacity and long jump range( about 15-18 LY max). Both of these could use "Concord Jump Beacons" in certain high sec systems only to allow a decent flow of trade across the spread out empire.

This would later be followed by the ability of players on the outskirts of known space to explore new wormholes with new rats and basically add these systems( if they wish) to empire by setting up warp gates and settling the system( local would be tied to having a warp gate. Players would literally be able to expand the known eve universe through their actions. Make the sandbox bigger rather than playing in the current size one.

Overall i would expect this to spread people out more across eve and create some very interesting opportunities across all professions and give players a ton more of options on how to affect their sandbox.

2) I would redo alliances and the whole alliance system. Not really sure yet on how i would change this as i havent thought much about it. But big alliances would be a thing of the past, huge blue lists would be a thing of the past, coalitions would be a thing of the past.

One thing i thought of in this regard is to limit alliance size to around 2000-3000 members or maybe 100-1000 unique members( alts do not count but their would be strict and dire consequences for trying to work around this limitation including the deletion of characters or forcing them to stay in a NPC corp for a year or something. no limit on number of corps in an alliance. Allowing blue lists but they cost an increasing amount of money for number of people that are blued. IE: some small alliances in an area blue each other and you have about 1000 blues, its a manageable amount of isk to maintain the list. If you want to blue 1/2 of eve your going to pay hundreds of billions per week to maintain that list. The same with red and orange standings.

My goal would to get people to be more diverse and have to make choices about how much space to take and how to defend it. rather than " i got 6 alliances that are blue so we are good for 40 jumps in any direction. And it would make alliances depend on themselves to be more self sufficient and help discourage renting. ( honestly i would probably just make renting illegal. It encourages people to take space they dont need or use and discourages others from trying to take space. and thats a catalyst for the current situation in eve null)

3) Lastly , and CCP is already working on this, i would make it harder to blob and take space with blobs. I would create an environment in which little alliances from 100 to 1000 members could thrive. But alliances could still take a decent amount of space( no hard limit) but it becomes decreasingly hard to defend a larger empire.

My overall goal in eve would be to spread people out more and make it less appealing for alliances to just doze over a bunch of other alliances and rent the space out but still maintain the concept of " if you want space you have to defend it." Right now we have " if you want space you have to rent it, or have a 300-400 man blob with a large bank account"

You would have the option to take new space or to take someone elses space. But your going to work for your space either way and your going to have to work to keep it.


Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.