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Player Features and Ideas Discussion

 
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Larger watchlist for logi

Author
Zimmer Jones
Aliastra
Gallente Federation
#1 - 2016-01-09 22:01:57 UTC  |  Edited by: Zimmer Jones
Lately I've noticed that damage is not showing on peoples GUI's, i know this because I've tested it out on fleets and queried people as to the damage they have received. My Watchlist, however, shows the damage, and a mouse-over on their side shows the damage but the bars in the gui do not reflect this.

As a logi guy, i get irritated when people lose ships. Sometimes this is because people don't notice that they are being yellow/redboxed and broadcast in time, in others its because they don't rebroadcast for reps after the first alpha has passed and they remain redboxed by enemy fleet members and get potshotted. But in some cases the failure of damage showing on the players gui, but visible to me in the watchlist lets me land reps in a timely manner, usually.

The watchlist limitations are the problem, I know its up to me to organize them properly, +/-1 for cap chain and a further +/-1 on top of that just for logi covereage, +1 for anchor, +1 for FC and at least +1 for wing commander/appropriate booster, thats half the watchlist gone at a minimum. +4 more if i'm going to cover the other wing commanders and i have 4 slots left to keep an eye on people with f'd gui's..

So my request is a larger watchlist. It might not be an automatic thing, it could be based on fleet size, or another booster in the information warfare catagory, but a larger watchlist would help immensely considering that the mess up is sometimes not the players fault, but the GUI.

edit: this was just supplied to me from a corpmember on a recent fleet: https://gyazo.com/58c7a74d6fbced2fa1a0994a17f0916a

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Arya Regnar
Darwins Right Hand
#2 - 2016-01-09 23:06:16 UTC
No, big fleets need to have downsides. Not supported.
-1

EvE-Mail me if you need anything.

Vic Jefferson
Stimulus
Rote Kapelle
#3 - 2016-01-09 23:13:48 UTC
The watch list is of sufficient size. They just went through a patch where logi took a little bit of a hit to cycle type and distance, which I think has had a decent and good effect so far. If you need more than 15 people that you absolutely need to shepherd and can't broadcast in time, either your fleet is too big, or your fleet members are too slow, or some combination of the two. If it is more the former, stop blobbing or learn to accept losses in large engagements, if it is more the latter, give better and more instructions on how and when to broadcast.

If you are really a logi enthusiast, then you should relish the fact that there is such a big difference between a good logi pilot, and a bad one. The more you automate, the less you matter or would be valued as a good logi pilot.

Vote Vic Jefferson for CSM X.....XI.....XII?

Hopelesshobo
Hoboland
#4 - 2016-01-10 15:19:36 UTC
The only change I would like to see on the watchlist is to add capacitor level. Past that, its plenty big enough. You assign people their squads to watch, and they have enough left over to also add the key people in the fleet.

Lowering the average to make you look better since 2012.

Decarthado Aurgnet
Imperial Combat Engineers
#5 - 2016-01-10 18:29:41 UTC
Doubling the size of the watch list would be helpful. More than that would really be asking too much.

Remove T2 BPO's or make them inventable at extreme cost.

Reaver Glitterstim
The Scope
Gallente Federation
#6 - 2016-01-11 06:41:32 UTC
Vic Jefferson wrote:
The watch list is of sufficient size. They just went through a patch where logi took a little bit of a hit to cycle type and distance, which I think has had a decent and good effect so far. If you need more than 15 people

This is EVE Online, people. I can't think of any reason the watchlist shouldn't hold at least 1000 pilots.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tabyll Altol
Viziam
Amarr Empire
#7 - 2016-01-11 13:59:52 UTC
Zimmer Jones wrote:
Lately I've noticed that damage is not showing on peoples GUI's, i know this because I've tested it out on fleets and queried people as to the damage they have received. My Watchlist, however, shows the damage, and a mouse-over on their side shows the damage but the bars in the gui do not reflect this.

As a logi guy, i get irritated when people lose ships. Sometimes this is because people don't notice that they are being yellow/redboxed and broadcast in time, in others its because they don't rebroadcast for reps after the first alpha has passed and they remain redboxed by enemy fleet members and get potshotted. But in some cases the failure of damage showing on the players gui, but visible to me in the watchlist lets me land reps in a timely manner, usually.

The watchlist limitations are the problem, I know its up to me to organize them properly, +/-1 for cap chain and a further +/-1 on top of that just for logi covereage, +1 for anchor, +1 for FC and at least +1 for wing commander/appropriate booster, thats half the watchlist gone at a minimum. +4 more if i'm going to cover the other wing commanders and i have 4 slots left to keep an eye on people with f'd gui's..

So my request is a larger watchlist. It might not be an automatic thing, it could be based on fleet size, or another booster in the information warfare catagory, but a larger watchlist would help immensely considering that the mess up is sometimes not the players fault, but the GUI.

edit: this was just supplied to me from a corpmember on a recent fleet: https://gyazo.com/58c7a74d6fbced2fa1a0994a17f0916a


Fly logi all the time had no problem with the size of the watchlist, so not supported.

Just adjust the people who are on it.

-1
FT Diomedes
The Graduates
#8 - 2016-01-11 15:54:27 UTC
Reaver Glitterstim wrote:
Vic Jefferson wrote:
The watch list is of sufficient size. They just went through a patch where logi took a little bit of a hit to cycle type and distance, which I think has had a decent and good effect so far. If you need more than 15 people

This is EVE Online, people. I can't think of any reason the watchlist shouldn't hold at least 1000 pilots.


I can. What else do I see on my screen if my watchlist is 1000 players?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Frostys Virpio
State War Academy
Caldari State
#9 - 2016-01-11 15:58:15 UTC
I would support a larger watchlist IF there were much more target for logi to treat at the same time and broadcast just became useless by scrolling too fast to process them. If we had 10+ targets requiring reps all the time, a different interface could be seen as a good idea but right now, the systems really works so there is no need to change.
Frostys Virpio
State War Academy
Caldari State
#10 - 2016-01-11 16:00:18 UTC
FT Diomedes wrote:
Reaver Glitterstim wrote:
Vic Jefferson wrote:
The watch list is of sufficient size. They just went through a patch where logi took a little bit of a hit to cycle type and distance, which I think has had a decent and good effect so far. If you need more than 15 people

This is EVE Online, people. I can't think of any reason the watchlist shouldn't hold at least 1000 pilots.


I can. What else do I see on my screen if my watchlist is 1000 players?


You can WL out of fleet?

It's still kinda moot tho since a 255 WL would be just as broken by hiding whatever isn't already hidden behind chats and overviews...
FT Diomedes
The Graduates
#11 - 2016-01-11 16:17:47 UTC
Setting up your watch list properly is just part of preparing for combat. Making it a mindless "add all the things" step is not a good, or necessary, change.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Zimmer Jones
Aliastra
Gallente Federation
#12 - 2016-01-11 16:42:11 UTC  |  Edited by: Zimmer Jones
Frostys Virpio wrote:
I would support a larger watchlist IF there were much more target for logi to treat at the same time and broadcast just became useless by scrolling too fast to process them. If we had 10+ targets requiring reps all the time, a different interface could be seen as a good idea but right now, the systems really works so there is no need to change.


I have no issue with balancing the targeted numbers and reps being put out, the issue I'm trying to address is the problem of not being able to monitor more people who i do not have targeted, people who might not even know they need repping because of a bugged UI. I'm not talking about something like 50 watchlisted people, a doubling of the maximum number on the watchlist is more than enough, and perhaps too much considering the logi makeup of a fleet can be quite sizable.

A small overlap of players for each logi to cover with the watchlist would be ideal, because the automatic list i put up in my OP is somthing that all the logi in a group are told to watchlist. Oh, anyone can ignore the orders and wachlist who they want, but those people you are supposed to WL are boosters and fellow logi who are your cap buddies to boot. This is not a huge request, and I didn't say it would happen automatically, but be based on fleet size, possibly wing numbers and maybe even require ongrid boosters to work.

As to the 1000 player watchlist, well that might be a bit much even if single fleet max numbers went that high, which would be awesome. All of highsec cheers when a full fleet of 250 null residents gets welped badly, just think of the market orgasm and partying in the streets/undocks if (insert fc here) manages to get 1000 people DD'd from fleet warping everyone to zero.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#13 - 2016-01-11 17:51:54 UTC
Reaver Glitterstim wrote:
Vic Jefferson wrote:
The watch list is of sufficient size. They just went through a patch where logi took a little bit of a hit to cycle type and distance, which I think has had a decent and good effect so far. If you need more than 15 people

This is EVE Online, people. I can't think of any reason the watchlist shouldn't hold at least 1000 pilots.

Do you only ever post utterly terrible ideas?

Whilst I'd not argue with a bit of an increase in the watch list size I don't really see the need for it and certainly wouldn't want it to be able to contain huge fleets effortlessly.

Ships dying is good, especially in huge fleet flights where null blocks regularly bring such immense numbers. If there suddenly became a way to make even less things die it's just going to make things less fun out there.

Teach your guys to broadcast, if they die it's their problem...