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Why I am leaving EVE after 8+ years of playing

First post
Author
Bumblefck
Kerensky Initiatives
#21 - 2016-01-18 22:12:43 UTC
Scipio Artelius wrote:


Leaving is certainly the strongest way to express disappointment about a change.




Distributing his unwanted possessions to others prior to cutting the cord is also a powerful medium.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Erotisk Folkdans
Club Autism
#22 - 2016-01-18 22:21:55 UTC  |  Edited by: Erotisk Folkdans
Gil Nutz wrote:
Do you honestly think the majority of those new players are gonna go spend more money???? No they wont they will leave. You will not gain new members from this.


I resubbed 6 for months immediately after reading the proposal on sp trading on the dev blog 15 oct. If there is one thing sp trading will do, it's retaining new players.

Dude, sp trading will be great for everybody. New players, old players, ******** players (me). Sorry to see you go :( (but we both know you are not really quitting)

sp trading is the best thing since sliced bittervet

Nalia White
Tencus
#23 - 2016-01-18 22:25:27 UTC
While i am not sure i like this new skill point system stuff the character bazar was already a pay to win scenario so who cares? the time and patience to learn is still there and i welcome everyone that "skills" with their wallet to my little place Pirate

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My biggest achievement

NUBIARN
Brutal Ballerinas
#24 - 2016-01-18 22:38:22 UTC
instead of the usual can have your stuff

now "can I have your sp " !!
Poddington Bare
Black Mount Industrial
Breakpoint.
#25 - 2016-01-18 22:41:14 UTC
Snoa Avalhar wrote:
One complaint I hear about Eve a lot from newbies is that they can't compete with the people who have been playing the game for years.


I should hope so. Many newbies sound like the graduates I interview that expect to be appointed CEO immediately.

I strongly doubt that the major factor in combat, industry, exploration, mining or any field in Eve is the number of SP you have. SP provides access to things, and the fact that it's currently largely linear and...takes time...forces thinking and choices. That time, thinking and choices leads to experience and actual skill in playing the game.

Simply tossing the keys of the armoury to the rich kids will not bridge the gap at all. A guy who has been playing for 1 day, even if he's spent $$$ to get 200m SPs will definitely find their faction-fit Maurader up on somebody's trophy wall. All the SP transfer system is going to do is increase the number of hilarious bling kills.

You could argue that this already can happen with the character bizarre, but I think the "off-grid" nature of it (even if it is regulated) is probably a deterrent and very few new players avail themselves of it. The SP transfer thing will make it completely normal, and gradually people will feel necessary for new players. Is that really healthy for the long term future of Eve?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#26 - 2016-01-18 22:49:57 UTC
Poddington Bare wrote:
The SP transfer thing will make it completely normal, and gradually people will feel necessary for new players. Is that really healthy for the long term future of Eve?
Why would they feel it necessary?
Poddington Bare
Black Mount Industrial
Breakpoint.
#27 - 2016-01-18 22:54:55 UTC
Tyberius Franklin wrote:
Why would they feel it necessary?


You know how it is. Once the genie is out of the bottle, it becomes a thing that more and more newbies/people do. Pretty soon, in order to not be killed on the undock by other newbies, you'll need it too. Arms race!
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#28 - 2016-01-18 23:09:38 UTC
Poddington Bare wrote:
Tyberius Franklin wrote:
Why would they feel it necessary?


You know how it is. Once the genie is out of the bottle, it becomes a thing that more and more newbies/people do. Pretty soon, in order to not be killed on the undock by other newbies, you'll need it too. Arms race!
So those newbies become competent via SP alone and thus are able to kill those other newbies on the undock? What undock? Why are they even being shot at? If they can freely be shot at why are there no vets popping both groups?

Since the equal 1v1 is the exception rather than the rule anyways, would you ever even be able to appreciably feel the difference?
Poddington Bare
Black Mount Industrial
Breakpoint.
#29 - 2016-01-18 23:15:54 UTC  |  Edited by: Poddington Bare
Tyberius Franklin wrote:
So those newbies become competent via SP alone and thus are able to kill those other newbies on the undock? What undock? Why are they even being shot at? If they can freely be shot at why are there no vets popping both groups?

