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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Gregor Parud
Imperial Academy
#3601 - 2016-01-09 12:25:19 UTC
Vaerah Vahrokha wrote:
I play spaceship games since the '80s, each with their good and less good points.


This here is the issue.

You played space games (like most of us), you go "which is the best space game atm", notice others on the horizon and realise that those might be better/different at being a space game and that this might make you switch. That means that EVE's main attraction to you is it being a space game.

To others it's a PVP sandbox that happens to be a space game, many of us like the space theme although some won't really care but the main reason we're here is because it's a pvp centric sandbox that forces and allows us to thrive vs others, competition. There are no PVP sandboxes like it on the market nor will there be one any time soon and even if there would be one it's very doubtful it'll be of the same level and quality as this one.

To you SC means "crap, I might have to switch and I don't want to because I've played EVE for so long I'm quite invested into it". To us SC means "what, you mean that PVErs and people who don't add to or care for the sandbox will be leaving? Show me where this is a bad thing". We understand that some people will be leaving, we understand that this will mean CCP will have to change direction and lose deadweight. The point is that we're fine with that.
Lucas Kell
Solitude Trading
S.N.O.T.
#3602 - 2016-01-09 15:28:13 UTC
Remiel Pollard wrote:
Nothing's competing with EVE though. There is no other single-shard non-instanced player-driven sandbox spacegame out there. No such thing exists. This game is unique. E:D is peer-to-peer, despite the fact there are so many much more stable methods of creating instanced networking. Oh yah, also, it's instanced. So is SC. EVE is not. EVE is UNIQUE.
Well that's wrong. First off, other games can compete without being identical. Space games will compete with other space games over consumers who like space games. Secondly, E:D still has a single shared universe. You thnk it's different because you'll only be connected with players on your grid, but EVE is the same. Each system you are in is a different server and you only directly interact with people on your grid. That works the same in E:D. The only difference EVE has is the player cap is much higher because the combat system is much simpler.

Remiel Pollard wrote:
You and others like you pushing the make EVE less EVE-like and more casual fail to understand that people play more than one game, even as you sit there and tell us how you play more than one game yourself.
Don't really agree here either. Making changes to EVE to bring in more players doesn't automatically make it less EVE-like. Your problem is that you have a very fixed view of what EVE is to you and any change from that you don't like. It's up to CCP where they want to take their game.

Remiel Pollard wrote:
For the record, ED has not been that successful. If you'd been there in the early days for the refunds due to no offline mode as promised, you'd understand that. If you'd been there in the early days of the release when people were talking about the unacceptable lack of gameplay in its release state, you'd know that. Clearly, you just picked up a shiny new toy and fail to understand why the shiny exterior is about all you're really getting with E:D.
Because there were people complaining it must clearly have been a commercial failure, right? Newsflash, people will always complain. That means absolutely nothing. It sold over half a million copies in 6 months which doesn't really scream failure to me.

Gregor Parud wrote:
To you SC means "crap, I might have to switch and I don't want to because I've played EVE for so long I'm quite invested into it". To us SC means "what, you mean that PVErs and people who don't add to or care for the sandbox will be leaving? Show me where this is a bad thing". We understand that some people will be leaving, we understand that this will mean CCP will have to change direction and lose deadweight. The point is that we're fine with that.
You say you're fine with that, but you're not. The problem you miss is that loss of income is bad for CCP, and if competition is able to steal players because of a better PvE experience, CCP will be improving their PvE, which is why they've started to lay to plans to do exactly that.

I think that you think CCP are going to change EVE in a way that you like. I don't think that's the reality of the situation.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Vaerah Vahrokha
Vahrokh Consulting
#3603 - 2016-01-09 22:28:41 UTC
Kaivar Lancer wrote:
Oh and people should visit the ED forums. Lots of Elite players complaining about the game universe feeling "empty" and abandoning the game. I think Eve's decline has more to do with human nature (boredom and fatigue) than any specific fault with the game, as Elite is also suffering a decline.

