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Best Amarr ship fit for L2 & L3 Security missions?

Author
Malasar Ravaan
Doomheim
#1 - 2016-01-11 09:55:53 UTC
I'm flying a T1 fit Coercer and breezing through the L1 missions pretty easily, but I'm wondering what to fly when I hit the level 2 missions. I figured I'd just re-fit the Coercer with T2 modules, would this be the best approach? I'm also wondering what would be the best to fly for level 3 missions. I don't want to cross-train though.

Any ships & fits you guys could recommend would be much appreciated.

Our enemies' blood will paint the blackness of space, a terrible testament to our power. Only God's great Empire shall remain, a beacon of light to guide us in these dark and perilous times. Amarr, ad victoriam! Nam claritas Imperii!

Khan Wrenth
Viziam
Amarr Empire
#2 - 2016-01-11 10:35:11 UTC
Malasar Ravaan wrote:
I'm flying a T1 fit Coercer and breezing through the L1 missions pretty easily, but I'm wondering what to fly when I hit the level 2 missions. I figured I'd just re-fit the Coercer with T2 modules, would this be the best approach? I'm also wondering what would be the best to fly for level 3 missions. I don't want to cross-train though.

Any ships & fits you guys could recommend would be much appreciated.


Before I get into the meat of the matter, I have to focus on one snippet of what you said there, because we need to talk about that more than missions.

Quote:
I don't want to cross-train though.


Any particular reason why this is?

Cross-training is a very important thing to do in this game. Sometimes your friends will depart in a shield-based frigate roam, sometimes they want to do an armor cruiser roam. Being able to fly and fit a wide variety of equipment broadens your ability to participate in the game. That's not even getting into the lengthy conversation about how some races do some roles better than others.

Being able to fit hybrids, lasers, projectiles, armor extenders, shield boosters, cap boosters, sensor dampeners, etc, may not be useful in any singular instance, but over time you should come to find that you needed everything listed and more. So, if you have a good reason why you don't want to cross-train, I'm all ears. I'm open to hearing new ideas and perspectives, but I think you are needlessly handicapping yourself by being shut-off to the idea.


That said, general rule of thumb is that destroyers when fit properly can do level 2 missions okay, but you might find cruiser to be more optimal. It's been a long time for me; I used to do Assault Frigate for everything level 1 - 3. Level 3 missions are designed to be done in battlecruisers most of the time.

Remember to fit hardeners that protect you from the specific damage profiles in each individual mission. Each faction you fly against will deal the same profile, so anytime you see "Blood Raiders" insignia in the mission briefing, you'll know to fit EM/Therm hardeners.

As you mission, you should be mindful of each faction's basic tactics. Each faction will use EWAR on you. In my earlier example, Blood Raiders will sometimes (depends on the mission) use turret disruption on you. Knowing that ahead of time, and how to compensate for that, will help you greatly. Knowing which factions like to brawl you up close, verses ones that keep long range, will help you figure out which sorts of fits to use, like pulse or beam, tracking computer or web, etc.

The "Bible" of mission-running is found at http://eve-survival.org/wikka.php?wakka=MissionReports , where they tell you what to expect in each mission and recommend ships and damage types to use. However, for some odd reason, that site does go down from time to time, so learning the basics of each faction will help tide you over in those times. Also, some of the missions have been changed in recent weeks and that site hasn't been updated on some specific details, so I should put in a caveat that the missions may differ slightly from what you read on that site.

All of that said, you did ask a specific question, and I will give you a specific answer to the best of my abilities. If you are dead-set on not cross-training, you'll be forced into the Harbinger, which uses lasers. On paper (I have no personal experience using it), it looks like it will perform well if you fit it properly. Your only other option is the Prophesy, which will require cross-training in the realm of drones. I do recommend the Prophesy over Harbinger, because drones give you damage selection, which will help you clear missions a lot easier. Plus the Prophesy has a bonus to armor resistances, which means it's easier to survive. Easier offense and easier defense = fantastic mission boat in most circumstances.

