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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
ISD Fractal
ISD Community Communications Liaisons
ISD Alliance
#5341 - 2016-01-12 19:03:50 UTC
ISD Fractal wrote:
Quote:
27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.


Several posts that were derailing the conversation and those quoting them have been removed.


This time, thread locked for 4 hours to let the repeat offenders cool their jets. Continued infractions may result in further action being taken.

ISD Fractal

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Teckos Pech
Hogyoku
Goonswarm Federation
#5342 - 2016-01-12 23:27:24 UTC
Jerghul wrote:
Teckos
No backtracking, buddy. Though I understand it is easy for you to misunderstand things and I certainly get you need to take any victories your mind can manufacture :).


I note you still haven't answered the questions.

I'm guessing you either can’t answer or simply won’t. The answer is 67,200 units of ferrogel which will clock in at 1m^3/unit so you’ll need to make 6 trips in that blockade runner.

This is why people do not use blockade runners for doing reaction farms or moon mining. You use a JF or a freighter if your POS are all in 1 system. So moon goo is not a cloaking issue.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5343 - 2016-01-12 23:37:00 UTC
Xcom wrote:

The thing is that cloaked ships do break the game when they engage. Every single game I can think of have a counter to the cloaky. Except for eve that is. Its the fact that they can choose to engage when you are at your most vulnerable with accurate intel and come out unscathed as thats the power they have.


Well it would be stupid to engage when you are at your strongest…so your complaint is that players are playing smart? Cloaks allow for asymmetrical warfare. A small, smart, and correctly equipped force can be a PITA for a larger entity. That is precisely the point. I see this complaint as one of, “I don’t like it that my opponent might attack me when I am least prepared.” No, that is the best time to attack.

As for intel…well now we are back to local again. Funny how the pro-cloaking side is told time and again that it is off topic, not relevant, etc….until it works for the anti-cloaking side at which point it comes back up. Maybe you guys should huddle up and let us know which is it and actually…you know, stick with whatever you say instead of this wishy-washy flip-flopping.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#5344 - 2016-01-12 23:48:59 UTC  |  Edited by: Jerghul
Teckos
I would respond in length to the hilarious thought of taking freighters on null sec moon goo roams. But alas, that would be almost as hopelessly off-topic as your next to last post. Let it simply be noted that I was not speaking about the transportation of final product which is generally be done in an outpost system for easy station access. You can do the crazily dangerous mad dash* from station to POS forcefield in anything you like. But nice straw man. Again.

*Note that this is not irony (which is the same as goldy and bronzy except made out of iron). It is that other thing.

Edit
He is actually speaking of dscan. Or the ability of cloaked ships to merrily check out various sites at their leisure for the odd moments of any week an afk cloaky camper might actually be looking for a target. Check out, ponder, consider, and attack, or not, depending on whatever whimsy happens to rule at the time.

I don't really care what the Devs target:

*Remove motive for mining and ratting (give every EvE pilot a fixed monthly isk stipend so they don't have to bother grinding sites unless as a free choice).

*Remove afk (by introducing a mechanism that requires player action for a cloak to remain active).

*Remove afk cloaky camping as an established multiple account entitlement (by introducing remotely controlled afk cloaky camping drones that duplicate cloaky camper baseline capabilities with a scram/gun, or with a scram/cyno. Allow hotseat toggle between active pilot and drone(s) controlled remotely, where drones are controlled as if they were a ship. In effect doing away with multiple account and hardware requirements to make afk cloaky camping more player friendly).

*Introduce compensating mechanisms to null sec that exist elsewhere (Sov control of gates. Powerful and affordable cyno inhibitors)

Or all of the above.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#5345 - 2016-01-13 08:16:24 UTC  |  Edited by: Morrigan LeSante
What Xcom is talking about is fully at the keyboard cloaked ships. You know, nothing to do with the topic. He just hates getting ganked.

D-scan invisibility is not limited to cloaks so that point is completely irrelevant. 100%
Jerghul
Aliastra
Gallente Federation
#5346 - 2016-01-13 09:45:47 UTC
Morrigan
Xcom is talking about afk cloaked ships where players might be ATK at least several times a week you mean. The implicit threat/pretty big psychological effect afk cloaky camping has depends on the pilot being ATK several times a week and preferably once a day after downtime.

AFK cloaky camping's implicit threat decreases if dscan could only be done uncloaked. A cautious pilot would catch the decloaked dscanning ship on dscan. The alternative would be the time consuming effort of inspecting anons individually while cloaked. Which in turn would decrease the frequency of afk cloaky campers becoming ATK and thus reduce the implicit threat afk cloaky camping represents.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#5347 - 2016-01-13 09:53:47 UTC
No, I don't. He is on record in this thread as just disliking ALL cloaks no matter the use. It's not the thread for that.

Taking dscan off cloaked hulls is a blanket and massive nerf to scouting. It's a bad idea to solve a problem that exists in players minds only. There is no reason to gut scouting and massively buff gate camps because people won't protect themselves in one area of space correctly.
Jerghul
Aliastra
Gallente Federation
#5348 - 2016-01-13 10:22:31 UTC  |  Edited by: Jerghul
Morrigan
Any imaginary nerf to scouts is all in the players' minds. There is for example no problem speed tanking while dscanning. It merely is an issue for those not wanting to appear on dscan while dscanning. Ie afk cloaky campers that do not want it known they are on their twice weekly ATK "perhaps I will pvp, perhaps I will not, it all depends on what it feels like in my soft and delicate typing fingers"

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#5349 - 2016-01-13 10:52:43 UTC
No, it is not. It's a substantial gate camp buff.
Xcom
US Space Force
Black Rose.
#5350 - 2016-01-13 11:15:53 UTC  |  Edited by: Xcom
Teckos Pech wrote:
Xcom wrote:

The thing is that cloaked ships do break the game when they engage. Every single game I can think of have a counter to the cloaky. Except for eve that is. Its the fact that they can choose to engage when you are at your most vulnerable with accurate intel and come out unscathed as thats the power they have.


Well it would be stupid to engage when you are at your strongest…so your complaint is that players are playing smart? Cloaks allow for asymmetrical warfare. A small, smart, and correctly equipped force can be a PITA for a larger entity. That is precisely the point. I see this complaint as one of, “I don’t like it that my opponent might attack me when I am least prepared.” No, that is the best time to attack.

As for intel…well now we are back to local again. Funny how the pro-cloaking side is told time and again that it is off topic, not relevant, etc….until it works for the anti-cloaking side at which point it comes back up. Maybe you guys should huddle up and let us know which is it and actually…you know, stick with whatever you say instead of this wishy-washy flip-flopping.

I'm glad you have finally caught up. That is the exact problem with cloaking. Its tactics backed by game mechanics and not player intelligence. Such a game mechanic should then have a counter, it doesn't. Ergo the need for one.

And leave the personal agendas guesses and childish name calling behind. Makes you sound like a little teenage girl.
Morrigan LeSante
Perkone
Caldari State
#5351 - 2016-01-13 11:30:32 UTC
If it doesn't have a counter, why do all these BLOPS keep dying?

Why are ships with cloaks fitted littering the killboards?
Kaarous Aldurald
Black Hydra Consortium.
#5352 - 2016-01-13 11:44:38 UTC
Xcom wrote:
[Such a game mechanic should then have a counter, it doesn't.


You have the chicken and the egg mixed up, probably deliberately because you are dishonest.

Cloaks are the counter to the free, instant, untouchable intel that is local.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Xcom
US Space Force
Black Rose.
#5353 - 2016-01-13 12:45:44 UTC
Morrigan LeSante wrote:
If it doesn't have a counter, why do all these BLOPS keep dying?

Why are ships with cloaks fitted littering the killboards?

So the killboards prove that people are de-cloaking ships and then attacking them?

BLOPS require a player with a cloak to engage on there accord. That just shows you didn't even understand the point.
Xcom
US Space Force
Black Rose.
#5354 - 2016-01-13 13:08:24 UTC
Kaarous Aldurald wrote:
Xcom wrote:
[Such a game mechanic should then have a counter, it doesn't.


You have the chicken and the egg mixed up, probably deliberately because you are dishonest.

Cloaks are the counter to the free, instant, untouchable intel that is local.

I'm honestly not sure if your trolling me or genuinely think I'm being dishonest. I'm going to assume your not trolling and just give you the simple answer.

Local can't be the counter to cloaking because cloaks work in all areas of space. If local was the counter then cloaks would stop working where local didn't exist.
Kaarous Aldurald
Black Hydra Consortium.
#5355 - 2016-01-13 13:20:50 UTC
Xcom wrote:

I'm honestly not sure if your trolling me or genuinely think I'm being dishonest.


The latter.

And the rest of your post proves that you didn't bother reading my post to begin with, which reinforces my claim of your dishonesty.

I did not say local is the counter to cloaks. I said cloaks are the counter to local. Try actually reading it next time.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Xcom
US Space Force
Black Rose.
#5356 - 2016-01-13 13:27:56 UTC
Kaarous Aldurald wrote:
Xcom wrote:

I'm honestly not sure if your trolling me or genuinely think I'm being dishonest.


The latter.

And the rest of your post proves that you didn't bother reading my post to begin with, which reinforces my claim of your dishonesty.

I did not say local is the counter to cloaks. I said cloaks are the counter to local. Try actually reading it next time.

I see what you mean. But we are still left with the issue that cloaks on themselves are unbalanced excluding local from the equation. If you isolate local as a unbalanced feature then yes, cloaking is used to counter it. But I believe that using a unbalanced feature to counter local isn't a good game balance.
Kaarous Aldurald
Black Hydra Consortium.
#5357 - 2016-01-13 13:54:57 UTC
Xcom wrote:
But we are still left with the issue that cloaks on themselves are unbalanced excluding local from the equation.


First of all, you cannot exclude local from the equation, and even if you do, you get the example of wormholes, in which cloaks are not broken either.

All roads lead to local on this one.


Quote:

But I believe that using a unbalanced feature to counter local isn't a good game balance.


Were this premise true, cloaks would be monstrously broken in wormholes, which is anything but the case. In fact, we've had numerous former or current W-space residents, including myself, laughing at the carebears in this thread crying about cloaks.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Morrigan LeSante
Perkone
Caldari State
#5358 - 2016-01-13 13:57:57 UTC
Xcom wrote:
Morrigan LeSante wrote:
If it doesn't have a counter, why do all these BLOPS keep dying?

Why are ships with cloaks fitted littering the killboards?

So the killboards prove that people are de-cloaking ships and then attacking them?

BLOPS require a player with a cloak to engage on there accord. That just shows you didn't even understand the point.



It's fairly obvious that the blops are dying in drops and that blockade runners are dying in transit.

They are perfectly killable.
Jerghul
Aliastra
Gallente Federation
#5359 - 2016-01-13 14:07:56 UTC
Karous
The counter to afk cloaks are player controlled gates, and dramatically buffed and affordable cyno inhibitors. Some, but not all of the "afk cloaky camping is not a problem in wh space. There are very good reasons for that" (Fozie).

So sure, give null sec Sov controlled gates and powerful/affordable cyno inhibitors to curb afk cloaky camping impact.

That is fine with me.

Blocked list: Teckos, Sonya, Wander, Baltec1

Kaarous Aldurald
Black Hydra Consortium.
#5360 - 2016-01-13 14:10:04 UTC
Jerghul wrote:

The counter to afk cloaks


Sure aren't your selfish, broken ideas that will never see the light of day.

It starts with fixing your entitled attitude, by the way. You have no right whatsoever to be free of uncertainty in PvE gameplay. Ever. And that goes double for nullsec.

The game isn't broken because you're bad at it.

Deal with it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.