What CCP can do is help lower (or eliminate) the barriers of re-entry for those people who want to rejoin the game. So if someone's sub expires, after three months, perhaps offer them two weeks of free time so they can see how the game's changed. Provide that offer indefinitely so there'll always be a carrot in rejoining the game.


Actually, the complaining is about the abundant amount of bugs - which indeed are there and plaguing some missions.
As for the universe feeling empty, this happens when you model a REAL galaxy, ours galaxy.

The whole EvE Online universe compares in size to a corner of our galaxy so small that you have to zoom in several times just to notice it.
Vaerah Vahrokha
Vahrokh Consulting
#3604 - 2016-01-09 22:37:03 UTC
sero Hita wrote:

Right, stats are bad, because they affected you negatively in your personal life at some point...


Where do you get this "revelation" from? I never had any influence by stats, neither positive nor negative.


sero Hita wrote:

This is how markets work, baby.


This is a financial traders-environment motto, not a personal call What?


sero Hita wrote:

I just don't like how you make your conclusions which are pretty biased towards your own observations. Due to my set of standards, what you are doing is not providing proof, but stating opinions. For example in the above your argument is you know exactly what factors people wants because, you have been playing for a long time(like we all have). This is a logical falacy again.


I have learned that proof and facts count only so much in life. In the end who fights harder brings home the result, proofs and facts are a byproduct of a battle.
Followers obey to facts and proofs, leaders create them.
Vaerah Vahrokha
Vahrokh Consulting
#3605 - 2016-01-09 22:43:46 UTC
Gregor Parud wrote:

To others it's a PVP sandbox that happens to be a space game, many of us like the space theme although some won't really care but the main reason we're here is because it's a pvp centric sandbox that forces and allows us to thrive vs others, competition. There are no PVP sandboxes like it on the market nor will there be one any time soon and even if there would be one it's very doubtful it'll be of the same level and quality as this one.


Well, I am a sci-fi enthusiast. I PvPed in EvE for a little while (until my small scale PvP corp was active) then got bored, all I'd find and even got in were the boooooooooooring "wake up at 2.30am, we got this structure to shoot".

If this is "PvP", well to be honest I prefer to PvP in Warhammer / DAoC and even in Darkfall which is well harsher than EvE.


Gregor Parud wrote:

To you SC means "crap, I might have to switch and I don't want to because I've played EVE for so long I'm quite invested into it". To us SC means "what, you mean that PVErs and people who don't add to or care for the sandbox will be leaving? Show me where this is a bad thing". We understand that some people will be leaving, we understand that this will mean CCP will have to change direction and lose deadweight. The point is that we're fine with that.


To me SC means EvE minus something, like EvE means SC minus something. I'd love if both had no "minus".

Also, beware, dead weight wash water risks including the baby some times.
Commander Spurty
#3606 - 2016-01-10 00:23:23 UTC
Poddington Bare wrote:
King Aires wrote:
How is it any different today? Besides the names of the bots being less creative and there being half as many as before in local?


How is it any different?

The names of the bots are less creative and there are half as many as before.


Those people are actually manually piloting those bots.

No automation. If you don't understand that distinction, well. I'm not arguing with an idiot thanks.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

King Aires
Viziam
Amarr Empire
#3607 - 2016-01-10 01:02:19 UTC
Commander Spurty wrote:
Poddington Bare wrote:
King Aires wrote:
How is it any different today? Besides the names of the bots being less creative and there being half as many as before in local?


How is it any different?

The names of the bots are less creative and there are half as many as before.


Those people are actually manually piloting those bots.

No automation. If you don't understand that distinction, well. I'm not arguing with an idiot thanks.



"Bots"

Your definition.

No one is manually piloting bots, or they are not bots. And you think I am an idiot.

Next are you going to tell me the afk cloaker killed you?
Arthur Hannigen
#3608 - 2016-01-10 01:22:15 UTC
Lucas Kell wrote:
You say you're fine with that, but you're not. The problem you miss is that loss of income is bad for CCP, and if competition is able to steal players because of a better PvE experience, CCP will be improving their PvE, which is why they've started to lay to plans to do exactly that.

