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Wardec idea iteration on another idea

Author
Joe Risalo
State War Academy
Caldari State
#21 - 2016-01-10 00:53:19 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:
The only thing Citadels will do is provide attackers with more stuff to pop.


Good.

Highsec needs more conflict and more mechanisms that enable conflict, not less.


Good point!
A solid reason in which to create a dec structure that can be fought over.
It enables conflict and will likely create more!!
Kaarous Aldurald
Black Hydra Consortium.
#22 - 2016-01-10 01:08:28 UTC
Joe Risalo wrote:

A solid reason in which to create a dec structure that can be fought over.


If you think that, you weren't paying attention.

That would detract from the potential for conflict and driving loss.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#23 - 2016-01-10 01:16:15 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

A solid reason in which to create a dec structure that can be fought over.


If you think that, you weren't paying attention.

That would detract from the potential for conflict and driving loss.


That's definitely false.

Give the defender a reason to fight, and puts targets in space for the aggressor to shoot at.

guaranteed more KMs, more fights, more fun, more incentive.
Kaarous Aldurald
Black Hydra Consortium.
#24 - 2016-01-10 01:18:23 UTC
Joe Risalo wrote:

That's definitely false.


No, it's true in it's entirety. You yourself have endorsed this proposed shackling of player freedom saying that you only want it as a nerf to wars, which is what it would be.

The fact that you now choose to lie about it to try and disguise your repulsive motives is not relevant at all.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#25 - 2016-01-10 01:22:51 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

That's definitely false.


No, it's true in it's entirety. You yourself have endorsed this proposed shackling of player freedom saying that you only want it as a nerf to wars, which is what it would be.

The fact that you now choose to lie about it to try and disguise your repulsive motives is not relevant at all.


Great... we've already reverted back to "lies" and saying whatever needs to be said in order to assist your agenda.
Before long you'll be right back on name calling and doing a 180 on your narrative in order to assist your agenda.

I'm going to go ahead and step out the the argument...

Not because you've beaten me with your arguments, but simply because we've gone through everything at this point and there's nothing left to be said.

Guaranteed the dec mechanic will change... It's just a matter of time.
Kaarous Aldurald
Black Hydra Consortium.
#26 - 2016-01-10 01:38:11 UTC  |  Edited by: Kaarous Aldurald
Joe Risalo wrote:

Great... we've already reverted back to "lies" and saying whatever needs to be said in order to assist your agenda.


Yeah, because you posted in the thread.

Immediately going in to crying about the attacker is getting anything at all from upcoming mechanics, and claiming that they should be happy with a savage nerf instead. You'll say anything to get a nerf, we've already established that.

Dishonest to say the least.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#27 - 2016-01-10 01:49:14 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

Great... we've already reverted back to "lies" and saying whatever needs to be said in order to assist your agenda.


Yeah, because you posted in the thread.

Immediately going in to crying about the attacker is getting anything at all from upcoming mechanics, and claiming that they should be happy with a savage nerf instead. You'll say anything to get a nerf, we've already established that.

Dishonest to say the least.


Cry more about things you wouldn't like..


You could always follow the standard Eve logic of HTFU and adapt, or quit.

I'm living with the current mechanics, can you live with it if the changed?
Kaarous Aldurald
Black Hydra Consortium.
#28 - 2016-01-10 01:53:11 UTC
Joe Risalo wrote:

Cry more about things you wouldn't like..


And now we've moved right into the projection phase. Coming along nicely.

Quote:

You could always follow the standard Eve logic of HTFU and adapt, or quit.


If only you applied that to yourself and others making selfish, dishonest suggestions.


Quote:

I'm living with the current mechanics


No you aren't, you're here every week crying about how you think wars are broken because the defender is allowed to lose. (which was your opening argument in the last thread, so you can't lie and deny it)

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

swazey
Un4seen Development
Goonswarm Federation
#29 - 2016-01-10 02:01:01 UTC
I would hope people could be civil, but as this is a contentious subject I'm not surprised. I really did intend this mechanism to hopefully generate more content for attackers and defenders. People have harshly taken it to the extremes at both ends. I guess no matter what CCP does yall will cry no matter what camp your in.

Good Luck, God Bless
Joe Risalo
State War Academy
Caldari State
#30 - 2016-01-10 02:02:40 UTC
Kaarous Aldurald wrote:
blah blah blah


Fixed that for you...

As I said, I'm going to remove myself from this thread and let it take its coarse.
Considering you have been just as involved in other threads as I have, I would advise you do the same and we'll let a new group of people debate over this...

