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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Mike Voidstar
Voidstar Free Flight Foundation
#5401 - 2016-01-14 05:27:38 UTC
Teckos Pech wrote:
Mike Voidstar wrote:

No activating even passive modules, no probes, no functions of any kind other than propulsion and those functions useable in station.


Until I can clone jump, refit my ship, repair my ship, and access corp hangars all while cloaked, no.


You might be able to refit, I have not tried it. Besides, you don't get to take the whole station with you out into space. There needs to be *some* trade off for being safe at any time, any place in a location that cannot even be camped to catch you as you come and go. With a cloak you remain mobile.

That's all you should get, it's already quite powerful. Being able to be effective against other players in any fashion whatever that is unavailable in a station is too strong. You should get no overview other than celestial objects, no visuals of moving objects, and the ability to activate modules of any kind should be delayed just like targetting.

You want station safety, then take on station restrictions.
Teckos Pech
Hogyoku
Goonswarm Federation
#5402 - 2016-01-14 07:07:17 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:

No activating even passive modules, no probes, no functions of any kind other than propulsion and those functions useable in station.


Until I can clone jump, refit my ship, repair my ship, and access corp hangars all while cloaked, no.


You might be able to refit, I have not tried it. Besides, you don't get to take the whole station with you out into space. There needs to be *some* trade off for being safe at any time, any place in a location that cannot even be camped to catch you as you come and go. With a cloak you remain mobile.

That's all you should get, it's already quite powerful. Being able to be effective against other players in any fashion whatever that is unavailable in a station is too strong. You should get no overview other than celestial objects, no visuals of moving objects, and the ability to activate modules of any kind should be delayed just like targetting.

You want station safety, then take on station restrictions.


The point is that being docked has certain advantages and being cloaked at a safe has certain advantages. The list of things a player can do at his safe and remain safe is limited.

D-scan
Probes
and....

Well guess that's that.

If I am going to get station restrictions can I get station benefits? No? Gee.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#5403 - 2016-01-14 08:12:47 UTC
Except you are getting the benefit- safety. If you are to be safe from others, then you should truely and completely have no affect on them either, which is not the case.

If it involves another player in any way at all, and it's not available in station, then you should not have it cloaked, nor during the target delay. That would be the appropriate price for that level of safety.
Morrigan LeSante
Perkone
Caldari State
#5404 - 2016-01-14 08:18:26 UTC  |  Edited by: Morrigan LeSante
If I don't have an overview, how am I meant to dodge that interceptor going for decloak? It's hard enough today if the pilot is good. I concede there are few good ones, but they are out there.

How am I meant to check if there is a camp at all? Your suggestion is bad. Borne of someone who doesn't really play much in dangerous space.

You've got to let the station thing go, it is ludicrous as is suggesting cloaks are 100% safe, no exceptions. Soon as an idea needs a series of exceptions it's a bad idea. You'll be after warp tunnels next Roll
Teckos Pech
Hogyoku
Goonswarm Federation
#5405 - 2016-01-14 08:38:43 UTC
Mike Voidstar wrote:
Except you are getting the benefit- safety. If you are to be safe from others, then you should truely and completely have no affect on them either, which is not the case.

If it involves another player in any way at all, and it's not available in station, then you should not have it cloaked, nor during the target delay. That would be the appropriate price for that level of safety.


So. No station services, no swapping ships, access to personal hangar, corporate hangers is available, etc.

And you can't do anything with another player while cloaked and at a safe to maintain that safety.

We have already been over this, being in station is definitely better than being in a cloaked ship in space.

Your argument is invalid.

Further, another reason this argument is invalid is that it nerfs all uses of cloaks not just AFK cloaking. We have gone over this before, that nerfing say 1,000 players' game to correct something 10 players are doing is not just bad game design it is horrible game design.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#5406 - 2016-01-14 12:09:26 UTC
Mike Voidstar wrote:
Except you are getting the benefit- safety.


That's not a benefit in and of itself, unless they can do anything with it.

