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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Morrigan LeSante
Perkone
Caldari State
#5261 - 2016-01-11 08:46:13 UTC
Xcom wrote:
Teckos Pech wrote:
It is pretty hard to argue with. Just make the game better and all players will be made better (or no worse off).

So when it comes to cloaking and intel...the discussion should be how to make the game better in general.

Simply put, everyone here is trying to make the game better. The difference of ideology either for or against change is what differs.

I think the game will become better for everyone if cloaking were to be made less unbalanced. The side effects of such change will be negligible such as the influx of nullsec farming. Some individuals will be impacted more or less, for better or worse, but in the end the game will become a better more balanced sandbox. Note that this is my opinion and your thoughts on the matter might differ.

No one here is an expert on game design. Have any credentials or proof, statistical data or anything other then pure speculation. Claiming someone wrong in this thread is a mighty huge claim brought out of massive hubris that your opinions somehow hold more merit. Because anything posted by anyone here is no more then just opinions as nothing can be backed by any data.



You don't need a masters in game design to understand that if you alter X, everything related to X also changes.

You talk of changing cloaks and other peoples hubris yet fail to address:

Non covert cloaks
Cloak & MWD to keep haulers safer
Wormholes
The weaknesses/trade offs attached to cloaks and the ships which can sport covert cloaks
How it will work in all areas of space


You just demand it be changed without so much as a word to the related activities and events. You are the one driving for a change, you are the one the responsibilities rests upon to show that none of the related events will be harmed by your plans or that they are also "overpowered" or "broken" alongside your original complaint.

But you have done none of these things, you've thrown your arms in the air and went "WAAAAAAAAAAAAAAAAAAA FIX IT I DON'T LIKE IT!" and followed up by telling people who question it they are arrogant.

You don't even make an effort to allay concerns about other cloak related activity, like everyone else who hates them, "just nerf them to be how I want, and do it now".

So don't just whine about it, suggest a solution that a) works in all areas of space and can't be abused, b) has nil/negligibly effect on the non-afk cloaker and c) can still be used to usefully find a moving cloaked ship. To date, this has not been done (captcha style and minigames are just a horrid idea).
Xcom
US Space Force
Black Rose.
#5262 - 2016-01-11 09:02:57 UTC
If cloaks were properly introduced into the game with there counter none of the problems we are facing now would be cropping up. The issue is that its been around now for so long that its taken granted that we can't change cloaks without changing the ecosystem. I find that to be a load of bull. There have been multiple nerfs like the jump fatigue nerf that was around for a good while. After the change players adapted and now live with the changes.

I think cloaking is unbalanced and needs fixed. Its not possible to weigh the entire universe of eve against the mechanic and somehow finding things to be balanced. You simply shouldn't be able to cloak up and indefinitely be safe from any attack. Whatever side effects change to cloaking brings will just have to be adapted to.

Whatever this OA thing is won't do much other then change how null space mechanics work. It won't fix the proper underlying unbalanced mechanic that is cloaking.

Simply put, permanent cloaked ships is against any form of balanced game mechanic I know of.
Morrigan LeSante
Perkone
Caldari State
#5263 - 2016-01-11 09:09:46 UTC  |  Edited by: Morrigan LeSante
So what is your way to fix it everywhere, without unnecessary collateral damage?

Answer my question.

Suggest a solution that a) works in all areas of space and can't be abused, b) has nil/negligibly effect on the non-afk cloaker and c) can still be used to usefully find a moving cloaked ship


And also please stop glossing over the fact you can kill these in transit if you're that scared of them. An unwillingness to put the effort in doesn't translate to a broken mechanic. They don't magically teleport into your system


Edit: Although your complaint isn't even that they are AFK, merely that they so much as exist.
Teckos Pech
Hogyoku
Goonswarm Federation
#5264 - 2016-01-11 09:37:47 UTC
Xcom wrote:


Whatever this OA thing is won't do much other then change how null space mechanics work. It won't fix the proper underlying unbalanced mechanic that is cloaking.


Translation: Hi my name is Xcom, I don't know what is going on in terms of up coming changes but I'll spout off anyways....

