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New camera now in opt-in Beta on TQ

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Author
Aivlis Eldelbar
State War Academy
Caldari State
#121 - 2016-01-16 12:42:44 UTC
Just my 0.02ISK:

- The inertia of the camera completely unnecessary. It is a tool, I shouldn't have to fight it to look around my ship. Even with camera speed set at 2.5x the normal value I find it sluggish compared to the old one.

- The off-center ship position in the cinematic cam is enough to prevent me from using it, as more often than not it puts my ship behind my overview or local window.

- The marquee select box selects stuff outside the box; ie: the visual doesn't match the real area being selected. It also, of course, targets everything regardless of overview, which makes it a dead-on-arrival feature unless that changes. Unless this is a subtle troll to get more people concorded for shooting stargates, I don't see the point.
Bandalon Ominus
The Graduates
The Initiative.
#122 - 2016-01-16 15:42:17 UTC  |  Edited by: Bandalon Ominus
Aivlis Eldelbar wrote:
Just my 0.02ISK:

- The inertia of the camera completely unnecessary. It is a tool, I shouldn't have to fight it to look around my ship. Even with camera speed set at 2.5x the normal value I find it sluggish compared to the old one.

- The off-center ship position in the cinematic cam is enough to prevent me from using it, as more often than not it puts my ship behind my overview or local window.

- The marquee select box selects stuff outside the box; ie: the visual doesn't match the real area being selected. It also, of course, targets everything regardless of overview, which makes it a dead-on-arrival feature unless that changes. Unless this is a subtle troll to get more people concorded for shooting stargates, I don't see the point.



Totally agree,

Please get rid of as much inertia and smoothing as possible. I want this to be ultra responsive

Secondly, please allow for a _vertical_ offset that allows your screen to remain in a fixed focussed point _slightly above your ship_ so your ship never gets in the way

I really dont like the current camera options for this because they are all way too swingy for my taste. i want stiff camera controls wthout getting my ship in the way

Lastly, where is my option to take a look 'off my ship' when i hold the right mouse button when orbiting my ship? Annoying that that was removed
BigSako
Aliastra
Gallente Federation
#123 - 2016-01-16 21:38:06 UTC
I also had some minor issues with the new cam, but over all it looks like a cool thing.


Here is some ingame footage captured with the cam:
https://www.youtube.com/watch?v=SSGewmMxDe0

Talon White
The White Smoke Company
White Smoke and Black Mirrors
#124 - 2016-01-17 18:00:10 UTC  |  Edited by: Talon White
May have been said before. but:

When a destination is selected and route planned; the next gate (highlighted yellow in the OV) is not auto-selected as it was before. I now have to click the gate, then click warp/jump.

1st world click problem, right there.
Bienator II
madmen of the skies
#125 - 2016-01-18 05:47:20 UTC
the marquee select lock feature would be more useful if it would work on the overview too. Because every time i tried to use it in space it locked all kind of random other objects, from wrecks to random beacons additionally to the ships i actually wanted to lock.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Adria Black
100 Angry Ants
Olde Guarde Historical Preservation Society
#126 - 2016-01-18 18:27:17 UTC
The new tactical camera is a miss. It triggers some maddening sounds that I cannot turn off regardless of what audio setting I chose. Either I have to disable most every sound that the game emits or suffer what is otherwise known as enhanced interrogation techniques. Please fix this.
Astrid Farnsworth
Broke and Famous
#127 - 2016-01-19 04:58:12 UTC
I dont know if it was already reported but when this future is enable I have to select every system to jump to no matter if its already in the auto pilot. before it auto select the next game that I have to go true new camera dont do the auto select.

"Amateurs talk about tactics, but professionals study logistics." - Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980**strong text**

Morrigan LeSante
Perkone
Caldari State
#128 - 2016-01-19 07:54:48 UTC  |  Edited by: Morrigan LeSante
The camera won't stop panning. I drag it to an orientation and it keeps slowly moving. This is orbit camera. It is rather dizzying, am I missing a setting?

Ed: It is as if it wants to keep bobbing.

Additionally, with the new settings when jumping systems with a destination set, the overview no longer defaults to the out gate.
Lady Aesir
Ghost Recon Inc
#129 - 2016-01-19 13:05:46 UTC
Not able to use tracking system i.e. select item in overview window does not change view to that object.

It's the main feature of the old system and needs to be replicated if this is going to become mainstay
Morgan Johnstone
Doomheim
#130 - 2016-01-19 18:04:10 UTC
o7 Devs,

There is a LOT of feedback in this thread and I really don't have time to read it all. If this has been said before, I am simply saying it again.

When opting in to use the new camera modes, I seem to lose functionality. In the old camera I could have my camera focus on the station or stargates as I was traveling. Now the only way I can do that is to go into first person mode. I'd like there to be a fix for that if possible. I love the new modes though too.

Morgan Johnstone

Disabled Players Union

Conjaq
Imperial Academy
Amarr Empire
#131 - 2016-01-21 07:15:58 UTC
I like the idea of the new camera, it really has potential to be of good use.

