These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

If I don't like frigate PvP will I not like any PvP?

Author
Velarra
#21 - 2016-01-14 21:55:03 UTC  |  Edited by: Velarra
Avvy wrote:
You sound more like me, had 6 months game time and started doing skill queue online, whilst playing something else.

Playing something else for long periods can detach you from your character.


You mean Avvy's not a posting alt?! Shocked

Yet seriously, It's a good point. Too much time away from eve can really detach you from a character as well as Eve meta. As fits, tactics and commonly flown ships are changed/introduced. What you thought you knew 8 months ago or more might be altered severely.

The fate of the Rifter comes to mind.
Avvy
Doomheim
#22 - 2016-01-14 23:07:41 UTC  |  Edited by: Avvy
Velarra wrote:


You mean Avvy's not a posting alt?! Shocked




Whatever gave you the idea that Avvy was a posting alt Ugh


None of my old characters exist any longer, only use 1 account and Avvy is the only one on that account.

So as she's training and my only one it makes her my main.

Plus I don't tend to like using alts, avoid them when I can.
Memphis Baas
#23 - 2016-01-14 23:13:42 UTC
Keno Skir wrote:
It's weird how many people hate t1 frigs at the start, but end up flying them predominantly later in their career....
Anybody can checkmate with a queen and rook; it's boring. A "good" checkmate is if you can do it with 2 pawns.
Avvy
Doomheim
#24 - 2016-01-14 23:21:39 UTC
Memphis Baas wrote:
Keno Skir wrote:
It's weird how many people hate t1 frigs at the start, but end up flying them predominantly later in their career....
Anybody can checkmate with a queen and rook; it's boring. A "good" checkmate is if you can do it with 2 pawns.



The other thing is new players have not used anything more than t1 frigates, so they're itching to try something larger. When you can fly larger ships you can then make an informed choice of what you want to fly.
Sabriz Adoudel
Move along there is nothing here
#25 - 2016-01-15 02:32:08 UTC
Other than on price, frigates are very newbie-unfriendly to fly in combat.

The primary defenses a frigate has are twofold:

- Being underestimated (not something you can rely upon) and
- Being hard to hit.

The thing is, frigates are only hard to hit if you understand EVE's various to-hit mechanics well and exploit that knowledge. If you can't do that, you are defenseless. I remember instapopping a well-fit Atron that tried to burn away from me because they didn't know to do it at an angle.

Cruisers at least have the buffer to let you screw up and live.

Try a cruiser fight or five.

I support the New Order and CODE. alliance. www.minerbumping.com

Keno Skir
#26 - 2016-01-15 16:05:13 UTC
Velarra wrote:
What you thought you knew 8 months ago or more might be altered severely.

The fate of the Rifter comes to mind.


Poor Rifter :(
Ralph King-Griffin
New Eden Tech Support
#27 - 2016-01-15 16:07:40 UTC
Velarra wrote:


The fate of the Rifter comes to mind.

as does the gila ... and the ishthar
Jamwara DelCalicoe Ashley
New Eden Tech Support
#28 - 2016-01-15 17:06:42 UTC
Ralph King-Griffin wrote:
larger ships are the same principal, but with a larger margin for error .

im not to hot with frigates (with one notable exception) and i much prefer cruisers so you may also find this.

cruisers also have the widest variety of roles so you are going to get a lot of millage out of training them.


OP, I'd like to add that early success in T1 frigates will depend on how you fly those ships... if you're not micromanaging transversal, capacitor, and dps application via modules... you are doing it wrong. It's likely much easier than it looks - with a few basic concepts and some practice you'll be posting wins in short order.

More importantly, and this is something that will benefit you throughout your Eve career, is knowing which fights you should take and which fights you should avoid.

Everybody loses spaceships - it's sad but true - take an honest look at what went wrong, what you did well and how to incorporate those lessons into your next engagement. If you have specific questions I'll help you as best I can - shoot me an Eve mail o/
Jamwara DelCalicoe Ashley
New Eden Tech Support
#29 - 2016-01-15 17:25:08 UTC
Ralph King-Griffin wrote:
Velarra wrote:


The fate of the Rifter comes to mind.

as does the gila ... and the ishthar


All drone boats were nerfed into oblivion with the introduction of drone bandwidth... maybe a necessary change, maybe not. I'm kinda bummed about missing out on flying an Ishkur with 5 Hammerhead II's :D
J'Poll
School of Applied Knowledge
Caldari State
#30 - 2016-01-15 17:43:39 UTC
Ragnar Blackthorn wrote:
Thanks for the replies guys, I just bought 6 months gametime to give Eve a proper though now I'm trying to fight the urge to start a 6 month skill plan going then play Fallout 4 or something while my core skills train then find a nullslec corp to join once I meet the SP requirements they have, excluding the ones that have 50m - 150m SP requirements, seeing that makes me think I need a few years training before I leave highsec.

What would be a good first T2 ship to train for? Or should I do all all fitting and core skills before I train to fly the ship itself?


Do NOT do this.


In 6 months you will still be a noob. Just one with more SP.


And you do know why there is an SP limit, mainly because those who PLAYED for the amount of time it takes to get that mich SP, will know what they are doing and dont need to be taught how basic things work.


So play the game while skilling, player skills are even more important and even a 1 month player can be succesful.

If you do what you are planning to do, I can garantuee you, most corps wont accept you, even with the SP limit reached. And most rhat do will kick you out quickly, because they dont want to teach new players (hemce the SP limit)

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#31 - 2016-01-15 17:48:15 UTC  |  Edited by: J'Poll
But judging from the posts, I will await 6 months till the next thread about how EVE is broken cause your T2 ship was blown up by someone with half the SP and a T1 ship that actually played the game instead of just skilling SP and thus knows the game and its mechanics and tactics.


As I guess that will be the next thread.


This is not to be negative about you, but a big big part of EVE is, funny enough, playing the game. And learning about the game by playing, just training SP while playing something awesome as Fallout 4, won't get you famliar with the game concept and thus you won't be any better if you have 1.5 or 150 million SP.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#32 - 2016-01-15 18:31:24 UTC
Tau Cabalander wrote:
Ragnar Blackthorn wrote:
... hated the fact that the only thing I would be able to fly for literally months while core and fitting skills train is T1 frigates in small gangs

You can reasonably pilot all T1, navy, and pirate ships in about 90 days or less (takes less than 45 days to just sit in them all). Not just frigates either.

The most common rookie mistakes:
* Training skills which don't affect their current game-play.
* Training skills to a higher level than necessary early-on.

Don't look at skills so much as enablers, rather as improvements on stuff you are already doing.

If you find any skill long and a source of boredom, it is very likely you shouldn't be training it yet, or maybe even at all.



This


Training skills to 3 or 4 takes hours, and make you 90-98% as good in terms of in game skill as someone with all 5s.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#33 - 2016-01-15 18:33:35 UTC
Ralph King-Griffin wrote:
Velarra wrote:


The fate of the Rifter comes to mind.

as does the gila ... and the ishthar


What about the days of Drake Online

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ralph King-Griffin
New Eden Tech Support
#34 - 2016-01-15 20:58:31 UTC
J'Poll wrote:
Ralph King-Griffin wrote:
Velarra wrote:


The fate of the Rifter comes to mind.

as does the gila ... and the ishthar


What about the days of Drake Online

before my time, i do hear stories though.
J'Poll
School of Applied Knowledge
Caldari State
#35 - 2016-01-15 21:23:19 UTC
Ralph King-Griffin wrote:
J'Poll wrote:
Ralph King-Griffin wrote:
Velarra wrote:


The fate of the Rifter comes to mind.

as does the gila ... and the ishthar


What about the days of Drake Online

before my time, i do hear stories though.



Pff, kids these days.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Gregor Parud
Imperial Academy
#36 - 2016-01-16 00:00:06 UTC  |  Edited by: Gregor Parud
Ragnar Blackthorn wrote:
Thanks for the replies guys, I just bought 6 months gametime to give Eve a proper though now I'm trying to fight the urge to start a 6 month skill plan going then play Fallout 4 or something while my core skills train then find a nullslec corp to join once I meet the SP requirements they have, excluding the ones that have 50m - 150m SP requirements, seeing that makes me think I need a few years training before I leave highsec.

What would be a good first T2 ship to train for? Or should I do all all fitting and core skills before I train to fly the ship itself?


You win fights because you understood and controlled the scenario better than the other guy(s), not because you were flying a T2 ship. A fancy, bigger or more expensive ship will not save you and it will not help you because EVE PVP is about what you know, not the size of your ship or wallet.

So what you need to do is learn and soak up information, practise, learn awareness, learn different ship fits, learn the game mechanics and how to make them work for you. None of that comes with skill points or just time, all of that comes from putting in the active effort to get informed. If you go play some other game and just play Skillqueue Online for a while then when you get back and fly your fancy T2 ship (or T3 for that matter) you will still lose it.

Having said that, as is explained by others, preferred ship types and play style differs per person, some do really well in frigates (I love frigates, especially the unassuming T1 ones), some people are better at kiting while being kinda bad at brawling. Some folks do better in cruisers or BC, not because they're bigger ships but because the play styles differ per ship type and it just suits them better. It's just like in other games: in WOT some ppl prefer lights, others mediums or heavies, in other MMO's some prefer mages while they suck at being a warrior, or vice versa. Try to find your play style and niche but don't initially pick them based on size, what tech tech are or how blingy they are.
Thorian Baalnorn
State War Academy
Caldari State
#37 - 2016-01-16 05:26:38 UTC
Ragnar Blackthorn wrote:
I tried playing Eve a couple of years ago, first I joined Faction War corporation but hated the fact that the only thing I would be able to fly for literally months while core and fitting skills train is T1 frigates in small gangs, once combat starts you blow up within 5 seconds, most of the time I destroyed before I even have time to lock a target.

Is all PvP like that? I'm hesitant about spending $50 to unlock the skills required for a cruiser with T2 equipment and related skills to try out PvP in something bigger if I don't last longer than a few seconds like in the Frigates.


You can fly larger ships fairly quickly. I got into a caracal fairly quickly( like 2 weeks) and ran missions in that for another 7-10 days before buying a drake. After i bought a drake i never looked back.

Now i fly primarily battlecruisers and battleships for sov/fleet pvp and t2 and t3 cruisers for pvp. I rarely fly anything below a cruiser and if i do its a t2 or t3. I have never been a fan of frigs or destroyers.

A lot of people prefer frigs and destroyers because they are cheap and fast so you can buy a lot of them for the same price as a cruiser. However i dont have to buy t2 cruisers in large numbers like i you would frigs and destroyers. Most of my ships last many pvp encounters whereas the first to die are often frigs( because they tackle and are relatively squishy)

I would recommend( probably to flaming) to train missiles and then for a caracal. Missiles have the advantage of being noob friendly, they help teach you about damage types, and they have a long reach( which means you can stay back from the fight and are less likely to be primary). Then i would get into a drake with heavy missiles. You will have good range, and the drake has a brute tank even with poor tanking skills( assuming you fit it probably). It will also be one of the very last ships to ever be primaried in a fight because it has only ok DPS and a lot of Effective HP( again if you tank it right). Meaning that its not going to be high priority or a fast kill.

The drake ( provided the gang will let you fly one) is really the perfect ship to learn to pvp and pve in. It requires low skills to be decent, It has a good tank, long reach, and will probably be the last man standing ( at least on your side) in many encounters. Then when you get use to PVP and PVE in eve you can venture into other ships, weapons, and tanking methods.

That, in my opinion, is the least frustrating and best way to learn pvp in eve. And it will take you a long time to learn to be good at most in pvp. There are a lot of factors in pvp in eve that determine the outcome of a fight before the first shot is fired.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Gregor Parud
Imperial Academy
#38 - 2016-01-16 05:47:43 UTC
Yes, lets add more people to the hilarious coalition fleets, oh what great pvp you have there and you learn so much like clicking F1 and not jumping gates on contact, it makes for really good pvpers.


Different styles of pvp have different ship types and requirements.
Keno Skir
#39 - 2016-01-18 16:36:26 UTC
Ragnar Blackthorn wrote:
Thanks for the replies guys, I just bought 6 months game time to give Eve a proper though now I'm trying to fight the urge to start a 6 month skill plan going then play Fallout 4 or something while my core skills train then find a nullsec corp to join once I meet the SP requirements they have, excluding the ones that have 50m - 150m SP requirements, seeing that makes me think I need a few years training before I leave highsec.

What would be a good first T2 ship to train for? Or should I do all all fitting and core skills before I train to fly the ship itself?


Nooooooooooo.

Fly t1 ships until you can t2 fit them, then consider using t2 ships.

Also if you ignore the game for 6 months while you skill you're still gonna be bad at the game when you come back. You'll expect the SP to save you and it will fail miserably because you have no idea how to play the game. All your T2 ships will die, and you will curse EvE's unfairness and rage quit :)

Seriously, EvE is hard and it takes WAY more practice than the vast majority of games to not be a newbie anymore. Actual brain skills and education in EvE's mechanics and loopholes will win the fight against a higher SP pilot who is less knowledgeable about the game 8 times out of 10.

Go out in your starter frig or rookie ship and try to steal someone's stuff, get in some fights, do anything it takes to experience the game and learn that it's not about upgrading ships. Real skills trump SP skills, believe otherwise and you will be the butt of many a killmail :D

Good luck, fly dangerous o/
Daerrol
Republic University
Minmatar Republic
#40 - 2016-01-18 17:50:20 UTC
i despise frigate PVP. It's awful. A lot of it is knowing our fit/enemy fits and what you can and cannot take on. Don't get me wrong, once you get past that there is tremendous skill and when 2 players who understand their counters decide to take a fight, it often comes down to skill.

But I still hate it for all the reasons OP listen. Would much rather die 18 vs 1 in a BC.