You've peaked my interest with this comment. I've pretty much given up on Eve and have cancelled my accounts already. But, are they really looking to 'improve' PVE? Might you be able to share any info or read on that? I'd truly appreciate it.
Vaerah Vahrokha
Vahrokh Consulting
#3609 - 2016-01-10 02:43:10 UTC  |  Edited by: Vaerah Vahrokha
Gregor Parud wrote:

...

That means that EVE's main attraction to you is it being a space game.

To others it's a PVP sandbox that happens to be a space game, many of us like the space theme although some won't really care but the main reason we're here is because it's a pvp centric sandbox that forces and allows us to thrive vs others, competition. There are no PVP sandboxes like it on the market nor will there be one any time soon and even if there would be one it's very doubtful it'll be of the same level and quality as this one.


This had really me think again and again. It's true, whereas I love a lot of EvE features, I joined EvE because I was looking for a PvP game (my PvP game at that time went under). However I got turned off by how time expensive it was to find small scale / 1 v 1 PvP, so I turned to industry and trading (and way much more, I have seen tons of EvE features, from WH living to FW to 0.0 sov and NPC area life...). But the "space enthusiast" in me never really found true satisfaction.

When I embraced exploration, I expected it to be more... rewarding. I enjoyed the scanning process etc. but you know what... it led to pretty pathetic findings. Be it an over-nerfed mining field to some more or less useful components.

Instead in ED (a game lacking in many other departments), I can truly fit a ship for true exploration. I can find curious stuff, like the WISE 0855−0714 Sub-Brown Dwarf on Wikipedia or a book and then actually travel a looooot and go watch it with my eyes! Or a neutron star or even a black hole! EvE could really implement some more interesting objects and stuff to do with them. Binary stars, high gravity stuff that would alter PvP (I am not talking about WHs here) and much more!

Would this "ruin EvE" like some fear? I don't think so!
Kaivar Lancer
Doomheim
#3610 - 2016-01-10 05:19:54 UTC
Ever since June/July, the decline has turned into RAPID!!!
Gregor Parud
Imperial Academy
#3611 - 2016-01-10 05:38:05 UTC  |  Edited by: Gregor Parud
Vaerah Vahrokha wrote:
Gregor Parud wrote:

...

That means that EVE's main attraction to you is it being a space game.

To others it's a PVP sandbox that happens to be a space game, many of us like the space theme although some won't really care but the main reason we're here is because it's a pvp centric sandbox that forces and allows us to thrive vs others, competition. There are no PVP sandboxes like it on the market nor will there be one any time soon and even if there would be one it's very doubtful it'll be of the same level and quality as this one.


This had really me think again and again. It's true, whereas I love a lot of EvE features, I joined EvE because I was looking for a PvP game (my PvP game at that time went under). However I got turned off by how time expensive it was to find small scale / 1 v 1 PvP, so I turned to industry and trading (and way much more, I have seen tons of EvE features, from WH living to FW to 0.0 sov and NPC area life...). But the "space enthusiast" in me never really found true satisfaction.

When I embraced exploration, I expected it to be more... rewarding. I enjoyed the scanning process etc. but you know what... it led to pretty pathetic findings. Be it an over-nerfed mining field to some more or less useful components.

Instead in ED (a game lacking in many other departments), I can truly fit a ship for true exploration. I can find curious stuff, like the WISE 0855−0714 Sub-Brown Dwarf on Wikipedia or a book and then actually travel a looooot and go watch it with my eyes! Or a neutron star or even a black hole! EvE could really implement some more interesting objects and stuff to do with them. Binary stars, high gravity stuff that would alter PvP (I am not talking about WHs here) and much more!

Would this "ruin EvE" like some fear? I don't think so!


In EVE PVE is a means to an end: fund yourself (for the next bit of PVP) and because of that (and the limitations that come with the whole large scale combat framework) PVE is limited, without story or meaning. In other games (and E:D) PVE is there for the sake of PVE itself because that is what the game really has to offer and because of that, and the small sale of the game, it can (and has to) offer "meaningful" PVE.

Granted, E:D exploration sounds really awesome. My Asp Explorer with 4 SRV is somewhere completely silly, I didn't go for the obvious targets I just pointed in a general direction and went "I'll go that way" but can you see yourself doing this for 2 years? 5? How about 12 years? It's the same with SC "oh I'll have Squadron 42, PVE!", sounds awesome but then (per usual) people will rush through it, repeat it 2-3 times and go "well that was limited, we need more content!". People are looking at things from the hype pov, it's all fresh, new and their imagination hasn't yet been crushed by the obvious reality that PVE is very repetitive and (just like a single player game) pretty much meaningless in and of itself.

Besides, given the exploration example: how much would EVE have to change in order to stop you from playing E:D and doing it within the EVE universe? Would that even be possible? How much effort would have to go into that and what implications would it have for the other parts of EVE? I'll answer that for you: for the people who love E:D for what it's really good at EVE could never change enough for those to stick around. Would CCP try it, and thus not succeed with the end result of you still leaving, then in that process they alienated the game so much they're also risking of losing the players who ARE enjoying EVE (for better and for worse).

By frantically trying to focus on "extra stuff" which won't result in the aimed goal (making EVE good at what it's bad at, to keep those players from leaving) they wasted time that could have been used to make EVE better at what it's already good at and make the players who aren't leaving happier. A good analogy in this case is trying to dual tank shield and armour (forgoing the fact that in some very specific cases this actually works), it's much better to choose to EITHER tank armour or should and then get really good at it than to somehow tank both, which means you lose so much focus and options your ship becomes a lot less capable. You can't be AND a large scale pvp focused sandbox that relies on player interaction and content AND at the same time offer meaningful PVE just like how other, full focussed PVE, games/MMOs can.

I'm not saying that CCP shouldn't improve PVE, it clearly needs it but then so does every other aspect of the game, what I AM saying is that the "change EVE to how some other game works or else I'll leave" is a) a silly approach, b) would result in losing focus and c) is impossible to achieve. EVE is a pvp centric sandbox first and a space game second, proven by the submarine mechanics.


On your statement that solo or small gang pvp takes time and effort, if you can waste time in E:D fuel scooping at some distant sun you can also plan PVP in EVE :)
Solecist Project
#3612 - 2016-01-10 09:17:40 UTC

22k people on a sunday morning.

Eve is definitely dieing.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Lucas Kell
Solitude Trading
S.N.O.T.
#3613 - 2016-01-10 09:56:05 UTC
Arthur Hannigen wrote:
Lucas Kell wrote:
You say you're fine with that, but you're not. The problem you miss is that loss of income is bad for CCP, and if competition is able to steal players because of a better PvE experience, CCP will be improving their PvE, which is why they've started to lay to plans to do exactly that.

You've peaked my interest with this comment. I've pretty much given up on Eve and have cancelled my accounts already. But, are they really looking to 'improve' PVE? Might you be able to share any info or read on that? I'd truly appreciate it.
It was discussed in the PvE round table at EVE Vegas. Sugar talks about it a bit here.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Golgo40
Empire of Gamilas corporation
#3614 - 2016-01-10 10:11:22 UTC
There is a necessary thing other than the differences between absolute skill difference and assets.

The element which can reduce a difference by the intelligence of the player.
The element which can reduce a difference by luck.

These two elements are necessary so that new face players play a game for a long time.
Indahmawar Fazmarai
#3615 - 2016-01-10 10:14:47 UTC
Arthur Hannigen wrote:
Lucas Kell wrote:
You say you're fine with that, but you're not. The problem you miss is that loss of income is bad for CCP, and if competition is able to steal players because of a better PvE experience, CCP will be improving their PvE, which is why they've started to lay to plans to do exactly that.

