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Move the ball

First post
Author
Feyd Rautha Harkonnen
Doomheim
#1 - 2016-01-09 21:55:40 UTC  |  Edited by: Feyd Rautha Harkonnen
"After large n+1 entities capture territory they effectively 'go to sleep'. They tend to drop into a maintenance-mode of ratting, moon mining and other sundry things that turn the concept of thunderdome into a farms & fields sloth model instead. "
...
"Our dream of a constant thunderdome is never realized, because conflict keeps reaching equilibrium with greed goals."

The answer is clear, we need to move the ball.

F
sero Hita
Science and Trade Institute
Caldari State
#2 - 2016-01-09 22:32:39 UTC
Feyd Rautha Harkonnen wrote:
"After large n+1 entities capture territory they effectively 'go to sleep'. They tend to drop into a maintenance-mode of ratting, moon mining and other sundry things that turn the concept of thunderdome into a farms & fields sloth model instead. "
...
"Our dream of a constant thunderdome is never realized, because conflict keeps reaching equilibrium with greed goals."

The answer is clear, we need to move the ball.

F


Feyd, you could have the same system, without screwing with lowsec. I never understood why that is so important to you? Lowsec is where the good fights are happening these days (it is thunderdome'ish).. If anything, make sov smaller. That would fit to the current meta. let the game mirror that. If you want more conflict then engage in it. You are in an alliance who could start a lot of conflict if they wanted. I don't like this whining about that CCP should create content for you. This is a sandbox, make your own.

Besides these large fights you always want, are poison to retention. They rarely happen because you guys and the other big alliance don't want to tango. Meaning people get disappointed when they don't happen and they can't really join due to sp and fear of spies, or they can and they get to experience TIDI. CCP luckily seems to favor smaller gang warfare, when looking at their recent moves. I Think this is clever.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Arya Ikahrus
#3 - 2016-01-10 02:38:54 UTC
I'll admit it, it's late and I skimmed it. Is the tl;dr turn down the isk faucets and have the biggest ones move?

If so, sure, +1.
Feyd Rautha Harkonnen
Doomheim
#4 - 2016-01-10 02:48:43 UTC  |  Edited by: Feyd Rautha Harkonnen
sero Hita wrote:

...
Feyd, you could have the same system, without screwing with lowsec. I never understood why that is so important to you? Lowsec is where the good fights are happening these days (it is thunderdome'ish)..

I dissagree. The fractured EvE player base is why the game hasn't reached critical mass after 12+ years IMHO. Null is also the best place to funnel everyone into IMHO, so that critical mass can finally be achieved.

Quote:

If anything, make sov smaller. That would fit to the current meta. let the game mirror that. If you want more conflict then engage in it. You are in an alliance who could start a lot of conflict if they wanted. I don't like this whining about that CCP should create content for you. This is a sandbox, make your own.

You either didn't read my post, or ignored the key points. There are many 'whys' as to why big groups are not uniformly constantly tearing each others throats out, reaching equilibrium of conflict vs. greed is a big one. I also mention the remedy to this issue, which is 'moving the ball'.

The answer is *not* punting, with the tired 'create your own content' mantra that CCP chants while scratching their heads wondering why the game remains niche after 12+ years at it... We have been (and will continue to) create our own content thank you very much, that's not the issue -- the issue is will that level of content ever reach critical mass, where EvE null thunderdome reality actually matches marketing "This is EvE" hype.

Wouldn't that be something?

F
Cara Forelli
State War Academy
Caldari State
#5 - 2016-01-10 02:49:17 UTC
I'm always torn between refusing to click your obvious clickbait and actually understanding the context of your whiney rants.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Feyd Rautha Harkonnen
Doomheim
#6 - 2016-01-10 02:52:04 UTC
Arya Ikahrus wrote:
I'll admit it, it's late and I skimmed it. Is the tl;dr turn down the isk faucets and have the biggest ones move?

If so, sure, +1.

Exactly so.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2016-01-10 03:18:34 UTC  |  Edited by: Scipio Artelius
The downsides I see to this are:

1. The existing example of nullsec incursions provide some evidence that people won't chase ISK faucets around and will just capitalise on it when it is in the local area; and

2. Since ISK would be harder to come by for most people normally, the market will adjust to match the level people can afford.