Right now i've discovered two issues

* After you jump to a cyno there's a chance of getting a fish-eye camera, disabling and enabling the new camera fix this issue.

*I get motion sickness of using this. I think it's to sluggish and slow. It's basicly like playing on a screen/monitor that has CONSIDERABLE lag.


The last point makes it completely unuseable for me.. If this go live, i'll either have to stop playing, or play with a bucket besides me Cool
Rek Seven
University of Caille
Gallente Federation
#132 - 2016-01-21 09:38:57 UTC
How do you make the tracking camera work the same way it used to?

When i'm d-scanning, i use tracking camera to find a target. With the new camera i have to hold down C and click. This is an inconvenience and i would like the old option added.
nero amatam
The Scope
Gallente Federation
#133 - 2016-01-22 17:00:38 UTC
My biggest concern with the new camera is the background scaling. I think I understand what it's meant to do, but the way it sticks to the new scale when it zooms bothers me. If not removed, I'd scale it back quite a bit and make it return to default scaling once the camera's motion is done.
Noene Drops
Deep Chain Diving
#134 - 2016-01-23 16:19:09 UTC
I have found these things with the new camera hard to get used to:

- sound in tactical mode that cannot be separately turned off, only with the master UI sound level (why does the sound even exist there?)
- overall inertia in tactical/orbit mode, the camera doesn't feel responsive enough compared to the current one
- tactical overlay in orbit mode disappears after jumping through the gate

And the biggest issue for me is dscanning with the tracking camera and without dscan map. If I stop my ship, then switch to orbit mode, start tracking a planet and dscan it with narrow angle (5º), I'll get the result matching to what I see on my screen, that is the planet in the center. But if I start burning or warping while tracking something, the position of tracked celestial on my screen will be shifted due to camera shift, yet the dscan result will be the same, so essentially dscan 'cone' remains pointed at something that you might not point your camera at in orbit mode. This breaks the current paradigm of dscanning with angle for exactly what you see in the middle of the screen.
Raphendyr Nardieu
Avanto
Hole Control
#135 - 2016-01-24 00:22:27 UTC
Few pointers from small testing at middle of the night from our corp.

Orbit camera:

  • The panning and zooming from old orbit camera is missing (was easy way to check enemys guns and killmarks).
  • both mouse buttons down zoom is the other way around than before. This seems bit strange as it's the other way as the scroll wheel. Option in settings could be nice?
  • personally this mode still feels a bit slow to react to mouse moves compared to the old camera. I think it's better than first time on sisi though.


First Person Camera or cockpit mode:

  • Was deemed useless (no suprise there)
  • This mode could have panning. Keep the croshair to front, so you don't lose the position. if the croshair gets out of field and arrows or something pointing towards it.
  • Posibility to look backwards
  • When you enable tracking camera it should pan the view instead of jumping to orbit mode around the target.
CCP Optimal
C C P
C C P Alliance
#136 - 2016-01-26 15:27:55 UTC
The patch today had some new camera improvements:

  • Orbit mode tracking camera has now been improved. It now keeps the tracked item center screen, while pushing the foreground (looked at) item to the side to make sure it doesn’t obscure the tracked item
  • Merged Captains Quarters camera settings and In-space camera settings into a single thing under the System Menu (ESC)
  • Added settings to turn off dynamic field of view and speed offset for orbit camera
  • Added setting for invert y-axis
  • Improved mouse hints for camera mode buttons in ship HUD
  • Fixed defect where next gate in autopilot route wasn’t automatically selected in overview


Let us know what you think!
Lair Osen
#137 - 2016-01-26 16:12:37 UTC
The re centre on ship speed when tracking is aborted needs to be MUCH faster, it takes like 10 seconds now.

Also when you track someone who disappears, like warp or dock, it causes the camera to start spinning non stop while looking down at the top of your ship. I filed a bug under gameplay, is that the right section?

The ship always seems to go to the left when tracking, any way to make it go right? or is it just left only.
Balaur Venatores
Nordului
#138 - 2016-01-26 16:33:21 UTC
CCP Optimal wrote:


  • Fixed defect where next gate in autopilot route wasn’t automatically selected in overview


ty o7
Ralph King-Griffin
New Eden Tech Support
#139 - 2016-01-27 23:26:02 UTC
tracking camra snaps back to the original position when the ship set as interest leaves grid.

this is crazy disorienting to the point where i cant use the new camera on my scouts.

that aside, the tracking function is better now .
Raduvan Tsepesh
Order Of The Dragons
#140 - 2016-01-29 07:12:04 UTC
Not a direct camera-function, but could we please be able to disable the sounds in Tactical and First Person camera modes?

I love the tactical cam, but after hours of listening to the ambient sounds in that mode, i feel like im close to going insane. I also love the roaring engines in First Person, but that also gets stale after a while, so i catch myself swapping to Orbit Camera just to get away from all the noise.