You've peaked my interest with this comment. I've pretty much given up on Eve and have cancelled my accounts already. But, are they really looking to 'improve' PVE? Might you be able to share any info or read on that? I'd truly appreciate it.


He already pointed the information. I will just comment that the ideas to improve PvE are...

a) belated to 2017 at least, and likely won't be fully implemented until 2018
b) they're coming from a developer who haves no clue on what it means to be a PvEr or a highseccer, and so the ideas include things as remarcable as having good standing with one Empire meaning that all other Empires will hate you. Roll

Reading that PvE was handled to CCP Affinity was like "oh God, it HAD to be HER, of all developers...?" Evil

(Disclaimer: I hold a grudge against CCP Affinity and CCP RedDawn since they made a decission that ghost sites in highsec would have zero chance to drop the best rewards, as means so PvErs "moved out of their comfort zone". Of course that didn't happened, but CCP Affinity established a new record in arrogance by answering in that way to a concerned player)
Alavaria Fera
GoonWaffe
#3616 - 2016-01-10 10:21:20 UTC
Lucas Kell wrote:
Arthur Hannigen wrote:
Lucas Kell wrote:
You say you're fine with that, but you're not. The problem you miss is that loss of income is bad for CCP, and if competition is able to steal players because of a better PvE experience, CCP will be improving their PvE, which is why they've started to lay to plans to do exactly that.

You've peaked my interest with this comment. I've pretty much given up on Eve and have cancelled my accounts already. But, are they really looking to 'improve' PVE? Might you be able to share any info or read on that? I'd truly appreciate it.
It was discussed in the PvE round table at EVE Vegas. Sugar talks about it a bit here.

Ah daily quests is exactly what we need to get people logging in a lot.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

sero Hita
Science and Trade Institute
Caldari State
#3617 - 2016-01-10 10:35:47 UTC  |  Edited by: sero Hita
Vaerah Vahrokha wrote:

Where do you get this "revelation" from? I never had any influence by stats, neither positive nor negative.

Vaerah Vahrokha wrote:

I am actually against "numberizing" people, because stats are just fake authoritative numbers that get manipulated to convince dumbs about something in the agenda (I do deal with some politics IRL, I sadly learned what "stats" are used for).

might not have understood that quote correctly then. That is possible, I read the "sadly" part as being negative.
sero Hita wrote:

I just don't like how you make your conclusions which are pretty biased towards your own observations. Due to my set of standards, what you are doing is not providing proof, but stating opinions. For example in the above your argument is you know exactly what factors people wants because, you have been playing for a long time(like we all have). This is a logical falacy again.

Vaerah Vahrokha wrote:

I have learned that proof and facts count only so much in life. In the end who fights harder brings home the result, proofs and facts are a byproduct of a battle.
Followers obey to facts and proofs, leaders create them.


Not be rude, but even you can see that this quote is BS I am sure. So I am a follower because I want you to document your claims, and you are a leader because you create Facts, based on your own observations? Working harder does not change that without an assessment of the validity of your result it has no meaning.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Ishtanchuk Fazmarai
#3618 - 2016-01-10 10:52:30 UTC  |  Edited by: Ishtanchuk Fazmarai
Indahmawar Fazmarai wrote:

2015 average, January to August: 33k (-7k)
2014 average, January to August: 40k (-7k)
2013 average, January to August: 47k (+6k)
2012 average, January to August: 41k (-4k)
2011 average, January to August: 45k (+1k)
2010 average, January to August: 44k (+3k)
2009 average, January to August: 41k (+8k)
2008 average, January to August: 33k (+5k)
2007 average, January to August: 28k (+6k)
2006 average, January to August: 21k (+10k)
2005 average, January to August: 11k (+3k)
2004 average, January to August: 08k


2015 average, January to September: 32k (-7k)
2014 average, January to September: 39k (-7k)
2013 average, January to September: 46k (+5k)
2012 average, January to September: 41k (-3k)
2011 average, January to September: 44k (=)
2010 average, January to September: 44k (+3k)
2009 average, January to September: 41k (+8k)
2008 average, January to September: 33k (+5k)
2007 average, January to September: 28k (+6k)


2015 average, January to October: 32k (-7k)
2014 average, January to October: 39k (-7k)
2013 average, January to October: 46k (+5k)
2012 average, January to October: 41k (-3k)
2011 average, January to October: 44k (=)
2010 average, January to October: 44k (+3k)
2009 average, January to October: 41k (+8k)
2008 average, January to October: 33k (+5k)
2007 average, January to October: 28k (+6k)
2006 average, January to October: 22k (+11k)
2005 average, January to October: 11k (+3k)
2004 average, January to October: 08k


2015 average, January to November: 32k (-7k)
2014 average, January to November: 39k (-6k)
2013 average, January to November: 45k (+5k)
2012 average, January to November: 41k (-2k)
2011 average, January to November: 43k (-1k)
2010 average, January to November: 44k (+3k)
2009 average, January to November: 41k (+8k)
2008 average, January to November: 33k (+5k)
2007 average, January to November: 28k (+6k)
2006 average, January to November: 22k (+10k)
2005 average, January to November: 12k (+4k)
2004 average, January to November: 08k


Last update, now for the full years (January to December):

2015 average: 34k (-7k)
2014 average: 41k (-7k)
2013 average: 48k (+5k)
2012 average: 43k (-2k)
2011 averager: 45k (-2k)
2010 average: 47k (+3k)
2009 average: 44k (+9k)
2008 average: 35k (+5k)
2007 average: 30k (+7k)
2006 average: 23k (+11k)
2005 average: 12k (+4k)
2004 average: 08k

As you may notice, PCU has gone down by 30% since peaking in 2013. That hasn't had a full impact because, according to every white knight, most of those 14,000 players online where doing nothing but skill up and bot.

Now, looking at November and December, we may notice how the special events (Bloody Harvest and Operation Frostline) had a notorious impact of +3k players online, rising those months' PCU above the running average of 32k for 2015 and driving the final yearly PCU to 34k.

Historically, february has been the best month in terms of PCU, so we may expect to see PCU at the current high numbers for the next month, then it will start dwindling as the subscriptions from return offers for 3 months expire coming March. These return offers, by the way, have set a new low in the cost of subscription, at 3.33 €/month or 3 months for 9.99 €.

EVE Online is not growing in any way. Seeing that only booster events can stop the decline of PCU, I doubt that EVE is holding its ground neither. My own experience with the microcosm of the Spanish community is that currently I am one of the oldest players there, with all the "game gurus" being gone. It is a bit depressing when new players turn to veterans for advice and I may be the only one available to help... me being a staunch carebear with little idea of PvP, sometimes I just don't know what to say. Straight

Societies always crumble on the periphery first. And the Spanish outskirts of EVE are dying.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Solecist Project
#3619 - 2016-01-10 11:21:34 UTC

I do wonder when people will realize that PCU is pretty worthless as a metric ...
... because it only ever reflects the USTZ anyway.

At least so far. I guess that's going to change!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

sero Hita
Science and Trade Institute
Caldari State
#3620 - 2016-01-10 11:25:07 UTC
Ishtanchuk Fazmarai wrote:
Indahmawar Fazmarai wrote:

2015 average, January to August: 33k (-7k)
2014 average, January to August: 40k (-7k)
2013 average, January to August: 47k (+6k)
2012 average, January to August: 41k (-4k)
2011 average, January to August: 45k (+1k)
2010 average, January to August: 44k (+3k)
2009 average, January to August: 41k (+8k)
2008 average, January to August: 33k (+5k)
2007 average, January to August: 28k (+6k)
2006 average, January to August: 21k (+10k)
2005 average, January to August: 11k (+3k)
2004 average, January to August: 08k


2015 average, January to September: 32k (-7k)
2014 average, January to September: 39k (-7k)
2013 average, January to September: 46k (+5k)
2012 average, January to September: 41k (-3k)
2011 average, January to September: 44k (=)
2010 average, January to September: 44k (+3k)
2009 average, January to September: 41k (+8k)
2008 average, January to September: 33k (+5k)
2007 average, January to September: 28k (+6k)


2015 average, January to October: 32k (-7k)
2014 average, January to October: 39k (-7k)
2013 average, January to October: 46k (+5k)
2012 average, January to October: 41k (-3k)
2011 average, January to October: 44k (=)
2010 average, January to October: 44k (+3k)
2009 average, January to October: 41k (+8k)
2008 average, January to October: 33k (+5k)
2007 average, January to October: 28k (+6k)
2006 average, January to October: 22k (+11k)
2005 average, January to October: 11k (+3k)
2004 average, January to October: 08k


2015 average, January to November: 32k (-7k)
2014 average, January to November: 39k (-6k)
2013 average, January to November: 45k (+5k)
2012 average, January to November: 41k (-2k)
2011 average, January to November: 43k (-1k)
2010 average, January to November: 44k (+3k)
2009 average, January to November: 41k (+8k)
2008 average, January to November: 33k (+5k)
2007 average, January to November: 28k (+6k)
2006 average, January to November: 22k (+10k)
2005 average, January to November: 12k (+4k)
2004 average, January to November: 08k


Last update, now for the full years (January to December):

2015 average: 34k (-7k)
2014 average: 41k (-7k)
2013 average: 48k (+5k)
2012 average: 43k (-2k)
2011 averager: 45k (-2k)
2010 average: 47k (+3k)
2009 average: 44k (+9k)
2008 average: 35k (+5k)
2007 average: 30k (+7k)
2006 average: 23k (+11k)
2005 average: 12k (+4k)
2004 average: 08k

As you may notice, PCU has gone down by 30% since peaking in 2013. That hasn't had a full impact because, according to every white knight, most of those 14,000 players online where doing nothing but skill up and bot.

Now, looking at November and December, we may notice how the special events (Bloody Harvest and Operation Frostline) had a notorious impact of +3k players online, rising those months' PCU above the running average of 32k for 2015 and driving the final yearly PCU to 34k.

Historically, february has been the best month in terms of PCU, so we may expect to see PCU at the current high numbers for the next month, then it will start dwindling as the subscriptions from return offers for 3 months expire coming March. These return offers, by the way, have set a new low in the cost of subscription, at 3.33 €/month or 3 months for 9.99 €.

EVE Online is not growing in any way. Seeing that only booster events can stop the decline of PCU, I doubt that EVE is holding its ground neither. My own experience with the microcosm of the Spanish community is that currently I am one of the oldest players there, with all the "game gurus" being gone. It is a bit depressing when new players turn to veterans for advice and I may be the only one available to help... me being a staunch carebear with little idea of PvP, sometimes I just don't know what to say. Straight

Societies always crumble on the periphery first. And the Spanish outskirts of EVE are dying.


No one disputes that the ACU numbers are dropping. But again the trend for the least half year is stable. It is not in rapid decline. I like how you couple the small increase to the PVE special events, and not the aggresive resub campaign CCP has been runnning.

Everyone can read into the numbers what they want, an example
The anticipation of the command destroyers made people made people join up again, and now that people have tried them, they want them. this is clearly shown by the small increase in ACU in the last months. So for EVE to grow we need more different command destroyers! If not EVE will die. this has as much validity as your statement and is just as wrong.

I also don't think you can measure the health of the game, based on how many people are in the spanish language channel(which is what I assume you mean with community?). I have not been in my native language channel for two years, but I did not leave the game. Out of interest are you also as negative there as you are here? In that case you might have increased the rate at which people leave the channel. One person complaining alot can really destroy the mood of a channel, and would you go there then if it is not fun? If this is not the case, and your are a beaming light of hope in the spanish community, then disregards my question.


I btw. am still dissapointed you did not comment on the questions I had about the validity of your interpretation of CCP quants data

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker