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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Cidanel Afuran
Grant Village
#5521 - 2016-01-17 19:06:58 UTC
Mike Voidstar wrote:
Sure... you can do all that too if you want the cloak to make you completely immobile, with a known position on the map. That falls under the services that stations provide. What needs to go are the ship functions that stations do not provide, except for navigation and in the case of cov-ops the ability to warp.

You want to be as safe or safer than in a station, while still retaining use of ship functions that an enemy would have a need or desire to stop. That's not balanced.


You're either being intentionally thick, or my point went so far over your head its embarrassing.
Mag's
Azn Empire
#5522 - 2016-01-18 16:08:30 UTC
Mike Voidstar wrote:
Nah, I pointed out long ago that cloaks were safer than stations. It's pretty obvious that being in a known location that can be camped is not as safe as being in an unknown location that cannot even be scanned. But if there is an argument you feel I'm leaving out, state it plainly so it can be discussed. Merely hinting that there is some arcane secret that only elite people like yourself know about isn't really making a point at all.

Congrats on having a clone there, and/or the marketing skills to sell your items. Lucky break there, but not everyone has such luck or preparation. It's still a risk that must be accounted for, whereas nothing and no one can disturb that safe spot unless you let them.

The point is that the secret safe spot under a cloak is safer than a station, while leaving you with the use of ship functions that your enemy has a need or desire to interfere with. That means that you can pvp on some level from a completely unassailable position. Thus either the safety needs to go, but it has been declared inviolate by Morrigan, Teckos and others because you have to be able to do things from near 100% safe position or they just break down completely... or the range of activity needs to go, but then you lose the point of being in a ship at all...

I can see why those using cloaks don't want them adjusted into balance, but they are too strong for their range of ability.
There is no arcane secret. You're making a normal Mike argument. Using all the points that favour your argument and leaving out the ones that do not.

Yes stations are a known. But to base balance on the idea that they can be camped and taken and cloaks safe spots are not known therefore cloaks are OP, is quite frankly ridiculous. Again I think I need to point out to you the name of the module. I still don't think you understand the meaning. Covert Ops.

Prey tell how do I PvP, from a safe spot? Merely hinting at some arcane secret, that only elite pilots like yourself know about, isn't making a point.
Are you suggesting I can kill people from a safe? That I don't in fact ever have to leave that safe? For your argument to even constantly give safe spots a similar safety level, surely I couldn't ever move? But now you wish for me to believe the safe spot is not only safer than a station, but I can PvP from this unassailable position and keep my safety level higher. So prey, do tell.

Or are you suggesting that the PvP on some level you hinted at, is done from a safe spot also whilst AFK? Should we talk about that elephant again? The one you include when it suits?

No, the truth of the matter is, that while I'm sat at a safe spot, I'm close to as safe as a station, but without much of the advantages that brings. Sure I can scan, hardly OP. But as soon as I move to start combat or spying, my safety levels drop. To say otherwise, would be disingenuous.

But it still remains that while I'm cloaked, the safety is a two way street.

Oh and I didn't have a clone there, until I jumped to another one in high sec as the station was being taken. Mag's also has no trade skills whatsoever, but he can chat in local. There was no preparation, none. I didn't even know they were coming for the station till they were there. So guess what I learned from this. Always have a clone in the station you have your stuff in and then you won't lose it. Yeah I can see how that's not safer. Roll

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jerghul
Aliastra
Gallente Federation
#5523 - 2016-01-18 16:22:01 UTC  |  Edited by: Jerghul
Mags
You are still not grasping implicit threat. Except when Mike says it should be possible to scan down cloaked ships. That implicit threat you seem to understand really well.

A force in being, implicit threat, a pretty big psychological effect is a big thing.

RL? The Tirpitz had filled its bow with cement. Pumped in a few 1000 tons of water to counterbalance flooding, Its Doris turret was knocked out of its fitting...

And remained a sufficient force in being, implicit threat, pretty big psychological effect to tie down 1/3rd of the Royal Navy on the off-chance it might sortie and attack a convoy.