Which they really can't. You can cry about d-scan or whatever else all you like, but they can derive no mechanical benefit or have a mechanical effect on basically anything while cloaked.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#5407 - 2016-01-14 14:25:14 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
Except you are getting the benefit- safety. If you are to be safe from others, then you should truely and completely have no affect on them either, which is not the case.

If it involves another player in any way at all, and it's not available in station, then you should not have it cloaked, nor during the target delay. That would be the appropriate price for that level of safety.


So. No station services, no swapping ships, access to personal hangar, corporate hangers is available, etc.

And you can't do anything with another player while cloaked and at a safe to maintain that safety.

We have already been over this, being in station is definitely better than being in a cloaked ship in space.

Your argument is invalid.

Further, another reason this argument is invalid is that it nerfs all uses of cloaks not just AFK cloaking. We have gone over this before, that nerfing say 1,000 players' game to correct something 10 players are doing is not just bad game design it is horrible game design.


I argued long and hard to balance the safety rather than the utility. You can't have it both ways
Xcom
US Space Force
Black Rose.
#5408 - 2016-01-14 14:45:32 UTC
Mike Voidstar wrote:
I argued long and hard to balance the safety rather than the utility. You can't have it both ways

Mike its pointless arguing with them. All they do is to take out sentences out of a post, attack you directly, call out names, tell you that your wrong and repeat the same dragged out argument over and over in a repetitive manner. They aren't here to try and improve the game for the sake of game balance or anything.

I haven't seen any constructive or creative idea come out of any of them, nothing but attacks against any idea or suggestion in this thread. Its forum warrioring at its core and its obvious, I suggest to not feed them anymore cause your just literally entertaining there sick pleasure they get out of hacking down ideas in this thread.
Teckos Pech
Hogyoku
Goonswarm Federation
#5409 - 2016-01-14 14:57:29 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:
Except you are getting the benefit- safety. If you are to be safe from others, then you should truely and completely have no affect on them either, which is not the case.

If it involves another player in any way at all, and it's not available in station, then you should not have it cloaked, nor during the target delay. That would be the appropriate price for that level of safety.


So. No station services, no swapping ships, access to personal hangar, corporate hangers is available, etc.

And you can't do anything with another player while cloaked and at a safe to maintain that safety.

We have already been over this, being in station is definitely better than being in a cloaked ship in space.

Your argument is invalid.

Further, another reason this argument is invalid is that it nerfs all uses of cloaks not just AFK cloaking. We have gone over this before, that nerfing say 1,000 players' game to correct something 10 players are doing is not just bad game design it is horrible game design.


I argued long and hard to balance the safety rather than the utility. You can't have it both ways


In station you get both though, the safety and the utility, and in NPC space you have pretty much the same effect as a cloaked ship in Sov. Heck, even in sov space a neutral shows up and yeah, he's docked....but is he going to undock in his last combat ship and try to kill you while ratting? There have been times where I have had a clone in a hostile station...and even had stuff there.

So, all this station stuff is just a bad attempt to justify nerfing something that does not need nerfing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Morrigan LeSante
Perkone
Caldari State
#5410 - 2016-01-14 15:04:45 UTC
Xcom wrote:
Mike Voidstar wrote:
I argued long and hard to balance the safety rather than the utility. You can't have it both ways

Mike its pointless arguing with them. All they do is to take out sentences out of a post, attack you directly, call out names, tell you that your wrong and repeat the same dragged out argument over and over in a repetitive manner. They aren't here to try and improve the game for the sake of game balance or anything.

I haven't seen any constructive or creative idea come out of any of them, nothing but attacks against any idea or suggestion in this thread. Its forum warrioring at its core and its obvious, I suggest to not feed them anymore cause your just literally entertaining there sick pleasure they get out of hacking down ideas in this thread.


I disagree, I've been nothing but polite and respectful towards you. The fact my posts remain in the (currently daily) culling should be evidence enough of that.

I am not attacking *you* I am saying your ideas have terrible, terrible side effects and you idea of telling everyone you nerf into the ground to suck it up/too bad based on a change just to make you happy is not how game balance works.

You've not even brought an idea, you've literally just come to the thread and said "nerf it imemdiately".

So help everyone work with you. How would you change it? What would it affect? How would affected areas be rebalanced as a result?

The concepts don't need to be perfect, this is why it is up for discussion but at least some manner of "showing your working" will demonstrate a you have a keen grasp of the mechanic under discussion and have thought about the idea and how it may affect others.

However when your core post is "I don't like it, nerf it. I don't care how and I don't care who it affects" it can come as no surprise, really, when many people simply respond with "no" or worse, think you a troll.

Help the community and the devs to help you.
Teckos Pech
Hogyoku
Goonswarm Federation
#5411 - 2016-01-14 15:04:55 UTC  |  Edited by: Teckos Pech
Xcom wrote:
Mike Voidstar wrote:
I argued long and hard to balance the safety rather than the utility. You can't have it both ways

Mike its pointless arguing with them. All they do is to take out sentences out of a post, attack you directly, call out names, tell you that your wrong and repeat the same dragged out argument over and over in a repetitive manner. They aren't here to try and improve the game for the sake of game balance or anything.

I haven't seen any constructive or creative idea come out of any of them, nothing but attacks against any idea or suggestion in this thread. Its forum warrioring at its core and its obvious, I suggest to not feed them anymore cause your just literally entertaining there sick pleasure they get out of hacking down ideas in this thread.


Really? You are going to trot out that lame horse now? Quoting out of context?

And no ideas? I was arguing in favor of moving intel in game, improving it, yet vulnerable and at the same time make it so at least long term cloaking would no longer be viable. Also, you should know this because you were a participant in my old AFK cloaking collection thread and Nikk Narrel's thread on how to fix the problem.

Seriously, you are literally trolling with that post. I'll be generous, 1/10.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Wander Prian
Nosferatu Security Foundation
#5412 - 2016-01-14 15:26:29 UTC
Xcom wrote:
Mike Voidstar wrote:
I argued long and hard to balance the safety rather than the utility. You can't have it both ways

Mike its pointless arguing with them. All they do is to take out sentences out of a post, attack you directly, call out names, tell you that your wrong and repeat the same dragged out argument over and over in a repetitive manner. They aren't here to try and improve the game for the sake of game balance or anything.

I haven't seen any constructive or creative idea come out of any of them, nothing but attacks against any idea or suggestion in this thread. Its forum warrioring at its core and its obvious, I suggest to not feed them anymore cause your just literally entertaining there sick pleasure they get out of hacking down ideas in this thread.


Same can be said for your side of the fence. Nothing but same ideas that keep getting shot down for the same reasons. Somehow cloaks are OP in sovnull but not anywhere else and the "fixes" all break normal cloaking behaviors for the sake of fixing a problem that exists in the minds of a small number of players.

I don't see anyone complaining about cloaks in lowsec or NPC-null, let alone W-space, where you don't even have local to warn you. The one who complain are already living under the best warning-system in the game, local and Intel channels, yet it's not enough since there is one way to ruin the 100% fool proof safety-net.

Wormholer for life.

Teckos Pech
Hogyoku
Goonswarm Federation
#5413 - 2016-01-14 16:10:11 UTC
Wander Prian wrote:
Xcom wrote:
Mike Voidstar wrote:
I argued long and hard to balance the safety rather than the utility. You can't have it both ways

Mike its pointless arguing with them. All they do is to take out sentences out of a post, attack you directly, call out names, tell you that your wrong and repeat the same dragged out argument over and over in a repetitive manner. They aren't here to try and improve the game for the sake of game balance or anything.

I haven't seen any constructive or creative idea come out of any of them, nothing but attacks against any idea or suggestion in this thread. Its forum warrioring at its core and its obvious, I suggest to not feed them anymore cause your just literally entertaining there sick pleasure they get out of hacking down ideas in this thread.


