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Wardec idea iteration on another idea

Author
Kaarous Aldurald
Black Hydra Consortium.
#161 - 2016-01-14 01:06:52 UTC
Joe Risalo wrote:

I believe the fanfest statement was in relation to ganking.


You believe wrong.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#162 - 2016-01-14 01:09:21 UTC
Scipio Artelius wrote:
Joe Risalo wrote:
YES... the aggressor can end the war at any given time (with a 24hr buffer).
The defenders will receive and Eve mail stating that the aggressor has retracted the wardec.
This is noticeably different than allowing it to lapse, as the evemail will then say the CONCORD has invalidated the war.

I would provide you with an Evemail from my other toon, but I apparently cannot see CONCORD mails via the character info out of game, though I can see my personal/corp/alliance evemails. I'm also not at a PC with Eve installed.

Based on what Evelopedia states, they can perform this action even if the war is made mutual. I cannot confirm this, as I don't know which wars I've been involved in that were made mutual nor can I confirm if the related aggressor retracted.

...


As stated above, I have seen wardeccers drop wars at will, without having to wait for the week to elapse.

In the case of mutual wars, I cannot confirm nor deny that they can, but base on Evelopedia they can.

The Evelopedia says the aggressor can only retract the wardec if the war is mutual, which seems to be supported by this statement by Vimsy in another thread last month:

https://forums.eveonline.com/default.aspx?g=posts&m=6212173#post6212173

and with additional post in the same thread:

https://forums.eveonline.com/default.aspx?g=posts&m=6212527#post6212527

Yet, here apparently the wardec can be dropped at anytime.

Both situations can't be right, so it would be great if you can screenshot one of those mails you mentioned, or forward it (I won't upload).

In the meantime, I'm going to declare war between two of my alts and then see what the mechanics are.


Please do, because we all appear to be confused (Vimsy included) as I'm fairly certain wars can be retracted at any time without it being made mutual.
I would think that making it mutual would mean they couldn't retract, but if they can when mutual and can't when not mutual....
That's pretty broken.
But, regardless of the mutual aspect, I'm fairly certain that wars can be retracted without is being mutual.
I've had wars get retracted before the fighting period ever started, leaving only a very small window in which fighting is allowed. I'm also pretty certain those situations weren't made mutual.
Joe Risalo
State War Academy
Caldari State
#163 - 2016-01-14 01:10:50 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

I believe the fanfest statement was in relation to ganking.


You believe wrong.


Watch it again Kaarous... he's either speaking of ganking, or he's speaking of griefing, but he nor any CCP employee has EVER spoken on the relation between retention and wardecs UNLESS is was before the previous wardec changes.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#164 - 2016-01-14 01:16:00 UTC
Joe Risalo wrote:
Yes, that 20-30% does show an increase of pvp in HS.
However, that's not what I said.
I was comparing the amount of pvp resulting from wardecs to the amount of pvp AS A WHOLE throughout the game IF the aggressors still pvp'd without the mechanic.

Ok, so if you are comparing the amount from wardecs to the amount that of pvp as a whole if those wardecs didn't exist, can you link those figures?

How much pvp more would have happened if the wardecs didn't exist?

Aggressors pvping without the mechanic in highsec wouldn't have happened in many of the cases. If people just want to gank, then they gank.

But if they want to pvp without CONCORD intervention, then they use the wardec mechanic.

There is no, amount of pvp resulting if the aggressors still pvp'd without the mechanic. The mechanic permits them to pvp in highsec.

But, since you are suggesting that they would have gone to low/null and pvp'd instead, then can you link the figures you've used to compare the difference in the amount of pvp.

I know that really sounds stupid. Because it is.

It's pure conjecture, designed just to fit a particular narrative.

You can't compare anything because it's impossible for the data to exist.

It's not a comparison Joe. It's just a story.

Quote:
Quote:

Can you link where CCP have said that pvp is the only player interaction that is a ' rich experience' (which is what CCP have said increases retention and that involves a number of things from what I have seen).

Nothing about a wardec hinders rich experiences in the game and dropping to an NPC Corp during a war doesn't hinder rich experiences for players already experiencing them. Why would it?

If players are in a player Corp and drop just to get avoid a war for a week, you think that is going to suddenly cause them to quit the game because they end access to all rich experiences because they are in an NPC Corp?


I did not say that CCP claimed pvp is the only player interaction that increases retention.
I stated that CCP claims that interaction in general increases retention, of which pvp is a factor.
CCP Rise spoke about this at the last fanfest i believe, (or perhaps fanfest 2014?)

Yeah my bad on the pvp thing. I adjusted my wording after to be clearer on what I really meant.

However, that's not what you said at all.

You said this:

The KNOWN FACT that players drop corp during decs combined with the CCP'S FACT that lack of player interaction is detrimental to retention shows that wardecs reduce retention.


There isn't anything to support that. Dropping to an NPC Corp for someone already having rich experiences in the game isn't going to cut them off from those rich experiences, nor does it prevent them from having others.

It seems illogical to suggest that someone who is having rich experiences and is engaged with the game is suddenly going to quit to game because of a wardec.

That doesn't pass the common sense test.

I think there are arguments to make that wardecs deter people from joining player Corps in the first place and perhaps miss out on rich experiences because of that.

There's possibly an argument to make that players in a player Corp, who aren't really experiencing anything rich could leave the game after dropping to an NPC Corp; but in that case, the issue there seems to be more with the Corp/player expeirence internally and not because someone else wanted to bring pvp to them. But there's no data, so just also conjecture on my part with that last sentence.
Joe Risalo
State War Academy
Caldari State
#165 - 2016-01-14 01:17:08 UTC
Ralph King-Griffin wrote:
shut up joe, your just pulling stuff out of your arse at this point.

structures will be a conflict driver, for successfully defending one, you get to keep it.
thats plenty for what they offer.

why is it that this notion you should also get further artificial advantages over the aggressor such a trend now?


Oh hurray....
More stuff for you to attack with no means of halting you aggression as the mechanic allows you to wardec me indefinitely.

Please, all Citadels are going to do is wave a banner in the faces of wardeccers saying "here's a shiny KM for you!!".

All that is going to change is that deccers are going to get bigger, dec more, and bring larger fleets to ensure the Citadel goes down.
It doesn't address any of the issues with wardecs, only makes them standout more.


If deccers truly felt citadels were going to accomplish the goals of changing wardecs, they'd be on the forums crying about it just as they cry on any thread having to do with proposed changes that do not favor them.

Kaarous Aldurald
Black Hydra Consortium.
#166 - 2016-01-14 01:28:55 UTC
Joe Risalo wrote:

Watch it again Kaarous... he's either speaking of ganking, or he's speaking of griefing, but he nor any CCP employee has EVER spoken on the relation between retention and wardecs UNLESS is was before the previous wardec changes.


I did watch it, I've watched it several times, and I'm currently staring at the infographic for it.

In the first five minutes of that video(specifically between 2:30 and 3:50) he declares that they separated players between illegally killed and legally killed, then checked retention for each of them. Legally killed basically always means wars or duels, by the way.

How about you actually bother watching it, instead of trying to lecture someone who actually has a clue?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ralph King-Griffin
New Eden Tech Support
#167 - 2016-01-14 01:31:33 UTC
you realise these things will be more secure than poses right?
we can go smack your po whenever we fancy, citadels you get to chose when
if you cant get your **** together for three hours a week why do you feel you should have one?
Kaarous Aldurald
Black Hydra Consortium.
#168 - 2016-01-14 01:31:48 UTC
Oh, and it's between 4:00 and 4:20 that he says that wars are almost as much of a driver of positive retention as ganking is, which is the highest.

Now how about you shut the ever loving **** up already, you worthless liar.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daichi Yamato
Jabbersnarks and Wonderglass
#169 - 2016-01-14 01:42:24 UTC
Scipio Artelius wrote:

Yet, the defender never undocking is a perfectly valid objective of someone paying for a wardec.

Why limit what the objectives should be, just because you have a personal bias? Your preferences are no better than anyone else's, just different.

So why attempt to eliminate their preferences because of your preconceived idea of what someone else should be doing?

If you value your right to choose, then why propose mechanics that limit other people's right to choose?


No you have misunderstood.
Wardeccing someone with the intention of keeping them docked up by force is one thing, and the proposal does not stop anyone from doing that. Defenders staying docked up because there is no good reason to undock, nothing to gain and no PvP to be had because deccers can be just as afraid of a fight as carebears, is 'low quality'.

The proposal on its own does not limit an aggressors choices. Its what other players will do that will make the aggressors think more about their choices. By your own thinking, when its players providing the influence, its a good thing.



Just for clarification, a wardec can be retracted early (24hr grace period as normal).

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Joe Risalo
State War Academy
Caldari State
#170 - 2016-01-14 01:49:22 UTC
Scipio Artelius wrote:

Ok, so if you are comparing the amount from wardecs to the amount that of pvp as a whole if those wardecs didn't exist, can you link those figures?

How much pvp more would have happened if the wardecs didn't exist?

Aggressors pvping without the mechanic in highsec wouldn't have happened in many of the cases. If people just want to gank, then they gank.

But if they want to pvp without CONCORD intervention, then they use the wardec mechanic.

There is no, amount of pvp resulting if the aggressors still pvp'd without the mechanic. The mechanic permits them to pvp in highsec.

But, since you are suggesting that they would have gone to low/null and pvp'd instead, then can you link the figures you've used to compare the difference in the amount of pvp.

I know that really sounds stupid. Because it is.

It's pure conjecture, designed just to fit a particular narrative.

You can't compare anything because it's impossible for the data to exist.

It's not a comparison Joe. It's just a story.

Fair enough..
It was a story..
The story part of it was assuming that wardeccers would actually pvp without the dec mechanic.

The premise was that if all deccers used forms of PVP other than the wardec mechanic, it would result in more KMs and isk loss than the same amount of time spent in a wardec.

Though this is a story, is it wrong?
If you took every wardeccer and sent them out of HS to pvp for the exact same amount of time that 100% of wardecs have lasted (excluding RvB and other mutual war focused groups.. we're focusing on war in which one or both entities do not revolve around war) would it not be safe to assume that it would result in more loss?

If I spent 1 year in HS(not undocking during wars) and one year out of HS, is it not safe to assume that I have a much higher chance of losing and/or causing loss than I do in HS?

Would it also then not be safe to assume that if all deccers spent as much time pvp'ing outside of HS as they do in wardecs), that it would result in more overall isk lost?

Sure, it's pure conjecture to make this assumption, but I feel it's a safe assumption to make.
Take your KB in comparison to Kaarous' KB.
You are younger than him and your kills/losses are predominantly outside of HS, while he's old and his kills are predominantly within HS.
Despite you being younger, your kills and losses total over 108 billion isk more than that of Kaarous.

It is therefore safe to assume that if he spent his time pvp'ing out of HS as opposed to within, his kills and losses would be significantly higher than they are now, thus the total isk lost by a player (himself included) would be significantly higher.

Yes, it may be a story and it may be assumption, but I think we can agree that is a fair assumption.

Though, I am NOT proposing the removal of wardecs, only a change to wardecs that makes killing and dieing more likely to happen.

Quote:

Had to cut.. was the lower section regarding my claim on player retention regarding wardecs.


Ok, there may be nothing to back up my claim.
I'm merely putting 2 and 2 together.

it's logical, but unsupported..
I say logical because most 'target' corps consists of carebears. The only player interaction carebears typically have are with players within their corp, typically performing 'carebear' activities such as mining and missioning.
If they drop corp as a result of a wardec, it's safe to assume they will continue carebearing within their NPC corp, only now they are not doing so with other players in which they're interacting.


I can understand why would won't consider this to have merit.

I will say, from what I understand CCP DOES have results regarding wardecs in relation to retention and other factors.
HOWEVER, the only part of that information they have released is the 70-80% part.


So, my 'assumptions' (i'll freely admit that) are that they're sitting on this information either because they don't want to make a change and if the players saw it we would force it, OR (still an assumption) they plan to release the information after/in conjunction with a prepared change proposal in order to denounce any nay-sayers that would suggest the change isn't needed.

HOWEVER, I don't know why they're sitting on the rest of this information. If is supported wardecs as they are, they would have released it already and Rise would likely have made sure of that, just as they openly released the information regarding ganking and griefing. With this in mind, I feel safe in my assumption that the results are not good news for the wardec mechanic. Again, that's an assumption, but I feel all but certain that we'd have the results by now if they supported the current mechanic.
Kaarous Aldurald
Black Hydra Consortium.
#171 - 2016-01-14 01:49:30 UTC
Daichi Yamato wrote:
Defenders staying docked up because there is no good reason to undock, nothing to gain and no PvP to be had because deccers can be just as afraid of a fight as carebears, is 'low quality'.


Why would there be no good reason to undock?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#172 - 2016-01-14 01:52:08 UTC
Joe Risalo wrote:

Take your KB in comparison to Kaarous' KB.


Why on earth would you do that? This character's killboard is atrocious, as befits a freaking logi main. Until they make logi show up on killmails, 95%+ of every engagement he's ever been in doesn't count for squat.

I have more sitting time in a Guardian than I do anything else by far.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#173 - 2016-01-14 01:54:39 UTC
Joe Risalo wrote:

HOWEVER, I don't know why they're sitting on the rest of this information. If is supported wardecs as they are, they would have released it already


They did. You just can't be asked to watch five minutes of a youtube video.

That or you can't be asked to tell the truth, one way or another. Either you didn't watch it, or you did and you're lying about it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#174 - 2016-01-14 02:19:27 UTC  |  Edited by: Joe Risalo
Kaarous Aldurald wrote:
Joe Risalo wrote:

Watch it again Kaarous... he's either speaking of ganking, or he's speaking of griefing, but he nor any CCP employee has EVER spoken on the relation between retention and wardecs UNLESS is was before the previous wardec changes.


I did watch it, I've watched it several times, and I'm currently staring at the infographic for it.

In the first five minutes of that video(specifically between 2:30 and 3:50) he declares that they separated players between illegally killed and legally killed, then checked retention for each of them. Legally killed basically always means wars or duels, by the way.

How about you actually bother watching it, instead of trying to lecture someone who actually has a clue?


If you're watching the same video as I am, it pertains specifically due to newbros, and their retention.
It also only checked for deaths within the first 15 days, which is not my premise.

It is also split up into killed legally, illegally killed, and not killed at all.

He goes on to say that 'newbros' that were 'ganked' were more likely to stay.
'Newbros' that were legally killed were slightly more likely to quit.
Those that didn't get killed at all were most likely to leave.

Again, this is all based off the first 15 days and doesn't specify how many of the 'not killed' 'newbros' were in a player corp, as well as not mentioning whether they were or weren't in a wardec at the time.

It then states that only 1% of cancelled subs cite ship loss or harassment.
it again mentions NOTHING about those that were in a wardec and didn't lose anything.


Quote:

Oh, and it's between 4:00 and 4:20 that he says that wars are almost as much of a driver of positive retention as ganking is, which is the highest.


I cut out the part where you attack me, as you love to do, so that this comment doesn't have to get cut out if ISD show up.

Now that I've explained that CCP Rise's comments refer accounts younger that 15 days, does not factor how many non-killed players quit as a result of wardecs, does not factor how many hadn't joined a corp, doesn't factor how many dropped to NPC corp and then quit... Basically, the only factors is had regarding wardecs were the retention rate of players 'legally' killed, but DOES NOT state what percentage was retention and that legal kills also factor kills outside of HS, as he states they specifically looked for the aggressors being killed by CONCORD. Therefore, even the retention results of legally killed players IS NOT a representation of just wardecs, thus the results are irrelevant to the conversation on wardecs ALONE.
For all we know, all of the lost retention in legal kills could have been the result of lost ships during a wardec. That is not an assumption, nor am I saying that is true. I'm merely pointing out that we still don't know the effects of wardecs alone on retention regarding 'newbros' and especially any characters older than 15 days.

Now, if you're done making false accusations and bashing me; Maybe you can go back and watch the video again.
This time, maybe you should listen to what's actually being said as opposed to picking out the individual parts you feel can support your agenda.

I'll even link it for you...
https://www.youtube.com/watch?v=A92Ge2S8M1Y&index=37&list=PLQvKSs1k6DLOiGGb44McruXcndTtzUUlu

Scipio, feel free to back me up on this... Not my claims on wardecs effecting retention, but Kaarous' incorrect understanding of what Rise says in that video... you know need to watch the first 6 minutes or so, as the rest is all about the NPE.

for anyone that liked his comments regarding this video, feel free to watch the video and retract your like on those comments.


Edit...

Kaarous Aldurald wrote:
Joe Risalo wrote:

HOWEVER, I don't know why they're sitting on the rest of this information. If is supported wardecs as they are, they would have released it already


They did. You just can't be asked to watch five minutes of a youtube video.

That or you can't be asked to tell the truth, one way or another. Either you didn't watch it, or you did and you're lying about it.

Addressed in the above comment.
Watch video for confirmation.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#175 - 2016-01-14 02:25:15 UTC  |  Edited by: Scipio Artelius
I'm on my phone and out of the office so can't respond fully, but comparing 2 individual killboards doesn't show much as a way to draw a general conclusion.

