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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Morrigan LeSante
Perkone
Caldari State
#5441 - 2016-01-15 08:38:52 UTC
Teckos Pech wrote:

And lastly...so a guy in a cloak is snooping around in your space. Finding stuff out. I'm totally fine with it. At least he is working for that intel. Unlike most people who complain about cloaks in general whose efforts towards intel are watching local. Oh...and here I am a guy in a sov holding alliance, fine with it. And there is you, the guy not anywhere in NS. Just thought I'd point that out.



Not only that, someone active can as easily use a nano-ceptor and be functionally invulnerable at the same time.

He can just bounce from safe to safe to safe, instantly aligning to the next one before anyone can get near, dscanning and probing all the while.


I do love though that "AFK cloaking" has degenerated into people just hating on cloaks in general.
Mike Voidstar
Voidstar Free Flight Foundation
#5442 - 2016-01-15 09:40:54 UTC
Go way back to before this thread was made. My point has always been the AFK part of the equation in null is just a symptom of a larger balance problem.


And no Teckos, your fozzie radio quote didn't say cloaks were balanced. The balance is handwaved because the effect on prey professions is more important than balance. The problem is recognized and ignored because they simply don't want to develop anything further, presumably intending to visit the issue with OA, but at this point we are still looking at leaving them broken for years because **** prey professions.

Taking targets of opportunity isn't bad FFS. However, taking targets of opportunity only in a certain place and irrespective to the type or identification of those targets isn't hunting a ship already entrenched in a system. That any ship at all can be caught at a gate says exactly nothing that a ship that happens to have a cloak equipped can be caught there too. A ship using a cloak can be anywhere it wants more than 2k from another object and may as well be docked for all you can do about it. Does not matter if it's on grid or off grid, so long as they fly with a modicum of intelligence they are perfectly safe.
Morrigan LeSante
Perkone
Caldari State
#5443 - 2016-01-15 10:05:47 UTC
Mike Voidstar wrote:
Go way back to before this thread was made. My point has always been the AFK part of the equation in null is just a symptom of a larger balance problem.


You do realise though, that if local did not exist, neither would this tactic, right? It wouldn't need to exist, hell it couldn't exist.

It is the only counter to local.

The fact it can also push people out of a system is because they're not inventive enough, or too lazy, or unwilling to deal with it. Or most commonly actually, they simply have so much space they need not care about hopping a system over.
Kaarous Aldurald
Black Hydra Consortium.
#5444 - 2016-01-15 11:15:01 UTC
Morrigan LeSante wrote:

I do love though that "AFK cloaking" has degenerated into people just hating on cloaks in general.


That's all it ever was. No matter what lies or flimsy justifications or smokescreens they spew.

All they want is just one more nerf, to make PvE even more absurdly safe than it already is. It's not enough that their chosen form of "content" is basically completely free of risk, no, they want to be able to pretend like this multiplayer single shard PvP sandbox is a single player game when it's convenient for them.

And cloaking devices break their bullshit illusion, so to salve that cognitive dissonance created between the reality of EVE and the lies they tell themselves, they deem it "broken" or "unfair", and cry bitter tears against it on the forums, hoping that CCP will once again cave in like they have so many times in the past, and nerf or functionally delete yet another perfectly balanced mechanic.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#5445 - 2016-01-15 11:16:41 UTC
Mike Voidstar wrote:

And no Teckos, your fozzie radio quote didn't say cloaks were balanced. The balance is handwaved because the effect on prey professions is more important than balance.


Not "more important than balance".

That IS balance. And that's why you hate it so much.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#5446 - 2016-01-15 11:28:04 UTC
Morrigan LeSante wrote:
Teckos Pech wrote:

And lastly...so a guy in a cloak is snooping around in your space. Finding stuff out. I'm totally fine with it. At least he is working for that intel. Unlike most people who complain about cloaks in general whose efforts towards intel are watching local. Oh...and here I am a guy in a sov holding alliance, fine with it. And there is you, the guy not anywhere in NS. Just thought I'd point that out.



Not only that, someone active can as easily use a nano-ceptor and be functionally invulnerable at the same time.

He can just bounce from safe to safe to safe, instantly aligning to the next one before anyone can get near, dscanning and probing all the while.


I do love though that "AFK cloaking" has degenerated into people just hating on cloaks in general.



And you know what that interceptor pilot is doing to make that level of safety OK?

Constant, active effort. The very thing that cloaks do not need to do, because an active cloak is inviolate barring bad pilots or bad luck.
Kaarous Aldurald
Black Hydra Consortium.
#5447 - 2016-01-15 11:30:43 UTC
Mike Voidstar wrote:

Constant, active effort.


Heck I thought you considered staying awake at all to be a high bar of effort, Mike? You said as much several times already.

I mean, if that's okay for PvE players in your eyes, it damn sure should be okay for the cloaked player. Unless you're a colossal dishonest hypocrite, anyway.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#5448 - 2016-01-15 11:31:05 UTC
Morrigan LeSante wrote:
Mike Voidstar wrote:
Go way back to before this thread was made. My point has always been the AFK part of the equation in null is just a symptom of a larger balance problem.


You do realise though, that if local did not exist, neither would this tactic, right? It wouldn't need to exist, hell it couldn't exist.

It is the only counter to local.

The fact it can also push people out of a system is because they're not inventive enough, or too lazy, or unwilling to deal with it. Or most commonly actually, they simply have so much space they need not care about hopping a system over.


So what? The issue isn't local. Local needs no counter because it's actually balanced by being freely available to all in system. It does not favor one side or the other with its charms, other than unavoidable hardware issues, which have had fixes to pull that advantage to the hunter's side.

The issue is the safety vs. the level of activity available under cloak. If you can do *anything* not available in a station that another player would want to stop, then you need to be vulnerable. Either fix the safety, or fix the activity. The current state isn't balanced.
Morrigan LeSante
Perkone
Caldari State
#5449 - 2016-01-15 11:33:06 UTC
Mike Voidstar wrote:
Morrigan LeSante wrote:
Mike Voidstar wrote:
Go way back to before this thread was made. My point has always been the AFK part of the equation in null is just a symptom of a larger balance problem.


You do realise though, that if local did not exist, neither would this tactic, right? It wouldn't need to exist, hell it couldn't exist.

It is the only counter to local.

The fact it can also push people out of a system is because they're not inventive enough, or too lazy, or unwilling to deal with it. Or most commonly actually, they simply have so much space they need not care about hopping a system over.


So what? The issue isn't local. Local needs no counter because it's actually balanced by being freely available to all in system. It does not favor one side or the other with its charms, other than unavoidable hardware issues, which have had fixes to pull that advantage to the hunter's side.


How can you even sit there and say that with a straight face?


Tell you what, without using the word "local", tell me how you know a cloaker is there.
Kaarous Aldurald
Black Hydra Consortium.
#5450 - 2016-01-15 11:33:47 UTC
Mike Voidstar wrote:

So what? The issue isn't local.


It's the only issue at all.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Morrigan LeSante
Perkone
Caldari State
#5451 - 2016-01-15 11:36:55 UTC
For bonus points, tell me how the advantage is with the hunter when he appears in local, warning the ratters a threat is incoming and to start aligning before he's even loaded grid.
Mag's
Azn Empire
#5452 - 2016-01-15 11:54:54 UTC
Morrigan LeSante wrote:
Tell you what, without using the word "local", tell me how you know a cloaker is there.
It's the elephant in the room bud. I doubt you or I will get an answer, but I will also ask. Again.

What mechanic are they using to interact with you, whilst they are AFK?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#5453 - 2016-01-15 12:06:18 UTC
Mike Voidstar wrote:
Mag's wrote:
Mike Voidstar wrote:
I argued long and hard to balance the safety rather than the utility. You can't have it both ways
Is this irony Mike?

The safety already goes both ways. Two way street.

Plus you have a habit of using an argument when it suits and dismissing it when it doesn't. That is having it both ways.


It's not irony, and it's not a two way street.

The cloaked ship has the ability to perform functions that an enemy would consider objectionable and would want/need to interfere with them. You are not safe from being spied upon, yet they are utterly safe from you. You aren't safe from being threatened, yet they can credibly threaten you.

That's completely one sided. Either reduce the safety to a non-absolute level that demands a similar amount of effort to stay safe as is put into countering them (fleets, constant vigil, etc) or else reduce their range of activity to match their safety.
Sorry, but it was ironic. You're the master of using an argument when it suits, then ignoring or claiming it not relevant when it doesn't.

Safety when cloaked is a two way street. No matter how you try and word it.

Also yet again, I have to point out to you the name of the module. Covert Ops Cloak. It kinda points to what it's intended use is. If it's still not clear, spying would be included in that. Blink

As far as being threatened is concerned, just what mechanic are they using to do that Mike? Oh sorry, can't I mention that? Is it only you that can use it when it suits? That old having it both ways thing again.
Oh and the threat from local also goes both ways, as has already been pointed out.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jerghul
Aliastra
Gallente Federation
#5454 - 2016-01-15 13:48:11 UTC
Morrigan
Lets apply reciprocity to that ignorance is bliss theory of yours.

The module that can find cloaked ships should not be visible to the target. Because then he will not know it is there.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#5455 - 2016-01-15 13:53:02 UTC
If local is gone, you'll not have an afk cloaker. There is no need and therefore no point.
Jerghul
Aliastra
Gallente Federation
#5456 - 2016-01-15 13:56:54 UTC
No need for what exactly? To be afk, to use a cloak, or to camp?

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#5457 - 2016-01-15 14:06:02 UTC
To be afk. There is no local to need countered.

Local is the final and absolute word on 100% perfect intel and cannot be countered except by being there all the time.

Without that early warning system, there is no need to afk camp.
Mike Voidstar
Voidstar Free Flight Foundation
#5458 - 2016-01-15 14:35:23 UTC
Mag's wrote:
Mike Voidstar wrote:
Mag's wrote:
Mike Voidstar wrote:
I argued long and hard to balance the safety rather than the utility. You can't have it both ways
Is this irony Mike?

The safety already goes both ways. Two way street.

Plus you have a habit of using an argument when it suits and dismissing it when it doesn't. That is having it both ways.


It's not irony, and it's not a two way street.

The cloaked ship has the ability to perform functions that an enemy would consider objectionable and would want/need to interfere with them. You are not safe from being spied upon, yet they are utterly safe from you. You aren't safe from being threatened, yet they can credibly threaten you.

That's completely one sided. Either reduce the safety to a non-absolute level that demands a similar amount of effort to stay safe as is put into countering them (fleets, constant vigil, etc) or else reduce their range of activity to match their safety.
Sorry, but it was ironic. You're the master of using an argument when it suits, then ignoring or claiming it not relevant when it doesn't.

Safety when cloaked is a two way street. No matter how you try and word it.

Also yet again, I have to point out to you the name of the module. Covert Ops Cloak. It kinda points to what it's intended use is. If it's still not clear, spying would be included in that. Blink

As far as being threatened is concerned, just what mechanic are they using to do that Mike? Oh sorry, can't I mention that? Is it only you that can use it when it suits? That old having it both ways thing again.
Oh and the threat from local also goes both ways, as has already been pointed out.



So it's your argument that specific intel holds no value? No efforts to catch spies are ever needed in game? Acting as a warp in to your fleet is useless?

If you have any effect that an enemy would want or need to interrupt, then it's too safe under a cloak. Remove the ability or adjust the safety of cloaks.
Mike Voidstar
Voidstar Free Flight Foundation
#5459 - 2016-01-15 14:43:23 UTC
Morrigan LeSante wrote:
Mike Voidstar wrote:
Morrigan LeSante wrote:
Mike Voidstar wrote:
Go way back to before this thread was made. My point has always been the AFK part of the equation in null is just a symptom of a larger balance problem.


You do realise though, that if local did not exist, neither would this tactic, right? It wouldn't need to exist, hell it couldn't exist.

It is the only counter to local.

The fact it can also push people out of a system is because they're not inventive enough, or too lazy, or unwilling to deal with it. Or most commonly actually, they simply have so much space they need not care about hopping a system over.


So what? The issue isn't local. Local needs no counter because it's actually balanced by being freely available to all in system. It does not favor one side or the other with its charms, other than unavoidable hardware issues, which have had fixes to pull that advantage to the hunter's side.


How can you even sit there and say that with a straight face?


Tell you what, without using the word "local", tell me how you know a cloaker is there.


This is simple, and it was your "Think of the Titan's" argument that brought it into focus for me.

You don't need local for cloaks to be a problem. I don't have to know you are doing something for it to be detrimental to my health. If you are doing something that I would have a need or desire to stop, then you are too safe doing it under a cloak.
Morrigan LeSante
Perkone
Caldari State
#5460 - 2016-01-15 14:52:46 UTC
Now you've just gone off the deep end of crazy. Your post doesn't even make the slightest of sense.