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Player Features and Ideas Discussion

 
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keep at + multple targets

Author
Kruenix Gearsworth
Yuki Hama Space Jumpers
#1 - 2016-01-07 20:39:58 UTC  |  Edited by: Kruenix Gearsworth
It'd be great if I could set "keep at" distance on multiple targets at the same time.
Fly safe o/
Iain Cariaba
#2 - 2016-01-07 21:20:49 UTC
Because increasing the workload for the already overworked hamsters is a good thing?
FT Diomedes
The Graduates
#3 - 2016-01-07 21:49:05 UTC
Being able to fly manually and maintain awareness of relative position to multiple targets is part of what makes someone a good pilot.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2016-01-08 01:33:37 UTC
so you dont have to fly your own ship at all while you kite?

No.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daniela Doran
Doomheim
#5 - 2016-01-08 02:17:41 UTC
FT Diomedes wrote:
Being able to fly manually and maintain awareness of relative position to multiple targets is part of what makes someone a good pilot.


How long does it takes to master insane skill levels like that?
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2016-01-08 02:20:37 UTC
Daniela Doran wrote:
FT Diomedes wrote:
Being able to fly manually and maintain awareness of relative position to multiple targets is part of what makes someone a good pilot.


How long does it takes to master insane skill levels like that?


You mean a PvP guru like yourself doesnt know?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

ShahFluffers
Ice Fire Warriors
#7 - 2016-01-08 02:36:49 UTC
Daniela Doran wrote:
FT Diomedes wrote:
Being able to fly manually and maintain awareness of relative position to multiple targets is part of what makes someone a good pilot.


How long does it takes to master insane skill levels like that?

The moment you become acquainted with "zoom out" and gain "situational awareness."
elitatwo
Zansha Expansion
#8 - 2016-01-08 02:56:35 UTC
Daniela Doran wrote:
FT Diomedes wrote:
Being able to fly manually and maintain awareness of relative position to multiple targets is part of what makes someone a good pilot.


How long does it takes to master insane skill levels like that?


It takes some time and a lot of practise. You won't be doing any of it over night.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Paranoid Loyd
#9 - 2016-01-08 03:08:44 UTC
Daniela Doran wrote:
FT Diomedes wrote:
Being able to fly manually and maintain awareness of relative position to multiple targets is part of what makes someone a good pilot.


How long does it takes to master insane skill levels like that?

Chessur covers a lot of the fundamentals, if you haven't watched his videos, take a look.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

FT Diomedes
The Graduates
#10 - 2016-01-08 21:15:37 UTC
Daniela Doran wrote:
FT Diomedes wrote:
Being able to fly manually and maintain awareness of relative position to multiple targets is part of what makes someone a good pilot.


How long does it takes to master insane skill levels like that?


I don't claim to have mastered it. I can occasionally do some skillful flying and get a good kill, but most of them the time I compensate for a lack of flying skill by out thinking an opponent or with more friends or alts. In other words, I am a dirty blobber and have no skill (it's true, I read it in local the last time I scanned down and killed a kiting elite PVPer).

Generally speaking, however, it is about being in control of your own ship, knowing its capabilities, and knowing the likely capabilities of all the ships you are facing. This comes with experience you can really only gain through doing it.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Hopelesshobo
Hoboland
#11 - 2016-01-08 22:37:39 UTC
FT Diomedes wrote:
Being able to fly manually and maintain awareness of relative position to multiple targets is part of what makes someone a good pilot.


Instructions unclear....spamming F1 harder

Lowering the average to make you look better since 2012.

Decarthado Aurgnet
Imperial Combat Engineers
#12 - 2016-01-09 16:29:19 UTC
Putting aside all the comments about, "git mor gud," at piloting ... there's the technical hurdle of, you know, basic geometry which literally forbids OP's requested function unless you cap it at two targets. Even then, it'd only work if those two targets stick on grid at a distance from each other of no more than double your desired keep at range setting.

Interesting idea in theory. Literally not doable. Ever.

Remove T2 BPO's or make them inventable at extreme cost.

