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HICs

Author
Kaali Hurunen
Doomheim
#1 - 2016-01-12 11:45:35 UTC  |  Edited by: Kaali Hurunen
I have zero experience with this class of cruisers. Encountered a solo wt in highsec recently. Ge scrammed me at 25+ kmShocked. First Id like som info on how this actually Works. Didnt Think those modules was allowed in highsec. Second, how to counter it? Will it have an effect on oversized abs for example?
Valkin Mordirc
#2 - 2016-01-12 12:31:05 UTC  |  Edited by: Valkin Mordirc
I would suggest going though and using the show info button on most things you don't understand they tend to be pretty straightforward in explaining ship and modules that they can utilize.


However, HIC's are a Cruiser sized Heavy Tackle ship that can boast a very strong tank, have very high sensor strength and scan resolution, they are however fairly slow and tend not to put out a very large amount of DPS generally staying around ~450 to ~500.

They can use a module specific to their hull only called Warp Disruption Field Generator, which will bubble an area somewhere around 30km or so. I can't remember the exact range off the top of my head. However this module has some penalties that come with its use, when active it will increase your sig radius, reduce the effectiveness of an AB or MWD, and disallows any and all remote assistance, like Reps, or remote sensor boosters and tracking computers.

The WDFG can be scripted, like a Tracking Computer or Sensor booster, called a Focused Warp Disruption Script. This Script has an infinite point strength,(Points general have one point of point Strength, and Scrams 2, though faction points can have up to three) meaning Warp Core Stabs will not work against it, no matter how many you fit. It also has been given a newly bonused ability, having projecting scram effects on ships, which turn off MWD's and MJD's. The Focused Point also keeps Capital ships from jumping gates. The scripted version of the WDFG can be used in Empire Space, however the unscripted version CAN NOT be used.

Your counter to getting away from a hic is to be faster than it, burning out of it's range, bring enough DPS to break it's tank before backup lands, which will also force it drop it's point so it can take reps. Jamming or Damping is not recommended because it tends to have again High sensor strengths. It's high sensor strength also makes it a fairly fast locker even without sensor boosters making it difficult to avoid it catching a lock on you, even unboosted the scan resolution tends to be about 460ish, and can reach up to 1200 boosted.


I hope that answers your question.
#DeleteTheWeak
Daniela Doran
Doomheim
#3 - 2016-01-12 13:06:22 UTC
Valkin Mordirc wrote:
I would suggest going though and using the show info button on most things you don't understand they tend to be pretty straightforward in explaining ship and modules that they can utilize.


However, HIC's are a Cruiser sized Heavy Tackle ship that can boast a very strong tank, have very high sensor strength and scan resolution, they are however fairly slow and tend not to put out a very large amount of DPS generally staying around ~450 to ~500.

They can use a module specific to their hull only called Warp Disruption Field Generator, which will bubble an area somewhere around 30km or so. I can't remember the exact range off the top of my head. However this module has some penalties that come with its use, when active it will increase your sig radius, reduce the effectiveness of an AB or MWD, and disallows any and all remote assistance, like Reps, or remote sensor boosters and tracking computers.

The WDFG can be scripted, like a Tracking Computer or Sensor booster, called a Focused Warp Disruption Script. This Script has an infinite point strength,(Points general have one point of point Strength, and Scrams 2, though faction points can have up to three) meaning Warp Core Stabs will not work against it, no matter how many you fit. It also has been given a newly bonused ability, having projecting scram effects on ships, which turn off MWD's and MJD's. The Focused Point also keeps Capital ships from jumping gates. The scripted version of the WDFG can be used in Empire Space, however the unscripted version CAN NOT be used.

Your counter to getting away from a hic is to be faster than it, burning out of it's range, bring enough DPS to break it's tank before backup lands, which will also force it drop it's point so it can take reps. Jamming or Damping is not recommended because it tends to have again High sensor strengths. It's high sensor strength also makes it a fairly fast locker even without sensor boosters making it difficult to avoid it catching a lock on you, even unboosted the scan resolution tends to be about 460ish, and can reach up to 1200 boosted.


I hope that answers your question.


Excellent post Mordirc!
+1
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#4 - 2016-01-12 14:02:42 UTC
Also note, Hics are very Cap sensitive... unless they have fit a cap booster or given up some of their tank (even then...)

