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Using Your Log And Messages Window In Order To Cloak ASAP

Author
Hasikan Miallok
Republic University
Minmatar Republic
#21 - 2016-01-05 23:15:24 UTC  |  Edited by: Hasikan Miallok
Two important points seeming as the MWD cloak trick has come up:

  1. The MWD/Cloak thing is definitely a thing and works surprisingly well. If you already have the mods fitted for losec ops you can use the trick in hisec as well. (Note that there are severe penalties to fitting MWDs and cloaks so it is not necessarily good to specifically fit these mods to a hisec only ratting/missioning ship if they will be used just for hisec MWD/Cloak)
  2. The MJD/Cloak thing is actually a myth and is not a "thing". Your ship appears cloaked onscreen while the MJD is spooling up but it is NOT cloaked and can be locked and attacked.
Adeline Lachance
University of Caille
Gallente Federation
#22 - 2016-01-06 00:20:55 UTC
Trevor Dalech wrote:


Indeed, you can activate any mod within one second (server tick) of cloaking and it will run for one cycle. The most common use of this is the cloak+mwd trick, but activating your damage control can also be useful just in case something horrible happens. This works for any type of cloak.


Excellent. Thank you. I just tried with a Prototype and cloak+mwd does indeed work. I would have sworn I had tried it a few weeks ago when that was the only cloak I could handle and it didn't work, but perhaps I was relying too much on what I had read elsewhere and imagined it. There are certainly guides out there that claim only mwd+cloak will work with Prototype. I wonder if a recent update changed the behavior?
Adeline Lachance
University of Caille
Gallente Federation
#23 - 2016-01-06 00:31:18 UTC
Tipa Riot wrote:
Your theory is right. In low you generally can rely on warp+cov.cloak (I was killed once in a bomber in 2 years because of object proximity), or align+imp.cloak+mwd+decloak+warp in case you fly a non-covops ship with improved cloak (a bit less safe because you stay longer in hostile area). The instawarp with <2s align is also very reliable, got yellowboxed a dozen times but didn't lose a ship yet. With some T3Ds you can do the mode swap trick (warp+prop -> defense) to get instawarp, I lost two Svipuls because of messing this up. In any other case your best bet will likely be a gate crash (if you have an MWD and decent align time).


"With some T3Ds you can do the mode swap trick (warp+prop -> defense) to get instawarp"

Thank you. I have no idea what this means but it's something new. I will look into it once I'm able fly a T3.
Adeline Lachance
University of Caille
Gallente Federation
#24 - 2016-01-06 01:09:07 UTC
In the original post, I suggested one possible means of cloaking as quickly as possible while minimizing the chance of decloaking. A couple of alternatives were mentioned. So, in summary, we have:

(1) Count One Mississippi then cloak.

(2) Cloak after your capacitor drains.

(3) Cloak after you see the "Warp Drive Active" text on your screen.

(4) Use the Log and Messages window.

The general consensus seems to be that (2) and (3) are reliable, commonly used, and sufficient for just about any situation you will encounter outside of a bubble. I've tried both now and each seems very easy to learn. There doesn't appear to be any noticeable difference between the times in which each occurs.

I still see two advantages with (4). First, you can potentially have your cloak command accepted sooner by the server. The question is whether or not this makes any real difference. Second, it is applicable to bubbles.

One potential disadvantage I see, although I can't speak from personal experience, is that your log might be deluged with messages when encountering a camp making it difficult to see the message, or lack thereof, that you're looking for.
Adeline Lachance
University of Caille
Gallente Federation
#25 - 2016-01-07 02:14:46 UTC
Ralph King-Griffin wrote:
op , because i like you (and you seem the sort that would get a kick out of this)
here is a cookie.

set some time aside, grab a beer and enjoy Blink


Wow... just wow.
SurrenderMonkey
State Protectorate
Caldari State
#26 - 2016-01-07 23:00:10 UTC  |  Edited by: SurrenderMonkey
ShahFluffers wrote:
A few thoughts....

- Don't worry too much about the ~1 second delay you experience between gate cloak and activating your ship's cloak.
To achieve a target lock in that time frame requires a combination of...
----- super-high reflexes (it takes about a second or so for someone to register you have just dropped cloak and to hit "ctrl-click")
----- very high scan resolution (see: "locking speed" of a ship)... we are talking about the 1200+ range (most frigates have about 500 to 700).
----- proximity to EVE's server cluster (people close to London, England experience lower latency),
----- and luck.
Most gatecampers don't have access to all those things at exactly the same time.