Maybe you should go read up on the changes to POS...Player Owned Structures vs. spouting off from a position of ignorance.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5265 - 2016-01-11 09:38:35 UTC
Xcom wrote:
If cloaks were properly introduced into the game with there counter...



Oh, and the counter to cloaks has been and will be local, until CCP changes POS.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xcom
US Space Force
Black Rose.
#5266 - 2016-01-11 10:10:31 UTC  |  Edited by: Xcom
Morrigan LeSante wrote:
So what is your way to fix it everywhere, without unnecessary collateral damage?

Answer my question.

Suggest a solution that a) works in all areas of space and can't be abused, b) has nil/negligibly effect on the non-afk cloaker and c) can still be used to usefully find a moving cloaked ship


And also please stop glossing over the fact you can kill these in transit if you're that scared of them. An unwillingness to put the effort in doesn't translate to a broken mechanic. They don't magically teleport into your system


Edit: Although your complaint isn't even that they are AFK, merely that they so much as exist.

Not that hard. Make changes so permanent cloaking is no longer possible, ergo not be able to go AFK when cloaked. Live with the consequences.

Its not possible having change without consequences.
Morrigan LeSante
Perkone
Caldari State
#5267 - 2016-01-11 10:48:07 UTC  |  Edited by: Morrigan LeSante
Details, we need details.

How long is too long? What makes you arrive at this value? How are you to implement it? What about scouts watching a POS for a drop as a simple use case? How fast do you think that could be macro'd so only real people are hit?


Of course no change is possible without consequence, that's why the first thing about change needs a solid reason behind the rationale for the change.


My counterpoint at this stage is: "No. You've failed to demonstrate a problem beyond 'I don't like it' and your solution is nothing more than "just nerf it, don't care how".

I mean, if it's "not that hard", then furnish us with the details. You'll make generations of whiners happy if you have the silver bullet.
Xcom
US Space Force
Black Rose.
#5268 - 2016-01-11 11:31:09 UTC  |  Edited by: Xcom
I'm not here to entertain you :)

Endless repetitive posting have dragged this thread to the ground. I would honestly have had a proper discussion with a proper dev from CCP about this subject. But the attitude in this thread really makes it impossible.
Morrigan LeSante
Perkone
Caldari State
#5269 - 2016-01-11 11:39:54 UTC
And why is that? You've not brought a single thing to the table. Nothing. Your contribution is "It's not fair I get ganked by cloakies", "It just needs nerfed, and everyone else can suck it up"

So if you want a "proper" discussion, start acting like it. Currently you've brought absolutely nothing up for debate.

You keep saying you think it is unbalanced, you've not demonstrated or even attempted to demonstrate why they are unbalanced. You've also flip flopped from cloaks as a whole being overpowered to afk cloaking. Pick one.

You've not even attempted to discuss all the various counters to a neut in system and why they are not good enough. You've not discussed why only nullbears cry about the cloakers. Nothing, what you've done is roll up and go "yeah, they're totally OP and should be nerfed now and all that collateral damage is just 'opinions' "
Mag's
Azn Empire
#5270 - 2016-01-11 12:30:31 UTC
Xcom wrote:
Not that hard. Make changes so permanent cloaking is no longer possible, ergo not be able to go AFK when cloaked. Live with the consequences.

Its not possible having change without consequences.
So you dislike the power they have over some, whilst they Afk cloak and want it stopped?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Xcom
US Space Force
Black Rose.
#5271 - 2016-01-11 13:37:12 UTC  |  Edited by: Xcom
Mag's wrote:
Xcom wrote:
Not that hard. Make changes so permanent cloaking is no longer possible, ergo not be able to go AFK when cloaked. Live with the consequences.

Its not possible having change without consequences.
So you dislike the power they have over some, whilst they Afk cloak and want it stopped?

No I dislike how cloaked ships can't be attacked.
Mag's
Azn Empire
#5272 - 2016-01-11 13:39:44 UTC
Xcom wrote:
Mag's wrote:
Xcom wrote:
Not that hard. Make changes so permanent cloaking is no longer possible, ergo not be able to go AFK when cloaked. Live with the consequences.

