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Why just missiles? [Proposed ewar]

Author
Alexis Nightwish
#41 - 2016-01-11 03:47:56 UTC
Poranius Fisc wrote:
(snip massive quote wall)
I havent used them in a long time.. would auto missiles attack drones, or the ship that sent said drones?

The way they currently function is they can only fire if a hostile missile is incoming towards your ship, and the defender missile would attempt to destroy that missile before it can deal its damage. In my proposal, the revised Defender missiles would only target drones.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Reaver Glitterstim
The Scope
Gallente Federation
#42 - 2016-01-11 04:03:40 UTC
I don't see a problem with them affecting missiles and drones. ECM and sensor dampeners both affect both turrets and missiles as well as all other targeted EWAR and logi, and while they affect these indirectly they can still completely remove a ship's ability to use these things. It doesn't seem at all unbalanced for weapon disruptors to be one module with scripts for missiles and turrets, or for defender missiles to attack either missiles or drones.


I was thinking defender missiles by default could attack enemy missiles and drones indiscriminately, destroying missiles of their own size or smaller in one hit, or dealing a small amount of damage to and stunning any drone they hit. The stun damage could be based on the percentage of the drone's hit points dealt in damage by the missile stacking indefinitely (maxing when you kill the drone) which could have other interesting effects such as:
* allowing you to increase the stun duration with webs/painters
* defender missiles of the right size for the drone would offer the longest stun duration
* drones with a long stun timer remaining could be repped to remove or reduce the time remaining
The defender launchers could have two scrip options: one that forces them to only target missiles, one that forces them to only target drones.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Arla Sarain
#43 - 2016-01-11 05:39:50 UTC  |  Edited by: Arla Sarain
Isaac Armer wrote:
One more time, how much damage does a drone boat do that has its drones destroyed?
Look forward to a hard number for you for this one.
Roll

Lol

How long does it take to kill drones for your question to matter?

A drone ship doesn't spontaneously stop doing damage. A tristan will deal full drone damage up until you destroy the fourth drone. You could almost kill another T1 frigate in that time.
Isaac Armer
The Soup Kitchen
#44 - 2016-01-11 17:24:13 UTC
Arla Sarain wrote:

Lol

How long does it take to kill drones for your question to matter?

A drone ship doesn't spontaneously stop doing damage. A tristan will deal full drone damage up until you destroy the fourth drone. You could almost kill another T1 frigate in that time.


So the real conversation is about balancing the tristan (since that's the only example anyone keeps giving), not introducing new modules.

Adding a new class of modules because CCP can't balance a single frigate is kind of crazy, isn't it?
Reaver Glitterstim
The Scope
Gallente Federation
#45 - 2016-01-11 18:10:37 UTC  |  Edited by: Reaver Glitterstim
Isaac Armer wrote:
So the real conversation is about balancing the tristan (since that's the only example anyone keeps giving), not introducing new modules.

Adding a new class of modules because CCP can't balance a single frigate is kind of crazy, isn't it?

I already mentioned the Vexor but there are plenty of other drone ships which concur with my point such as the Worm, Ishkur, Algos, Dragoon, Arbitrator, Vexor Navy Issue, Gila, Ishtar, Myrmidon, Prophecy, Dominix, Armageddon, Dominix Navy Issue, Rattlesnake, and Sin.



This conversation is about explaining that there is no decent counter to drones that already exists, therefore one should be made. Whether or not drone ships become balanced, they also should have an EWAR disruption counter just as missiles and turrets have EWAR disruption counters. Drones will never be balanced as long as they are essentially immune to EWAR and currently the only EWAR that even works on them is the ECM burst--which also hits their targets.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Isaac Armer
The Soup Kitchen
#46 - 2016-01-11 18:13:43 UTC
Reaver Glitterstim wrote:
I already mentioned the Vexor but there are plenty of other drone ships which concur with my point such as the Worm, Ishkur, Algos, Dragoon, Arbitrator, Vexor Navy Issue, Gila, Ishtar, Myrmidon, Prophecy, Dominix, Armageddon, Dominix Navy Issue, Rattlesnake, and Sin.


And yet again, the ability to take damage completely off the field (and not have it be able to be brought back once the drone is destroyed) is the counter.

We're talking in circles. Don't add a second counter because you personally think the first counter isn't balanced.
Alexis Nightwish
#47 - 2016-01-11 21:43:58 UTC
Reaver Glitterstim wrote:
I don't see a problem with them affecting missiles and drones. ECM and sensor dampeners both affect both turrets and missiles as well as all other targeted EWAR and logi, and while they affect these indirectly they can still completely remove a ship's ability to use these things. It doesn't seem at all unbalanced for weapon disruptors to be one module with scripts for missiles and turrets, or for defender missiles to attack either missiles or drones.