Since the equal 1v1 is the exception rather than the rule anyways, would you ever even be able to appreciably feel the difference?


Okay, okay, maybe the example I gave of being "shot on the undock" was more a metaphor than a truth. I'll not answer your other questions regarding the game mechanics, as I'm sure you already know.
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#30 - 2016-01-18 23:22:21 UTC
Quote:
The definition of pay to win is paying real money to gain advantage over people who do not pay in game. Now you may say well we have plex.


Stopped here.

Consider this scenario: your corp (corp A) is fighting another corp (corp B). Corp B is really copping a pounding. They're out of ISK to re-ship. And are now at risk of losing their assets because they can't fight back. Corp B's leader decides to throw a few hundred (real currency) on PLEX and sells them on the in-game market for an immediate ISK cash in. He immediately buys a fleet of ships to retaliate. Corp A's leader only has the means to pay for a sub, or chooses not to spend real money on ISK.

Tell me again, how PLEX was any different to this new skill point proposal?

Disclaimer: I don't like either of them. But they're here now...

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

J'Poll
School of Applied Knowledge
Caldari State
#31 - 2016-01-18 23:25:29 UTC
Chainsaw Plankton wrote:
except you can't just pull out the credit card and get sp.

processes would invovle cc -> plex -> isk -> skill packets

currently you can cc -> plex -> isk -> new character

I don't know that I like the new system, but I don't have any huge major logical objections.


Hmz

Same here, at first I was: No f***ing way, stupid action.


Then reading the dev blog I kind of went, meh let us see what they do first.


As it stands, not a major impact imo

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Tyberius Franklin
Federal Navy Academy
Gallente Federation
#32 - 2016-01-18 23:45:05 UTC
Poddington Bare wrote:
Okay, okay, maybe the example I gave of being "shot on the undock" was more a metaphor than a truth. I'll not answer your other questions regarding the game mechanics, as I'm sure you already know.
Still, leaves the underlying issue in any situation, SP gaps already exist but we expect new players to work and learn their way through them.

And that expectations isn't "whip out the CC and go to the character Bazaar." Why would that change?
Jenshae Chiroptera
#33 - 2016-01-18 23:46:59 UTC
Consider the following

- The skill point difference between a newbie in a T1 frigate and a Tech 3 Destroyer then a Marauder, T3 cruiser and such.
- Consider that skill point difference as time.
- Now with the up coming changes, think of it as cost.

EVE becomes very expensive to be competitive.

I think the SP transfers will be off putting, people don't want to feel so squeezed to catch up to veterans with their multiple alts that are ahead of them.
Beyond that; there will be less characters for newbies that want to take the short cut. The bidding wars will probably start using in game wealth to suck characters dry and stuff them into toons.

I full agree that SP transfers will be bad for the game.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#34 - 2016-01-18 23:58:39 UTC
Jenshae Chiroptera wrote:
EVE becomes very expensive to be competitive.
Is Eve supposed to make everyone equally competitive? Or is it being argued that with the choice to try it becomes some sort of mandate?
Neuntausend
Republic Military School
Minmatar Republic
#35 - 2016-01-19 00:19:41 UTC
Tyberius Franklin wrote:
And that expectations isn't "whip out the CC and go to the character Bazaar." Why would that change?



For one thing, because most newbies probably don't know the CB exists, much less which character they should buy there. But more importantly - the new system lets them gradually buy a new character. Only few people would get into a game, and then drop 500 Bucks into it to buy a 30M Character right away. However, now they can buy their Character in 20-Dollar-Pieces. Need Cruiser V? 20 Bucks. Medium Projectile Turrets V? 20 Bucks. That's much less of a barrier right there.

Newbies already feel the need to drop 20 Bucks into the game early on to buy shiny ships they will inevitably lose way too often. If they get the possibility to buy Skill points slammed in their faces from day one, while getting the **** kicked out of them by all those dudes in way too expensive ships who obviously have more SP than them - of course they will feel that they need to buy those SP to be competitive. It doesn't matter so much if this system makes Eve more or less P2W than it already is, but it sure will look like every other crappy P2W MMOG, only that you have to pay a monthly fee on top.
Remiel Pollard
Aliastra
Gallente Federation
#36 - 2016-01-19 00:26:39 UTC  |  Edited by: Remiel Pollard
As awful as that single blob of a paragraph was to read, I'm partly in agreement with the OP. I intend to stick around and see how it goes, and if I see this 'skill packets' thing going the way of pay to win, it will probably be the last time I pay my subscription.