The Royal navy really should have learned to just HTFU.

Blocked list: Teckos, Sonya, Wander, Baltec1

Kaarous Aldurald
Black Hydra Consortium.
#5524 - 2016-01-18 17:04:19 UTC
Jerghul wrote:
Mags
You are still not grasping implicit threat.


There's nothing to grasp, because it's completely made up. It exists only in the minds of you and Mike and a few other carebear cowards.

A cloaked player cannot mechanically effect you at all. Only your cowardice does that.

Delete local.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#5525 - 2016-01-18 17:34:14 UTC
Mag's wrote:


Yes stations are a known. But to base balance on the idea that they can be camped and taken and cloaks safe spots are not known therefore cloaks are OP, is quite frankly ridiculous. Again I think I need to point out to you the name of the module. I still don't think you understand the meaning. Covert Ops.



What? No!!! I was going to have the entire Imperium station out of my Arazu for our next invasion. Geeez what a let down. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5526 - 2016-01-18 17:39:42 UTC
Mag's wrote:


Oh and I didn't have a clone there, until I jumped to another one in high sec as the station was being taken. Mag's also has no trade skills whatsoever, but he can chat in local. There was no preparation, none. I didn't even know they were coming for the station till they were there. So guess what I learned from this. Always have a clone in the station you have your stuff in and then you won't lose it. Yeah I can see how that's not safer. Roll


Pretty much the same with me, I was not more than 2 years into the game so no trade skills, I did have a JC there, but that was it. Most of the stuff I sold I tossed up on contracts. But show up, chat in local and watch people start showing up in station.

Hey! How about and undock button for people AFK in station? Now that Mike has made such a strong case on the equivalence between cloaking and sitting in station...seems reasonable. We'll make it so we can find cloaks and AFK station dwellers can be ejected. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#5527 - 2016-01-18 19:08:58 UTC
Karous
Yah, like I said. The Royal Navy of wwii needed to HTFU.

Or to remain on topic: Delete AFK CLOAKY CAMPING.

Blocked list: Teckos, Sonya, Wander, Baltec1

Kaarous Aldurald
Black Hydra Consortium.
#5528 - 2016-01-18 19:17:33 UTC
Jerghul wrote:
Karous
Yah, like I said. The Royal Navy of wwii needed to HTFU.

Or to remain on topic: Delete AFK CLOAKY CAMPING.


Why would they need to delete an imaginary problem? Nothing CCP will ever do will make you less of a coward, you can only fix that yourself.

I say that CCP needs to force people like you to accept uncertainty in your gameplay, or else realize that you don't belong in nullsec.

Delete local. Fix the real problem, not the made up smokescreen for more safety.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#5529 - 2016-01-18 20:09:40 UTC  |  Edited by: Mike Voidstar
Mag's wrote:
Mike Voidstar wrote:
Nah, I pointed out long ago that cloaks were safer than stations. It's pretty obvious that being in a known location that can be camped is not as safe as being in an unknown location that cannot even be scanned. But if there is an argument you feel I'm leaving out, state it plainly so it can be discussed. Merely hinting that there is some arcane secret that only elite people like yourself know about isn't really making a point at all.

Congrats on having a clone there, and/or the marketing skills to sell your items. Lucky break there, but not everyone has such luck or preparation. It's still a risk that must be accounted for, whereas nothing and no one can disturb that safe spot unless you let them.

The point is that the secret safe spot under a cloak is safer than a station, while leaving you with the use of ship functions that your enemy has a need or desire to interfere with. That means that you can pvp on some level from a completely unassailable position. Thus either the safety needs to go, but it has been declared inviolate by Morrigan, Teckos and others because you have to be able to do things from near 100% safe position or they just break down completely... or the range of activity needs to go, but then you lose the point of being in a ship at all...

I can see why those using cloaks don't want them adjusted into balance, but they are too strong for their range of ability.
There is no arcane secret. You're making a normal Mike argument. Using all the points that favour your argument and leaving out the ones that do not.