Drones are a bit of a hassle to train, but they come with a bunch of benefits - like that the majority of ships in this game carry drones so it's something you'd want to train up to a point eventually.
Tung Yoggi
University of Caille
#3 - 2016-01-11 12:06:23 UTC
Since you started with lasers and destroyers hulls, the confessor should work fine for lvl 2 missions, and most of lvl 3 ones. You can fit a probe launcher and take on 2/10 and 3/10 DED complexes (get destroyer 5 and tactical destroyer 4 at least). It's a tankier, better version of the coercer.

Once you're there, you can either:

- train battlecruisers, get a Harbinger which will take you through lvl 3 easily, but will not help for lvl 4 missions.
- train battleships, starting with the Apocalypse, then head towards the Nightmare and ultimately the Paladin. At this point, you will have to train for drones to deal with the frigates. Once you have battleship IV and larget energy turret IV, along with enough skillpoints to use small and medium drones decently, you're good to start lvl IV missions in an Apoc.

Feel free to contact me ingame for specific fits.
erg cz
Federal Jegerouns
#4 - 2016-01-11 14:27:47 UTC
" Best Amarr ship fit for L2 & L3 Security missions?" is Prophecy. Cause in mission you have to adapt your damage type to rats. And harbinger is limited to EM + thermal damage. Even in Amarr space you will face missions against angel cartel (you have to apply explosive damage agains them).

Best mission ship for low skill newbee - Gnosis. All bonuses from the start, can be configured as missles / drone boat. Good agility will let you escape / move between rooms quicker.

L2 can be done with passive shield fit. L3 fit depends on mission but usuall you have 2 mission specific hardeners and one repairer. Rest is gank or capacitor aid. Google "eve survival" to see what you can expect in mission.
Malasar Ravaan
Doomheim
#5 - 2016-01-11 15:10:04 UTC
Khan Wrenth wrote:
Malasar Ravaan wrote:


I don't want to cross-train though.


Any particular reason why this is?

I should have clarified that I don't wan't to cross-train right now, just focusing on Amarr ships at first but will get around to cross training for better flexibility later.

erg cz wrote:
Best mission ship for low skill newbee - Gnosis. All bonuses from the start, can be configured as missles / drone boat. Good agility will let you escape / move between rooms quicker.

The average price for the Gnosis is about 75mil, kinda out of a newbie's price range lol. But thanks, I'll keep it in mind when I can afford it.

Our enemies' blood will paint the blackness of space, a terrible testament to our power. Only God's great Empire shall remain, a beacon of light to guide us in these dark and perilous times. Amarr, ad victoriam! Nam claritas Imperii!

Leila Meurtrier
Why Am I Not Surprised
#6 - 2016-01-11 17:07:42 UTC
Amarrs got two ways of getting into missions.

1)Drone ship line up — skip Dragoon for Arbitrator->Prophecy->Armageddon.
Prophecy suffers from rather limited bandwidth, but tanky and generous on reserves. Use that "reserves" part well, buy a lot of t1 drones and don't give a damn about usual "Return to drone bay, deploy again" crap. Ignore energy turrets on prophecy - Bloods and Sansha will track disrupt it into smithereens. Use missiles, use Rapid Light Missile Launchers and think of it as your secondary weapon.
Armageddon is best served with same approach: kill everything with sentries, then add your Rapid Heavy Launchers to everything that somehow gets too close.
Still, Gallente got simply better options for the drone ships. Dominix is better sentry sniper, Myrmidon tanks a LOT and perfect candidate for undersized permarunned deadspace repairer, Vexor got sensible gun rack bonused for damage.

2)LAZORS — would be good if it wasn't for bloods and sansha using perfect counter to your LAZORS as their EWAR of choice. It's way for Coercer->Harbinger->Apocalypse->Paladin. You WILL have to be picky with missions you get, heavy EWAR ones are no-no. When you actually get to Paladin, you get Bastion and that means EWAR IMMUNITY mode, which actually allow LAZORS to shine.
Apocalypse, despite having one of the best capacitors around, will blaze through it with guns alone in 5 minutes straight. Consider using cap booster for prolonged battles. Sure, it's like buying ammo, thus eliminating "Hurr no ammo runs, durr no expenses" part, but you don't need these 100% of time, just for prolonged battles.g