No Worries

Altair Taurus
#5 - 2016-01-12 16:53:53 UTC  |  Edited by: Altair Taurus
HICs are great ships however I do not know how to universally fit my Onyx so I think about buying second one to have two HICs for different tasks! Anyway this ship can push DPS comparable to HAC (heavy assault cruiser) - reaching about 600 dps is possible. As for tank this ship is normally buffer tanked and it can reach 150k EHP omni-tank at expense of lower DPS output. More fancy PvP fits I saw use ancillary shield boosters or cap boosters. I have not experimented with them yet. Anyway HICs are one of the bests T2 hulls in EVE Online, IMO!
Kaali Hurunen
Doomheim
#6 - 2016-01-12 18:42:48 UTC
Valkin Mordirc wrote:
I would suggest going though and using the show info button on most things you don't understand they tend to be pretty straightforward in explaining ship and modules that they can utilize.


However, HIC's are a Cruiser sized Heavy Tackle ship that can boast a very strong tank, have very high sensor strength and scan resolution, they are however fairly slow and tend not to put out a very large amount of DPS generally staying around ~450 to ~500.

They can use a module specific to their hull only called Warp Disruption Field Generator, which will bubble an area somewhere around 30km or so. I can't remember the exact range off the top of my head. However this module has some penalties that come with its use, when active it will increase your sig radius, reduce the effectiveness of an AB or MWD, and disallows any and all remote assistance, like Reps, or remote sensor boosters and tracking computers.

The WDFG can be scripted, like a Tracking Computer or Sensor booster, called a Focused Warp Disruption Script. This Script has an infinite point strength,(Points general have one point of point Strength, and Scrams 2, though faction points can have up to three) meaning Warp Core Stabs will not work against it, no matter how many you fit. It also has been given a newly bonused ability, having projecting scram effects on ships, which turn off MWD's and MJD's. The Focused Point also keeps Capital ships from jumping gates. The scripted version of the WDFG can be used in Empire Space, however the unscripted version CAN NOT be used.

Your counter to getting away from a hic is to be faster than it, burning out of it's range, bring enough DPS to break it's tank before backup lands, which will also force it drop it's point so it can take reps. Jamming or Damping is not recommended because it tends to have again High sensor strengths. It's high sensor strength also makes it a fairly fast locker even without sensor boosters making it difficult to avoid it catching a lock on you, even unboosted the scan resolution tends to be about 460ish, and can reach up to 1200 boosted.


I hope that answers your question.



Awesome. Thanks, answered every question I had. One more popped up though. Interdiction nullifier subsystems, Will the scripted version affect those?
Ralph King-Griffin
New Eden Tech Support
#7 - 2016-01-12 19:00:40 UTC  |  Edited by: Ralph King-Griffin
Kaali Hurunen wrote:

Awesome. Thanks, answered every question I had. One more popped up though. Interdiction nullifier subsystems, Will the scripted version affect those?

yes , that sub has absolutely no immunity to targeted warp disruption.
Altair Taurus
#8 - 2016-01-12 20:00:40 UTC
Interdiction Nullifier neutralizes bubbles only.
aldhura
Blackjack and Exotic Dancers
Top Tier
#9 - 2016-01-13 01:38:25 UTC
ChromeStriker wrote:
Also note, Hics are very Cap sensitive... unless they have fit a cap booster or given up some of their tank (even then...)


onyx with dc and power diags in the low has no cap problems, suspect the mini one will be the same.
Daniela Doran
Doomheim
#10 - 2016-01-13 03:53:42 UTC
Altair Taurus wrote:
Interdiction Nullifier neutralizes bubbles only.


If that's true then CCP mades these changes to the HICs to deal with ceptors and nullified T3Cs...
Chainsaw Plankton
FaDoyToy
#11 - 2016-01-13 06:58:07 UTC
Daniela Doran wrote:
Altair Taurus wrote:
Interdiction Nullifier neutralizes bubbles only.


If that's true then CCP mades these changes to the HICs to deal with ceptors and nullified T3Cs...

umm I really doubt that. if they did my respect for CCP's game designers would be at an all time low, and lately it has been pretty good.

travel ceptors align in under 2 seconds so they can't be targeted due to technical reasons. and T3s typically have a cloak so they will cloak up before you get a chance to target them. If you can get a lock on either of these ships it would be enough to stop most of them with a normal point. A scram would be better for more points and MWD disable, and the hic infini point would be even better for all the points and mwd disable. You can't kill what you can't target and this change had nothing to do with being able to target.