I'm not sure it's actually possible to achieve a target lock against a perfect cloak. Regardless of lock speed, it still takes 2 (well, up to 2.99999...) ticks to get a lock - 1 to start it, and 1 for it to complete.

So, starting from gatecloak

Tick 0-1: You click warpto.
(wait for the tick)
Tick 1-2: You break gatecloak.
You activate cloak (command is queued for the next tick)
Your opponent begins to target you (command is queued for the next tick).
Tick 2: You cloak
Your opponent actually begins to target you. They will miss you by a full tick.

All of those above factors could play a role, but only in so much as they might cause you to miss a tick.

The only way it would seem to be possible is if something obstructs the cloak, the cloaker misses one or more ticks, or targeting receives some sort of special intra-tick handling by the server (I don't believe this is the case but could be mistaken).

By the same token, it is not actually that important that you cloak "as quickly as possible". You literally cannot cloak until you hit tick 1, and after you hit tick 1, you have a full second (ignoring latency) to activate your cloak without it making any particular difference to the server. No lightning reflexes required.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Adeline Lachance
University of Caille
Gallente Federation
#27 - 2016-01-09 18:03:00 UTC
SurrenderMonkey wrote:


I'm not sure it's actually possible to achieve a target lock against a perfect cloak. Regardless of lock speed, it still takes 2 (well, up to 2.99999...) ticks to get a lock - 1 to start it, and 1 for it to complete.

So, starting from gatecloak

Tick 0-1: You click warpto.
(wait for the tick)
Tick 1-2: You break gatecloak.
You activate cloak (command is queued for the next tick)
Your opponent begins to target you (command is queued for the next tick).
Tick 2: You cloak
Your opponent actually begins to target you. They will miss you by a full tick.

All of those above factors could play a role, but only in so much as they might cause you to miss a tick.

The only way it would seem to be possible is if something obstructs the cloak, the cloaker misses one or more ticks, or targeting receives some sort of special intra-tick handling by the server (I don't believe this is the case but could be mistaken).

By the same token, it is not actually that important that you cloak "as quickly as possible". You literally cannot cloak until you hit tick 1, and after you hit tick 1, you have a full second (ignoring latency) to activate your cloak without it making any particular difference to the server. No lightning reflexes required.


Thanks. Your description of how the tick works supports what I understood from https://www.themittani.com/features/understanding-eve-online-server-tick. Although that article discusses it from the point of view of a ship with an align time of less than two seconds, you're suggesting that the same principal applies when cloaking, which makes perfect sense to me.

So the critical point is that you must cloak between ticks 1 and 2 in order to maximize your safety. What strategy do you use in order to attempt a "perfect cloak"? I'm not sure the capacitor drain or "Warp Drive Active" text techniques would be applicable unless you're in a ship with an align time of less than two seconds. I suspect these indicators only occur during whichever tick the server checks your speed, determines you have achieved warp velocity, and issues a notification to the client. What if you're in a ship with a three second or greater align time? Just go with "Count One Mississippi then cloak"?
SurrenderMonkey
State Protectorate
Caldari State
#28 - 2016-01-09 19:10:13 UTC
Adeline Lachance wrote:


So the critical point is that you must cloak between ticks 1 and 2 in order to maximize your safety. What strategy do you use in order to attempt a "perfect cloak"?


Personally? I just eyeball it. A second is a really long time.

Quote:

I'm not sure the capacitor drain or "Warp Drive Active" text techniques would be applicable unless you're in a ship with an align time of less than two seconds. I suspect these indicators only occur during whichever tick the server checks your speed, determines you have achieved warp velocity, and issues a notification to the client. What if you're in a ship with a three second or greater align time? Just go with "Count One Mississippi then cloak"?


"Warp Drive Active" and the capacitor drain both occur at the initiation of a warp command, so for anything with a covops cloak that's going to be fine.

I tend to do more non-covops cloak + MWD work than anything else, in which case you have no such indicator (you're aligning first, not using warp-to). I generally find my own timing and a little help from the velocity gauge to be sufficient for that.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

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