Number 1 might be affected by the fact that currently there's no need to chase incursions around, but is also definitely influenced by the difficulty in doing so.

Number 2 just seems like an obvious outcome.

Additionally, by making ISK faucets move around to encourage conflict, this would potentially create a forever war (I think that's kind of the idea) through income pressure, but provide little way to capitalise on that moving income (because lots of pvp in an area makes farming ISK difficult), while making it more difficult to afford to rebuild the warchest. So diplomacy might still be the best option to prevent conflict so that Alliances could farm and build.

Supply in war is just as important as the fighting. Reducing the ability of an Alliance to supply it's war machine, seems just as sure a way to bring an end to war as anything else.

Not sure that I'm right at all.
Ibutho Inkosi
Doomheim
#8 - 2016-01-10 03:19:18 UTC
Sorry. You want a perpetual motion machine. Never happen. Warfare isn't a natural condition.
It doesn't produce. It consumes. Read Sun Tzu.

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

sero Hita
Science and Trade Institute
Caldari State
#9 - 2016-01-10 08:11:32 UTC  |  Edited by: sero Hita
Feyd Rautha Harkonnen wrote:

You either didn't read my post, or ignored the key points. There are many 'whys' as to why big groups are not uniformly constantly tearing each others throats out, reaching equilibrium of conflict vs. greed is a big one. I also mention the remedy to this issue, which is 'moving the ball'.

The answer is *not* punting, with the tired 'create your own content' mantra that CCP chants while scratching their heads wondering why the game remains niche after 12+ years at it... We have been (and will continue to) create our own content thank you very much, that's not the issue -- the issue is will that level of content ever reach critical mass, where EvE null thunderdome reality actually matches marketing "This is EvE" hype.

Wouldn't that be something?

F


I did read it, and the redistribution of ressources has been suggested before in player features and ideas disscussion (I think it is called now). Your post except for moving the ball part, is the exact same you have been spamming for half a year to a year. Your idea never got any foot hold, which is why you keep spamming it in different threads. Stop spamming or do it in the right forum at least.

Though I am happy you did not use your tired old burgerbar analogy, thx for that at least.

The main point being, you have no proof that what you are suggesting would do anything for the conflict levels, as people will probably not care tbh. There is the example of nullsec incursions to speak against your theory. And accordig to your theory when the ressources inevitable land in the middle of goon land again, you guys will go in and fight for it, right ? So i just wonder what is stopping you now from going in and taking their moons now?

I can also not help thinking how this would fit perfect to the more nomadic nature of PL, and punish another entity that is traditionally more area bound. I have no sympathy for them, but on the other hand also for not you guys. I think one should also consider the consequences of making PL stronger and if that would really increase conflict or bring more of the current situation tbh.

So TLDR> I understand what you write, I actually am pro the rolling ball part of your suggestion. It is the rest of the foundation you build it on, I do not like (decreasing the size of low or high sec, and that null is what people really want).

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Gregor Parud
Imperial Academy
#10 - 2016-01-10 08:22:52 UTC
Without having read it, for various reasons, I'd love to see moon mining be a finite thing that needs to replenish if it's done too much on the same moon. This would make people have to think about what assets they produce and use as well as create an ever changing landscape in regards to which space is good.

It'll result in lots of changes and less stagnant behaviour. If it works for mining and ice mining it'll work for moon mining. Of course many people will be against it because :effort: and :eek, different: but to me it seems like the obvious solution to a problem.
Max Fubarticus
K Diamond Holding LTD.
Bullets Bombs and Blondes
#11 - 2016-01-10 16:58:47 UTC
Feyd Rautha Harkonnen wrote:
"After large n+1 entities capture territory they effectively 'go to sleep'. They tend to drop into a maintenance-mode of ratting, moon mining and other sundry things that turn the concept of thunderdome into a farms & fields sloth model instead. "
...
"Our dream of a constant thunderdome is never realized, because conflict keeps reaching equilibrium with greed goals."

The answer is clear, we need to move the ball.

F


A poorly written post to get players to read your blog! You can do better than that. And who exactly does this dream of a perpetual thunderdome belong to? An alliance, corp, majority of Eve players? Greed has very little to do with territorial conquest. It's driven by many things, but, greed is not a major factor.

