These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Kronos: The Best Marauder?

Author
Anize Oramara
WarpTooZero
#21 - 2016-01-08 09:02:41 UTC
Been playing around on the test server with a Polarized pulse paladin with a Pith B-Type X-L (All I could find), a T2 shield boost amp and a heavy cap booster. It's interesting and fun for sure and the tank seems ot be holding perfectly fine but the fit is a little tight on CPU without faction heatsinks. Need to move it over to amarr space and run some sansha blockades and stuff.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Leila Meurtrier
Why Am I Not Surprised
#22 - 2016-01-08 09:09:33 UTC
Anize Oramara wrote:
Been playing around on the test server with a Polarized pulse paladin with a Pith B-Type X-L (All I could find), a T2 shield boost amp and a heavy cap booster. It's interesting and fun for sure and the tank seems ot be holding perfectly fine but the fit is a little tight on CPU without faction heatsinks. Need to move it over to amarr space and run some sansha blockades and stuff.

I love to hear poor polarized turrets being used outside burners and structure bashing. Keep up the good work.
Daniela Doran
Doomheim
#23 - 2016-01-08 11:53:04 UTC
FarosWarrior wrote:
Tyberius Franklin wrote:
Cipher Jones wrote:
Arthur Aihaken wrote:
[quote=FarosWarrior]Blasterkronos rocks the boat and blasts through Damsel, but honestly that is the only mission in which I would use it over a paladin vs anything other really than Angels, for which I have my trusty Mach. Kronos sure is a good ship, but vs guristas/serpentis/eom I prefer the tachyonpaladin because 62km optimal with MF is pretty good for me...

Damsel, Stop Thief, Scarlet and Worlds Collide (if you skip the first room). Not sure I agree with the Paladin against Guristas, Serpentis and EOM since they're all primarily weak to kinetic damage (with thermal a second and EM dead last).


The Pally is kinda slow against the Guristas compared to the Vargur and Golem, it shreds Serpentis and EOM as quickly as anything else.

Don't forget your damage curve is just as important as your damage type. The paladin has the best curve out of the 4 marauders at most ranges. EFT and PYFA both have an option to "Draw graph", you should check it out.

Also, conflag & scorch are the only way to go.
Been thinking of giving a pulse Paladin a try, you find it that much preferable to Tach Paladin?
Any downsides?


Navy-Multi Tach Pally is the best Pally, end of story.
Anize Oramara
WarpTooZero
#24 - 2016-01-08 12:32:43 UTC  |  Edited by: Anize Oramara
Daniela Doran wrote:
FarosWarrior wrote:
Been thinking of giving a pulse Paladin a try, you find it that much preferable to Tach Paladin?
Any downsides?


Navy-Multi Tach Pally is the best Pally, end of story.

But there is so much more to this story! Especially an interesting one as Pulse, Polarized and Tachyon. It's a really interesting mix of ranges, tracking, fittings, damage types, tanking, etc. that makes saying any one way is the only way very close minded. Things like flexibility versus consistency, effort vs lazy mode, where you mission, what you shoot and how how you fly. Answers to each of these will change what is best to use. Very nice when you take how much more clear cut the question between Arty/AC or Rails/Blasters and even Cruice/Torps are. I've found a similar situation when it comes to Cruise vs RHML on certain hulls. I think this is a good direction to move in, makes choosing what to fit a much more interesting prospect.

The gains might be smaller for choosing the right weapon system but that just makes them all the sweeter for having made them.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Altair Taurus
#25 - 2016-01-08 15:55:18 UTC  |  Edited by: Altair Taurus
Rail Vindi eats up rail Kronos in level 4 missions and that's simple fact. In fact Kronos is the worst of all Marauders. This is blaster boat which means worst overall offensive potential among all Marauders and mission viable pirate Battleships. Period!
The Bigpuns
United Standings Improvement Agency
#26 - 2016-01-08 16:05:00 UTC
I use all marauders with t2 weapons now, main thing I can say is I have one of each parked in it's appropriate space (ie a paladin near amarr, a golem near jita etc). Only thing I can say definitively is that my least favourite is the golem, for a few reasons.

First, only 4 lows. I always fit a dcu on expensive ships these days, so I only have 3 spaces left for damage mods.

Second, I can't pop frigs easily without switching from fury ammo, which lowers my dps even more. My drones are often left at the end of a mission pocket still mopping up (or dying to) the last few elite frigs.

Third, it's an ugly piece of caldari tat (yeah, I even prefer the look of the vargur).

