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What's the incentive to PVP?

Author
Dracvlad
Taishi Combine
Astral Alliance
#81 - 2016-01-09 14:10:03 UTC  |  Edited by: Dracvlad
I think you have hit the nail on the head on one of the issues with Eve.

In 2011 the alliance I was in found a niche and took 4 poor systems and renting them from Atlas at a cheap price in Querious, we had a great time pretending to be renters next to other renter types and killed a lot of stuff. Then the alliance that took over Atlas space came all greedy on us and we left to do something else. At that point it was only possible to do such things under the cover of the major entities and the fun was kicking people who roamed into what was our prime time late AU TZ.

In 2009 say what you want about the POS sov system it created some epic fights such as the IRC / ED fight against RA.

The fun part about that period was that the Goons were the first to start camping us, but we made it too tough for them so they went after Krysis instead, they did send two Au TZ alliances to go after our sov space and we managed to win by getting help from the dying remnents of Morsus Mihi, great times and the most fun I have had in Eve, defending rubbish space that we wanted, the two Goon aligned alliances even begged us for an organised fight which I refused, our fight was to defend our space and not some bull honour fight.

However it also became apparant to me that with the ease of infiltration that a small entity was pretty much in an impossible situation, add to that cloaking camping and the total dominance of capital swarms there was no way that we could hold or take space, most of us just played at it around the periphery or joined groups that held space and walked when they got the attention of the more predatory groups who could just take the space without breaking sweat. It became too difficult that you would be the turkey in the turkey shoot. So why bother?

My last period in Eve was fun in that I was killing mission runners in Stain of the Soviet Union, but it was hollow, not fun and got samey.

If I could get back to what I saw in 2011 then I would however there are predatory alliances that will just come in with their spy accounts then hell camp you, I guess I am waiting for them to die, and while I see signs that the Goons are dying, PL is not sadly.

CCP have not given enough tools for small alliances to keep a toehold against those entities, while that is the case expect us not to bother, and I repeat myself from another thread, a structure that can be cloaked that enables a player to stay in his own space regardless of his enemy destroying his main structures, CCP nerfed logistics so much for us little guys that the thought of moving around blocks me before I even start, so the idea to safeguard assets does not quite get there either...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Deck Cadelanne
CAStabouts
#82 - 2016-01-09 16:23:02 UTC
Hilti Enaka wrote:
PVP in Eve iss being ruined by EWAR and Logi. These two things along with inflation have made players risk averse. If the devs did any research into gamification they would realise they have made decision that go against all of the well documented and well researched theory papers.



Clearly, EWAR and logi make combat more complicated than you would prefer it to be. Groups that effectively employ EWAR and/or logi can be harder to defeat than those that do not especially if you don't understand how EWAR and logi work or refuse to adapt your tactics accordingly.

EWAR and logi require different tactics and countermeasures, that's all.

In fact, EWAR and logi offer another aspect to PVP that encourages players who (either through lack of "skill" or lack of ISK) might feel they are unable to get into PVP to make a real contribution to fights.

I'd argue that EWAR and logi add to the motivation to and options for PVP.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Saisin
Chao3's Rogue Operatives Corp
#83 - 2016-01-09 20:23:07 UTC  |  Edited by: Saisin
Commander Spurty wrote:

Reasons to PVP are completely different set of answers:
...
- huge ego, need to waggle it around on killboards (knobs reason)
...


You do not do PvP when you are motivated that way.

You simply go into fleets with a decent FC, and boost up your killmails without much risks, and whore on kill mails whenever your PvPer wingmates catch something and call in for whoring.

In fact those with 95%+ killboards stats will 99,9% of the time only be whorers and fleet lemmings, not PvPers

PS : I forgot the KM doctors, i.e. characters that will set up the stage for a succesful PvP interactions with different alts, and bring in their shiny "PvPer" on the kill once the victory is sure. They are not very different than whorers, just a bit more sophisticated int he way they do it.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

ll Kuray ll
Space Wolves ind.
Solyaris Chtonium
#84 - 2016-01-10 02:16:08 UTC
Deck Cadelanne wrote:


Clearly, EWAR and logi make combat more complicated than you would prefer it to be. Groups that effectively employ EWAR and/or logi can be harder to defeat than those that do not especially if you don't understand how EWAR and logi work or refuse to adapt your tactics accordingly.