Sounded to me like the change mostly had to do with the incoming capital re-balancing. Also to provide counters to the new command destroyers, and MJDs in general.

and even with PDUs or whatever a HIC is still very cap sensitive. a scripted WDFG still uses -7.5 cap/s. 2 heavy neuts and it should be dry.

@ChainsawPlankto on twitter

Altair Taurus
#12 - 2016-01-13 22:59:02 UTC  |  Edited by: Altair Taurus
Yeah, interceptors and nullified T3s are still pretty safe. However blockade runners and all ships using MWD+cloak trick are now very threatened by buffed HICs.



Classic Onyx PvP fit:

[Onyx, PvP Buffer Tank]
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Damage Control II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
EM Ward Field II
Adaptive Invulnerability Field II
50MN Cold-Gas Enduring Microwarpdrive

Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Warp Disruption Field Generator II, Focused Warp Disruption Script

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

It's cap runs out in 122 seconds.
Paranoid Loyd
#13 - 2016-01-13 23:13:49 UTC
Altair Taurus wrote:
However blockade runners and all ships using MWD+cloak trick are now very threatened by buffed HICs.

How do you figure?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Chainsaw Plankton
FaDoyToy
#14 - 2016-01-14 20:51:57 UTC
another I doubt it. only affects things you can lock. MWD+cloak ships tend to rely on not ever getting locked. most MWD+cloak ships were already dead if they got targeted, unless they could beat the other ship speedwise.

my main concern (most of this is related to small gang) is it seems oppressive to have a 37.5km scram. so people that are actually flying their ships in pvp. Ceptors have a scram bonus, something like 12km and 30 on long points. imagine a caracal gang with a onyx or two... a ceptor gets scramed before it can even get into point range. add links + faction + heat and it can, but I don't really think that is a good place to be. getting newbros in tackle frigs has been a long running practice. getting scrammed and then one or two volleyed from 37.5km away is probably about as fun as getting falcon'd

battleships... get rek'd. at least they can fit heavy neuts. although CCP deleted many utility, especially the second utility high, highs at some point, -600/24s will be countered by a cap booster. also a hic can sit on the edge of falloff and should be pretty okay there, -150?/24s isn't really all that bad.

BCs got a buff recently, but I'm not sure many of them can stand up to hic points. lower damage/range than battleships and med neuts don't have the range.

on the plus side, maybe it helps balance the orthrus :p

@ChainsawPlankto on twitter

Altair Taurus
#15 - 2016-01-15 16:08:32 UTC
Warp-stabs...
gnshadowninja
Deep Core Mining Inc.
Caldari State
#16 - 2016-01-16 00:55:23 UTC
Can safely say that as one of these high sec HIC pilots the best counter against me would be neuts or ECM.
HICs use alot of cap to keep there warp field generator online and having to MWD towards you so you cannot approach gate, well timed neut cycle would completely cap me.
Ralph King-Griffin
New Eden Tech Support
#17 - 2016-01-16 01:01:22 UTC
Altair Taurus wrote:
Warp-stabs...

... HIC
King Aires
Viziam
Amarr Empire
#18 - 2016-01-16 01:10:13 UTC
Ralph King-Griffin wrote:
Altair Taurus wrote:
Warp-stabs...

... HIC



Maybe he said it as he longingly looked off into a distant past where he mined in a rokh?! Shocked
Valkin Mordirc
#19 - 2016-01-16 02:02:47 UTC  |  Edited by: Valkin Mordirc
gnshadowninja wrote:
Can safely say that as one of these high sec HIC pilots the best counter against me would be neuts or ECM.
HICs use alot of cap to keep there warp field generator online and having to MWD towards you so you cannot approach gate, well timed neut cycle would completely cap me.



HIC's have a naturally high Sensor Strength making ECM an unfavorable gamble. Sitting at a strong 20ish and being boosted to 40 when you use counter ECM.

It would work due to the nature of ECM but would be comparable to a Hail Mary.
#DeleteTheWeak
Altair Taurus
#20 - 2016-01-16 15:36:21 UTC
Ralph King-Griffin wrote:
Altair Taurus wrote:
Warp-stabs...

... HIC


Exactly!
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