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Warfare & Tactics

 
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System iHub acting like a booster for plexes

Author
ivona fly
Black Fox Marauders
Pen Is Out
#1 - 2016-01-14 20:10:34 UTC  |  Edited by: ivona fly
Would like to see iHub control enable the owning faction to change system effects like a wormhole, the iHub could act like a booster but for all ships that enter a plex in system, as the plex structure being like a relay for ihub booster effects.

Possibly sliding factor of effect based on the plex size.

So can be set for Armour resists +/-

So can be set for shield resists +/-

Speed +/-

turret optimal range +/-

Explosion velocity +/-

Drone Nav speed +/-



Would shake up the system siege mechanic, because if you own the system you can try to force the opponent to bring or not bring a certain doctrine for the next 24 hours, or if you get intel on what they are bringing in you can try to set the system to be a bit nullifying to that comp after the next downtime.


I am guessing some of the code exists because wormhole effects etc, but the difficult thing would be who can change it? what person(s) in your militias would be trusted to set it system effects.
Anhenka
Native Freshfood
Minmatar Republic
#2 - 2016-01-14 22:55:43 UTC
While your concerns about who would control the effect are valid, I'd say it's not the more important question. That would be:


Is a mechanic that allows you to decrease the effectiveness of specific compositions a positive benefit to the game?

If you know that your side like to use slower armor ships available, and the enemy likes to use faster kiting shield ships, how does being able to set it so all ships take a penalty to shield resists, speed, and an increase to armor resist an whatever weapon they use benefit the game?

It's an advantage for the defender, but it also adds disincentives to flying a variety of ships, encourages bland doctrines where you have to follow the rules laid down by the system or face ship penalties.

You talked about Wolf Rayet. Or as they are sometimes known, a great cockblock for impromptu fights. The defenders who have a fleet optimized for WR effects don't have an incentive for leaving the WH with the effect, and unless the attackers have a fleet that also gains benefit from the effect, they know it's a really bad idea to follow the enemy into or onto the WH that leads to the WR system.

In WH's though the next step is often for everyone to reship into something more effect neutral and arrange a brawl at the sun in a system between the two sides.

Overall I'm just not seeing the point. Each side would pick a system effect that benefits their most common doctrines, and negates their enemies most common doctrines, and then set and leave it for all their systems. All it does in the end is inhibit the types and varieties of fights that are likely to occur.

-1 from me unless you can elaborate on what the change is supposed to accomplish and why it's a good idea.

P.S: Probably should have gone in Features and Ideas Discussion instead of Warfare & Tactics, but not a big deal.
Dani Maulerant
The Scope
Gallente Federation
#3 - 2016-01-15 03:34:45 UTC
System effects/boosts from a FW ihub for system seems to much hassle. I have however thought it'd be cool if the ihub gave other effects to militia pilots or the plexes themselves.

Such as donating LP into ihub slots for particular features like a more beefy faction rat, or multiple spawns of them guaranteed inside a plex, which can affect oplexing it harder than current and make deplexing easier. Or pilots donate into ihub for a manufacturing upgrade. Upgrades for PVE such as the way null system upgrades work to create more anomalies.

Because who makes use of the current bonuses, like the cheap clones. It's nice, but not a great factor in what system to call home and ally with others within to defend like a capital system within FW.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#4 - 2016-01-15 08:55:35 UTC
Dani Maulerant wrote:
System effects/boosts from a FW ihub for system seems to much hassle. I have however thought it'd be cool if the ihub gave other effects to militia pilots or the plexes themselves.

Such as donating LP into ihub slots for particular features like a more beefy faction rat, or multiple spawns of them guaranteed inside a plex, which can affect oplexing it harder than current and make deplexing easier. Or pilots donate into ihub for a manufacturing upgrade. Upgrades for PVE such as the way null system upgrades work to create more anomalies.

Because who makes use of the current bonuses, like the cheap clones. It's nice, but not a great factor in what system to call home and ally with others within to defend like a capital system within FW.


I have also been in favour of some change to how the FW I-hub bonus's work.

In addition I think the system upgrade level should be bound to the i-hub more solidly and appear as 5 hard points that can be attacked and destroyed (in order 5>4>3>2>1). Rather than the level being reduced by plexing, use a method to bring more ships into space to another combat driver. Much the same as null-sec station services being attacked and set inoperative.

HP would be nominal (not negligible) to not require too much dps (unlike null-sec station services).