Adaption basically means "bring more logi and ewar" YAWN.

Deck Cadelanne wrote:


EWAR and logi require different tactics and countermeasures, that's all.

In fact, EWAR and logi offer another aspect to PVP that encourages players who (either through lack of "skill" or lack of ISK) might feel they are unable to get into PVP to make a real contribution to fights.

I'd argue that EWAR and logi add to the motivation to and options for PVP.


I think you might be 1 in a 100 who thinks that.

Mithandra
B.O.P Supplication For Glorious
Dracarys.
#85 - 2016-01-10 02:49:33 UTC
For me Pvp is not my first love in eve.

However i pvp.

Why?

1. You are in my region, messing with my stuff.
2. I like your region and would like to mess with your stuff


Its all about stuff, defending my stuff or purloining yours.

Stuff. Mmmmmmmmm

Eve is the dark haired, totally hot emo gothchild of the gaming community

ll Kuray ll
Space Wolves ind.
Solyaris Chtonium
#86 - 2016-01-10 13:03:15 UTC
FT Diomedes wrote:
Ria Nieyli wrote:
FT Diomedes wrote:
Hilti Enaka wrote:
PVP in Eve iss being ruined by EWAR and Logi. These two things along with inflation have made players risk averse. If the devs did any research into gamification they would realise they have made decision that go against all of the well documented and well researched theory papers.



Players have always been risk averse. E-war and Logistics do not make people risk averse - you are confusing the cure for risk adversity with the underlying condition.


Making correct gameplay decisions is now "risk averse". Really?


Yes, I do not view being risk averse as a bad thing. It just makes sense. In many ways, Eve is a game about managing risk.


Yeah you're right. So much risk in a important internet spaceship game.
Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#87 - 2016-01-10 13:18:11 UTC
FT Diomedes wrote:
Yes, I do not view being risk averse as a bad thing. It just makes sense. In many ways, Eve is a game about managing risk.


I guess researching fits for your spaceship and trying to optimise it before you go out and fight is risk aversion too?
Thorian Baalnorn
State War Academy
Caldari State
#88 - 2016-01-11 06:42:23 UTC
I dont know what drives everyone else to pvp but my reason is simple: AI scripts are predictable. Even complex ones are predictable. Even ones that "learn" are predictable. Humans by their very nature are unpredictable.

* What ship are they using? Hows mine match up?
*How did they fit it?
* Are they using T1? T2? Faction? Deadspace?
* Do they have neuts? Tackle?
* Shield armor or hull tanked?
* Short or long range weaps?
* Active or passive tank?
* Whats their skill set? Can they barely fit in the ship or they all L5s for the whole fit?
* They have allies nearby?
* What might drop if i kill them?Maybe they have faction/deadspace?
* Can i beat them in my ship? Should i try?
* Are they going to run? Fly close in? Try to stay outside my range?


PVE is much like working in a factory, you do a certain task in a certain order and you get a certain reward. PVP is like a hobby, Its fun and unpredictable and sometimes you make( or kill in this case) something really awesome, but sometimes it just doesnt work out. But it doesnt matter because you still had fun doing it.

There will never be an NPC that is more challenging than a player because at the end of of the day the NPC can only do what it is told to do while a player may do anything and ive seen them do some pretty unpredictable things. And thats the fun of pvp. Its like chess...on megasteroids

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Bad Messenger
Rehabilitation Clinic
#89 - 2016-01-11 06:55:04 UTC  |  Edited by: Bad Messenger
I am guy who never kills just for fun.

I need reason to fight.

Lately it has been really hard to find real reason to fight, 0.0 has no reason, FW is dead, highsec wars pretty useless (suicide ganking more effective and that is not my style).

so 500+ days from last pvp encounter for me.
LordInvisible
Nova Ardour
#90 - 2016-01-11 08:12:38 UTC
Jenn aSide wrote:
There's nothing wrong with liking pvp for the sake of pvp. But that's not what the OP is talking about, he;s asking if there is any "pvp for greater purposes" going on, and the answer is "not as much as before".