Big smile

Max

Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never. Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.

Marsha Mallow
#12 - 2016-01-11 00:08:33 UTC
Scipio Artelius wrote:
Additionally, by making ISK faucets move around to encourage conflict, this would potentially create a forever war (I think that's kind of the idea) through income pressure, but provide little way to capitalise on that moving income (because lots of pvp in an area makes farming ISK difficult), while making it more difficult to afford to rebuild the warchest. So diplomacy might still be the best option to prevent conflict so that Alliances could farm and build.

The tech bottleneck was an early iteration of shifting resources into specific areas to create 'dynamic conflict' and it took years to unravel. But not before nullsec alliances had worked out how to diplo a solution so that the dominant groups maintained a choke hold on the greatest ISK faucets. It led to a stalemate and proxy wars in which no one moved - at a point movement was much more viable than now. It was a spectacular failure in terms of engineering, and unleashing it again contradicts the localisations gained via Phoebe.

I'd rather see top down income streams nuked. Put players back in space, give their losses significance beyond a reimbursement request and/or a paplink tick. Give players a choice in what area they play, and reward those who play exceptionally.

This 'middle management' mentality is required to run hive alliances but it puts way too much responsibility on a minority and it diminishes individual player agency. Put the money back in player hands, make passive harvesting by groups more tricky, and players will smash their own blobs to bits. No-one likes answering to snotty middle management, it's one of the biggest complaints I've heard from players exiting nullsec to low or whs over the years. I suspect a shift on this would be well received by the playerbase, but rejected by loudmouth leadership figures. This topic needs a bit of poking then an individual player survey, not the CSM or forum/blog warriors.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Jenshae Chiroptera
#13 - 2016-01-11 00:16:16 UTC  |  Edited by: Jenshae Chiroptera
Cara Forelli wrote:
I'm always torn between refusing to click your obvious clickbait and actually understanding the context of your whiney rants.
I go with "not clicking" as soon as I realise it is him.

As for Fozzie SOV it was a dud because it is annoying.
I don't and won't use Entosis and I do mine.
At least I get ore and ice from mining.

Look at the map. N3 was already in decline before Pheobe. The Russians have filled in the void ... and what has changed? There are less fights because SOV is a nuisance.
Who wants to play with plastic blocks when we had stone castles that we needed to lay siege to before?

Fozzie SOV makes the game shallow, no longer are you building your ships for more damage and sacrificing, no longer do you see your contribution to taking a structure.
Now all you do is sit on gates while little ships mess about somewhere in the systems around you.

It sucks.

Reduced complexity at the expense of depth.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

ISD Buldath
#14 - 2016-01-11 03:04:35 UTC
Topic Moved to Features and Ideas Discussion.

~ISD Buldath

Instructor King of the Forums! Knight of the General Discussion

Support, Training and Resources Division

Interstellar Services Department

I do not respond to EVE-Mails regarding forum moderation.

Reaver Glitterstim
The Scope
Gallente Federation
#15 - 2016-01-11 07:24:31 UTC
Feyd Rautha Harkonnen wrote:
"After large n+1 entities capture territory they effectively 'go to sleep'. They tend to drop into a maintenance-mode of ratting, moon mining and other sundry things that turn the concept of thunderdome into a farms & fields sloth model instead. "

I can agree from firsthand experience that this is indeed true, but I am not opposed to it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rivr Luzade
Coreli Corporation
Pandemic Legion
#16 - 2016-01-11 07:49:10 UTC
Feyd Rautha Harkonnen wrote:
"After large n+1 entities capture territory they effectively 'go to sleep'. They tend to drop into a maintenance-mode of ratting, moon mining and other sundry things that turn the concept of thunderdome into a farms & fields sloth model instead. "
...
"Our dream of a constant thunderdome is never realized, because conflict keeps reaching equilibrium with greed goals."

The answer is clear, we need to move the ball.

F

We could have had that in Querious and Delve. We could have had PL not opted to install their daft noobs in our region and take all the good moons in our region for themselves. We could have had an awesome situation with PHNA installed in NPC Delve or the 1-SMEB constellation and our DARK. coalition still in Querious with roams every day and even some Sov skirmishes in the A-Z7C9 constellation (to give this useless strip of systems a purpose). Your alliance opted to take all the R64s in Querious, your alliance opted to install your noobs in A-2 instead and drive our people away and make our logistics a whole lot harder, your alliance opted for super dropping everytime your noobs are in danger.

You say in your blog: "Our dream of a constant thunderdome is never realized, because conflict keeps reaching equilibrium with greed goals."
I say this is rubbish. It is not primarily greed that makes conflicts reach equilibrium, it is outright idiocy and shortsighted visions. You suggested some change, yet your alliance acted against these suggested changes in Q/D when they had the chance to create some really fun and exciting area for all parties involved without harming any party involved. Instead of teaching us how to create a better game, you should teach your alliance to learn to create a better game for everyone.

Furthermore, you do not learn, do you? You post some random, pointless sentences in your opening post and then a link to your blog. That is not allowed according to the forum rules. You post your idea here or you do not post at all.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Isaac Armer
The Soup Kitchen
#17 - 2016-01-11 17:33:13 UTC
Feyd Rautha Harkonnen wrote:
"After large n+1 entities capture territory they effectively 'go to sleep'. They tend to drop into a maintenance-mode of ratting, moon mining and other sundry things that turn the concept of thunderdome into a farms & fields sloth model instead. "
...
"Our dream of a constant thunderdome is never realized, because conflict keeps reaching equilibrium with greed goals."

The answer is clear, we need to move the ball.

F


There is no idea or feature in this post. Actually post it here. I'm not clicking through to read some blog.
FT Diomedes
The Graduates
#18 - 2016-01-11 20:45:11 UTC
Marsha Mallow wrote:
Scipio Artelius wrote:
Additionally, by making ISK faucets move around to encourage conflict, this would potentially create a forever war (I think that's kind of the idea) through income pressure, but provide little way to capitalise on that moving income (because lots of pvp in an area makes farming ISK difficult), while making it more difficult to afford to rebuild the warchest. So diplomacy might still be the best option to prevent conflict so that Alliances could farm and build.

The tech bottleneck was an early iteration of shifting resources into specific areas to create 'dynamic conflict' and it took years to unravel. But not before nullsec alliances had worked out how to diplo a solution so that the dominant groups maintained a choke hold on the greatest ISK faucets. It led to a stalemate and proxy wars in which no one moved - at a point movement was much more viable than now. It was a spectacular failure in terms of engineering, and unleashing it again contradicts the localisations gained via Phoebe.

I'd rather see top down income streams nuked. Put players back in space, give their losses significance beyond a reimbursement request and/or a paplink tick. Give players a choice in what area they play, and reward those who play exceptionally.

This 'middle management' mentality is required to run hive alliances but it puts way too much responsibility on a minority and it diminishes individual player agency. Put the money back in player hands, make passive harvesting by groups more tricky, and players will smash their own blobs to bits. No-one likes answering to snotty middle management, it's one of the biggest complaints I've heard from players exiting nullsec to low or whs over the years. I suspect a shift on this would be well received by the playerbase, but rejected by loudmouth leadership figures. This topic needs a bit of poking then an individual player survey, not the CSM or forum/blog warriors.


This. A thousand times over. Spot on with the middle management point. Top down income sources need to go. Taxes need to be hard to collect. All resources should require regular player interaction to collect. Actual players, logged in and doing things out in space, whether PVE or PVP, should be the focus of everything in Eve.

If you want Eve to be volatile and unpredictable, give individual players more agency and resources.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Mr Mieyli
Doomheim
#19 - 2016-01-11 20:53:00 UTC
Like the analysis of null, totally agree on the lack of incentives for the type of combat CCP want to see. In Mad Max people hunted each other across the wastes for fuel, sit in one spot and you'll run out and die; that spurs fighting. When resources are infinite everywhere for everybody it's hardly surprising that you end up with farmville.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Alexis Nightwish
#20 - 2016-01-11 21:30:31 UTC
It'll never happen. As Rivr pointed out, the coalitions won't do it, even when there's an opportunity to do so, an CCP itself endorses this gameplay by doing **** like increasing on-demand ISK by 75%.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

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