I was thinking defender missiles by default could attack enemy missiles and drones indiscriminately, destroying missiles of their own size or smaller in one hit, or dealing a small amount of damage to and stunning any drone they hit. The stun damage could be based on the percentage of the drone's hit points dealt in damage by the missile stacking indefinitely (maxing when you kill the drone) which could have other interesting effects such as:
* allowing you to increase the stun duration with webs/painters
* defender missiles of the right size for the drone would offer the longest stun duration
* drones with a long stun timer remaining could be repped to remove or reduce the time remaining
The defender launchers could have two scrip options: one that forces them to only target missiles, one that forces them to only target drones.

I guess we'll have to agree to disagree about if defenders should shoot down missiles if they could also shoot at drones. Again I think that missile disruptors and firewalls are enough missile specific countermeasures.

The biggest thing I don't like about your proposal is "stun". **** stuns, seriously. In every other MMO I've ever played they are a horrible mechanic. "I stun you, now you can't do ANYTHING lawl!" I know we're talking about drones, but it could creep into ships, and the day I can be stunned in EVE is the day I walk away from it.

Another issue with "stun" is that it's more coding, and unneeded complexity. "Shoot the drone with missiles" is already in the game, my proposal is just making Defenders really good at it.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Alexis Nightwish
#48 - 2016-01-11 21:45:38 UTC
Isaac Armer wrote:
Reaver Glitterstim wrote:
I already mentioned the Vexor but there are plenty of other drone ships which concur with my point such as the Worm, Ishkur, Algos, Dragoon, Arbitrator, Vexor Navy Issue, Gila, Ishtar, Myrmidon, Prophecy, Dominix, Armageddon, Dominix Navy Issue, Rattlesnake, and Sin.


And yet again, the ability to take damage completely off the field (and not have it be able to be brought back once the drone is destroyed) is the counter.

We're talking in circles. Don't add a second counter because you personally think the first counter isn't balanced.

It's only a counter if it actually works. I'm not sure if you're trolling or just really, really dense.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Isaac Armer
The Soup Kitchen
#49 - 2016-01-11 21:50:37 UTC  |  Edited by: Isaac Armer
Alexis Nightwish wrote:
It's only a counter if it actually works. I'm not sure if you're trolling or just really, really dense.


You keep missing my point. Introducing a second counter isn't a good answer. Balancing drones so the existing counter works the way you want is.

And if you can't realize that a counter doesn't work until someone...decides to use it, then there's not much we can do.
Reaver Glitterstim
The Scope
Gallente Federation
#50 - 2016-01-11 22:23:15 UTC
Alexis Nightwish wrote:
I guess we'll have to agree to disagree about if defenders should shoot down missiles if they could also shoot at drones. Again I think that missile disruptors and firewalls are enough missile specific countermeasures.

Honestly, I'm not totally sold on the idea either. Originally I had this idea for defender missiles before missile disruptors were added to the game. Back then, tracking disruptors were already more popular than sensor dampeners as far as I could tell--the missile disruptors seemed to do more to fill a gap in missile disruption than a gap in the use of Amarr disruption ships. Maybe it would be better to take out the missile disruptors and keep defender missiles as able to shoot missiles. Or maybe I just like the idea of missiles shooting missiles too much.



Alexis Nightwish wrote:
The biggest thing I don't like about your proposal is "stun". **** stuns, seriously. In every other MMO I've ever played they are a horrible mechanic. "I stun you, now you can't do ANYTHING lawl!" I know we're talking about drones, but it could creep into ships, and the day I can be stunned in EVE is the day I walk away from it.

I am quite certain it will not slippery slope into hitting players. WoW did stun overload because the developers had little experience with MMO PVP, and they learned quickly that nobody liked that. Now they have a broken system in which your stuns work in PVE but they're just a bunch of almost useless buttons on your UI in PVP. No developer worth their weight in copper is going to purposely snag themselves with PVP stuns after watching that trainwreck. But giving stuns to drones can be very kind to the player, in fact, as that player will be so much happier that the drones aren't actually destroyed.



Alexis Nightwish wrote:
Another issue with "stun" is that it's more coding, and unneeded complexity. "Shoot the drone with missiles" is already in the game, my proposal is just making Defenders really good at it.

I came up with the idea when I was writing up my original proposal for defender missiles hitting drones. I noticed that it would take many defender missiles to kill a single small scout drone. My first reaction was to check their damage against light missiles, since at the time I thought you could kill a scout drone pretty easily with those--but actually defender missiles already did almost as much damage (70 vs 83, a bit weaker much like a F.o.F. missile), so it pointed out to me that in order to make defender missiles kill drones easily, they would have to not only auto-target the drones but also deal far more damage than light missiles. This is clearly unbalanced because if it is okay to have defender missiles killing drones that easily, it must then be okay for regular missiles and turrets to kill them that easily--but they were given a lot of HP for a reason. But clearly nobody is going to use a defender missile that hurts drones and never actually kills any of them.