That being said, it doesn't appear to be the case on the surface. The skill points still have to be trained, and you are never buying the same amount that went into creating the packet. I'd have to see what skill points are worth as a trade commodity, too. I guess we'll see how this gets abused by the occasional player who, like myself, has too much money in real life.

And if this is 'gold ammo' in disguise, then goodbye CCP. That being said, skill points don't teach you to minimise your transversal or pick the right damage type, or how to fit correctly, etc etc. I suspect it's more likely that this will simply result in shinier ships being 'sat in' by people that have no clue.

Ralph, lemme know how those wardecs go when you find them.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Pix Severus
Empty You
#37 - 2016-01-19 00:54:04 UTC
Remiel Pollard wrote:
That being said, skill points don't teach you to minimise your transversal or pick the right damage type, or how to fit correctly, etc etc. I suspect it's more likely that this will simply result in shinier ships being 'sat in' by people that have no clue.


This.

Skills don't make you win, experience does.

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Joran Dorn
Doomheim
#38 - 2016-01-19 01:18:10 UTC  |  Edited by: Joran Dorn
Wow, I consider myself as a newbie with my total 'lifespan' of 48 days (30 day trial+18 days on this account) and even I realize that SP does NOT make such a huge difference in PvP or PvE, atleast not compared to experience. I have dabbed into different fields with my first character and that means that even though I would have more skill points compared to brand new characters I wouldn´t really be more powerful in any given 'occupation' compared to them.

As have been said by others there is already 'P2W' in the form of the Character Bazaar and quite frankly I don´t see any problem in making it possible to pay for individual skills for your own character instead of buying a premade character someone else have made. Also who knows, perhaps this will be a success and enable CCP to make the game even better with the added funds.
SurrenderMonkey
State Protectorate
Caldari State
#39 - 2016-01-19 01:20:39 UTC  |  Edited by: SurrenderMonkey
Quote:
And if this is 'gold ammo' in disguise, then goodbye CCP. That being said, skill points don't teach you to minimise your transversal or pick the right damage type, or how to fit correctly, etc etc. I suspect it's more likely that this will simply result in shinier ships being 'sat in' by people that have no clue.


I don't really see any way it could be "gold ammo". "Gold ammo" tends to be a a cash-shop exclusive item that is fundamentally better than the normal gameplay alternative.

This doesn't give "better" skillpoints. Quite the opposite, really, since it is a lossy procedure, and all of the skillpoints still have to be acquired in the usual way.

My inner bittervet wants to be offended on principle, but I just can't find anything to grr about.

And I'm sure there will be at least a handful of ragey noob posts by people who bought a ton of SP and promptly got rocked by some newb in a velator, so that will be fun too.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#40 - 2016-01-19 01:35:29 UTC
Neuntausend wrote:
For one thing, because most newbies probably don't know the CB exists, much less which character they should buy there. But more importantly - the new system lets them gradually buy a new character. Only few people would get into a game, and then drop 500 Bucks into it to buy a 30M Character right away. However, now they can buy their Character in 20-Dollar-Pieces. Need Cruiser V? 20 Bucks. Medium Projectile Turrets V? 20 Bucks. That's much less of a barrier right there.

Newbies already feel the need to drop 20 Bucks into the game early on to buy shiny ships they will inevitably lose way too often. If they get the possibility to buy Skill points slammed in their faces from day one, while getting the **** kicked out of them by all those dudes in way too expensive ships who obviously have more SP than them - of course they will feel that they need to buy those SP to be competitive. It doesn't matter so much if this system makes Eve more or less P2W than it already is, but it sure will look like every other crappy P2W MMOG, only that you have to pay a monthly fee on top.
That's part of the point in a way, isn't it? This is supposed to lower the barrier of entry for character advancement. That still doesn't necessarily equal an expectation though, or even a need. How many actually do drop PLEX on shiny ships/mods as is?
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