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Nova Fox Shipyards year in review.

Author
Gogela
Epic Ganking Time
CODE.
#21 - 2012-01-07 22:02:10 UTC
Awesome. I really like the Wormhole cap you designed there... it looks awesome. I think there's a lot of room for growth in the utility cap department.

+1

Signatures should be used responsibly...

Professor Alphane
Les Corsaires Diable
#22 - 2012-01-07 23:00:33 UTC
Nice works mate. Glad your enjoying EVE your way Blink

Also got to say your artistic abilties have developed alot over the years, the oberon is really quite a beautiful image. All the best for 2012 ingame and IRL.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Kolya Medz
Kolya Inc.
#23 - 2012-01-08 00:04:11 UTC
+1 Your ships are awesome!
Nova Fox
Novafox Shipyards
#24 - 2012-01-08 04:36:18 UTC
I have a few sketches of a redesigned thanny but they're all marker black. Ill try to get some lines on them so you can see the shape of the ship better before posting it.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#25 - 2012-01-09 01:56:08 UTC
Gogela wrote:
Awesome. I really like the Wormhole cap you designed there... it looks awesome. I think there's a lot of room for growth in the utility cap department.

+1


Oh I agree I just try not to make something in the left field in function that would require breaking everythign which is why I am hesitant to give salvagers and hackers thier own capitol ship I dont see a usuable 'non' agressive function yet.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Herzog Wolfhammer
Sigma Special Tactics Group
#26 - 2012-01-09 02:45:43 UTC
Fantastic work as always.

And we NEED EXPLORATION SHIPS.


Gankers got their ships, miners got their ships, fleet pilots got their ships. Support pilots got their ships.

Even salvagers got their ships.


But exploration? No.

It's time to recognize exploration and use these designs.

Bring back DEEEEP Space!

Nova Fox
Novafox Shipyards
#27 - 2012-01-09 03:19:44 UTC
ElQuirko wrote:
I'll give you 50mil to redesign the thanatos along the same sort of lines, but making it more dangerous-looking, more sleek, more elegant yet lethal. Also retexture it because DAMN.


http://dl.eve-files.com/media/corp/novafox/Thanny_Skectout.jpg

Few thanatose redesign prototypes if you like something or want ot mix match traits.

Starting with trident going clockwise.

Trident, Speahead, Spire, Hatch Back, Moth, Trunk

So pick or mix and let me know and ill got to phase 2.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

ElQuirko
University of Caille
Gallente Federation
#28 - 2012-01-09 17:03:36 UTC  |  Edited by: ElQuirko
Nova Fox wrote:
Thanny?
hmmm... trying to design something that is more agressive than an axe head and is still gallente would be a seirous challenge. I mean the Aeon I can understand and would be entirely doable but if the thanatos is to be redone I will have to gallente shift it instead of hammering out the old design into something entirely new and most likely relying on the proteus, talos, mymidon and hyperion to provide the base instead of the classic ships.

Would you like it full color or simple colored and do you want the blueprints as well?


Colour would be smexy-ass, blueprints I don't care. I just want something to show CCP how to do it :P

EDIT: Looking at your redesigns, I didn't mean anything nearly as drastic as that. Just, y'know, make it a bit more "Carpe Juggulum". Go for the throat.

Dodixie > Hek

Nova Fox
Novafox Shipyards
#29 - 2012-01-09 17:16:59 UTC
I guess the spear head design would best match your request then.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Gogela
Epic Ganking Time
CODE.
#30 - 2012-01-09 18:23:59 UTC
Nova Fox wrote:
Gogela wrote:
Awesome. I really like the Wormhole cap you designed there... it looks awesome. I think there's a lot of room for growth in the utility cap department.

+1


Oh I agree I just try not to make something in the left field in function that would require breaking everythign which is why I am hesitant to give salvagers and hackers thier own capitol ship I dont see a usuable 'non' agressive function yet.

Well, I don't see the need for a salvager cap exactly, but maybe something a little more along the lines of a long-duration mission staging area type of ship. What if the cap had manufacturing slots and could manufacture a module or two at a time... or had a large compressed cargo hold for gas harvesting. What if it was a cap that could be anchored in arbitrary locations and had a corp hanger built in so sleeper site raiders or miners or whatever could operate from it while the pilot was logged off. Maybe it has some kind of ability that makes scanning easier. ...hell maybe it can launch, build/anchor stargates to allow player owned gate systems to civilize wormhole space a little. I can think of a lot of uses for such a ship.

Big smile

Signatures should be used responsibly...

Nova Fox
Novafox Shipyards
#31 - 2012-01-09 18:31:50 UTC
hmm something to think about.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Gogela
Epic Ganking Time
CODE.
#32 - 2012-01-09 18:38:27 UTC
This is such a sweet looking ship. The glass cover really looks cool. You know what might also fit this cap? Maybe it could be a capital command ship? What if it gave bonuses to other caps? Or what if sov was tied to it and the destruction of a designated fleet command ship did something to sov?

Maybe I'm getting carried away... I would just love to see it in game. There are SO many rolls for caps that haven't been explored. I think CCP might have to fix the POS and Sov systems before such a vision could be realized.

Shocked

Signatures should be used responsibly...

Nova Fox
Novafox Shipyards
#33 - 2012-01-09 19:11:58 UTC  |  Edited by: Nova Fox
The glass cover is acutally its sensor array I still have a bit of a hard time getting to look like etched glass to the point it looks like it was done for fuctional reasons.

Well this one is just for exploration, it does have a level of tactical value if used in a combat role just poking her out of the picture would be easy at that point though.

She can harvest wormhole effects so that a super carrier, titan, or herself can reproduce on grid that effect (to everyone including hostiles) in other places.

Then she can ping everying in the system unless its cloaked so the hostiles will also get a nice view of what is in system.

So both of this civillian ship's possible combat roles are double edge swords capable of backfiring which I intentionally designed it as such, because you know it is a civillian ship, a military ship would try to avoid giving the advantage to the enemy.

The oberon's smaller sister the Titania I havent finished drawing yet but she's a wormhole ship carrier since the scientific products are so small giving her a bay to compete against the orca with would be bit... silly. The titania does give gang bonuses to archeology and exploration ganglinks which I still have yet to draft out one the three traits it could boost.

I have come up with the idea for the Thukker Capitol ship for it to be a mobile factory but I made a major exception in that it only manufactures junker modules, drones, ships, tools, and ammo with less endurance for other kinds of performance. For example all junker ships have 25% less overall HP but have an additional rig slot and generous amounts more calibration. Junker Ammo clogs up the guns more thus reloading them is often but they can bring other things into the guns such missile damage like behavior out of an artillery shell. Junker modules offer nontraditional better performance (ie a bonus not normally found in regular meta-level progression) but break far too easily when they are heated.

Her subcap would be responsible for scrapping trash (ie system pollution introduced in the idea I have which can be a major negative to local economy if it got out of hand) and manufacutring the BPCs of said junker equipment above.

Which is cool for the thukker's to have but its the fact I dont have any hacker/hypernet capitol ships is why I wont release the thukker ones since both Salvagers and my new hackers are fighting over the same resources, wrecks. Either way Ill let it stew a bit longer maybe something will come up that hacker like and not game destroying.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

ElQuirko
University of Caille
Gallente Federation
#34 - 2012-01-09 19:51:01 UTC
Nova Fox wrote:
I guess the spear head design would best match your request then.


You've missed my point again :S

None of those designs are anything like what I'm after. Rather than a drastic revamp, just sleek it up a bit. Like what they did to the maller - it used to be the ugly duckling, and now it's a Class A. Killboat.

Dodixie > Hek

ElQuirko
University of Caille
Gallente Federation
#35 - 2012-01-09 19:54:35 UTC
Also, I've got another idea for you; a new breed of capitals called "Weapons platforms".