So then I came up with the idea of stunning them. You deal damage and also temporarily disrupt the drone. It's useful if you don't kill them, but you still can if you keep hitting them. Also it doesn't have to be a full stun, it could just shut down their weapons/EWAR/logi but still allow them to move and lock targets.

I later realized that drone HP is high for smartbombs and that it is clearly too high for direct attacks. It would make sense to reduce drone HP to perhaps half or less, and then give them a resistance to smartbombs and bombs. Then the damage-only defender missiles could kill them. But by the time I came up with that, I was already realizing that having defender missiles stun the drones really has a nice aspect in that it reduces the headache of being a drone ship pilot. I don't like to see balance changes that push drone ship pilots to constantly replenish their drone stocks because that's a headache other ship pilots don't experience, hence it is unfair. My stance: Should we be able to kill drones? Yes. Should we be encouraged to kill drones? No.




I also came up with some ideas for defender missile scripts:
1.) a script that makes them hit only missiles, and spread out to hit different missiles/groups
2.) a script that makes them hit only missiles, and focus on one missile/group until it hits or is destroyed
3.) a script that makes them hit only drones, and focus fire on one drone at a time until it dies or goes out of range
4.) a script that makes them hit only drones, and spread out to multiple drones

I was also thinking that the missiles that survive a defender missile hit could be stunned, they might just fly forward for a few seconds before coming back online and chasing the target. Their stun time would be much shorter than for a drone but it would take precious seconds off their flight time and potentially put them too far off course to reach their target.

All this is in the name of avoiding binary combat. I am trying to make suggestions that blur the boundaries of what you can do.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Idame Isqua
University of Caille
Gallente Federation
#51 - 2016-01-12 11:37:38 UTC
Arla Sarain wrote:
WTB buff to micro and small smartbombs.



Laughable that fitting a rocket launcher to a frigate is 3-4 times more effective than fitting a smartbomb
If killing drones is your goal

The fact that the only time a smartbomb is used in lowsec is in a non combat situation is hilarious.

The fact that until this moment now I've never even heard someone consider using smartbombs not for podding is

BRB BIO
Arla Sarain
#52 - 2016-01-12 13:23:34 UTC  |  Edited by: Arla Sarain
Isaac Armer wrote:
Arla Sarain wrote:

Lol

How long does it take to kill drones for your question to matter?

A drone ship doesn't spontaneously stop doing damage. A tristan will deal full drone damage up until you destroy the fourth drone. You could almost kill another T1 frigate in that time.


So the real conversation is about balancing the tristan

Hardly.
My statement was a demonstration of why shooting drones is rarely a valid strategy, unless you have high defense, in which case you would outlast them if you ignored them anyway.

TDs and MDs are instant.
To start reducing drone DPS you have to first go through the spare available flights + 1.

Whether it's a new module or what not is just odd detail. You can for example attempt to rubber band drones, and if it were up to me, I would emphasize this strategy, rather than bring a new magic bullet into the game. MDs was just another example of a kneejerk reaction to draw parallel from one module type to another (we have anti turret EWAR - lets bring an anti missile EWAR, even though they function differently). This OP seems to want the same.

A buff to small SBs, easier rubberbanding, a dedicated drone disruptor - whatever.
Isaac Armer
The Soup Kitchen
#53 - 2016-01-12 15:56:51 UTC
Arla Sarain wrote:

Hardly.
My statement was a demonstration of why shooting drones is rarely a valid strategy, unless you have high defense, in which case you would outlast them if you ignored them anyway.

TDs and MDs are instant.
To start reducing drone DPS you have to first go through the spare available flights + 1.

Whether it's a new module or what not is just odd detail. You can for example attempt to rubber band drones, and if it were up to me, I would emphasize this strategy, rather than bring a new magic bullet into the game. MDs was just another example of a kneejerk reaction to draw parallel from one module type to another (we have anti turret EWAR - lets bring an anti missile EWAR, even though they function differently). This OP seems to want the same.

A buff to small SBs, easier rubberbanding, a dedicated drone disruptor - whatever.


You can use any existing ewar on drones as well.

And again, you're selectively reading. I said let's balance the existing counters to drones before adding new modules. If I were to agree with you, I would say the balance is to give drones less HP, not to add new modules
Frostys Virpio
State War Academy
Caldari State
#54 - 2016-01-12 16:14:02 UTC
Isaac Armer wrote:
Arla Sarain wrote:

Hardly.
My statement was a demonstration of why shooting drones is rarely a valid strategy, unless you have high defense, in which case you would outlast them if you ignored them anyway.