Xe'Cara'eos
A Big Enough Lever
#13 - 2016-01-09 19:31:23 UTC
ShahFluffers wrote:
Daniela Doran wrote:
FT Diomedes wrote:
Being able to fly manually and maintain awareness of relative position to multiple targets is part of what makes someone a good pilot.


How long does it takes to master insane skill levels like that?

The moment you become acquainted with "zoom out" and gain "situational awareness."


to be fair you need 'zoom out' to level 3, and 'situational awareness' to level 2......
try it against some NPC's.... missions like blockade and AE will teach you the (VERY) basics of it.....

Decarthado Aurgnet wrote:
Putting aside all the comments about, "git mor gud," at piloting ... there's the technical hurdle of, you know, basic geometry which literally forbids OP's requested function unless you cap it at two targets. Even then, it'd only work if those two targets stick on grid at a distance from each other of no more than double your desired keep at range setting.

Interesting idea in theory. Literally not doable. Ever.


tecnically - it's always possible against 3 points (2 solution points only), as long as you can fit them within a circle of the 'keep at range' distance, then using the pilot, you form an irregular tetrahedron, that said..... if you could set primary 'keep at range' object, and then secondary (and possibly tertiary) which will be abandoned first..... it might be feasible?

Presumably very hamster hungry though......

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Lugh Crow-Slave
#14 - 2016-01-09 23:11:19 UTC
Yeah why should I need to fly my own ship
Lugh Crow-Slave
#15 - 2016-01-09 23:12:48 UTC
ShahFluffers wrote:
Daniela Doran wrote:
FT Diomedes wrote:
Being able to fly manually and maintain awareness of relative position to multiple targets is part of what makes someone a good pilot.


How long does it takes to master insane skill levels like that?

The moment you become acquainted with "zoom out" and gain "situational awareness."


But then how can I watch all the shiny new effects
Vic Jefferson
Stimulus
Rote Kapelle
#16 - 2016-01-09 23:18:13 UTC
FT Diomedes wrote:
Being able to fly manually and maintain awareness of relative position to multiple targets is part of what makes someone a good pilot.


Cannot. Like. Enough.

Vote Vic Jefferson for CSM X.....XI.....XII?

Decarthado Aurgnet
Imperial Combat Engineers
#17 - 2016-01-10 00:03:11 UTC
Xe'Cara'eos wrote:

tecnically - it's always possible against 3 points (2 solution points only)



In theory, yes. A static set of three radii would intersect so you could get a point which might work sometimes. It's not realistic, not even good game design, to set up such a feature since it'd be forever disabling itself and/or abandoning targets even where you're only tracking two targets for this purpose. Not doable, imo.

Remove T2 BPO's or make them inventable at extreme cost.

Daniela Doran
Doomheim
#18 - 2016-01-10 02:39:46 UTC  |  Edited by: Daniela Doran
FT Diomedes wrote:
Daniela Doran wrote:
FT Diomedes wrote:
Being able to fly manually and maintain awareness of relative position to multiple targets is part of what makes someone a good pilot.


How long does it takes to master insane skill levels like that?


I don't claim to have mastered it. I can occasionally do some skillful flying and get a good kill, but most of them the time I compensate for a lack of flying skill by out thinking an opponent or with more friends or alts. In other words, I am a dirty blobber and have no skill (it's true, I read it in local the last time I scanned down and killed a kiting elite PVPer).

Generally speaking, however, it is about being in control of your own ship, knowing its capabilities, and knowing the likely capabilities of all the ships you are facing. This comes with experience you can really only gain through doing it.


In other words, you're just like me LOL. The reason I trained so many alts was because of this very reason. Eve has been around for 12 years now and I can't even begin to fathom the depth of skill a player can acquire in that time frame, it's frightening for me to even think about it. Hence why I decided that to better leverage my odds of not dying by trying to outnumber a potential opponent when I finally migrate fully into PVP. Or I may decide to just give up on PVP since CCP is gearing up on getting rid of OGB.

For now I'm practicing how to fly manually and maintaining traversal when I do the Atomic Base burner missions.