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Golem L4 Mission Fit

Author
Arthur Aihaken
CODE.d
#1 - 2016-01-17 02:33:27 UTC  |  Edited by: Arthur Aihaken
As quite a few players have messaged me in-game for my Golem L4 missioning fit, I thought I'd post it here. First and foremost, this fit is a bit off the beaten track. Despite leveraging the strengths of Marauders and the Golem specifically, it might throw some for a bit of a loop - so I've broken this into sections with a bit of a writeup to explain module selection.

"Quirky" Golem Fit (it works, so there!)
4x Cruise Missile Launcher II, Fury and Precision cruise missiles
1x Bastion Module I
2x Small Tractor Beam II
1x Auto Targeting System II

If you're not using Fury cruise missiles - you're doing it wrong. What you may gain from the additional damage and rate of fire with torpedoes you lose to range and damage application. Cruise launchers are split into two pairs to optimize damage against multiple targets. I find you almost never need more than a pair of tractor beams for salvaging or missions where you have to tractor in more than one cargo container. The auto targeting system is to give me 11 targets as well as the option to auto-lock anything within 60km that goes red.

1x Core X-Type 500MN Microwarpdrive
2x Missile Guidance Computer II, precision-scripted
2x Republic Fleet Target Painter
2x Pithum A-Type Kinetic Deflection Amplifier

Where's the shield, right? Yeah, this is where things get a bit strange - because this Golem runs an active armor tank with a passive shield buffer. But don't bring out the pitchforks just yet - there's method to my madness... The MWD is for getting around between gates and pulling range where needed. With cruise missiles you can hit out to 119km so you never need a MJD.

3x Dread Guristas Ballistic Control System
1x Core X-Type Large Armor Repair

1x Large Warhead Calefaction Catalyst II
1x Large Hyperspacial Velocity Optimizer II

Why armor? Because armor tanking looks uber cool, Marauders already have an insane tank and you only need to run armor repairers for a fraction of the time compared to shield boosters. But more importantly, the Golem already has great resistances - so it's a matter of maximizing these for the type of enemies based on range. And Deadspace large armor repairers are relatively cheap compared to anything other than the Pithum C-Type shield boosters.

The only damage type I'm worried about is kinetic from Guristas, because you can't mitigate it if you're stationary and it always comes in the form of missiles that always hit out to insane ranges (if you don't face off against Guristas you can tailor the two passive shield amplifiers as you see fit). You can mitigate damage from almost every other NPC simply by moving out of the 30-4km "sweet spot" where you'll take most damage. Anything beyond 60km (aside from Guristas) typically misses altogether.

You basically jump into any mission, drop into Bastion and start shooting. If and when your shield gets depleted you simply run the armor rep as needed. Overheated it will give you 677.8 omni DPS for just shy of 5 minutes (it's actually over 800 DPS for Serpentis and 900 DPS for Sansha). Again, by the time you actually fall into armor almost anything that can seriously hurt you will be wreckage.

With full V skills and +6 implants this build delivers 998 missile DPS and 102 drone DPS for a total of 1100 DPS. With a pair of both missile guidance computers and target painters you can basically kill anything. I bring along a handful of precision cruise missiles for missions that are dominated by cruisers and frigates. Ascendancy implants will get you to 4.46 AU/s with a 10.6s align time. By staggering launchers in pairs, you almost never lose a volley and will lose less DPS to overkill. Cruise launchers also have a sluggish rate of fire so this actually "feels" like you're shooting faster.

Yes, the fit is a bit blingy. You can drop the Pithums and Cores down to C-Types if that really grates on your nerves, and phased target painters are cost effective. I'd still recommend at least 2 Faction BCSs since that gives you an extra 5.5% flat damage over the T2 version. I prefer Augmented drones because I get hybrid damage, but again - this is really personal preference (I rarely lose drones so the higher cost is academic).


Comments and pitchforks welcome.

I am currently away, traveling through time and will be returning last week.

Leila Meurtrier
Why Am I Not Surprised
#2 - 2016-01-17 08:44:31 UTC
I actually always happy to see fits that work against rules. Dual tanking is a part I never really could touch.

And yeah, you forgot the rigs. which ones?
The Bigpuns
United Standings Improvement Agency
#3 - 2016-01-17 11:47:28 UTC
Leila Meurtrier wrote:
I actually always happy to see fits that work against rules. Dual tanking is a part I never really could touch.