I remember being a member of a corp in Atlas when we took Omist from the Russians. It was poor space, but it was space. Because it was poor space we (with the help of our friends Red.Overlord, BoB and others) took Insmother, then Detorid to give us access to more resources. And we held them (by the skin of our teech sometimes) while we used to wealth to build up. It culminated with us kicking Red Alliance out of C-J6, their 'ancestral home' as far as the game was concerned.

THAT was meaningful pvp. By winning battles, we ended up with better space to rat, explore and mine in, meaning we could then do MORE stuff than we did before we took that space...

Now?

Now there is no need to do that. Just get an alt and run some incusions/FW missions/highsec lvl 4s whatever and use that isk to buy ships you don't care about to throw at other people with ships they don't care about and try to smile while you're doing it. Great if you are into pvp for the shear pleasure of watching someone else lose something, but not so great if you want your gameplay to actually have an impact on your individual status and enjoyment of the game later on.

For me there is still some 'meaningful pvp' when I get into a defense fleet and kill the raiders who are trying to kill my mates who are mining. Killing those neutrals lets me get back to PVEing as well. But it's a mere shadow of what it used to be. Fortunately for me I'm mainly in it for the PVE, but the decline of actually meaningful pvp in EVE is a real loss for this game.


Very nicely written, since I'm also from that era..
Robert Caldera
Caldera Trading and Investment
#91 - 2016-01-11 09:27:15 UTC
yes its been always like that.

aside of the fact that noone wants to fight bunch of interceptors in Interceptors Online like it is now.
LordInvisible
Nova Ardour
#92 - 2016-01-11 09:40:07 UTC
Interceptors supported by frig logis and ECM..
Thorian Baalnorn
State War Academy
Caldari State
#93 - 2016-01-11 14:44:37 UTC  |  Edited by: Thorian Baalnorn
LordInvisible wrote:
Jenn aSide wrote:
There's nothing wrong with liking pvp for the sake of pvp. But that's not what the OP is talking about, he;s asking if there is any "pvp for greater purposes" going on, and the answer is "not as much as before".

I remember being a member of a corp in Atlas when we took Omist from the Russians. It was poor space, but it was space. Because it was poor space we (with the help of our friends Red.Overlord, BoB and others) took Insmother, then Detorid to give us access to more resources. And we held them (by the skin of our teech sometimes) while we used to wealth to build up. It culminated with us kicking Red Alliance out of C-J6, their 'ancestral home' as far as the game was concerned.

THAT was meaningful pvp. By winning battles, we ended up with better space to rat, explore and mine in, meaning we could then do MORE stuff than we did before we took that space...

Now?

Now there is no need to do that. Just get an alt and run some incusions/FW missions/highsec lvl 4s whatever and use that isk to buy ships you don't care about to throw at other people with ships they don't care about and try to smile while you're doing it. Great if you are into pvp for the shear pleasure of watching someone else lose something, but not so great if you want your gameplay to actually have an impact on your individual status and enjoyment of the game later on.

For me there is still some 'meaningful pvp' when I get into a defense fleet and kill the raiders who are trying to kill my mates who are mining. Killing those neutrals lets me get back to PVEing as well. But it's a mere shadow of what it used to be. Fortunately for me I'm mainly in it for the PVE, but the decline of actually meaningful pvp in EVE is a real loss for this game.


Very nicely written, since I'm also from that era..


I too am from that era and i was in atlas during the fall. I feel like that was the end of an era in eve. Not the fall of atlas but that time period in general. CCP was trying to combat major alliances holding several regions. Trying to get us to take only what we need rather than own half the map. Atlas at the time had pretty close to 5 regions. its a ridiculous amount of space for an alliance.

Then the game changed, CCP tried to get alliances to confine their empires to what they needed rather than own 20 meh systems to get 5 really good systems. Renters started to become pretty common and now it seems like everyone is renting.

A lot of people blame the change on alliances like PL,NC, Goons. They take space just because they can and then rent it out and use the money to fund their campaign.

The way things use to be is you would have an alliance that was both indy and pvp/combat. Some corps were combat mostly and others were mostly indy. The indy corps supported the combat corps and the combat corps provided a local market for the indy corps.

But then something changed. PVP corps got tired of indy corps " not contributing" in battle and indy corps got tired of constantly trying to be forced to defend their space. So they spilt. Alliances are now almost either exclusively pvp or exclusively PVE. The PVPers dont really do much but rat and run sites in their space. And the indy peeps have no desire to defend their space or get a CTA together. They rather just wait it out in the dock until the aggressors get bored and go home.

I am old school when it comes to null. I feel like everyone should earn a right to be there and not just be able to pay their way in. I remember when i was young and running around high sec with my corp. We had a desire to hold null space some day. We would recruit people with the same desire, participated in wars for practice and did roams in low sec to practice gang and fleet ops. Even our indy guys would fly in the gangs. They werent very good at combat and had marginal combat skills so we would put them in medium to long range fits and tell them to just point and shoot and run from enemy ships. We did the tackle and ewar, they just did support.

Those days are gone. Its been replaced with this borefest of pvp alliances taking space all the time and then renting it out to carebears. No one earns their space anymore they just rent it. And those who take space, dont take it cause they need it, they take it just for lols. They dont use the space they take.

CCP tries to keep their interference in the game minimal letting the players dictate much of what goes on inside of eve. They give us nudges sometimes in the direction they would like things to go. But we are stubborn and we often find a way around it... like when they introduced TCUs and such and made systems upgradable . But really what we need is the heavy hand of the EVE gods to smack us around a bit. We need something heavy handed to put things back the way they use to be. Where alliances used the space the took and defended the space they owned. Where you earn your place in null not buy your way in.

Null is suppose to be a reward for higher risk and more work. Now its a carebear fest managed by a few dictators on power trips. Everyone stopped playing Eve and started playing " Overlord: Renter's Edition"

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Mithandra
B.O.P Supplication For Glorious
Dracarys.
#94 - 2016-01-11 15:52:48 UTC  |  Edited by: Mithandra
While I do agree with the sentiments voiced in the above post, I have to say that the current situation with EVE was inevitable once people worked out how to make real money from the game.

Yes, CCP ban RMT'rs however it's still going on. We know it, and CCP knows it.

Further; as a species we are actually risk averse. Note I say , as a species. Individuals vary in their tolerance for risk, but once grouped together we fort up.

So how do we make money and stay safe? we group together in ever larger groupings, assimilating the small fry, NAPping or Nipping the ones we cant swallow up, and Invading where we sense weakness. This works for most of the eve population, however the barbarians amongst us lament their confinement in guilded cages, wishing for the halcyon days of carnage and mayhem spreading across all of known space.

Civilisation. Its creeping influence has reached EVE. Short of some form of mutually assured destruction being embraced by the big boys, oh and RMT becoming impossible, the current slide into bland and risk free gameplay will continue.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#95 - 2016-01-21 10:11:45 UTC  |  Edited by: Nana Skalski
Boredom, profit, revenge? To show them who's the boss?

You people think too much. Lol

We need more emotion driven narrative.
baltec1
Bat Country
Pandemic Horde
#96 - 2016-01-21 12:24:19 UTC
Deck Cadelanne wrote:

Clearly, EWAR and logi make combat more complicated than you would prefer it to be.


In terms of logi they make killing the enemy impossible past a point. These days you wither can break the logi or you dont undock
baltec1
Bat Country
Pandemic Horde
#97 - 2016-01-21 12:32:22 UTC
welp
Remiel Pollard
Aliastra
Gallente Federation
#98 - 2016-01-21 13:10:30 UTC
Logging on is my incentive to PVP. Because PVP is why I'm playing this PVP game.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#99 - 2016-01-21 13:11:27 UTC
baltec1 wrote:
welp


That's what she said.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Seraph Essael
Air
The Initiative.
#100 - 2016-01-21 13:11:49 UTC
Amarrchecko wrote:

Did Eve ever have a bunch of PVP where people fought because their home was on the line

Come to wormhole space. Evictions don't happen all that often any more, but they still happen. Some people roll over and just give up and move **** out. Others actually fight for their home.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."