TDs and MDs are instant.
To start reducing drone DPS you have to first go through the spare available flights + 1.

Whether it's a new module or what not is just odd detail. You can for example attempt to rubber band drones, and if it were up to me, I would emphasize this strategy, rather than bring a new magic bullet into the game. MDs was just another example of a kneejerk reaction to draw parallel from one module type to another (we have anti turret EWAR - lets bring an anti missile EWAR, even though they function differently). This OP seems to want the same.

A buff to small SBs, easier rubberbanding, a dedicated drone disruptor - whatever.


You can use any existing ewar on drones as well.

And again, you're selectively reading. I said let's balance the existing counters to drones before adding new modules. If I were to agree with you, I would say the balance is to give drones less HP, not to add new modules


Tracking disrupting a drone boat require up to 5 TDs fitted on your ship. It's not exactly efficient...
Isaac Armer
The Soup Kitchen
#55 - 2016-01-12 16:16:29 UTC
Frostys Virpio wrote:
Tracking disrupting a drone boat require up to 5 TDs fitted on your ship. It's not exactly efficient...


Understood. The second part of what I wrote has been my point the entire time. Fix the current counters to drones before suggesting new ones.
Reaver Glitterstim
The Scope
Gallente Federation
#56 - 2016-01-13 07:10:38 UTC
Isaac Armer wrote:
Frostys Virpio wrote:
Tracking disrupting a drone boat require up to 5 TDs fitted on your ship. It's not exactly efficient...


Understood. The second part of what I wrote has been my point the entire time. Fix the current counters to drones before suggesting new ones.

So you're saying we should propose ideas that allow targeted effects to counter drones effectively without making those targeted effects overpowered against ships? Seems like that's the more difficult way to do it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Frostys Virpio
State War Academy
Caldari State
#57 - 2016-01-13 14:29:32 UTC
Reaver Glitterstim wrote:
Isaac Armer wrote:
Frostys Virpio wrote:
Tracking disrupting a drone boat require up to 5 TDs fitted on your ship. It's not exactly efficient...


Understood. The second part of what I wrote has been my point the entire time. Fix the current counters to drones before suggesting new ones.

So you're saying we should propose ideas that allow targeted effects to counter drones effectively without making those targeted effects overpowered against ships? Seems like that's the more difficult way to do it.


It's probably a server load issue and a "late to the party" issue with how drones as a weapon system didn't have damage/application modules not too long ago to support itself. If drone stats can be updated by a omni tracking link, the same effect could technically be done with disruptor IF CCP want to go that way. For all we know, since nobody ever really tell us, CCP might think drones are already reasonably countered by being able to destroy them. While it looks like a **** poor idea in a single 1v1, the efficiency of it gets much better if you factor having to deal with multiple engagement over time where your drone bay will eventually run dry for example.

A tristan encountering a rifter 1v1 will probably win that engagement but if you face another rifter 5 minutes later, your severly depleted drone bay will start to show it's limits. How that factor really change CCP's perception of balance for the weapon system is not all that well known.
Isaac Armer
The Soup Kitchen
#58 - 2016-01-13 16:02:21 UTC
Reaver Glitterstim wrote:
So you're saying we should propose ideas that allow targeted effects to counter drones effectively without making those targeted effects overpowered against ships? Seems like that's the more difficult way to do it.


Decreasing the HP of drones is hardly more difficult than introducing an entirely new module. It would literally be changing a few numbers in a database
Estella Osoka
Cranky Bitches Who PMS
#59 - 2016-01-13 16:23:26 UTC
You could just outrun the drones. Roll Drones usually don't shoot until they get within optimal range, and then they drop to orbital velocity. So any fast ship that can stay ahead of them doesn't need to worry about them. A Garmur going 6k can easily outrun Warriors, hold a point on the target, and apply damage with light missiles. Most interceptors can do the same. In fact, any ship that can go faster than warriors is ideal for this. If you can faster than warriors, then you can outrun the other drones too.

So effective counters are:

- Shoot the drones.
- Jam the drone boat before he launches.
- Outrun them.
- Smartbombs

Hmm....wow...no counters to drones. [/sarcasm}
Reaver Glitterstim
The Scope
Gallente Federation
#60 - 2016-01-13 17:17:19 UTC
Isaac Armer wrote:
Decreasing the HP of drones is hardly more difficult than introducing an entirely new module. It would literally be changing a few numbers in a database

So then drones die too easily to smartbombs. I suggested earlier that drones have reduced HP and smartbomb/bomb resistance, but you seemed to be against that one.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."