You need more data than that.

If I was to apply the same sort of thing I could compare my KB to someone like Loyalanon's and conclude that the best pvp in the game is in highsec ganking.

Maybe I (and all other null/low PvPers) should just come to highsec and gank miners and Freighters.

Since retention is tied to interaction, then increasing ganking should be the best way to increase retention?

That would be a crazy thing to suggest, even though it's based on data. The data is totally inadequate.

Comparing mine and Kaarous is no different and any conclusion from that sort of thing means nothing in a broader sense.

There's a lot more to add, but phone typing sucks.
Nevyn Auscent
Broke Sauce
#176 - 2016-01-14 02:28:37 UTC
Are you guys seriously so bored you are arguing this argument in like the 10th consecutive thread.....
Any changes to the actual mechanics of wars need to wait till Citadels have been widely adopted and we actually see what the current system is like with the new structures.
Joe Risalo
State War Academy
Caldari State
#177 - 2016-01-14 02:35:42 UTC
Scipio Artelius wrote:
I'm on my phone and out of the office so can't respond fully, but comparing 2 individual killboards doesn't show much as a way to draw a general conclusion.

You need more data than that.

If I was to apply the same sort of thing I could compare my KB to someone like Loyalanon's and conclude that the best pvp in the game is in highsec ganking.

Maybe I (and all other null/low PvPers) should just come to highsec and gank miners and Freighters.

Since retention is tied to interaction, then increasing ganking should be the best way to increase retention?

That would be a crazy thing to suggest, even though it's based on data. The data is totally inadequate.

Comparing mine and Kaarous is no different and any conclusion from that sort of thing means nothing in a broader sense.

There's a lot more to add, but phone typing sucks.


Fair enough..

Based on his KB, I assumed he actually fought.
If this is a logi alt, of his, I likely can't use it for any reference to wardecs either, as logis normally stay neutral.
Joe Risalo
State War Academy
Caldari State
#178 - 2016-01-14 02:39:31 UTC
Nevyn Auscent wrote:
Are you guys seriously so bored you are arguing this argument in like the 10th consecutive thread.....
Any changes to the actual mechanics of wars need to wait till Citadels have been widely adopted and we actually see what the current system is like with the new structures.


See, I can tolerate waiting until Citadels are presented.

My personal opinion is that they'll only make things worse, but I'm willing to wait until we have relevant stats.

I'll eat my words if I'm wrong.

Though, it will suck to have to wait another year at least, plus however much time it takes CCP to admit wardecs are f'd, plus however much time it takes them to propose and idea, plus however much time it takes until the idea is implemented.

Sheesh... we're talking 3 years before anything gets done....
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#179 - 2016-01-14 02:50:12 UTC  |  Edited by: Scipio Artelius
Joe Risalo wrote:
Though, it will suck to have to wait another year at least, plus however much time it takes CCP to admit wardecs are f'd, plus however much time it takes them to propose and idea, plus however much time it takes until the idea is implemented.

Sheesh... we're talking 3 years before anything gets done....

I think you can be a bit more optimistic than that.

After Citadels we know the last step in the plan outlined in 2014 is for player built stargates leading to new areas of space with new mechanics.

That's a pretty massive project so I expect a lot of the teams will be working on that.

After that we don't yet know (Fanfest will hopefully give us that information), but we do know that there is new PvE coming, changes are planned for lowsec and it's not too much of a stretch to think highsec will get some attention too.

So I think less than 3 years, but maybe just my optimism.
Joe Risalo
State War Academy
Caldari State
#180 - 2016-01-14 02:53:55 UTC
Scipio Artelius wrote:
Joe Risalo wrote:
Though, it will suck to have to wait another year at least, plus however much time it takes CCP to admit wardecs are f'd, plus however much time it takes them to propose and idea, plus however much time it takes until the idea is implemented.

Sheesh... we're talking 3 years before anything gets done....

I think you can be a bit more optimistic than that.

After Citadels we know the last step in the plan outlined in 2014 is for player built stargates leading to new areas of space with new mechanics.

That's a pretty massive project so I expect a lot of the teams will be working on that.

After that we don't yet know (Fanfest will hopefully give us that information), but we do know that there is new PvE coming, changes are planned for lowsec and it's not too much of a stretch to think highsec will get some attention too.

So I think less than 3 years, but maybe just my optimism.


Lets hope so!

don't forget to watch the video that Kaarous loves to use as an argument that holds no merit!!