Regardless of whether we agree or not, I think you and I have both already said enough to express our opinion; So it's best we just stay out of it for a while.. There will be more threads in the future for us to go at each other on.
Kaarous Aldurald
Black Hydra Consortium.
#31 - 2016-01-10 02:06:26 UTC
swazey wrote:
I really did intend this mechanism to hopefully generate more content for attackers and defenders.


Assuming this is true, which I doubt, you didn't do a very good job. Your proposal is a straight buff to the defender and nothing else.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#32 - 2016-01-10 02:53:42 UTC  |  Edited by: Scipio Artelius
Kaarous Aldurald wrote:
swazey wrote:
I really did intend this mechanism to hopefully generate more content for attackers and defenders.


Assuming this is true, which I doubt, you didn't do a very good job. Your proposal is a straight buff to the defender and nothing else.

In addition, the proposal assumes to know what the outcome will be, yet does nothing to address the underlying reasons that people run away from wardecs currently.

If it generates content, it does nothing but require miners, haulers and other PvE players to face against PvPers in a vulnerable entosis ship and no need for the attackers to use locator agents, just wait by the structure and kills will feed in.

How is a highsec mining Corp any better placed to shoot lasers at a structure than they are to shoot lasers at a ship now?

The net practical effect would be nothing, yet mechanically it's just one more nerf. Then because it doesn't work as hoped, the calls will come for just one more nerf. It never changes.
Daichi Yamato
Jabbersnarks and Wonderglass
#33 - 2016-01-10 04:25:48 UTC
Scipio Artelius wrote:
Kaarous Aldurald wrote:
swazey wrote:
I really did intend this mechanism to hopefully generate more content for attackers and defenders.


Assuming this is true, which I doubt, you didn't do a very good job. Your proposal is a straight buff to the defender and nothing else.

In addition, the proposal assumes to know what the outcome will be, yet does nothing to address the underlying reasons that people run away from wardecs currently.

If it generates content, it does nothing but require miners, haulers and other PvE players to face against PvPers in a vulnerable entosis ship and no need for the attackers to use locator agents, just wait by the structure and kills will feed in.

How is a highsec mining Corp any better placed to shoot lasers at a structure than they are to shoot lasers at a ship now?

The net practical effect would be nothing, yet mechanically it's just one more nerf. Then because it doesn't work as hoped, the calls will come for just one more nerf. It never changes.


Not every defender is exclusively a PvE corp. And those that are can still hire mercs.
Some defenders are already in a good place to shoot lasers at ships and would relish the opportunity to 'just wait by the structure' so the 'kills will feed in'. But its when these corps turn up that the deccers then hide in station so they cant have lasers shot at them and wait till things are in their favour again or they can pick off a straggler. Meanwhile the defender still has to be on dec-alert for the entire duration or log off, regardless of any effort they put in or advantage they have. This isn't good gameplay, especially for anyone who has in-space assets.

This idea empowers those who are willing and capable of taking the fight to the defender. It nerfs aggressors who dont commit to their decs or overstretch themselves. These are both good things.

Its the current system that has little point in the defender, no matter how powerful or organised, in forming up and defending themselves. Whatever man power you might use to make progress in the game, is used to keep the aggressor docked up. The defender makes as much progress, whilst risking less, by not playing as it would fighting a dec.

For me at least its not about avoiding interaction, but forcing it upon the aggressors using an objective that both sides care about.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#34 - 2016-01-10 04:30:34 UTC  |  Edited by: Scipio Artelius
Daichi Yamato wrote:
Scipio Artelius wrote:
Kaarous Aldurald wrote:
swazey wrote:
I really did intend this mechanism to hopefully generate more content for attackers and defenders.


Assuming this is true, which I doubt, you didn't do a very good job. Your proposal is a straight buff to the defender and nothing else.

In addition, the proposal assumes to know what the outcome will be, yet does nothing to address the underlying reasons that people run away from wardecs currently.

If it generates content, it does nothing but require miners, haulers and other PvE players to face against PvPers in a vulnerable entosis ship and no need for the attackers to use locator agents, just wait by the structure and kills will feed in.

How is a highsec mining Corp any better placed to shoot lasers at a structure than they are to shoot lasers at a ship now?

The net practical effect would be nothing, yet mechanically it's just one more nerf. Then because it doesn't work as hoped, the calls will come for just one more nerf. It never changes.