Yes stations are a known. But to base balance on the idea that they can be camped and taken and cloaks safe spots are not known therefore cloaks are OP, is quite frankly ridiculous. Again I think I need to point out to you the name of the module. I still don't think you understand the meaning. Covert Ops.

Prey tell how do I PvP, from a safe spot? Merely hinting at some arcane secret, that only elite pilots like yourself know about, isn't making a point.
Are you suggesting I can kill people from a safe? That I don't in fact ever have to leave that safe? For your argument to even constantly give safe spots a similar safety level, surely I couldn't ever move? But now you wish for me to believe the safe spot is not only safer than a station, but I can PvP from this unassailable position and keep my safety level higher. So prey, do tell.

Or are you suggesting that the PvP on some level you hinted at, is done from a safe spot also whilst AFK? Should we talk about that elephant again? The one you include when it suits?

No, the truth of the matter is, that while I'm sat at a safe spot, I'm close to as safe as a station, but without much of the advantages that brings. Sure I can scan, hardly OP. But as soon as I move to start combat or spying, my safety levels drop. To say otherwise, would be disingenuous.

But it still remains that while I'm cloaked, the safety is a two way street.

Oh and I didn't have a clone there, until I jumped to another one in high sec as the station was being taken. Mag's also has no trade skills whatsoever, but he can chat in local. There was no preparation, none. I didn't even know they were coming for the station till they were there. So guess what I learned from this. Always have a clone in the station you have your stuff in and then you won't lose it. Yeah I can see how that's not safer. Roll




Sure you scan. Hardly OP.... but doing that, or anything else that an enemy has a need or desire to interfere with from a place that is in fact safer, much less as safe or even nearly safe as a station is too much. It does not matter what it is, if it's not available as a station service and someone has a need or desire to interfere with it, that's a form of PvP, and you are doing it from a cloaked safe that cannot be interfered with in any way.

You can take your elephants and go bugger them till you both bleed. I don't care. The issue isn't about local. It's about the inability to hunt people that are using cloaks to adversely impact the play of others from an unassailable position at no real cost to themselves. Either the safety of the cloak needs adjusted, or the range of activity available while using one. I argued for bringing the safety into line, but apparently that breaks titans. So instead we can go with the activity.
Morrigan LeSante
Perkone
Caldari State
#5530 - 2016-01-18 20:15:47 UTC  |  Edited by: Morrigan LeSante
Why are you singularly unable to kill them in transit like everyone else?

You might as well complain about not being able to kill the fleet hugging the titan in a pos.

Take a different course to the same end.


It's cute you're clinging to the titans though, if we all need a reminder you're the one who made the assertion that people put the same levels of effort into killing mining barges, as supers.
Jerghul
Aliastra
Gallente Federation
#5531 - 2016-01-18 20:52:29 UTC
Morrigan
Are you suggesting mandatory gate jumping be introduced to balance afk cloaky camping? Since catching them in transit does after all require transit.

Works for me.

Blocked list: Teckos, Sonya, Wander, Baltec1

Kaarous Aldurald
Black Hydra Consortium.
#5532 - 2016-01-18 21:04:30 UTC
Mike Voidstar wrote:

You can take your elephants and go bugger them till you both bleed. I don't care. The issue isn't about local.


Your delicious petulance aside, local is the only thing this is about.


Quote:

Either the safety of the cloak needs adjusted, or the range of activity available while using one.


They have none. They can D-scan and they can move, that's it.

Cry more.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Morrigan LeSante
Perkone
Caldari State
#5533 - 2016-01-18 21:43:18 UTC
Jerghul wrote:
Morrigan
Are you suggesting mandatory gate jumping be introduced to balance afk cloaky camping? Since catching them in transit does after all require transit.

Works for me.



Do you have another way, apart from WH to get into the systems?

Secure your borders, stop whining that people who penetrate them are annoying. If you miss any there are many creative ways to deal with them.

Or you could do what the rest of Eve does abd that is harden up and ignore them.
Jerghul
Aliastra
Gallente Federation
#5534 - 2016-01-18 21:49:30 UTC
Logging on seems to be the by far most common way for an afk cloaky camper to enter a system.

Perhaps you should stop whining that you find people that find afk cloaky campers annoying annoying and HTFU a bit yourself.

No end to the complaints you raise about people who dislike afk cloaky camping.

Maybe harden up a bit and learn to deal with it?

Blocked list: Teckos, Sonya, Wander, Baltec1

Kaarous Aldurald
Black Hydra Consortium.
#5535 - 2016-01-18 21:52:01 UTC
Jerghul wrote:
Logging on seems to be the by far most common way for an afk cloaky camper to enter a system.


I suppose he just logged right in to get there in the first place. Not like he must have came in via a wormhole or a gate or somewhere else totally preventable.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#5536 - 2016-01-18 22:34:32 UTC
Morrigan LeSante wrote:
Why are you singularly unable to kill them in transit like everyone else?

You might as well complain about not being able to kill the fleet hugging the titan in a pos.

Take a different course to the same end.


It's cute you're clinging to the titans though, if we all need a reminder you're the one who made the assertion that people put the same levels of effort into killing mining barges, as supers.


You want to make it so they can scan, see objects in space, use the overview for non-permanant things, and whatever else they may do that isn't available in a station only while within 5k of a station or gate? Sure. Forceing them into transit conditions where they are actually at risk works for me.

Seems like adjusting their safety under a cloak to an appropriate level would be easier and more useful overall, but we don't want to break your titan.
Morrigan LeSante
Perkone
Caldari State
#5537 - 2016-01-18 23:15:58 UTC  |  Edited by: Morrigan LeSante
You can force them into transit or otherwise neutralise them without CCP holding your hands.

Try playing the game youre talking about more, less bad armchair theory crafting about things you know next to nothing about.
Kaarous Aldurald
Black Hydra Consortium.
#5538 - 2016-01-18 23:42:14 UTC
Morrigan LeSante wrote:
You can force them into transit or otherwise neutralise them without CCP holding your hands.

Try playing the game youre talking about more, less bad armchair theory crafting about things you know next to nothing about.


But Morringan, if he doesn't try and dictate balance from a position of complete and utter ignorance, he'd basically never post at all.

Oh...

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#5539 - 2016-01-19 03:17:27 UTC
Kaarous Aldurald wrote:
Jerghul wrote:
Logging on seems to be the by far most common way for an afk cloaky camper to enter a system.


I suppose he just logged right in to get there in the first place. Not like he must have came in via a wormhole or a gate or somewhere else totally preventable.


Please stop using logic and game mechanics when discussing things with Jerghul. Magical thinking is quite acceptable where Jerghul is concerned.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5540 - 2016-01-19 03:20:39 UTC
Mike Voidstar wrote:
Morrigan LeSante wrote:
Why are you singularly unable to kill them in transit like everyone else?

You might as well complain about not being able to kill the fleet hugging the titan in a pos.

Take a different course to the same end.


It's cute you're clinging to the titans though, if we all need a reminder you're the one who made the assertion that people put the same levels of effort into killing mining barges, as supers.


You want to make it so they can scan, see objects in space, use the overview for non-permanant things, and whatever else they may do that isn't available in a station only while within 5k of a station or gate? Sure. Forceing them into transit conditions where they are actually at risk works for me.

Seems like adjusting their safety under a cloak to an appropriate level would be easier and more useful overall, but we don't want to break your titan.


Here is the thing....

If I am AFK I cannot D-scan nor can I probe anything. Nor can I see anything even if I am on grid with things like stations or POS.

I can only gain those benefits IF I am ATK.

All suggestions to deal with AFK players can be defeated by an ATK player.

As such, these suggestions are merely about AFK players who cannot, by definition, do the things you are worried about Mike.

So, just stop posting this nonsense.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online