And yeah, you forgot the rigs. which ones?


He hasn't forgotten them, they are lumped in with the lows.

But I can't get over the split tank. Armor repper with shield hardeners? I certainly can't call this an ultimate ship. Swap a hardener for a sb, swap the lar for either a dcu or another bcs. Tank is better, particularly against those guristas missiles.

Other than that, looks very similar to mine.
Bumblefck
Kerensky Initiatives
#4 - 2016-01-17 12:19:21 UTC  |  Edited by: Bumblefck
Why not use RHMLs, if you're more focused on real-world damage application as opposed to on-paper DPS?


nvm: looked at the bonuses, damage bonus to HM but no explosion radius bonus

Perfection is a dish best served like wasabi .

Bumble's Space Log

Arthur Aihaken
CODE.d
#5 - 2016-01-17 13:31:22 UTC
The Bigpuns wrote:
But I can't get over the split tank. Armor repper with shield hardeners? I certainly can't call this an ultimate ship. Swap a hardener for a sb, swap the lar for either a dcu or another bcs. Tank is better, particularly against those guristas missiles.

Other than that, looks very similar to mine.

Yes, you can certainly opt for a shield setup - but that means running an active shield tank. This is designed as a passive fit that will dodge or buffer most of the incoming damage. It's also designed to avoid having to utilize any of the more expensive Deadspace invulnerabilities or shield boosters. And you get more raw damage from the T2 warhead rig for about 50m ISK less than a fourth Faction BCS.

I am currently away, traveling through time and will be returning last week.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#6 - 2016-01-17 13:51:07 UTC
Nice out-a-box setup i am against using 3 slots for tank on marauder but that's me.

If price is still the same or there about i would use domination TP's that's about only thing i can point out.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Arthur Aihaken
CODE.d
#7 - 2016-01-17 15:05:33 UTC
Mina Sebiestar wrote:
Nice out-a-box setup i am against using 3 slots for tank on marauder but that's me.
If price is still the same or there about i would use domination TP's that's about only thing i can point out.

I run up against Guristas a lot, so if this isn't an issue you can certainly reallocate the shield hardeners. I like the Domination TP as well, but the 5-6x premium over the Republic Fleet TP is painful...

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#8 - 2016-01-17 16:22:28 UTC  |  Edited by: Daniela Doran
Your threads are getting more ridiculous by the day Arthur, maybe you should take a break from the forums.
The Bigpuns
United Standings Improvement Agency
#9 - 2016-01-17 17:19:08 UTC
Arthur Aihaken wrote:
The Bigpuns wrote:
But I can't get over the split tank. Armor repper with shield hardeners? I certainly can't call this an ultimate ship. Swap a hardener for a sb, swap the lar for either a dcu or another bcs. Tank is better, particularly against those guristas missiles.

Other than that, looks very similar to mine.

Yes, you can certainly opt for a shield setup - but that means running an active shield tank. This is designed as a passive fit that will dodge or buffer most of the incoming damage. It's also designed to avoid having to utilize any of the more expensive Deadspace invulnerabilities or shield boosters. And you get more raw damage from the T2 warhead rig for about 50m ISK less than a fourth Faction BCS.


Sorry but wut? A marauder doesn't need an expensive tank. A t2 invuln or mission specific hardener and a medium t2 repper is all you need with bastion. By mixing shield hardeners with armor repper all you are doing is gimping both tank and dps.

Yes it works. A shitfit armor drake works. But it isn't ideal. I agree with Daniela, you need to step away from your keyboard for a minute.
Cannibal Zuza
Doomheim
#10 - 2016-01-18 11:45:17 UTC
So at long last you reveal the true level of your incompetence for all to see, great work. What will be your next masterful level 4 mission ship fit? Maybe a hull tanking Kronos with Torps?
The Bigpuns
United Standings Improvement Agency
#11 - 2016-01-18 13:18:12 UTC
Cannibal Zuza wrote:
So at long last you reveal the true level of your incompetence for all to see, great work. What will be your next masterful level 4 mission ship fit? Maybe a hull tanking Kronos with Torps?


Silly. Kronos has no launcher hardpoints.

But the rest sounds good.
Anize Oramara
WarpTooZero
#12 - 2016-01-18 13:36:27 UTC
Real pilots hull tank, I don't know if a cannibal would understand.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Tarojan
Tarojan Corporation
#13 - 2016-01-18 14:19:03 UTC
oh come on I can't even fly a mara and even I can recognise this folly. It had me swearing at my screen so loud I got checked upon upon by my flat mates.

Will gank for food

Estella Osoka
Cranky Bitches Who PMS
#14 - 2016-01-18 14:56:44 UTC
Why have the shield resist amps? why not just drop in lieu for cap rechargers or shield extenders? I bet with a T2 ENAM and the cap rechargers you might be cap stable. Lowers your dps, but compared to other armor tanking marauders; it doesn't make that much difference.
Tarojan
Tarojan Corporation
#15 - 2016-01-18 15:09:10 UTC
Estella Osoka wrote:
Why have the shield resist amps? why not just drop in lieu for cap rechargers or shield extenders? I bet with a T2 ENAM and the cap rechargers you might be cap stable. Lowers your dps, but compared to other armor tanking marauders; it doesn't make that much difference.



idea is Versus kinetic the shield resist is >90% and hes counting with his flying that its at over 60km range and mainly kin damage he takes. the arm rep takes care of any bleed/ em therm damage hes incurring. The two flaws are 1) in bastion you don't kite and 2) if you properly tanked it you wouldn't need to reverse tank into your arm reps.

Will gank for food

Daniela Doran
Doomheim
#16 - 2016-01-18 15:36:58 UTC
That Golem fit gave me diarrhea last night. I'm reporting this idiotic thread for redundancy!
Anize Oramara
WarpTooZero
#17 - 2016-01-18 16:41:00 UTC
There is only one law. Don't split tank.

Oh and that thing about yellow snow.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Estella Osoka
Cranky Bitches Who PMS
#18 - 2016-01-18 19:16:01 UTC
If I am going to armor tank a Golem, I'm doing it like this.

[Golem, armor]

Core X-Type Large Armor Repairer
Corpii A-Type Adaptive Nano Plating
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Large Micro Jump Drive
Missile Guidance Computer II, Missile Precision Script
Missile Guidance Computer II, Missile Precision Script
Missile Guidance Computer II, Missile Range Script
Missile Guidance Computer II, Missile Range Script
Cap Recharger II
Cap Recharger II

Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Bastion Module I
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Warhead Calefaction Catalyst II
Large Anti-Explosive Pump II


Hobgoblin II x5


Genolution Core Augmentation CA-1
Genolution Core Augmentation CA-4
Genolution Core Augmentation CA-3
Genolution Core Augmentation CA-2
Inherent Implants 'Squire' Capacitor Systems Operation EO-605
Zainou 'Snapshot' Heavy Missiles HM-705
Inherent Implants 'Squire' Capacitor Management EM-805
Zainou 'Deadeye' Rapid Launch RL-1005

My skills: 1092 missile DPS. Total DPS w/ drones: 1191
Ace Lapointe
The Scope
Gallente Federation
#19 - 2016-01-19 02:04:45 UTC
Guys.. He didn't fit this up and is going to try it, he has fit this up and has used it, and it works for him, so.. Why the telling him it is wrong? If it works, it works, if it works for him even better, EVE is Sandbox, not just about Meta gaming, you can make your own choices when you want to in this game, I for one, like it quiet a bit, in most Missions it's shield should be fine, and in the bigger ones, at least you won't have to pay several million to repair your Armor, haha!

Interesting fit and out of the box, I have toyed with a Armor Rep on my Rattlesnake in certain missions cause I know I will be playing it close, but yeah.
The Bigpuns
United Standings Improvement Agency
#20 - 2016-01-19 07:32:45 UTC
Ace Lapointe wrote:
Guys.. He didn't fit this up and is going to try it, he has fit this up and has used it, and it works for him, so.. Why the telling him it is wrong? If it works, it works, if it works for him even better, EVE is Sandbox, not just about Meta gaming, you can make your own choices when you want to in this game, I for one, like it quiet a bit, in most Missions it's shield should be fine, and in the bigger ones, at least you won't have to pay several million to repair your Armor, haha!

Interesting fit and out of the box, I have toyed with a Armor Rep on my Rattlesnake in certain missions cause I know I will be playing it close, but yeah.


But... He called it an ultimate lvl 4 golem. And it's not. No-one said it won't work. Marauders "work" no matter what you do to them. But it's wrong to mix tanks. He shouldn't be getting anywhere near his armor with a proper 2 slot shield tank and bastion. And his dps will be higher.
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