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flying in space is boring.

Author
Gorongo Frostfyr
#1 - 2012-01-09 19:22:07 UTC
because the space eve provides is full of nothing. it feels like a drawingboard with some fixpoints. even the belts are fix, fixed bananas. oh yea, i forgot scanning and exploration sites. :sad:

bigger belts, more stuff OK? i want more freelancer-feeling in eve, thanks.
[/quality posting]
Jenshae Chiroptera
#2 - 2012-01-09 19:27:07 UTC  |  Edited by: Jenshae Chiroptera
Ho hum

Go play in science fiction space simulator in Second Life

Soulpirate wrote:

I think you missed his point. It had nothing to do with WiS.

Bravo on the narrow minded reaction.


Roll

He says flying in space is boring then goes on to saying he wants more belts and stuff. Quite an incoherent post and I took his meaning of belts as an accessory of clothing. I have not played Free Lancer.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Soulpirate
Caldari Provisions
Caldari State
#3 - 2012-01-09 19:31:54 UTC
Jenshae Chiroptera wrote:
Ho hum

Go play in science fiction space simulator in Second Life

I think you missed his point. It had nothing to do with WiS.

Bravo on the narrow minded reaction.
Mars Theran
Foreign Interloper
#4 - 2012-01-09 19:33:47 UTC
I have to wonder if it's possible to creat the visible impression of a belt like the Kuipur belt in our system; extending in an endless ring around the Sun, while only having the actual asteroids visible on grid. If you wanted to change grids; you'd just have to warp to the next section of the belt.

Areas between could be vast tracks of Dust, small asteroids, and debris with no practical value; to extend the distance between useable belts and limt the number in a system, while having slightly larger grids.

The only problem I see with this, is it would still allow for a gret number of belts in a system; which would make for quite a potential problem should a great number of players decide to warp out to ever individual belt at the same time as they commonly do.

I don't really know how that is managed server-side; so no idea if it really matters. There are a great deal of belts in some systems too; so in some instances a measure of that is already in existance.

The little tiny wierdly curved belts are very odd, I'll agree. Quite often there curvature really has no bearing to the position of the planet or moon nearest them either.

Another option is replacing rings on planets with belts like this; which would make things much more interesting.

As for the rest: There is only so much you can do at this time; with hardware and programming limitations being what they are. Small steps.

Space is big, and it is also mostly empty; is another thing to keep in mind.
zubzubzubzubzubzubzubzub
Doc Fury
Furious Enterprises
#5 - 2012-01-09 19:37:08 UTC  |  Edited by: CCP Guard
The OP should go try Planet Calypso for a while (its F2P) and see how :awesome: a full body avatar sci-fi game can be. They got flying and mining and crafting too!

/see you back here in a week.

There's a million angry citizens looking down their tubes..at me.

ElQuirko
University of Caille
Gallente Federation
#6 - 2012-01-09 19:39:25 UTC
The reason space is called space is because it is... space.

Space where things could be, but aren't. Therefore, by definition flying in "space" is flying between stuff, not through stuff. Want more stuff? Go to WoW. That's my professional opinion which, while cliche, should hold up in any courtroom.

Dodixie > Hek

Soulpirate
Caldari Provisions
Caldari State
#7 - 2012-01-09 19:42:13 UTC  |  Edited by: CCP Guard
Doc Fury wrote:
The OP should go try Planet Calypso for a while (its F2P) and see how :awesome: a full body avatar sci-fi game can be. They got flying and mining and crafting too!

/see you back here in a week.


You too fail at getting the point of the OP. Roll
Dessau
The Scope
#8 - 2012-01-09 19:45:24 UTC
I dig the Big Empty, it adds the airs of isolation and vulnerability. Never know when or from where that peekaboo gankster will come... could be anywhere.
Atticus Fynch
#9 - 2012-01-09 19:55:10 UTC
I would like to see more natural phenomena.

Black holes, comets, quasars, pulsars, supernovas.....etc.

[b]★★★Cargo Pilots Unite!!!★★★ https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132[/b]

ElQuirko
University of Caille
Gallente Federation
#10 - 2012-01-09 19:57:21 UTC  |  Edited by: ElQuirko
Atticus Fynch wrote:
I would like to see more natural phenomena.

Black holes, comets, quasars, pulsars, supernovas.....etc.


How about this for phenomena?

Dodixie > Hek

Doc Fury
Furious Enterprises
#11 - 2012-01-09 19:59:01 UTC
Soulpirate wrote:
Doc Fury wrote:
The OP should go try Planet Calypso for a while (its F2P) and see how :awesome: a full body avatar sci-fi game can be. They got flying and mining and crafting too!

/see you back here in a week.