Its not possible having change without consequences.
So you dislike the power they have over some, whilst they Afk cloak and want it stopped?

No I dislike how cloaked ships can't be attacked.
So the whole AFK thing is a side issue for you? You just want to nerf cloaks?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Xcom
US Space Force
Black Rose.
#5273 - 2016-01-11 13:42:30 UTC
Yes
Mag's
Azn Empire
#5274 - 2016-01-11 13:45:29 UTC
Xcom wrote:
Yes
Two things.
You've not yet shown why this approach would be balanced.
You're in the wrong thread anyway.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Morrigan LeSante
Perkone
Caldari State
#5275 - 2016-01-11 13:46:25 UTC
Why are you letting them in? Kill them in transit.
Kaarous Aldurald
Black Hydra Consortium.
#5276 - 2016-01-11 14:43:40 UTC
Xcom wrote:
The AFK part of the cloaking is the product of broken mechanics. Cloaking itself needs a proper counter so going AFK wouldn't be possible.


Your stating a complete lie as an emphatic doesn't make it any less of a lie.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#5277 - 2016-01-11 15:49:11 UTC
Xcom wrote:
I'm not here to entertain you :)

Endless repetitive posting have dragged this thread to the ground. I would honestly have had a proper discussion with a proper dev from CCP about this subject. But the attitude in this thread really makes it impossible.


Then you got nothing. Good to know.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5278 - 2016-01-11 15:53:35 UTC
So today we have learned the following:

Xcom is in the wrong thread.
Xcom wants to nerf all cloaks.
Xcom can't articulate an actual problem with them other than he can't shoot them while the cloak is active.

Typical of the people posting in AFK cloaking threads. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#5279 - 2016-01-11 15:56:27 UTC  |  Edited by: Jerghul
Teckos Pech wrote:
Jerghul wrote:
Teckos
You fail to appreciate that afk cloaky camping is free for optimizing players, and that afk cloaky camping predominantly targets newer players that rely on ratting and mining to fund their peak time pvp activity.

For established players, isk revenue per active account is easily higher than the plex the account costs. Isk revenue scales infinitely for an individual player on Tranquility. It is capped only by real life time. Afk cloaky camping is something to do with excess pilots once time is insufficient to manage all pilots actively.

Which is why afk cloaky camping is an established multiple account entitlement.

Afk cloaky camping is a bad game practice that should be ended without compensation.

Just ended. Snap of fingers. Gone.



It is not free. What does AFK cloaking get in the way of ore, minerals, modules, ISK or any other in game resource? Answer: nothing. Could that character be used to acquire such resources? Yes. Those forgone resources are the opportunity cost.

Your argument that I don't have any time to use him for certain things is invalid. People have played with quite a few accounts. I have ratted on 2 accounts at the same time, using 3 accounts at the same time is not a problem. Doing PI on several of my accounts does not take much time beyond the initial set up (which is a sunk cost and thus irrelevant). Station trading is not going to eat up vast swaths of your time unless you are going to sit and monitor your orders and 0.01 all damn day. Invention is also can be done fairly quickly as well. I can usually deliver all the jobs and install 20 more in less than 10 minutes/character.

And even if this were true there is still yet another form of opportunity cost. I am taking time to train a character that will be completely and totally unproductive. Time I could have used training characters who are productive.


Teckos
You are not appreciating that for ESTABLISHED, OPTIMIZING PLAYERS there is not cost to afk cloaky camping. Its done in addition to all the active pilots they have real life time to manage and who in turn are easily able to fund all accounts any ESTABLISHED, OPTIMIZING PLAYER might care to have.

Other players can of course afk cloaky camp if they are willing to pay absurd opportunity costs to do it and after they have paid the initial 2 PLEX skill investment (which is a significant barrier).
Bringing us back to:

Which is why afk cloaky camping is an established multiple account entitlement.

Afk cloaky camping is a bad game practice that should be ended without compensation.

Just ended. Snap of fingers. Gone.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#5280 - 2016-01-11 17:13:55 UTC
So you are butthurt that you cannot afford to AFK-cloak is that it? Because I cannot see a gameplay issue in your post of whining

Wormholer for life.