Again, untill you get into paladin, Amarr laser ships are inferior to Minmatar (long range on their "short range" weapon system (Autocannons), very cool damage selection (75% EM, 80% either Explosive or Thermal - what's not to love?)) and, especially, Angel Cartel lineup, which got everything minmatars have + fast speeds, fast warp speeds and even more damage boosts.
Then again, Minmatars got Vargur that still got better damage selection than Paladin and same EWAR immunity if needed.
Uriam Khanid
New Machinarium Corporation
#7 - 2016-01-11 17:40:50 UTC
typical mission progress for new players:
lvl1 - frigate/destroyer
lvl2 - cruiser
lvl3 - battlecruiser
lvl4 - battleship

typical laser lineup is Omen/Maller (lvl2)-Harbinger(lvl3)-Apocalypse (lvl4)
however, if you look for best ship for new laser player with low skill for lvl 2/3 its amarr faction cruisers: http://wiki.eveuniversity.org/Omen_Navy_Issue
http://wiki.eveuniversity.org/Augoror_Navy_Issue
Isaac Armer
The Soup Kitchen
#8 - 2016-01-11 18:09:20 UTC
I was able to do any level 2 or 3 mission in a confessor
Ginnie
Doomheim
#9 - 2016-01-11 21:14:37 UTC
Level 1 - Frigate
Level 2 - Frigate or Destroyer
Level 3 - Cruiser or BC
Level 4 - BS

Honestly, the BC for Level 3s is overkill, I think. Cruisers are faster and can take out NPC BC no problem. Some of the Level 4 missions can be completed with a BC actually. The harder ones pretty much require a BS for the additional armor HP.

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

The Bigpuns
United Standings Improvement Agency
#10 - 2016-01-11 21:59:42 UTC
Leila Meurtrier wrote:
Amarrs got two ways of getting into missions.

1)Drone ship line up — skip Dragoon for Arbitrator->Prophecy->Armageddon.
Prophecy suffers from rather limited bandwidth, but tanky and generous on reserves. Use that "reserves" part well, buy a lot of t1 drones and don't give a damn about usual "Return to drone bay, deploy again" crap. Ignore energy turrets on prophecy - Bloods and Sansha will track disrupt it into smithereens. Use missiles, use Rapid Light Missile Launchers and think of it as your secondary weapon.
Armageddon is best served with same approach: kill everything with sentries, then add your Rapid Heavy Launchers to everything that somehow gets too close.
Still, Gallente got simply better options for the drone ships. Dominix is better sentry sniper, Myrmidon tanks a LOT and perfect candidate for undersized permarunned deadspace repairer, Vexor got sensible gun rack bonused for damage.

2)LAZORS — would be good if it wasn't for bloods and sansha using perfect counter to your LAZORS as their EWAR of choice. It's way for Coercer->Harbinger->Apocalypse->Paladin. You WILL have to be picky with missions you get, heavy EWAR ones are no-no. When you actually get to Paladin, you get Bastion and that means EWAR IMMUNITY mode, which actually allow LAZORS to shine.
Apocalypse, despite having one of the best capacitors around, will blaze through it with guns alone in 5 minutes straight. Consider using cap booster for prolonged battles. Sure, it's like buying ammo, thus eliminating "Hurr no ammo runs, durr no expenses" part, but you don't need these 100% of time, just for prolonged battles.g

Again, untill you get into paladin, Amarr laser ships are inferior to Minmatar (long range on their "short range" weapon system (Autocannons), very cool damage selection (75% EM, 80% either Explosive or Thermal - what's not to love?)) and, especially, Angel Cartel lineup, which got everything minmatars have + fast speeds, fast warp speeds and even more damage boosts.
Then again, Minmatars got Vargur that still got better damage selection than Paladin and same EWAR immunity if needed.


Best answer. Maybe worrying a bit too much about ewar, but then again, better to worry too much than be unprepared.
A Ingus
Purveyors of Uber Research Valuables and Ships
#11 - 2016-01-12 02:54:03 UTC  |  Edited by: A Ingus
erg cz wrote:
" Best Amarr ship fit for L2 & L3 Security missions?" is Prophecy. Cause in mission you have to adapt your damage type to rats. And harbinger is limited to EM + thermal damage. Even in Amarr space you will face missions against angel cartel (you have to apply explosive damage agains them).