The FW model would allow their destruction and perhaps a small amount of repair would be required before the LP donation could be made for the system upgrade level.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

ValentinaDLM
SoE Roughriders
Electus Matari
#5 - 2016-01-15 11:28:52 UTC
The problem with ihubs seems to be the fact that I like null, no one owns them. And in that case who gets to decide what those effects are? I actually like this idea along with setting some sort of financial incentive for picking a "home system". Perhaps even bring the concept of capital systems to FW and have some strong effect based on that.

It is very easy for small groups to simply be swept aside in the tide of farming that controls systems, and large groups with organize JF logistics don't really lose much from loosing a system they base out of, but having some sort of incentive for holding a system coupled with a way to defend it, might make for more port after sieges of a system and lots more fights.
Dani Maulerant
The Scope
Gallente Federation
#6 - 2016-01-15 20:32:45 UTC
ValentinaDLM wrote:
The problem with ihubs seems to be the fact that I like null, no one owns them. And in that case who gets to decide what those effects are? I actually like this idea along with setting some sort of financial incentive for picking a "home system". Perhaps even bring the concept of capital systems to FW and have some strong effect based on that.

It is very easy for small groups to simply be swept aside in the tide of farming that controls systems, and large groups with organize JF logistics don't really lose much from loosing a system they base out of, but having some sort of incentive for holding a system coupled with a way to defend it, might make for more port after sieges of a system and lots more fights.


Oh hey Valentina ;) 'sup

Anyways, as for who 'decides' the ihub upgrades in a FW system, I think it'd be an interesting concept having it free for all. That way there's more incentive for militia pilots to unite and actively ally, and make agreements what sort of upgrades branches to focus the LP donations into per system.
Thanatos Marathon
Moira.
#7 - 2016-01-15 20:39:52 UTC
Defense is already too easy without just giving invulnerable bonuses to them.
Oreb Wing
Last Rites.
#8 - 2016-01-15 21:33:14 UTC
Maybe make citadels merge with and become the iHub. Makes for easy Intel of ownership and control of system bonuses. Creates incentives for smaller groups to carve out their own niche. Provides an object to shoot when the system goes vulnerable that is more exciting than a chunk of debris that serves no other purpose than the place where you sacrifice your LP and children.
Oreb Wing
Last Rites.
#9 - 2016-01-15 22:02:17 UTC
iHub Hats!!#%
Thanatos Marathon
Moira.
#10 - 2016-01-17 15:01:32 UTC
Oreb Wing wrote:
Maybe make citadels merge with and become the iHub. Makes for easy Intel of ownership and control of system bonuses. Creates incentives for smaller groups to carve out their own niche. Provides an object to shoot when the system goes vulnerable that is more exciting than a chunk of debris that serves no other purpose than the place where you sacrifice your LP and children.



Was brought up in the newfw channel, not sure there was any traction for it though with CCP Affinity.
Roy Henry
Black Fox Marauders
Pen Is Out
#11 - 2016-01-17 16:51:27 UTC
I would love to see some sort of system buff for upgrading a hub, it pains me to donate 50-200k+ lp to fully top off a single system for no real benefit. I'm sure with like a few hours of brainstorming and testing ccp could find some simple unbroken defensive buffs to give us.

Buffing friendly ships in system would probably be a terriblely broken mechanic but I'm sure there are some simple things that could make long term impact to defending space like the earlier mentioned rat buffs or additional spawn waves which will really only impact farmers by slowing the number of plexes they can close an hour making maintaining the war zone a bit easier.

Mostly just want something in exchange for my lp donations really.
Fourteen Maken
Karma and Causality
#12 - 2016-01-17 17:18:13 UTC
Roy Henry wrote:


Mostly just want something in exchange for my lp donations really.


The militia gets higher tier for overall LP donations, not sure they need any more than that. I'd like to see something given to the individual pilots who donate LP rather than system wide buffs that apply to anyone in militia whether they donate or not. I'd also like to see some way for dedicated fw corps to get income from their players doing fw so maybe a percentage of lp donations at ihubs could be rebated to corp wallets, or the ceo's personal wallet.

Or maybe they could just change it so instead of donating LP which has value players would donate a new currency that has no value or use apart from upgrading ihubs and is earned in the warzone through pvp.
Roy Henry
Black Fox Marauders
Pen Is Out
#13 - 2016-01-17 17:27:51 UTC
I understand how the their system works and if you have ever been a pet of trying to maintain it you will see it's a small percentage of pilots donating tons of lp to keep it up.

As a pilot who donates tons of lp I would like something in return, or a tier system not dependent upon lp donations.