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If I don't like frigate PvP will I not like any PvP?

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Ragnar Blackthorn
Doomheim
#1 - 2016-01-13 16:43:23 UTC
I tried playing Eve a couple of years ago, first I joined Faction War corporation but hated the fact that the only thing I would be able to fly for literally months while core and fitting skills train is T1 frigates in small gangs, once combat starts you blow up within 5 seconds, most of the time I destroyed before I even have time to lock a target.

Is all PvP like that? I'm hesitant about spending $50 to unlock the skills required for a cruiser with T2 equipment and related skills to try out PvP in something bigger if I don't last longer than a few seconds like in the Frigates.
J'Poll
School of Applied Knowledge
Caldari State
#2 - 2016-01-13 16:49:48 UTC
Ragnar Blackthorn wrote:
I tried playing Eve a couple of years ago, first I joined Faction War corporation but hated the fact that the only thing I would be able to fly for literally months while core and fitting skills train is T1 frigates in small gangs, once combat starts you blow up within 5 seconds, most of the time I destroyed before I even have time to lock a target.

Is all PvP like that? I'm hesitant about spending $50 to unlock the skills required for a cruiser with T2 equipment and related skills to try out PvP in something bigger if I don't last longer than a few seconds like in the Frigates.



When ever and what evee you start in, you will die.

A lot.


A bigger ship will only delay it slightly. A lot of the PvP is based on what ship you fly and what you fight. How your character skills are and more importantly how good YOU are. And a bit of luck.


P.s. for a cruiser you will have to train those exact same core skills as for a frigate and even more...so training that will take even more time then a frigate.




Judging from your post, EVE might not be a perfect fit, as from the looks you expect a fast paced and more quickly involved game.


Everything in EVE takes time, lots of time.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Ralph King-Griffin
New Eden Tech Support
#3 - 2016-01-13 18:05:13 UTC
larger ships are the same principal, but with a larger margin for error .

im not to hot with frigates (with one notable exception) and i much prefer cruisers so you may also find this.

cruisers also have the widest variety of roles so you are going to get a lot of millage out of training them.
Cara Forelli
State War Academy
Caldari State
#4 - 2016-01-13 18:23:21 UTC  |  Edited by: Cara Forelli
Ragnar Blackthorn wrote:
Is all PvP like that? I'm hesitant about spending $50 to unlock the skills required for a cruiser with T2 equipment and related skills to try out PvP in something bigger if I don't last longer than a few seconds like in the Frigates.

I disagree with JP in this case (Big smile). I know many good pilots who cannot stand flying frigates but do very well in cruisers or battlecruisers, or in specialized roles like Logi/Ewar. Frigates can be very frustrating to learn in - I actually believe they are the hardest ships to fly properly. Not only are you learning about all your opponent's ships and their capabilities, but you have a very small time frame to do it before you explode. It can be very difficult to gauge how much DPS/tank a ship has when it kills you instantly and it can be very difficult to pull back from a piloting mistake.

The reason people recommend frigates to learn in is that they are cheap, and the quickest ships to skill into. That doesn't mean you have to learn in them. You can put together a low skilled blaster thorax, hop in a fleet with armor logi, and be much more effective than you would be if you had flown a frigate poorly instead and exploded immediately. This will give you more time to figure out what is going on, what you are doing, what you SHOULD be doing, and WTF just happened.

Another choice would be logistics or ewar, both of which can be skilled into quite quickly. These ships generally stay alive through remote reps or keeping range. Logi ships rep their own fleet and are the most widely loved pilots in fleet. Everyone would be glad to have an extra t1 logi with them and it's quite a quick train to be semi-effective. Ewar ships harass the enemy fleet by disabling them in various ways and can be incredible force multipliers in small-gang situations. If you don't like dying, learning to fly one of these well may be the right niche for you. I have a friend who has made an art form of jamming enemies with his falcon without being caught. He's racked up dozens of engagements without a single loss and kind of loses his mind on the very rare occasion that he is caught. Roll The T1 version of the falcon, the blackbird, was actually my very first PVP ship. IMO it's an excellent introduction to PVP because it forces you to learn a little about the enemy ships to protect yourself, but allows you to stay at range where you have time to react to the situation.