Best mission ship for low skill newbee - Gnosis. All bonuses from the start, can be configured as missles / drone boat. Good agility will let you escape / move between rooms quicker.

L2 can be done with passive shield fit. L3 fit depends on mission but usuall you have 2 mission specific hardeners and one repairer. Rest is gank or capacitor aid. Google "eve survival" to see what you can expect in mission.

Ok answer.

My experience in combination with your personal preferences leads me to answer the following:

Level two missions, Arbitrator. Drones can be adapted to rat weaknesses.

Level 3 missions, Prophecy. Again drones. Also, you can fit a medium micro jump drive and fit the ship to sentry drone snipe or send out medium or light scout drones to kill the rats. One advantage of sentry drones is that the scout drones will be easier for the npc rats to target and kill. You stand to lose a lot of them that way. And once you are using tech II drones that can get expensive. Sentry drones are more survivable. They get shot less because they are sitting at ranges the rats normally cant hit. And if they are taking damage you can just scoop them back up if you have stayed with your sentries. Many scout drones are lost as they try to race back to you once you have recalled them.

A mmjd, sensor booster, some omnidirectional tc or te, and a couple drone link augmentors on a prophecy make it a drone sniper.

I tried to construct a Harbinger that can do the same sniping and gave up. One would think that a beam of light in a vacuum would have the best range of all weaponry. But this is CCP and EVE. So logic is not necessarily there. I really wanted the Harby to work but alas it does not. Also even if it did, Angels shrug off laser damage way too easily.

So, go Arby then Prophecy. Switch over then to the Sentry Dominix for level 4s. The Geddon can be used. But it is really better for pvp while the Domi is great for pve. But if you insist on doing only Amarr, keep training lazors. Because when you get to level 4s an Apoc is the best Amarr pve boat. Except for the Angels, have the sentry Armageddon ready to deal with them.
aldhura
Blackjack and Exotic Dancers
Top Tier
#12 - 2016-01-13 02:05:13 UTC
Get a cruiser like a maller or omen for 2's and the a harbinger for lvl3. Don't cross train so early in your eve career, rather focus on core skills. If you like drones maybe go the arbitrater/prophecy route, me personally would just stick with the lasers and t2 light drones for now.
Daniela Doran
Doomheim
#13 - 2016-01-13 04:22:48 UTC
Malasar Ravaan wrote:
I'm flying a T1 fit Coercer and breezing through the L1 missions pretty easily, but I'm wondering what to fly when I hit the level 2 missions. I figured I'd just re-fit the Coercer with T2 modules, would this be the best approach? I'm also wondering what would be the best to fly for level 3 missions. I don't want to cross-train though.

Any ships & fits you guys could recommend would be much appreciated.


Considering you've already trained for the Coercer I say your best bet is to train for the Confessor. A Beam Confessor can solo missions in Amarr space up to lev 3. But the best lasor ship for pilots with low SP would be the Beam Zealot. A properly fitted beam Zealot can dish out 500ish dps out to 60km, which is well out of reach of lev 3 TD range.
aldhura
Blackjack and Exotic Dancers
Top Tier
#14 - 2016-01-13 17:50:12 UTC
Daniela Doran wrote:
Malasar Ravaan wrote:
I'm flying a T1 fit Coercer and breezing through the L1 missions pretty easily, but I'm wondering what to fly when I hit the level 2 missions. I figured I'd just re-fit the Coercer with T2 modules, would this be the best approach? I'm also wondering what would be the best to fly for level 3 missions. I don't want to cross-train though.

Any ships & fits you guys could recommend would be much appreciated.


Considering you've already trained for the Coercer I say your best bet is to train for the Confessor. A Beam Confessor can solo missions in Amarr space up to lev 3. But the best lasor ship for pilots with low SP would be the Beam Zealot. A properly fitted beam Zealot can dish out 500ish dps out to 60km, which is well out of reach of lev 3 TD range.