Of the others, default fitting is rails on kronos, pulse on paladin, and ac's on vargur. There are a few missions where I switch to the other weapon system (damsel and scarlet mostly), but I have found these to be the fastest set-ups for clearing reds.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#27 - 2016-01-08 17:57:17 UTC
This is how i fly it when i rarely do

EFT difference being i use collision rig rather than burst one.

Don't like how it performs with blasters but this is ok it works but...i can do 1400+dps with navy domi as well,will have tank struggle over Kronos but that's what makes it interesting.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Bumblefck
Kerensky Initiatives
#28 - 2016-01-08 18:23:26 UTC
Mina Sebiestar wrote:
This is how i fly it when i rarely do

EFT difference being i use collision rig rather than burst one.

Don't like how it performs with blasters but this is ok it works but...i can do 1400+dps with navy domi as well,will have tank struggle over Kronos but that's what makes it interesting.



Dropbox is still a thing?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Bumblefck
Kerensky Initiatives
#29 - 2016-01-08 18:26:12 UTC
Anize Oramara wrote:
Been playing around on the test server with a Polarized pulse paladin with a Pith B-Type X-L (All I could find), a T2 shield boost amp and a heavy cap booster. It's interesting and fun for sure and the tank seems ot be holding perfectly fine but the fit is a little tight on CPU without faction heatsinks. Need to move it over to amarr space and run some sansha blockades and stuff.




Try it with two Centum A or X (or whatever) type large reppers and Polarised Mega Pulses. Works very well indeed in Amarr space - Conflag is used more often than you might think, and using Scorch for those hard to reach battleships (~75km) in bastion mode is very workable.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Estella Osoka
Cranky Bitches Who PMS
#30 - 2016-01-08 19:34:26 UTC
Bumblefck wrote:
Estella Osoka wrote:
Arthur Aihaken wrote:

For implants I have a full Genolution set with a mid-grade Ascendancy Epsilon, 'Rogue' WS-615 warp speed, Ogdin's Eye Coordination, Zor's Hyper-Link, 'Lancer' Gunnery RF-905 and 'Deadeye' hybrid LH-1005. The Genolutions give me a +5% shield/armor buffer, +10% capacitor and +5% speed and inertia. Warp speed is a decent 2.74 AU/s with an align time of just over 9.5s.


Change the 'Lancer' Gunnery RF-905 with a Eifyr and Co. 'Gunslinger' Surgical Strike SS-905. Sure it lowers the paper DPS, but the volley damage increase a lot more so you can swat the cruisers with less volleys.

Also try T2 Neutron Blasters with Null ammo.

Fit I have used in the past, that is cap stable with my skills.

[Kronos, Kronos fit]

Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Damage Control II
Centum B-Type Energized Adaptive Nano Membrane
Centum B-Type Energized Adaptive Nano Membrane
Core X-Type Large Armor Repairer

Large Micro Jump Drive
Shadow Serpentis Tracking Computer, Optimal Range Script
Cap Recharger II
Cap Recharger II

Bastion Module I
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
[Empty High slot]
[Empty High slot]
[Empty High slot]

Large Hybrid Burst Aerator I
Large Capacitor Control Circuit II


Hammerhead II x5


Genolution Core Augmentation CA-1
Genolution Core Augmentation CA-4
Genolution Core Augmentation CA-3
Genolution Core Augmentation CA-2
Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Zainou 'Deadeye' Large Hybrid Turret LH-1005





















What's the optimal range on those blasters, with bastion mode?


For me? The falloff goes out to 59km. More than enough range for most missions, and if they are further out? MJD baby.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#31 - 2016-01-09 11:08:52 UTC
Bumblefck wrote:
Mina Sebiestar wrote:
This is how i fly it when i rarely do

EFT difference being i use collision rig rather than burst one.

Don't like how it performs with blasters but this is ok it works but...i can do 1400+dps with navy domi as well,will have tank struggle over Kronos but that's what makes it interesting.



Dropbox is still a thing?

No idea it create share link as soon as one press print screen if you have something that does the same + more link it.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Arthur Aihaken
CODE.d
#32 - 2016-01-09 17:42:08 UTC
Altair Taurus wrote:
Rail Vindi eats up rail Kronos in level 4 missions and that's simple fact. In fact Kronos is the worst of all Marauders. This is blaster boat which means worst overall offensive potential among all Marauders and mission viable pirate Battleships. Period!

Yes, this is why you see Vindicators dominating L4 missions... In fact, I never ever see Navy Ravens, Golems or Vargurs on high-sec undocks. But keep "living the dream"...

I am currently away, traveling through time and will be returning last week.

Sun Ying
Sun Ltd.
#33 - 2016-01-09 20:10:07 UTC
i used to fly a Golem , everyone was saying it is the best marauder and all... on paper maybe but flying and shooting with a golem is just a pain in the ass , having to Target paint , wait for torpedoes to hit, reloading ... just a pain.. i don't wish it on anyone...

i switched to a kronos for a few reasons.

1/ the look, there is no competition here, the megathron hull reigns supreme.

2/ the hybrid turrets , blaster are just it, superb tracking, superb damage and hits up to 80km (at 200dps) but with MJD range is a non issue you are always hitting in the ballpark of 40km range , that's about 950dps (and the damage type works against all)... you one shot all frigs in the 10km+ range (after that you just have to use hobgob), 80 charges per weapon with a 5s reload.

3/ the tank buffer is just awesome, people flying marauder with only 80k ehp have never been suicide ganked before , i have, now i'm flying with 177k ehp (bastion), i don't intend to make it easy if that **** happen again, hence for me armor > shield.

a close contender would be the paladin , scorch + pulse projects 850dps up to 78km, same buffer tank, the only problem i see with it is that you are forced to use Scorch (t2 ammo) while i can just go by with antimatter on kronos (which you can make easily almost anywhere with a blueprint and an industry nearby).

so for the sake of convenience, looks, peace of mind, i chose the kronos, that's a 101M SP pilot 2 cents.

Daniela Doran
Doomheim
#34 - 2016-01-10 02:02:19 UTC  |  Edited by: Daniela Doran
Kinda irritates me that everyone that flies the Paladin, always judges it's offensive capabilities based around Pulses using Scorch. I'll admit that when a Pally fitted with Pulses using Conflags that it's not to shabby, but it reduces the Paladin into a brawling ship which the Pally is not. If you want to kill something in a Marauder within 50km then the Kronos is your best bet as that ship is the best brawling Marauder. But the Paladin is a sniping Marauder in the purist sense and it shines the most when it's using the weapon system that takes full advantage of it's optimal range bonuses which is the Tachyons. And when using a Pally with Tachyons the misguided EM/therm limitations isn't an issue against 90% of the rats you face if you're running missions since the Pally projects near full dps instantly up to 120km away.

Although truefully I'm in the process of training for the Kronos atm since I've decided to give up on training Capitals and the Rail Kronos does intrigue me somewhat...
IIshira
School of Applied Knowledge
Caldari State
#35 - 2016-01-10 08:22:30 UTC  |  Edited by: IIshira
Daniela Doran wrote:
Kinda irritates me that everyone that flies the Paladin, always judges it's offensive capabilities based around Pulses using Scorch. I'll admit that when a Pally fitted with Pulses using Conflags that it's not to shabby, but it reduces the Paladin into a brawling ship which the Pally is not. If you want to kill something in a Marauder within 50km then the Kronos is your best bet as that ship is the best brawling Marauder. But the Paladin is a sniping Marauder in the purist sense and it shines the most when it's using the weapon system that takes full advantage of it's optimal range bonuses which is the Tachyons. And when using a Pally with Tachyons the misguided EM/therm limitations isn't an issue against 90% of the rats you face if you're running missions since the Pally projects near full dps instantly up to 120km away.

Although truefully I'm in the process of training for the Kronos atm since I've decided to give up on training Capitals and the Rail Kronos does intrigue me somewhat...

I flew my Paladin with a T2 EANM, DC, and Tachyon beams. I would MJD at range and blap away... I tried Scorch with pulses but it didn't seem like I was getting the same DPS. The Paladin shined in Amarr space but seemed useless in Caldari space fighting Guristas. Their missiles hit me at range and my EM damage was weak against them. Of course I haven't done missions in almost a year so things might have changed.

I tried a rail Kronos in missions and wasn't impressed. I only did maybe two missions with it so it could have been I was doing it wrong.
Anize Oramara
WarpTooZero
#36 - 2016-01-10 09:33:44 UTC
The marauders have a few problems unfortunately. They excel at certain missions while being absolutely abysmal at others. For example a Polarised shield booosted Blaster Kronos (no implants and not quite max skilled) obliterates Angel Blockade. Finishes it in just under 20min. Was quite surprised really. It'll absolutely fail trying to do Sansha blockade though. Regardless on the issue of the paladin polarized pulse vs tachs I drew up a quick range graph for the 3. Polarized actually beats tach at all ranges, not to mention tracking. Comes with the relatively mild challenges of polarized weapons though. Should be an absolute hoot in amarr space.

http://puu.sh/mqklE/9dc014368a.png (The red is the Tach, using IN MF)

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Sun Ying
Sun Ltd.
#37 - 2016-01-10 12:14:55 UTC
Daniela Doran wrote:
Kinda irritates me that everyone that flies the Paladin, always judges it's offensive capabilities based around Pulses using Scorch. I'll admit that when a Pally fitted with Pulses using Conflags that it's not to shabby, but it reduces the Paladin into a brawling ship which the Pally is not. If you want to kill something in a Marauder within 50km then the Kronos is your best bet as that ship is the best brawling Marauder. But the Paladin is a sniping Marauder in the purist sense and it shines the most when it's using the weapon system that takes full advantage of it's optimal range bonuses which is the Tachyons. And when using a Pally with Tachyons the misguided EM/therm limitations isn't an issue against 90% of the rats you face if you're running missions since the Pally projects near full dps instantly up to 120km away.

Although truefully I'm in the process of training for the Kronos atm since I've decided to give up on training Capitals and the Rail Kronos does intrigue me somewhat...


i understand , my marauder style is just get in the room aggro all and shoot all, i dont want to look at eve survival or care about trigger, i also dont want to have to MJD away snipe then MJD back, i just want to tank and kill all and for that the blaster kronos is just THE ship to have... rail kinda sucks, i tried it and the tracking is abysmal , if anything has a bit of angular velocity you just miss hence it's just good as a sniper platform. My ship is certainly overtanked at 177kEHP , but it makes it so you dont have to worry and thats the kind of play style i want.

And for that the kronos blaster is king.
Daniela Doran
Doomheim
#38 - 2016-01-10 13:29:32 UTC
Sun Ying wrote:
Daniela Doran wrote:
Kinda irritates me that everyone that flies the Paladin, always judges it's offensive capabilities based around Pulses using Scorch. I'll admit that when a Pally fitted with Pulses using Conflags that it's not to shabby, but it reduces the Paladin into a brawling ship which the Pally is not. If you want to kill something in a Marauder within 50km then the Kronos is your best bet as that ship is the best brawling Marauder. But the Paladin is a sniping Marauder in the purist sense and it shines the most when it's using the weapon system that takes full advantage of it's optimal range bonuses which is the Tachyons. And when using a Pally with Tachyons the misguided EM/therm limitations isn't an issue against 90% of the rats you face if you're running missions since the Pally projects near full dps instantly up to 120km away.

Although truefully I'm in the process of training for the Kronos atm since I've decided to give up on training Capitals and the Rail Kronos does intrigue me somewhat...


i understand , my marauder style is just get in the room aggro all and shoot all, i dont want to look at eve survival or care about trigger, i also dont want to have to MJD away snipe then MJD back, i just want to tank and kill all and for that the blaster kronos is just THE ship to have... rail kinda sucks, i tried it and the tracking is abysmal , if anything has a bit of angular velocity you just miss hence it's just good as a sniper platform. My ship is certainly overtanked at 177kEHP , but it makes it so you dont have to worry and thats the kind of play style i want.

And for that the kronos blaster is king.


Makes me want to try one out. What's the optimal+fallout range you're getting from your Kronos? Also what's the ammo type you're using and the dps?
Altair Taurus
#39 - 2016-01-10 16:06:30 UTC
Arthur Aihaken wrote:
Altair Taurus wrote:
Rail Vindi eats up rail Kronos in level 4 missions and that's simple fact. In fact Kronos is the worst of all Marauders. This is blaster boat which means worst overall offensive potential among all Marauders and mission viable pirate Battleships. Period!

Yes, this is why you see Vindicators dominating L4 missions... In fact, I never ever see Navy Ravens, Golems or Vargurs on high-sec undocks. But keep "living the dream"...


That's why you see more rail Vindicators than rail Kronoses in level 4 missions! If you can't see that simply "keep living the dream"... Big smile
Arthur Aihaken
CODE.d
#40 - 2016-01-10 16:10:43 UTC
We get it - you love your Vindicator. This is a Kronos/Marauders thread, however - and since Marauders encompass a different type of play style (salvage as you go) they're not even remotely in the same class. Even though the Kronos is still superior...

I am currently away, traveling through time and will be returning last week.