Don't get me wrong, frigates can be very fun to fly once you get the hang of them. I spend most of my time in frigates and many of the best pilots I know prefer them to any other class. There are few things as rewarding as winning a frigate duel. Because they are so quick and hard to catch these fights are generally consensual, so by winning you are beating someone that thought they could beat you - which is just fun! Some of my favorite kills are expensive faction frigates that I managed to kill with my cheap t1 frig by having some trick up my sleeve that they weren't expecting.

There are many different niches in EVE PvP. Faction warfare is quite different from other lowsec areas. Nullsec varies widely (see sov. null vs. NPC null). Wormhole space is a whole other unique experience. Even highsec has some interesting opportunities with mission baiting etc. Just because you don't enjoy one doesn't mean you won't love another. Sample around and try a few things. You might be surprised. And don't worry about skills too much. With a good corp to back you up you can be very useful even with t1 mods and average skills. You attitude and willingness to learn will make much more of a difference in your success than you SP.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

J'Poll
School of Applied Knowledge
Caldari State
#5 - 2016-01-13 18:43:47 UTC  |  Edited by: J'Poll
Cara, I dont mean that you must love frigates. Hell other then the Griffin and an interceptor I hate them. Give me cruisers if possible or a BC.


The point is, his main issue was training time being and even with cruisers, it will happen that you are blapped in seconds.

I know that in my crow I survived a battle longer then most cruisers in fleet..

So your experience really depends on what you fly, where and against who/what.


Not to mention, it also depend WHO you fly with


I had great experiences with simple T1 fitted T1 frigates with Agony and Redemption, where we survived a long time.

Why, because our FC knew what he was doing and was properly educating people.

If your FC is **** or not helpful, then your fleet wil fail. No matter if you are all in noobships or sieged dreads.



As for logi and ewar being safer to fly, that is absolutely the oposite.

Almost all FCs prioritize the force multipliers, aka logi and ewar..

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Cara Forelli
State War Academy
Caldari State
#6 - 2016-01-13 19:41:02 UTC
J'Poll wrote:
Judging from your post, EVE might not be a perfect fit, as from the looks you expect a fast paced and more quickly involved game.

To clarify, this is really the only point I really disagree with. I wouldn't jump that conclusion so early when the OP has so much left to try.

J'Poll wrote:
So your experience really depends on what you fly, where and against who/what.

This is very true. In a 100 v 100, cruisers will be alphaed off the field just like a frigate. In a 5 v 5 though, they provide much more time to react to what is happening than a frigate does. My experience is more of the latter as I enjoy small gang/solo the most. I also think it's a better way to learn since it demands you are actually useful to your fleet.

J'Poll wrote:
As for logi and ewar being safer to fly, that is absolutely the oposite.

Almost all FCs prioritize the force multipliers, aka logi and ewar..

I don't disagree that you will be foucsed, but at least in small-gangs I still believe it's easier to stay alive. Logi (hopefully) will have other logi repping them, which extends your life and lets you practice some module management. Ewar should be used for hit-and-run type tactics. It's kind of your job to position such that the enemy fleet CAN'T primary you. You might have to warp off grid, but your blackbird/griffin should never be close enough to get pointed/killed, and you're still learning more than you would if you suicide tackled something in a frigate.

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Titan's Lament

Tipa Riot
Federal Navy Academy
Gallente Federation
#7 - 2016-01-13 19:59:11 UTC
Cruisers are the bread and butter PvP ships for fleets, with logistic support, a competent FC and you not f****** up your ship can survive many engagements but will die eventually. Also with experience you will stop dying that often in frigs and destroyers, it's mainly a RL skill thing. The big advantage of frigs ... you can fly them solo without too much hassle, bigger ships need an escort or expierience to not die to roaming gangs in hostile territory.

... but the main point is, dying and losing ships is a part of EvE, get used to it, PvP ships are disposables like ammo.

I'm my own NPC alt.

Iria Ahrens
Space Perverts and Forum Pirates
#8 - 2016-01-13 22:36:51 UTC
Truth is, you can be instapopped in anything smaller than a Carrier. Oh, wait. I think you can be instapopped in those too.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2016-01-13 22:37:58 UTC
One thing that I would like to ask is are you typically the first one in your fleet to blow up?

If you are always being primaried first you might want to figure out why that is. Also if you still have access to your character from years ago you might want to try using that character. The fact you are a handful of days old might be contributing to why you are chosen as the first to be blown up.

Want to talk? Join Cara's channel in game: House Forelli

Ragnar Blackthorn
Doomheim
#10 - 2016-01-13 23:00:08 UTC
Thanks for the replies guys, I just bought 6 months gametime to give Eve a proper though now I'm trying to fight the urge to start a 6 month skill plan going then play Fallout 4 or something while my core skills train then find a nullslec corp to join once I meet the SP requirements they have, excluding the ones that have 50m - 150m SP requirements, seeing that makes me think I need a few years training before I leave highsec.

What would be a good first T2 ship to train for? Or should I do all all fitting and core skills before I train to fly the ship itself?
ergherhdfgh
Imperial Academy
Amarr Empire
#11 - 2016-01-13 23:29:18 UTC
Ragnar Blackthorn wrote:
Thanks for the replies guys, I just bought 6 months gametime to give Eve a proper though now I'm trying to fight the urge to start a 6 month skill plan going then play Fallout 4 or something while my core skills train then find a nullslec corp to join once I meet the SP requirements they have, excluding the ones that have 50m - 150m SP requirements, seeing that makes me think I need a few years training before I leave highsec.

What would be a good first T2 ship to train for? Or should I do all all fitting and core skills before I train to fly the ship itself?

I would like to address several points about this most recent post of yours that seem misguided to me:

First off the SP requirements by most null sec corps have much more to do with weeding out spies than it does anything else. Those corps don't really care how many skill points that you. They just know that a certain amount of skill points means a certain financial investment with the character which makes it more difficult to throw out. It does not keep out all spies but eliminating disposable alts from the mix reduces the number by a huge margin. So please don't confuse spy filtering with any real interest in your skill points.

Next I would like to address the assumption that somehow more tech or more skill points is going to keep you from exploding rapidly.

My guess is that your dying fast has a lot to do with several factors. First that you are such a young character which most likely is getting you primaried. Next is your lack of showing up on any killboards ( assuming that you PvP on this character and this is not a forum alt ). KB history can have an influence on who gets picked first. Also you general lack of knowledge of the game probably has you doing things that give you away as an easy kill or at the very least you lack the experience to know how to not be in the wrong spot.

Eve PvP has a lot of meta gaming involved in it ( meaning thinking about what your opponent is thinking that you are thinking. ) You will need to learn how your actions affect what your opponents are think that you are up to and use that to your advantage.

Next I would like to point out that the main thing which combats all of these things that I have listed here which are likely contributing to getting your primaried early is experience. You will not get any experience by playing another game while you wait for skills to train. When you come back to eve in a few months you will just be the same inexperienced player in 4 month older character that is still dying fast and has no killboard to speak of.

I love linking this video. It is a PvP vet on a days old alt in a T1 frigate killing years old opponents in T2 ships sometimes taking on 2 and 3 at a time and winning. The eveiseasy youtube channel just in general can be a wealth of knowledge.

My point remains that you need experience and 4 months of skills will do little for you however 4 months of PvP experience will do a lot for you. If you dig deep enough through this section of the forums you will find several posts from inexperienced players who purchased high skill point characters and still got pwned and came here to cry about how the game is not fair.

I can not say this enough experience trumps skill point by a large margin. Your post here leads me to believe that you are thinking that you will go away for a few months and come back and somehow be magically good at PvP in this game and that is just not the case.

Want to talk? Join Cara's channel in game: House Forelli

Memphis Baas
#12 - 2016-01-14 00:20:27 UTC
Skillpoints, any of their existing corp members can train whatever you're training, and/or probably already has the skills trained. So why exactly would any null alliance recruit you? This game doesn't have limitations of class (tank, DPS, cc, etc) or a level cap, so over here we recruit based on reputation, trust (if any), and moxie.

If you want to be accepted in any PVP corp or alliance worth its salt, you have to show them that you can learn the game, that you can think on your feet, and any PVP reputation or kills that you get won't hurt. So get out there and play the game, see what you like, try everything.

Characters that sit in station and just train skills are often viewed as spies. You're an unknown who suddenly wants to join and wants access to their stuff; they'll probably say no.
Iria Ahrens
Space Perverts and Forum Pirates
#13 - 2016-01-14 00:47:44 UTC
Think of skill points like this.
First Character has 5 Million skill points because he read 5 books on Kung Fu.
Second Character has 5 Million skill points because he spend 5 years practicing Kung Fu.

Which do you attack, which do you run away from? This is, in essence, the skill point conundrum we try to communicate to new players. Player skills trump skill points in EvE, if not definitely every time, then probably every time. Eve is not a game of levels. In a level game, a level 1 player has no hope of taking on a max level character. Even if the max level char just stands there and lets herself get hit, she probably passively heals faster than the level 1 can deal damage.

In Eve, an experienced player can make a newbie alt and after a couple days of training go out in cheap frigates and blow up players flying Battle cruisers. It has been done, repeatedly.

Skill wise there is really only one pvp skill, propulsion jamming I. It is a level 3 skill so probably takes 15 minutes to train. Now that I just looked apparently it only requires PJ II to equip tech 2 mods now instead of V. So maybe an hour more and you're set.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Eli Apol
Definitely a nullsec alt
#14 - 2016-01-14 02:26:25 UTC  |  Edited by: Eli Apol
Join the 'Spectre Fleet' in-game channel.

Loiter for a few days, see the kinds of ships/fits they like getting kills/whelped in then come along for a ride on something suitable for your budget.

Usually I just rock up with my combat toon in a T2 frig or T1 cruiser (~30m or so for either although it depends on the wallet) and get primaried as soon as a big fight kicks off but it's something to get the killboard ticking over and show potential future alliances that you're up for fleet pvp.... if you're really risk averse you can just join one of their regular blops fleets and sit in a bomber inside a pos shield before collecting your 99% killboard efficiency.

If not that then start fitting out cheap frigs and demand 1v1s in trade hubs or start learning the mechanics around FW plexes, eventually someone will notice you and take you under their wing with some tutelage or provide some tips.

e: and in answer to the OP...I don't particularly like solo frig PvP either, it's over too fast and most of it is predetermined before you engage (which is where a lot of the skill comes in vetting your engagements properly and getting the engagement to start in a favourable manner.)

but what would I know, I'm just a salvager

Alaric Faelen
Republic Military School
Minmatar Republic
#15 - 2016-01-14 03:51:42 UTC
PvP takes many forms in Eve. Frigate PvP is only one aspect- although frankly it's a good one because they are highly versatile and useful.

Firstly, just within 'frigate PvP' there is brawling vs kiting, the modifiers of various EWAR, fleet operations, Logi, now even boosting. So you are painting with a mighty wide brush to begin with. Any one of these fleet roles might appeal. DPS is not the only thing to PvP in this game.

You might enjoy aspects of the hotdrop/Blops style of PvP. It can be boring to sit on a Blops BS waiting for the bridge to go up- but it's great fun once the action begins. However, you can progress from Stealth Bomber sitting on the Blops to a recon out hunting for targets, waiting to light a covert cyno. Eventually you might fly the Blops and choose whether to risk a billion isk ship in direct combat, or just function as a mobile jump bridge.

Large scale fleet ops have their downsides. TiDi, confusing form ups, slow movement to contact, Rooks and Kings pipebombing your whole fleet before you even get to the target system....Lol But many of us actually enjoyed those massive, server melting battles simply because they were so epic.

I rather enjoyed the old CFC Baltec fleet. I flew everything in that doctrine from the ship of the line Megathron to Dictors, Recons, HICs, Logi, tackle, FU Fleet EWAR, even blockade runners fetching MOAR AMMO on long structure grinds. All of that falls under PvP.

But to be honest, despite the fact that I can fly virtually any sub cap- I still love to join a 20-30 man frig fleet and just crash around low sec looking for trouble and dying horribly in a fire.
Jones Beach
The Scope
Gallente Federation
#16 - 2016-01-14 14:32:15 UTC
to the op - pvp is what you make it .

The key to success in eve is picking your fights. Some people like nothing better then 1 v 1 frig fights, others love nothing but ganking solo jump freighters. Big giant fleet fights are what get others going. For me, I only like fights where the other side is hopelessly outclassed and cant fight back. So just because you don't like fw or frig fights doesnt mean that there isnt some form of pvp out there for you. The best thing you can do is to get into a corp that has some diversity - fighting in lowsec, highsec, wh' s, whatever - so you can see the opportunities out there and decide what is for you.
Memphis Baas
#17 - 2016-01-14 15:10:19 UTC  |  Edited by: Memphis Baas
Alaric Faelen wrote:
PvP takes many forms in Eve. Frigate PvP is only one aspect...


To answer your original question, there are many kinds of PVP. EVE is really a strategy game, it's just we are the units, and the large alliances with thousands of players are the "sides" that try to "take over and control the map." There are over a hundred customizable ships, and yes they have different roles, and no they won't all fly like frigates.

If frigates are like pawns in a game of chess, clearly there are other pieces you could control, and you could even get awesome at being a bishop or a rook or whatever, and that will be fun in and of itself, but mastering the gameplay of any single piece isn't what a game of chess is all about. Those extra layers of meta-gaming exist in EVE too; you can progress past mastering any ship to controlling your own "pieces" as a Fleet Commander, and even past that, get into all the politics and backstabbing at the corporate / alliance diplomacy / leadership levels. And even past that, get in to the CSM or volunteer with CCP's various teams to help shape (a little bit) how the game is developed. Go from pawn to player to chess master to game designer.

That's why we like this game.
Avvy
Doomheim
#18 - 2016-01-14 15:57:50 UTC  |  Edited by: Avvy
Ragnar Blackthorn wrote:
Thanks for the replies guys, I just bought 6 months gametime to give Eve a proper though now I'm trying to fight the urge to start a 6 month skill plan going then play Fallout 4 or something while my core skills train then find a nullslec corp to join once I meet the SP requirements they have, excluding the ones that have 50m - 150m SP requirements, seeing that makes me think I need a few years training before I leave highsec.

What would be a good first T2 ship to train for? Or should I do all all fitting and core skills before I train to fly the ship itself?



You sound more like me, had 6 months game time and started doing skill queue online, whilst playing something else.

Hasn't worked out very well for me though, Avvy has over 10 million sp in combat/core skills and no desire to play her atm. Playing something else for long periods can detach you from your character.

So if you really want to try it properly this time, don't play skill queues online.
Tau Cabalander
Retirement Retreat
Working Stiffs
#19 - 2016-01-14 18:55:58 UTC
Ragnar Blackthorn wrote:
... hated the fact that the only thing I would be able to fly for literally months while core and fitting skills train is T1 frigates in small gangs

You can reasonably pilot all T1, navy, and pirate ships in about 90 days or less (takes less than 45 days to just sit in them all). Not just frigates either.

The most common rookie mistakes:
* Training skills which don't affect their current game-play.
* Training skills to a higher level than necessary early-on.

Don't look at skills so much as enablers, rather as improvements on stuff you are already doing.

If you find any skill long and a source of boredom, it is very likely you shouldn't be training it yet, or maybe even at all.
Keno Skir
#20 - 2016-01-14 20:25:19 UTC
Ragnar Blackthorn wrote:
I tried playing Eve a couple of years ago, first I joined Faction War corporation but hated the fact that the only thing I would be able to fly for literally months while core and fitting skills train is T1 frigates in small gangs, once combat starts you blow up within 5 seconds, most of the time I destroyed before I even have time to lock a target.

Is all PvP like that? I'm hesitant about spending $50 to unlock the skills required for a cruiser with T2 equipment and related skills to try out PvP in something bigger if I don't last longer than a few seconds like in the Frigates.


It's weird how many people hate t1 frigs at the start, but end up flying them predominantly later in their career when they realise it's REAL Skills and not only SP Skills that make the pilot.

Everyone blows up a lot when they first start PvP, regardless what size ship they learn in. It's not the ship or your equipment that got you blown up, it's you as a pilot expecting equipment to make you better at something without adjusting your tactics. The more you are blown up, the more you can learn and eventually not be the first guy to die, one day maybe be the last guy to die.
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