Same can be said for your side of the fence. Nothing but same ideas that keep getting shot down for the same reasons. Somehow cloaks are OP in sovnull but not anywhere else and the "fixes" all break normal cloaking behaviors for the sake of fixing a problem that exists in the minds of a small number of players.

I don't see anyone complaining about cloaks in lowsec or NPC-null, let alone W-space, where you don't even have local to warn you. The one who complain are already living under the best warning-system in the game, local and Intel channels, yet it's not enough since there is one way to ruin the 100% fool proof safety-net.


What gets me is that these fixes would essentially eliminate things like asymmetric and psychological warfare. For both to work you really need some form of stealth. The whole idea of black ops is you sneak in and then attack when least expected. But that last part is the part they hate. They hate a fully intended form or game play. Unless of course we think the Dev's are completely stupid and put Black Ops in for some other reason like moving moon goo (/sarcasm).

Yes AFK cloaking can be annoying and place additional burdens on residents of a given system or even systems. However, this is a sandbox MMO and placing additional burdens on people is not just part of the game...it is intended. So, the mere burden is, IMO, insufficient grounds to nerf something. One could argue that the mechanism is not very good so changing it so that the game play is more interesting....well that is a different issue, but the insistance that cloaks are broken with little or no justification is just ridiculous.

The latest has been, "People using cloaks use them to attack you when you are least prepared!" Yeah, and? People should only be allowed to attack when you are most prepared? Maybe all PvP should be made consensual? A great deal of PvP takes place when one side is ill prepared. If you want to attack 1 guy and you go get buddy...you are stacking the deck in your favor. You are better prepared, he is less prepared for that type of engagement. If you bring logistics and the other side does not, you are better prepared. If you bring a well designed doctrine fleet vs. a kitchen sink fleet, you are better prepared. Freighter ganking, often a hot topic on these forums, one side is clearly better prepared. The better prepared side has a doctrine, comms, multiple people, scouts, and a plan. The other side may not even be at their goddamn keyboard (literally). Is anyone other than me seeing a pattern here?

But yet a very common refrain on these forums, not just this thread, is the same thing over and over again. That the less well prepared side should get a helping hand from CCP. Laughably these requests will often come with claims that it will help boost PvP.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mag's
Azn Empire
#5414 - 2016-01-14 16:40:33 UTC
Mike Voidstar wrote:
I argued long and hard to balance the safety rather than the utility. You can't have it both ways
Is this irony Mike?

The safety already goes both ways. Two way street.

Plus you have a habit of using an argument when it suits and dismissing it when it doesn't. That is having it both ways.

Xcom wrote:

Mike its pointless arguing with them. All they do is to take out sentences out of a post, attack you directly, call out names, tell you that your wrong and repeat the same dragged out argument over and over in a repetitive manner. They aren't here to try and improve the game for the sake of game balance or anything.

I haven't seen any constructive or creative idea come out of any of them, nothing but attacks against any idea or suggestion in this thread. Its forum warrioring at its core and its obvious, I suggest to not feed them anymore cause your just literally entertaining there sick pleasure they get out of hacking down ideas in this thread.
Another ironic post.

I haven't attacked you directly or called you names. I have pointed out you're in the wrong thread, as this is not about simply nerfing cloaks. Something you've admitted to wanting.

I suggest you actually read more of what people post, before berating them. Why should we ignore poorly thought out ideas and bad approaches to balance?


I see none of the nerf clock group have answered the question yet, it is the elephant in the room tbh.

What mechanic are they using to interact with you, whilst they are AFK?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mike Voidstar
Voidstar Free Flight Foundation
#5415 - 2016-01-14 16:55:26 UTC
Morrigan LeSante wrote:
If I don't have an overview, how am I meant to dodge that interceptor going for decloak? It's hard enough today if the pilot is good. I concede there are few good ones, but they are out there.

How am I meant to check if there is a camp at all? Your suggestion is bad. Borne of someone who doesn't really play much in dangerous space.

