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Mapping out Routes with IGB and/or CREST

Author
Jason Kilroy
The Scope
Gallente Federation
#1 - 2016-01-10 16:15:34 UTC  |  Edited by: Jason Kilroy
Is it possible? Would it be resource intensive? If possible how would one pull it off?

EDIT: What I mean is determine a route from one point to another, gather each point along that route, figure its security status and then save all information to a database.
Amely Miles
Second Exile
#2 - 2016-01-10 16:41:29 UTC
https://en.wikipedia.org/wiki/Travelling_salesman_problem hope this helps Big smile

As I slipped my finger slowly inside her hole, I could immediately feel it getting wetter and wetter.

I took my finger back out and within seconds she was going down on me.

"I really need a new boat," I thought to myself.

Jack Hayson
The Scope
Gallente Federation
#3 - 2016-01-10 17:14:09 UTC  |  Edited by: Jack Hayson
You mean calculating the route you need to take to get from one system to another?
That's relatively easy. You could for example use a breadth first search algorithm.

You don't need CREST or the IGB for that. Just a database that contains all the gate connections.
Steve Ronuken has something like this on github and I posted my version a while ago here. (I think the example webpage is down, but the code download still works)


EDIT: or do you mean by mapping to track your character and save the system you have visited?
Jason Kilroy
The Scope
Gallente Federation
#4 - 2016-01-10 18:06:42 UTC
Jack Hayson wrote:
You mean calculating the route you need to take to get from one system to another?
That's relatively easy. You could for example use a breadth first search algorithm.

You don't need CREST or the IGB for that. Just a database that contains all the gate connections.
Steve Ronuken has something like this on github and I posted my version a while ago here. (I think the example webpage is down, but the code download still works)


EDIT: or do you mean by mapping to track your character and save the system you have visited?

This is exactly what I needed. Thank you. As far as tracking where a character has been, no need for that.