Slow-moving things, max speed of about 30m/s and the align time of a small moon. The armor would be upwards of several metres thick and, in shield alternatives, the shields would be second only to titans and supercapitals. They would have a ridiculous number of highslots; 16 small turret slots, 10 medium turret slots, 8 large turret slots and four capital turret slots. Stuff like that, y'dig?

Dodixie > Hek

Nova Fox
Novafox Shipyards
#36 - 2012-01-09 19:57:33 UTC  |  Edited by: Nova Fox
I had a few of those lying around here somewhere cept they wheren't ships they where system defense platforms and required a forward target painter to call out targets for it. Basically they where POS that got turned into weapons instead of being a normal station it only allows offensive and defenses starbase structures to be anchored around it since its unable to hit anything on the same grid as it but the anchored defense guns can.

As for sleeking out the thanny Ill see about that then. Ill have to study it a bit more then and see how I can match the style defined in the proteus since all the new ship remakes are based on the standards tech 3 established.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#37 - 2012-01-10 00:40:39 UTC  |  Edited by: Nova Fox
http://dl.eve-files.com/media/corp/novafox/Thanny_Skectout2.jpg

Well I updated the ship a bit, textures will have to be done on the next pass if you like the current shape so far Ill try to match the current tech 3 and new ships theme. Unless you want a different color scheme for some odd reason.

So far I ripped out the old purpolsion systems and added a few more sensor arrays and I have I'D section of the ship which will dictate what sort of detailing goes on there for example the equipment area would look much more bulkier and less armored due to equipment being critical there. Something like remote armor repair systems or capacitor transfers. While the sensors section may just have more windows attenas and odd uprises that look semi functional.

Porportions are wrong but they can be fixed I am not sure to have the forward slope or back slop on the area aside from the strikewing command information center.

Final Design calls for four bridges. Third is right above the battlebridge overlooking the entire landing area its a bit hard to see, fourth one is underside. The CIC and Battlebridge are secondary.

The entire beam leading to the boones will have shock asorbers and look like they should somewhat move around when done.

The entire flight teck will get armored up no more unarmored sections.

Either way if you like where I am going Ill have to throw this through about 4 more passes before you get something that begins to resemble final also its a good time to throw in any changes.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

ElQuirko
University of Caille
Gallente Federation
#38 - 2012-01-10 17:03:09 UTC
That's preeeeetty nice :D

Dodixie > Hek

Nova Fox
Novafox Shipyards
#39 - 2012-01-11 10:17:07 UTC
Okay your next update

http://dl.eve-files.com/media/corp/novafox/Thanny_Skectout3.jpg

Okay done with the markers this is basically a simple light map which is the final stage before detailing portion done with the airbrush. The ship will definetly be alot darker and a bit more constasting to help with the metal conveyance.

From here this entire mess starts to turns into something that looks near the quality of what do these days and to think the Oberon used to look something like this jumble of strokes.

This is how I basically do my 'lineless' work though using light detailing to define everything instead of drawing lines specifically. It allows for a few cheats here and there such as skipping entire detail sections but not many and considering the Thanatos's original design its has a fairly strong composition. I somewhat redirected portions of it elsewhere the froward bridges should be the first thing catching the viewers eyes then leads them to the aft end.

I quickly dashed in a few dark lines for some definition, and spalshed some blue and greens to sorta give me an idea where there will be armor segements, the black plating and where there wouldn't be armor. I normally dont do this until I start detailing though but did it just incase you have any last thoughts about how something should be done.

I also am heavily considering bringing out the equipment 'wings' out a bit further to shove more acutal equipment in it . I also need ot make the ship boons pop out a bit more.

But if you like what you see Ill blow this up in resolution I normally do detailing in (since my tools cannot seem to get any smaller than 0.7th of the software's pixel)

After this the next update you will get will be the Black and White version of the final and depending on my mood I may get this done in a day or a week who knows. Coloring and exact light mapping takes not as long but still a considerable amount of time.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

ElQuirko
University of Caille
Gallente Federation
#40 - 2012-01-11 16:57:12 UTC
That is nice. I really like the green-on-grey scheme too, makes it look even better Big smile

Dodixie > Hek

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