He is 3 days old.. confessor really isn't an option for new players
Abby Silverwind
Demonic Retribution
The Initiative.
#15 - 2016-01-15 01:12:17 UTC
I hear a PVP fit ferox works well..... Oh errrrrm.... L3 mission you say.... .... try any thing that gets you to lvl4 as fast as posable and please (FGS) get outa HS and join and awesome alliance where u can make better ISk <3

Even though I walk through the valley of the shadow of death, I will fear no evil, for you are with me;

Your rod and your staff, they comfort me.

Drunk Posting Best Posting

Daniela Doran
Doomheim
#16 - 2016-01-15 01:42:54 UTC
Abby Silverwind wrote:
I hear a PVP fit ferox works well..... Oh errrrrm.... L3 mission you say.... .... try any thing that gets you to lvl4 as fast as posable and please (FGS) get outa HS and join and awesome alliance where u can make better ISk <3

*chuckles*
Donnachadh
United Allegiance of Undesirables
#17 - 2016-01-17 15:51:51 UTC
Khan Wrenth wrote:
Malasar Ravaan wrote:
I'm flying a T1 fit Coercer and breezing through the L1 missions pretty easily, but I'm wondering what to fly when I hit the level 2 missions. I figured I'd just re-fit the Coercer with T2 modules, would this be the best approach? I'm also wondering what would be the best to fly for level 3 missions. I don't want to cross-train though.

Any ships & fits you guys could recommend would be much appreciated.


Before I get into the meat of the matter, I have to focus on one snippet of what you said there, because we need to talk about that more than missions.

Quote:
I don't want to cross-train though.


Any particular reason why this is?

And before I step out because you and the others have handled the important information I want to deal with this.
While I understand your questioning this and support your logic and reasons why he / she should cross train the simple reality is based on the age of the character (less than a month old) cross training at this point would be a really bad idea. Success in this game and especially for a new player choosing to run missions requires a solid set of core and support skills for the race of ships they choose to fly and cross training only extends the time required to train those core and support skills.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#18 - 2016-01-18 11:25:34 UTC
I've done it with my Confessor. And later on i've jumped into Legion when lvl4's became available. T3's got nasty natural resists, so those tank easily 99% of income damages dealt be npc.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Harold Eldarson
EVE University
Ivy League
#19 - 2016-02-27 16:52:26 UTC
I've had some success with this fit

[Maller, Maller]
1600mm Rolled Tungsten Compact Plates
Prototype Armor Thermal Hardener I
Prototype Armor EM Hardener I
Damage Control II
Type-D Restrained Capacitor Power Relay
Medium Armor Repairer II

10MN Y-S8 Compact Afterburner
Fleeting Propulsion Inhibitor I
Cap Recharger II

Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Semiconductor Memory Cell I

And 3x drones pref T2

For me it's cap stable w/Armor rep running and without AB.
You can use second Cap recharger instead of the Webber . And Meta 4 insted of T2 modules. It's very tanky, but not very time effecient. Remember to use appropriate armor hardeners.

Easy to train into, and a nice starting platfrom for testing out lvl3 missions
Sobaan Tali
Caldari Quick Reaction Force
#20 - 2016-02-27 17:25:10 UTC
Harold Eldarson wrote:
I've had some success with this fit

[Maller, Maller]
1600mm Rolled Tungsten Compact Plates
Prototype Armor Thermal Hardener I
Prototype Armor EM Hardener I
Damage Control II
Type-D Restrained Capacitor Power Relay
Medium Armor Repairer II

10MN Y-S8 Compact Afterburner
Fleeting Propulsion Inhibitor I
Cap Recharger II

Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Semiconductor Memory Cell I

And 3x drones pref T2

For me it's cap stable w/Armor rep running and without AB.
You can use second Cap recharger instead of the Webber . And Meta 4 insted of T2 modules. It's very tanky, but not very time effecient. Remember to use appropriate armor hardeners.

Easy to train into, and a nice starting platfrom for testing out lvl3 missions


It's generally less efficient to cross tank or , in this case, run a repper and a plate together. You'd probably be better off dropping the plate for something else, EANM or maybe even a heatsink for more damage. Another CPR would allow you to drop the CR II for something else, like a TC or Sebo. That said, if the fit is comfortable enough, stick with what you have. The plate isn't really helping you that much, though.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

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