You've got to let the station thing go, it is ludicrous as is suggesting cloaks are 100% safe, no exceptions. Soon as an idea needs a series of exceptions it's a bad idea. You'll be after warp tunnels next Roll


Oh, I agree completely.

But you have argued incessantly that it is appropriate, even essential, to keep the safety of cloaks where it is.

I still contend that the level of safety combined with the level of action available is imbalanced. If we cannot bring them into line by making them huntable in some fashion, then the ability to gather information, move into position for attack, and attack using non-targeting modules before the targeting delay ends needs to go.

A requirement that you remain awake, aware and actively evasive to protect yourself does not break those uses of cloaks you find so very essential. It does add some risk to performing those actions, which is appropriate to a ship operating in space.

However, if having a mobile "safer than in dock" button is essential, then the active utility of them needs to go. You can be safe, or be effective. Not both.
Morrigan LeSante
Perkone
Caldari State
#5416 - 2016-01-14 17:17:25 UTC
They ARE huntable. For gods sakes man, they don't magically appear in system.

And if they become huntable then balance demands they shoot while cloaked.
Wander Prian
Nosferatu Security Foundation
#5417 - 2016-01-14 17:22:57 UTC
Oh and if the pilot isn't at the computer, they can't do any of the stuff you just said, so are you against afk-cloaking or cloaks in general, because you are mixing things up here

Wormholer for life.

Mike Voidstar
Voidstar Free Flight Foundation
#5418 - 2016-01-14 17:33:48 UTC
Morrigan LeSante wrote:
They ARE huntable. For gods sakes man, they don't magically appear in system.

And if they become huntable then balance demands they shoot while cloaked.



If they are huntable, please give even a general idea of how one goes about hunting a ship under a cloak that is already in the system.

If it's appropriate that such a ship remain both safe and effective once it has gotten into the system, please let me know when the same can be said of any other ship. I totally want to set up shop once a month and not be bothered again unless I choose it.

It's not really hunting to just sit on the gate running smartbombs. Sure, you will kill some folks, some of them will probably even have cloaks on, because people make dumb moves all the time or just get unlucky. But doing that won't target anyone in particular, just whoever is foolish or unlucky to fly into it--- thus the decision was theres, and not the result of anything you did.
Morrigan LeSante
Perkone
Caldari State
#5419 - 2016-01-14 17:40:20 UTC  |  Edited by: Morrigan LeSante
Go ask Nalia White, she seems to kill a metric shitload of cloaked ships.

Also your caveat is invalid: How do you hunt it when not in X,Y or Z circumstance.

Secure your borders, "problem" solved.
Mike Voidstar
Voidstar Free Flight Foundation
#5420 - 2016-01-14 17:44:08 UTC
Wander Prian wrote:
Oh and if the pilot isn't at the computer, they can't do any of the stuff you just said, so are you against afk-cloaking or cloaks in general, because you are mixing things up here



Well, if you have been paying attention for the last several months, and nigh unto 300 pages, you would know that I don't consider AFK to be the problem. It's a symptom.

The problem is the available activity of the ship from the absolute safety of the cloak, which allows the pilot to remain a credible threat even AFK. Since he cannot be located even if he was on grid, much less at a secret safe, and he retains full mobility, the ability to acquire and relay detailed intel, and the ability to launch non-targeting attacks immediately upon decloaking he must be treated as an active threat at all times.

Since the safety is inviolate, we should then look to balance by removing the potential danger and objectionable actions of ships employing a cloak.

If an enemy is gathing detailed intel on you, you should be able to confront them. If they are moving to attack you should have opportunity to respond. If they compromise the security of space you wish to claim by carrying a cyno, you should be able to secure space if you are willing to put in the effort to do so.

You want to be able to do stuff(tm), then you need to be vulnerable to others doing stuff(tm) to you. You can do stuff(tm) under a cloak, and thus you should either be huntable, or the stuff(tm) you can do should be limited to actions available while docked.