Not every defender is exclusively a PvE corp. And those that are can still hire mercs.
Some defenders are already in a good place to shoot lasers at ships and would relish the opportunity to 'just wait by the structure' so the 'kills will feed in'. But its when these corps turn up that the deccers then hide in station so they cant have lasers shot at them and wait till things are in their favour again or they can pick off a straggler. Meanwhile the defender still has to be on dec-alert for the entire duration or log off, regardless of any effort they put in or advantage they have. This isn't good gameplay, especially for anyone who has in-space assets.

This idea empowers those who are willing and capable of taking the fight to the defender. It nerfs aggressors who dont commit to their decs or overstretch themselves. These are both good things.

Its the current system that has little point in the defender, no matter how powerful or organised, in forming up and defending themselves. Whatever man power you might use to make progress in the game, is used to keep the aggressor docked up. The defender makes as much progress, whilst risking less, by not playing as it would fighting a dec.

For me at least its not about avoiding interaction, but forcing it upon the aggressors using an objective that both sides care about.

Then if Corps are already in a position to shoot at ships, there's no need for change, since the wardec system achieves the ability to shoot at ships.

Yes, not all defenders are helpless, but this proposal isn't really about them. This proposal is about the hopeless ones as a way to help them.

So what if we have to be on our toes during a wardec? If they can shoot at me, I can shoot at them. That's a win-win for Corps ready to pvp.
Black Pedro
Mine.
#35 - 2016-01-10 10:07:50 UTC  |  Edited by: Black Pedro
Daichi Yamato wrote:
This idea empowers those who are willing and capable of taking the fight to the defender. It nerfs aggressors who dont commit to their decs or overstretch themselves. These are both good things.

Its the current system that has little point in the defender, no matter how powerful or organised, in forming up and defending themselves. Whatever man power you might use to make progress in the game, is used to keep the aggressor docked up. The defender makes as much progress, whilst risking less, by not playing as it would fighting a dec.

For me at least its not about avoiding interaction, but forcing it upon the aggressors using an objective that both sides care about.
How can you say it is "not about avoiding interaction" when that is exactly what is about? This, and similar proposals allow highsec corps to isolate themselves from an aggressor as a reward for defending themselves thus avoiding interaction with them. At best you have to claim that the increase in "interaction" of shooting the aggressor's structures outweighes the decreases in "interaction" that immunity to attack and immune citadels this proposal provides. But you don't even seem to be doing that - you seem to be arguing the proposal on "fairness" or some other notion that a small group should not be able to harry a larger group.

The whole point of entosis was to make the largest groups in the game more vulnerable to smaller ones. The mechanic allows the even smallest fleet to "call out" the large entitites who under the previous sov system were hiding behind large EHP walls that meant an aggressor had to reach a pretty significant bar of DPS to even to attempt to challenge a system. CCP in an attempt to shake things up, increased the vulnerability of large groups to small ones, and included a node mechanic so that N+1 doesn't automatically win every engagement.

Time will tell if this mechanic works, but the intention is crystal clear. Therefore, it seems inconsistent with the current development direction to change wardecs so that large highsec groups are immune to smaller groups (preventing asymmetrical harassment wars), or that aggressors need to be of sufficient size to defend some beacon or structure (implementing a bar to attack). This would enable and protect larger groups from even being challenged by weaker and smaller aggressors, as well as disincentivizing attacking by making it more costly and tedious. Plus it would break risk vs. reward by allowing corporations to benefit from structures while being immune from their economic competitors.

There are many ways CCP can try to stoke highsec conflict to promote engagement and interaction within this game (maybe even by adding an entosis minigame, or forcing attackers to use structures), but providing a mechanism where a corporation can earn the ability to turn off a PvP-flag is not one I ever see them implementing.
Kaarous Aldurald
Black Hydra Consortium.
#36 - 2016-01-10 11:18:17 UTC
Daichi Yamato wrote:

This idea empowers those who are willing and capable of taking the fight to the defender.


No, it empowers ONLY those who are willing and able to do structure fights. Everyone else, especially smaller groups and one man shows, it hamstrings.

And that is unacceptable. Asymmetrical warfare is intended to exist. One or two guys hiding, then picking off stragglers is a good thing, players engaged in PvE should have to be on their toes for longer than it takes to entosis a structure. We know CCP won't ever bother making PvE in highsec actually require genuine effort or entail any real risk, so that task falls to other players.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#37 - 2016-01-10 16:21:44 UTC
God forbid the defenders against a wardec have anything they can do to actually achieve their own goals.


All that conflict is great when you are pressing the attack with nothing valuable at stake to lose, and your enemy has all the risk in any engagement.
Joe Risalo
State War Academy
Caldari State
#38 - 2016-01-10 18:08:33 UTC
Black Pedro wrote:
How can you say it is "not about avoiding interaction" when that is exactly what is about? This, and similar proposals allow highsec corps to isolate themselves from an aggressor as a reward for defending themselves thus avoiding interaction with them. At best you have to claim that the increase in "interaction" of shooting the aggressor's structures outweighes the decreases in "interaction" that immunity to attack and immune citadels this proposal provides. But you don't even seem to be doing that - you seem to be arguing the proposal on "fairness" or some other notion that a small group should not be able to harry a larger group.


Before I get into this, I will say the entosis is a TERRIBLE idea.
If the structure mechanic is used, it should be based on a bash.

Having said that, the current war mechanic revolves around everyone (defenders and aggressors) sitting in stations.
While the mechanic may be all about allowing pew pew and allowing player aggression in HS, it fails to achieve this goal because it makes it too easy for the aggressor to avoid un-preferred conflict, while providing no incentive for the defender to engage in conflict.

This leads to a mechanic of aversion. The only time the aggressor undocks is when there's a target of opportunity to shoot at, and the only time the defender undocks is when they think they're safe.

It's to the point where players from both the aggressing and defending entities will get laughed at, shunned, and potentially even kicked from corp for dieing during a wardec because it's so easy to avoid conflict and/or pull off a successful kill on a target of opportunity without getting caught.

If a bashable structure was presented, it would present the defender with a reason to undock and fight. It also takes away the ability of the aggressor to simply sit in station until a situation is presented in which they can get an easy kill.

If the mechanic is all about increasing conflict in HS without CONCORD intervention, than the current mechanic is failing at this. As CCP stated, 70-80% of wardecs end with 0 losses.
Sure, you can argue that the 20-30% is successful enough, but how many of those kills during a wardec are a single kill worth less than 30mil? I don't consider those successful as a single HS gank can yield over 100 MILLION times the isk value and it doesn't take a week.

Now, I don't expect that every war with this mechanic will end with kills. I don't expect that every war will end with more than a single kill worth less than 30 mil.
However, if we can increase the amount of wars that end with at least one kill to 50% or more, than it's worth it.

The premise was made that wars should be about players shooting players and not players shooting structures.
However, if the war becomes about players shooting a structure, this is only because the aggressor was not willing and/or unable to defend the structure.
This is the same argument that is used to belittle carebear corps, in saying that they shouldn't have a corp if they can't defend themselves.
The same should be said for wardecs; If you're unable to defend yourself from counter-aggression, you shouldn't be allowed to have your wardec.

Don't worry though... There will always be those large carebear corps that you can wardec with a 5 man corp and still pick them off one at a time, because they will never fight, even if given an incentive.

However, the structure would help to separate the men from the boys on BOTH sides of the fence.
Those defending and aggressing entities that are willing to fight it out would help to weed out the carebear corps and the decbear corps.

However, I will say that it takes more than just a structure to do this. I had proposed an elaborate mechanic that makes all kinds of changes, even as far as removing the ally mechanic, as the structure itself doesn't simply fix decs, but is an idea in which to build the dec mechanic around.
Basically, we need a new mechanic; not just a structure in the current mechanic, as I agree that the structure alone puts too much imbalance in favor of the defender especially when you consider the ally mechanic.


Kaarous wrote:
No, it empowers ONLY those who are willing and able to do structure fights. Everyone else, especially smaller groups and one man shows, it hamstrings.

And that is unacceptable. Asymmetrical warfare is intended to exist. One or two guys hiding, then picking off stragglers is a good thing, players engaged in PvE should have to be on their toes for longer than it takes to entosis a structure. We know CCP won't ever bother making PvE in highsec actually require genuine effort or entail any real risk, so that task falls to other players.


I wouldn't expect a small entity or one man show to win every fight in low/null/WH. Hell, just last night a WH carrier hopped into our space with an interceptor to pull off a kill. To which we responded by popping the carrier.

Asymmetric warfare is fine, when you can pull it off, but that doesn't mean the mechanic should support the ease of being able to pull it off. Any other mechanic in Eve could potentially lead to a YOLO-faceroll on the aggressor if they can't pull it off perfectly.
This doesn't happen with the dec mechanic because it's too easy to avoid conflict in HS due to the safety of scouts, the ability to hide in un-bashable stations, and the inability of others to kill you without a gank; To which you're not undocked long enough, or in a ship slow enough to be able to establish an effective gank fast enough.

The argument has been made that HS is too safe to not allow wardecs. To this I agree, but I argue that HS is too safe to allow players to have wardecs that cannot be countered.
Daichi Yamato
Jabbersnarks and Wonderglass
#39 - 2016-01-10 18:43:48 UTC
Scipio Artelius wrote:

Then if Corps are already in a position to shoot at ships, there's no need for change, since the wardec system achieves the ability to shoot at ships.

Yes, not all defenders are helpless, but this proposal isn't really about them. This proposal is about the hopeless ones as a way to help them.

So what if we have to be on our toes during a wardec? If they can shoot at me, I can shoot at them. That's a win-win for Corps ready to pvp.


This is about corps who can defend themselves. Its from making these corps that I got the inspiration. From the times ive been decced we've reduced day to day activities to certain areas or certain times and I've formed kitchen sink fleets for some fun times. But when we bring the kitchen sink the aggressors hide. So we're left holding our dicks for a week, able to neither get on with the game nor enjoy PvP with our would be aggressors. It takes considerably more effort to take care of noobs and stragglers as well as provide them with content under a war dec, so a way to end the dec early is an excellent option for us.

The fact that you think its win win is ridiculous. Its only win win for pure PvP Corps vs other pure PvP Corps. Every other type of corp has its assets and members underthreat and putting in more effort for less gain.

Did you not realise its possible to be both competent in PvP and have assets in space and noobs to take care of or something??

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#40 - 2016-01-10 18:55:52 UTC
Black Pedro wrote:
Daichi Yamato wrote:
This idea empowers those who are willing and capable of taking the fight to the defender. It nerfs aggressors who dont commit to their decs or overstretch themselves. These are both good things.

Its the current system that has little point in the defender, no matter how powerful or organised, in forming up and defending themselves. Whatever man power you might use to make progress in the game, is used to keep the aggressor docked up. The defender makes as much progress, whilst risking less, by not playing as it would fighting a dec.

For me at least its not about avoiding interaction, but forcing it upon the aggressors using an objective that both sides care about.
How can you say it is "not about avoiding interaction" when that is exactly what is about? This, and similar proposals allow highsec corps to isolate themselves from an aggressor as a reward for defending themselves thus avoiding interaction with them. At best you have to claim that the increase in "interaction" of shooting the aggressor's structures outweighes the decreases in "interaction" that immunity to attack and immune citadels this proposal provides. But you don't even seem to be doing that - you seem to be arguing the proposal on "fairness" or some other notion that a small group should not be able to harry a larger group.

The whole point of entosis was to make the largest groups in the game more vulnerable to smaller ones. The mechanic allows the even smallest fleet to "call out" the large entitites who under the previous sov system were hiding behind large EHP walls that meant an aggressor had to reach a pretty significant bar of DPS to even to attempt to challenge a system. CCP in an attempt to shake things up, increased the vulnerability of large groups to small ones, and included a node mechanic so that N+1 doesn't automatically win every engagement.

Time will tell if this mechanic works, but the intention is crystal clear. Therefore, it seems inconsistent with the current development direction to change wardecs so that large highsec groups are immune to smaller groups (preventing asymmetrical harassment wars), or that aggressors need to be of sufficient size to defend some beacon or structure (implementing a bar to attack). This would enable and protect larger groups from even being challenged by weaker and smaller aggressors, as well as disincentivizing attacking by making it more costly and tedious. Plus it would break risk vs. reward by allowing corporations to benefit from structures while being immune from their economic competitors.

There are many ways CCP can try to stoke highsec conflict to promote engagement and interaction within this game (maybe even by adding an entosis minigame, or forcing attackers to use structures), but providing a mechanism where a corporation can earn the ability to turn off a PvP-flag is not one I ever see them implementing.


It only isolates defenders if aggressors are unable or unwilling to put in the effort to defend their playstyle. Like I say to other players who are unable or unwilling to defend their playstyle; too bad. HTFU. Adapt. Make friends. Etc.

I didnt come up with this mechanic deliberately to punish small deccers but when I realised they'd be nerfed more than others I didnt much care either. I dont think they need to be preserved in any special way. A direct contest between attackers and defenders that gives the chance for the defender to end the Dec early whilst at the same time putting them in the open for the aggressors is, by scipios definition, 'win win'.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs