These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Morrigan LeSante
Perkone
Caldari State
#5321 - 2016-01-12 09:06:02 UTC
It wouldn't.

I couldn't care less, fill your boots.

Why do you think the people who don't care about cloaky camping would care? Do you actually think such a thing would bother anyone who doesn't care about a neutral today?


Why do you think it would resolve complaints about cloaky camping? It would make them significantly worse imo.
Xcom
US Space Force
Black Rose.
#5322 - 2016-01-12 09:23:20 UTC
Brokk Witgenstein wrote:
See, this is where we disagree. Fitting a cloak gives you the right to pick your engagements (under current mechanics that is). This makes it perfectly okay to be AFK -- sometimes merely to relay intel on a POS / POCO timer. If the hostiles want to play the blueball game, well: so can you!

With the above quote, you think it's up to you to decide how a stealth operative should fly his ship. !?? That's not how EvE works! The mechanics are provided, how you use them is entirely up to you. Him being AFK pisses you off, and that is a very weak argument. It's not like he's breaking your game or anything.

The thing is that cloaked ships do break the game when they engage. Every single game I can think of have a counter to the cloaky. Except for eve that is. Its the fact that they can choose to engage when you are at your most vulnerable with accurate intel and come out unscathed as thats the power they have.

I don't think cloaked ships are to overpowered with there individual firepower. Its that you can bring more then one ship to the fight, choose when to drop that curtain at there leisure and at the point of engagement know they will win. That is the power cloaks hold.

The only thing that breaks this whole dilemma is local except for in WH space. But then WH space doesn't have belts that people farm, no cyno, no alliance wars, no stations other then POS (which you can't engage your target at). All contributing factors where the cloaking part of WH space is less of a problem as anyone who engages you either have chosen to engage prepared or you have somehow managed to jump your target in a sight with bunch of sleepers that will one shot you if they switch targets on you.

It makes it less of a pita to know you died when you were trying to pvp and not trying to fund your pvp. But then you would be even more pissed if you knew that your target was sitting 20km off your ship for the last 30 min watching you and didn't engage cause he knew at the time he wouldn't win the fight, its just something people never figure out and never rage on about.

A game mechanic shouldn't allow for lopsided engagements in this manner. It should be that both sides should hold the power to engage depending on what they bring to the fight. Rock, paper, scissors with cloaking being paper except we don't have any scissors in eve.
Morrigan LeSante
Perkone
Caldari State
#5323 - 2016-01-12 09:36:53 UTC  |  Edited by: Morrigan LeSante
Xcom wrote:
Brokk Witgenstein wrote:
See, this is where we disagree. Fitting a cloak gives you the right to pick your engagements (under current mechanics that is). This makes it perfectly okay to be AFK -- sometimes merely to relay intel on a POS / POCO timer. If the hostiles want to play the blueball game, well: so can you!

With the above quote, you think it's up to you to decide how a stealth operative should fly his ship. !?? That's not how EvE works! The mechanics are provided, how you use them is entirely up to you. Him being AFK pisses you off, and that is a very weak argument. It's not like he's breaking your game or anything.

The thing is that cloaked ships do break the game when they engage. Every single game I can think of have a counter to the cloaky. Except for eve that is. Its the fact that they can choose to engage when you are at your most vulnerable with accurate intel and come out unscathed as thats the power they have.


Yeah it's not like BLOPS ever die....

Nope.

Literally never.


Besides that, this is not the thread for complaints about blops/cyno activity.



Xcom wrote:
A game mechanic shouldn't allow for lopsided engagements in this manner. It should be that both sides should hold the power to engage depending on what they bring to the fight. Rock, paper, scissors with cloaking being paper except we don't have any scissors in eve.


I suggest you look into baiting. You can fit a cyno too, you know.
Jerghul
Aliastra
Gallente Federation
#5324 - 2016-01-12 09:52:27 UTC  |  Edited by: Jerghul
Morrigan
Simply put. Afk cloaky camping drones would give any player the counter move to afk cloaky camping. You would have to be a very special kind of snowflake to afk cloaky camp in a ship when drones could do the same thing. Meaning in effect that implicit threat decreases as what afk cloaky campers are becomes definable to afk cloaky camping drone capabilities.

Nah, they are on topic for reasons given. Powerful mechanisms in wh space weaken implicit threat, weaken those mechanisms and implicit threat suddenly becomes quite tangible.

Its incidentally an anti-elitist position. Wormhole dwellers are not special snowflakes (they are pretty much the same as anyone in Eve), but the mechanisms that protect them from implicit threat are special indeed.

It is relevant because it demonstrably shows what can weaken or strengthen implicit threats. The "very good reasons" Fozie was talking about.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#5325 - 2016-01-12 09:59:59 UTC
Messing with wormhole lifespan and citadels are completely off topic. Please desist, it is a complete derail.

If you want to talk about an equivalent area of space which has no problems, then let us talk about lowsec. As I recall, no-one who hates cloaking is able to tell me why those guys don't have an issue. Because they don't. Certainly there have been weak attempts which have been wholly inaccurate to explain it.


Furthermore I am still unclear on how you think increasing the availability of cloaked neutrals in system is going to appease those who complain about them in the first place. I mean, it'd need to cost about the same as a covops hull, which is fine and it'd need to get there still, but really? You think flooding more neutrals into local is going to alleviate the issue? Sure, go for it. Those who don't have issue will continue to have no issue.
Jerghul
Aliastra
Gallente Federation
#5326 - 2016-01-12 10:10:41 UTC  |  Edited by: Jerghul
Morrigan
I disagree.

It is however against rules to attempt to adjudicate forum rules. That is an exclusive moderator domain. Report posts you have issues with. Your understanding of what is or is not in keeping with forum rules is of supreme disinterest.

Feel free to do your own study on why mining and ratting is low sec is so incredibly popular.

Did you ever get the feeling I am about appeasement? I apologize profusely for conveying that impression and promise to be more abrasively direct in the future.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#5327 - 2016-01-12 10:26:49 UTC  |  Edited by: Morrigan LeSante
Jerghul. Your position is changing with alarming regularly. Simply from memory we have had:

Wanting to make cloaks have an enforced decloak periods
Reducing "implicit threat"
Making it unable to be safe when cloaked
Allowing gate closures
Flat out removing it completely
Preventing global warming

Now we're onto increasing the ease and availability of afk cloaking capabilities.


Honestly, it seems impossible to have much reasoned debate as you change position so often and flat out evade direct challenges to your assertions.

Lowsec doesn't have this problem. Lowsec has cynos, lowsec has carriers killing rats, lowsec has untouchable neutrals in local. So what's the fundamental difference? I venture that it is simply attitude.
Jerghul
Aliastra
Gallente Federation
#5328 - 2016-01-12 10:36:47 UTC  |  Edited by: ISD Fractal
Morrigan
My position has remained constant.

Any issue does of course have many solutions. For as long as you understand the issue and are looking for solutions.

This issue is implicit threat projection as an established multiple account entitlement.

Off topic remark removed. - ISD Fractal

Blocked list: Teckos, Sonya, Wander, Baltec1

Kaarous Aldurald
Black Hydra Consortium.
#5329 - 2016-01-12 11:35:00 UTC
There is no issue.

The patchwork semblance of one, however, is caused by rabid risk aversion and the unreasonable desire to be safe while engaged in PvE in nullsec space.

And the root of those things is the instant, free, untouchable intel provided by local chat.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#5330 - 2016-01-12 12:12:05 UTC
Jerghul wrote:

Brokk
You are still not impacting at all on PI or moon goo, even with two a month. Optimizing players are immune to interdiction.


To impact hostile moongoo, you'd have to shoot the tower.

I don't even care about the cargo, I just want the killmail LOL
It gave me great satisfaction to pop a bubble, align to the presumed gate of origin said blockade runner came from, decloak & pop him. The bounties and ensuing hatemail were priceless!

Yet, making other players bankrupt is not why I shoot them in the first place. It's just another one of these "OMG Cloaks OP Must Nerf" statements that are just ... oh, you make it sound all so dramatic you know? The way I see it, you can zip through like 70% of the time. You're happy. I can shoot you 30% of the time, because we haz decloakers and proficient bubblers (not tooting my own horn, but ... my mean bubble machine caught plenty). So I am happy too.

it's an additional challenge that has to be overcome, but it can definitely be done.

I don't mind if you hotdrop me either - that too is part of the fun. Stuff is supposed to happen in space. I do not want to know 100% certain I can win the fight, catch you, or get away with my ship intact in any given situation. I want excitement when flying my whiiiieeeee spaceships! Win some, lose some, blow them up or get rekt -- IRRELEVANT as long as you have fun doing so.

If smuggling moongoo gives you thrills : Good for You! Please carry on. The moment your tower offends us, we shall let you know by blasting it into oblivion. What I gather from the back-and-forth in this thread however, mostly boils down to people playing EvE like it's a job. Must make ISK/hr. Must haul moongoo. Must not get caught, therefore must not undock. ... is it so hard to accept there are situations where no direct counter exists? Situation where unexpected events transpire and you have to deal with it, best you can?

People have the right to (attempt to) haul / mine / rat -- same as I have the right to camp or roam or cloak wherever I please. Cynodrop is OP too, some say ... until you take down some 1,5 bil Panthers. Woopsi - dun goofed. Much lulz to be had :-) One cannot mount a surprise stealth attack if you can see it coming with certainty. Blockade runners use their cloak usually for defensive purposes, that's fine too. After all, when either of them (both offensively or defensively) tries to actually accomplish something, they are at risk. When not doing anything, and sitting perfectly still in a safe .......... well, what of it? So far I haven't heard any good reason why this use of a cloak should have to die. And I've heard many arguments, even going so far as to claim it goes against the spirit of EvE, there is no cost involved, "but they're not even at the keyboard?!?!!" YEAH, SO? I still fail to see what gives you the right to decide I SHOULD be at the keyboard when I want to perform no action whatsoever.

Still, the arguments keep coming: this time it's about "you can't catch them while I make money". SO? I can't evict a margin trader from Jita either; but be that as it may: YES you can catch them. You can, we do it all the time -- the only requirement to catch a cloaker is that HE makes a moves. You cannot force it upon him. Taking ANY action on his part, however, is what puts him at risk.

Arg. I'm rambling again. Let's conclude that Yes, I can and have caught many blockade runners and besides, it is what makes them blockade runners in the first place. It's in their name. The tradeoff is reduced cargohold. They don't come cheap either. In return, they offer a good chance to run a blockade and deliver your precious cargo: working as intended. Not sure why you're trying to do PI or moonreactions with them though -- may I suggest using a jumpfreighter?
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#5331 - 2016-01-12 12:20:35 UTC
Xcom wrote:

I don't think cloaked ships are to overpowered with there individual firepower. Its that you can bring more then one ship to the fight, choose when to drop that curtain at there leisure and at the point of engagement know they will win. That is the power cloaks hold.


I agree with you on that one. I'm not opposed to a cyno lighting delay on decloak. Be warned though, that most recons and strategic cruisers will still be able to deal with it... but at least you'd have a fighting chance.

Marauders in bastion would obsiously still be royally screwed, as would Skiffs and the like. But yeah, sure. The speed with which a cyno can be deployed is open to debate as far as I'm concerned.
Jerghul
Aliastra
Gallente Federation
#5332 - 2016-01-12 12:35:52 UTC  |  Edited by: Jerghul
Brokk
Yah, I trust you see how disproportionately different income sources are protected. Moon goo and PI are untouchable in practical terms, and yet people whine on about casual ratting and mining as if those players are risk adverse.

Optimizing players multi box to avoid gate camps btw. Which is also entrenched multiple account entitlement fluff.

Afk cloaky camping drones is one way to address established privilege. Or in effect allow people to multi box using a single computer, single screen, and single account (by toggling between the active pilot ship and various drones out there that are controlled as if they were ships).

Its fine that you like to use your peak time on small roams and gate camps to catch PvE players. But that is not what null-sec Sov is about. But there are lots of ways to fix the implicit threat issue.

The monthly stipend Concord is going to start paying pilots is one way of doing it. It diminishes the need to rat and mine.

Edit
Hell, I use an interceptor to haul my finished PI product around. 250 million in cargo may not be that much, but its a convenient size with a convenient frequency and a convenient degree of safety and speed. Blockade runners scale up a bit with a practical cargo limit size of around 1 billion isk the way I use them. I will spare you the details of how silly I think Teckos outlined approach is.

Blocked list: Teckos, Sonya, Wander, Baltec1

Jerghul
Aliastra
Gallente Federation
#5333 - 2016-01-12 12:55:43 UTC
You are not mistaken, but isk does not accumulate in corporations. Net revenue is passed on to players for various purposes that include limiting the need for real life money to fund multiple accounts.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#5334 - 2016-01-12 15:05:13 UTC
Jerghul wrote:
Teckos
I would personally chose to jump freighter things to market. But you can fly them in any straw man that rocks your boat.



Your backtracking is duly noted.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#5335 - 2016-01-12 15:07:12 UTC
Teckos Pech wrote:
Jerghul wrote:
Teckos
I would personally chose to jump freighter things to market. But you can fly them in any straw man that rocks your boat.



Your backtracking is duly noted.



And understandable. He's taken so many different and contradictory positions in this thread, he would need some pretty serious project management software to keep track of them all.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#5336 - 2016-01-12 15:11:48 UTC
Brokk Witgenstein wrote:
Jerghul wrote:

Brokk
You are still not impacting at all on PI or moon goo, even with two a month. Optimizing players are immune to interdiction.


To impact hostile moongoo, you'd have to shoot the tower.


Or a siphon....but look in either case not really a damn thing to do with AFK cloaking.

However, I bet people who do drop siphons do so with...wait...wait....just a bit longer....cloaking ships.

Yes, I'm looking at you Xcom and Jerghul.

Let us, by all means, nerf cloaks so that siphons are actually harder to drop.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5337 - 2016-01-12 15:17:38 UTC
Brokk Witgenstein wrote:
Xcom wrote:

I don't think cloaked ships are to overpowered with there individual firepower. Its that you can bring more then one ship to the fight, choose when to drop that curtain at there leisure and at the point of engagement know they will win. That is the power cloaks hold.


I agree with you on that one. I'm not opposed to a cyno lighting delay on decloak. Be warned though, that most recons and strategic cruisers will still be able to deal with it... but at least you'd have a fighting chance.

Marauders in bastion would obsiously still be royally screwed, as would Skiffs and the like. But yeah, sure. The speed with which a cyno can be deployed is open to debate as far as I'm concerned.


You know for years (yes, literally years) people have whined about cloaks and cynos. Finally, cynos get nerfed pretty hard with jump range limitations and fatigue. Yet here we are with people still wanting just one more nerf. Then things will be balanced.

Personally, if I could tell the Devs one thing on this topic, and they'd implement it, it would be: Give ships using a covert cyno/jump portal the same fatigue reduction as an industrial.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

ISD Fractal
ISD Community Communications Liaisons
ISD Alliance
#5338 - 2016-01-12 16:19:36 UTC
Quote:
27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.


Several posts that were derailing the conversation and those quoting them have been removed.

ISD Fractal

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Jerghul
Aliastra
Gallente Federation
#5339 - 2016-01-12 16:33:54 UTC  |  Edited by: Jerghul
Teckos
No backtracking, buddy. Though I understand it is easy for you to misunderstand things and I certainly get you need to take any victories your mind can manufacture :).


Karous
We have established there are many final solutions to the established multiple account entitlement that is afk cloaky camping question.

Edit

Summary of my position

Afk cloaky camping is an established multiple account entitlement.

It is hugely disproportionate as it allows an afk pilot to significantly impact on the behaviour of many active players
It is not duplicable by the average player with x-month seniority;
The afk subscription is invariably funded by ingame resources.
It gives 4/4 invulnerability (undocked, in hostile space, afk, safe)
It discourages ingame activity and ultimately impacts on player retention (the average x-month old player quitting after y-months).

Its sole redeeming feature is how it impacts on other forms of afk behaviour. This suggest that measures targeting afk cloaky camping should target the afk component and that an audit should primarily consider other forms of afk behaviour.

The best way to resolve the afk cloaky camping issue is by introducing a mechanism that will decloak a ship unless a pilot actively intervenes to remain cloaked. Mechanisms of this type include giving cloak modules a charge requirement, or introducing a citadel based module that will decloak a vessel unless the cloaked pilot actively intervenes.

Any measure need only be nominally effective as human error inherent to afk will assure sufficient impact.

An alternate route is to reduce afk cloaky camping requirements so it can be done effectively on a single computer, using a single screen and with a single account. This could be accomplished by introducing afk cloaky camper drone with fixed fittings (including a scram gun variant and a scram cyno variant). A player could toggle between the ship he operates normally and a number of drones he or she controls as if they were ships (non-pod, remote control).

The alternate route attacks the established multiple account entitlement aspect of afk cloaky camping, dramatically reduces the implicit threat afk cloaky camping represents, and is otherwise desirable for a number of reasons.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#5340 - 2016-01-12 17:36:11 UTC
Real life has absolutely zero to do with in-game balance.

Wormholer for life.