You too fail at getting the point of the OP. Roll


Perhaps, but the Features and Ideas forum is that way ---->

There's a million angry citizens looking down their tubes..at me.

Valei Khurelem
#12 - 2012-01-09 20:08:10 UTC  |  Edited by: Valei Khurelem
I must beg CCP devs to go and play Freelancer so they get ideas on how to make a proper sci-fi game atmosphere, right now it's just empty space with nothing in it and a pretty background to look at and I'm being nice, I'll even gather some youtube vids for you.

http://www.youtube.com/watch?v=KqYS0U7ZvBM

http://www.youtube.com/watch?v=ZXD4N_Mi1iE&feature=related

THIS IS WHAT SPACE BATTLES SHOULD BE LIKE IN GAMES!

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Dbars Grinding
Dark Venture Corporation
Kitchen Sinkhole
#13 - 2012-01-09 21:15:42 UTC
eve is dieing.

I have more space likes than you. 

rodyas
Tie Fighters Inc
#14 - 2012-01-09 21:17:04 UTC
Should also hang out at market hubs and missions hubs more. I usually do find space to be empty till I hit the big hubs in EVE.

Signature removed for inappropriate language - CCP Eterne

Morganta
The Greater Goon
#15 - 2012-01-09 21:31:25 UTC
yeah, space is large and empty, that's why distances are measured in AU, light seconds and light minutes, light years and not feet, miles and inches

and yes, flying in space is boring, thats why scifi ignores the reality of space so you can watch colonial vipers and cylons mixing it up in a furball in the vacuum

the reality is it takes 3 days of high velocity travel (24,000 mph or 10.72kps) just to reach the moon (0.0024 AU)
T McGeek
Si non confectus non reficiat
#16 - 2012-01-09 21:59:17 UTC
Dbars Grinding wrote:
eve is dieing.

^^ run for the hills
Vyl Vit
#17 - 2012-01-09 22:02:24 UTC  |  Edited by: Vyl Vit
Gorongo Frostfyr wrote:
because the space eve provides is full of nothing. it feels like a drawingboard with some fixpoints. even the belts are fix, fixed bananas. oh yea, i forgot scanning and exploration sites. :sad:

bigger belts, more stuff OK? i want more freelancer-feeling in eve, thanks.
[/quality posting]


Umm...that's why it's called "SPACE". At present I'm writing a story about being a freighter pilot and how mind-numbingly boring it is to be an "astronaut." Why? For that very reason; featureless space. No pretty trees, no herds of lowing cows, sudden streams with fabulous bridges...just space. I'm not going to reveal too much about it, but it does deal with the psychological effects of being professionally bored....for a living...sound familiar?

Paradise is like where you are right now, only much, much better.

baltec1
Bat Country
Pandemic Horde
#18 - 2012-01-09 22:12:55 UTC
Valei Khurelem wrote:
I must beg CCP devs to go and play Freelancer so they get ideas on how to make a proper sci-fi game atmosphere, right now it's just empty space with nothing in it and a pretty background to look at and I'm being nice, I'll even gather some youtube vids for you.

http://www.youtube.com/watch?v=KqYS0U7ZvBM

http://www.youtube.com/watch?v=ZXD4N_Mi1iE&feature=related

THIS IS WHAT SPACE BATTLES SHOULD BE LIKE IN GAMES!


Playing freelancer right now. Everything feels too small, too crammed together. EVE has it right and I enjoy having more room to play around in in a single system than in every other MMO combined.
The Old Chap
Doomheim
#19 - 2012-01-09 22:18:17 UTC
It helps if you stop flying once in a while, and take a pot-shot at someone else. Once I discovered this, I found space more interesting.

Look into my eyes...   and tighten that sphincter, kid.

Valei Khurelem
#20 - 2012-01-09 22:54:34 UTC  |  Edited by: Valei Khurelem
baltec1 wrote:
Valei Khurelem wrote:
I must beg CCP devs to go and play Freelancer so they get ideas on how to make a proper sci-fi game atmosphere, right now it's just empty space with nothing in it and a pretty background to look at and I'm being nice, I'll even gather some youtube vids for you.

http://www.youtube.com/watch?v=KqYS0U7ZvBM

http://www.youtube.com/watch?v=ZXD4N_Mi1iE&feature=related

THIS IS WHAT SPACE BATTLES SHOULD BE LIKE IN GAMES!


Playing freelancer right now. Everything feels too small, too crammed together. EVE has it right and I enjoy having more room to play around in in a single system than in every other MMO combined.


At least the stuff you do find in Freelancer isn't just lame and generic like most of EVE, this is the problem when they just randomly spawn things in thousands of empty bits of space, they need to do some proper work on the content, make things interesting and dynamic rather than just static with some occasional spawning going on.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

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