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Drone aggro bugged?

First post
Author
Khaos Hammer
Khaos Drifter
#141 - 2015-12-23 14:48:53 UTC
Arthur Aihaken wrote:
Jenn aSide wrote:
"You know I believe there are ships in the game that don't rely on drones to do damage. Pretty sure they were released a few years ago, although due to low popularity you might not be able to find them in your local nullbear market."

I lul'd, I admit it.

But it means clicking on a target and pressing keys. Altogether too much work... Roll



So anyone who tries to earn ISK in the game is a nullbear? How do you fund your PvP activities? Do you just buy plexes all the time? if so, good for you. I rat between fleets and solo PvP. That does not make me a "nullbear". You should probably check your definition.

Yes, you can use other ships. So now we're going to make drone ships obsolete and no one will use those. Is that an ideal solution? I don't think CCP really wants that. Who wants to use a ship that takes twice as long to do the same site because you keep losing/pulling drones all the time? We're not looking for an AFK solution, which frankly, you can't do in nullsec anyway. We just want to be able to do sites without the drones constantly getting destroyed or having to pull and release them because that's the ONLY thing the rats attack.

You're just trolling and it doesn't help. Get a hobby. Or, go play EVE. I don't care, just GTFO with your shitposts.
Estella Osoka
Cranky Bitches Who PMS
#142 - 2015-12-23 15:56:21 UTC
Khaos Hammer wrote:
Arthur Aihaken wrote:
Jenn aSide wrote:
"You know I believe there are ships in the game that don't rely on drones to do damage. Pretty sure they were released a few years ago, although due to low popularity you might not be able to find them in your local nullbear market."

I lul'd, I admit it.

But it means clicking on a target and pressing keys. Altogether too much work... Roll



So anyone who tries to earn ISK in the game is a nullbear? How do you fund your PvP activities? Do you just buy plexes all the time? if so, good for you. I rat between fleets and solo PvP. That does not make me a "nullbear". You should probably check your definition.

Yes, you can use other ships. So now we're going to make drone ships obsolete and no one will use those. Is that an ideal solution? I don't think CCP really wants that. Who wants to use a ship that takes twice as long to do the same site because you keep losing/pulling drones all the time? We're not looking for an AFK solution, which frankly, you can't do in nullsec anyway. We just want to be able to do sites without the drones constantly getting destroyed or having to pull and release them because that's the ONLY thing the rats attack.

You're just trolling and it doesn't help. Get a hobby. Or, go play EVE. I don't care, just GTFO with your shitposts.


You mad bro?

I personally fund my PvP by running missions, exploration, mining, incursions, FW, or playing the market. The last option is the best and requires little effort on my part.

I've always been told that if option A doesn't work you got to option B. If option B doesn't work you go to option C; and so on. Sounds like you don't want to do that, so I guess it sucks to be you.
Jaqen H'gh'ar
Mean Girls
#143 - 2015-12-23 18:35:36 UTC
Not sure if this has already been posted, but my corp and I have done a lot of testing (we are the cariest of bears, so this has been ******* with our vibes),

Fix 1: Log in to game, undock, go to different system and rat. If you attempt to rat in the same system that you undock in on the first session after your log-in, you'll spread the bug for yourself into those systems.

Fix 2: Warp to a POS, eject, re-board ship. Seems to clear the rat aggro bug also.

We obviously don't really know anything about the game's code, but we think it would have to do with Brain-in-a-Box not recognizing everything in the formula that determines rat AI which usually results in your ship taking damage, but instead sees the drones as the more valid target (but only on the first session after log in and on undock).

I've done both on multiple characters in multiple ships of multiple types (Ishtars and Carrier). Using one of the two fixes above works 100% of the time as far as I can tell, consistently enough that we've just determined that was the "fix" until something else is applied. I haven't heard of using either of these not working.

Also, on the topic of "**** you for afk-ratting": this doesn't apply to AFK ratting. A better solution would be to make it so that all drones have the same behavior as fighters, which doesn't punish a particular weapon platform. This seems pretty obvious that it's a bug.
Tedric
SUNDERING
Goonswarm Federation
#144 - 2015-12-24 23:49:38 UTC  |  Edited by: Tedric
I have just run into this bug for the first time.

In the same system i first ran a Frostline. Then scanned down a Gurista Military Operations and ran into the bug. It could be that I was already bugged on the frostline, but the NPCs died so fast that they did not have a chance to attack them.

I moved onto the next system, scanned down a Military Complex and that was also bugged. I gave up at that point.

Then i found this thread.

Something that people have not said is that once infected it also affects belt rats (same AI i[m guessing).

I going to hazard a guess that you either are bugged at the time of first undock after logging in or not.

Time to Aggro (TTA) is variable between 3 seconds and about 30 seconds. More commonly closer to the 30 second end of things.

After reading Jaqen H'gh'ar post i started to play with session changes to try and fix it.

I am in agreement that session changes fixes the bug. I managed to un-bug myself by ejecting from my ship and then climbing back in (this was not in a POS). As i write this, i'm running the Military Operations that was previously bugged and claimed about 8 of my drones.

Before the bug went away I did jump through gates twice and eject once more before with no sucess. so a session change does not work unconditionally.
I have yet to find out if I am fixed i other systems.
CENTUREAN
The Scope
Gallente Federation
#145 - 2015-12-25 10:01:34 UTC
Happy holidays!

I wanted to add something.



My standard PVE ship is unplayable because of the broken drone issue. So I picked up a Faction version of my pve ship. My faction ship is ignored completely by the current drone issue.

I had suspected that it had something to do with the Frostline code, yet my faction ship drones are immune to the issue entirely.

My corpmates have the isk and high skill point to move to any ship in the game. Thus we are immune from bugs and balance changes. This issue will hurt younger players , therefore I hope this gets resolved soon.

Thx to everyone who is participating in this thread.

Tedric
SUNDERING
Goonswarm Federation
#146 - 2015-12-29 23:04:52 UTC
All,

It appears that i may be permanent drone bugged.

I have tried everything I did above and more increasingly intricate methods of trying to debug myself.

It is also interesting to note that:
1. Multiple clone jumps to far away places does not affect this.
2. Multiple clone deaths in far away places does not affect this.
3. Clearing cache (on both accounts while using the beta launcher).
4. Being 5+ regions away from my ratting home for 2+ days does not affect this.

I am open to suggestions to try and drone debug myself.

T.
Mynts Pants
Science and Trade Institute
Caldari State
#147 - 2015-12-30 19:13:14 UTC
Not sure if this is resolved or not, but I do think I know the issue

Brain in the box (love it but it needs work)

Try doing this, when you have drone agro issues, leave your ship.. wait a min and board your ship again (IN SPACE).

I run carriers, ishtars, blah blah blah about 5 ships in total and this has fixed every issue.
Jenn aSide
Soul Machines
The Initiative.
#148 - 2015-12-31 00:34:25 UTC
somewhat off topic, but this thread points out something I've known about PVErs since I killed my 1st rat and visited this forum: PVE players are intensely superstitious lol. If you told some of us "if you jump up and down on one leg for 5 minutes, X will happen in game", many would be jumping right now Cool
Arthur Aihaken
CODE.d
#149 - 2015-12-31 02:09:03 UTC
Jenn aSide wrote:
somewhat off topic, but this thread points out something I've known about PVErs since I killed my 1st rat and visited this forum: PVE players are intensely superstitious lol. If you told some of us "if you jump up and down on one leg for 5 minutes, X will happen in game", many would be jumping right now Cool

Lol

I am currently away, traveling through time and will be returning last week.

CCP Paradox
#150 - 2016-01-11 15:54:38 UTC
Just as an update to this, we did indeed find that drone aggro in PvE has changed in December, and we are working on a fix. No ETA yet as we have only just identified where the problem occurs, but hopefully we will have this solved shortly.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Hasikan Miallok
Republic University
Minmatar Republic
#151 - 2016-01-11 23:08:37 UTC  |  Edited by: Hasikan Miallok
Arthur Aihaken wrote:
Jenn aSide wrote:
somewhat off topic, but this thread points out something I've known about PVErs since I killed my 1st rat and visited this forum: PVE players are intensely superstitious lol. If you told some of us "if you jump up and down on one leg for 5 minutes, X will happen in game", many would be jumping right now Cool

Lol


Whilst true, there have been many many times in various games where the devs have announced "you know that weird thing where people claimed if you increase xxx you nerf your yyy even though they are totally unrelated, well we have finally found the bug that is causing that" . Generally it turns out to be some programming version of the butterfly effect, some one tweaks some parameter or code not realizing someone in the past was also calling that same parameter or code to modify something else seeming unrelated.


Regardless - it is good progress that the problem has been confirmed as real and the source of the issue identified.
K Raz
Crysonian
#152 - 2016-01-12 18:36:10 UTC
CCP Paradox wrote:
Just as an update to this, we did indeed find that drone aggro in PvE has changed in December, and we are working on a fix. No ETA yet as we have only just identified where the problem occurs, but hopefully we will have this solved shortly.


The odd thing is that it worked fine yesterday, but re-bugged today Shocked (Rattler, imperial preators, no ewar, sansha) I'd hate being the guy going through the code. Issue started with the bigger grids and frostline.

Happy bug hunting o7 :p
CCP Paradox
#153 - 2016-01-13 14:52:21 UTC
Thank you for all the help in debugging this issue, a fix is now scheduled to be deployed tomorrow, 14th January.

Fly safe o7

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Imalia Bloodlines
Deep Core Mining Inc.
Caldari State
#154 - 2016-01-15 23:18:17 UTC
Guys, was this actually fixed? I tried today using worm against some burners (angel/guristas), it does not work...they get instantly focused and killed. Just let me know if thats normal so that I can abandon worm as an idea...
Arthur Aihaken
CODE.d
#155 - 2016-01-16 00:50:32 UTC
Imalia Bloodlines wrote:
Guys, was this actually fixed? I tried today using worm against some burners (angel/guristas), it does not work...they get instantly focused and killed. Just let me know if thats normal so that I can abandon worm as an idea...

Burners always kill drones, this hasn't really changed.

I am currently away, traveling through time and will be returning last week.

King Aires
Viziam
Amarr Empire
#156 - 2016-01-16 01:05:45 UTC
Arthur Aihaken wrote:
Imalia Bloodlines wrote:
Guys, was this actually fixed? I tried today using worm against some burners (angel/guristas), it does not work...they get instantly focused and killed. Just let me know if thats normal so that I can abandon worm as an idea...

Burners always kill drones, this hasn't really changed.



You mean "Burners always one shot drones" right? Big smile
Anize Oramara
WarpTooZero
#157 - 2016-01-17 01:27:36 UTC
As per the patch notes:

Quote:
Resolving an issue where changing ships in stations would cause NPCs to prioritize attacking drones rather than your ship.


lol

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Tedric
SUNDERING
Goonswarm Federation
#158 - 2016-01-19 23:07:24 UTC  |  Edited by: Tedric
CCP Paradox wrote:
Thank you for all the help in debugging this issue, a fix is now scheduled to be deployed tomorrow, 14th January.

Fly safe o7


Well, it looks like the bug is gone.

But I did have to get into another ship and then back into my drone ship before things were fixed.

T.