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Why just missiles? [Proposed ewar]

Author
Arla Sarain
#21 - 2016-01-08 19:15:55 UTC
WTB buff to micro and small smartbombs.
Reaver Glitterstim
The Scope
Gallente Federation
#22 - 2016-01-08 19:30:51 UTC
Arla Sarain wrote:
WTB buff to micro and small smartbombs.

Let's buff the smalls and forget micro exists.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Isaac Armer
The Soup Kitchen
#23 - 2016-01-09 00:07:34 UTC
Reaver Glitterstim wrote:
If a turret ship spends the whole fight shooting the drones of a drone ship and the drone ship wins the fight, does that make turrets a counter to drones, or does it make drones a counter to turrets?


Clarify for me how much damage a drone boat can do compared to a turret ship with most of its drones destroyed
Reaver Glitterstim
The Scope
Gallente Federation
#24 - 2016-01-09 04:14:59 UTC
Isaac Armer wrote:
Clarify for me how much damage a drone boat can do compared to a turret ship with most of its drones destroyed

You asked, I will deliver. Lets use a Tristan vs. a Rifter, similar T2 fits, all skills 5, navy or T2 ammo, T2 drones. I put Republic Fleet Phased Plasma on the Rifter because Hail doesn't track better anymore. The Tristan's Hobgoblin IIs have 1511 EHP vs. the Rifter, and the Rifter's raw DPS (overheated) is 148. With applied DPS of 148, it would take just over 6s to kill each Hobgoblin, but since the Hobgoblin has such high speed and tiny sig radius, the Rifter is actually going to have its DPS vs the hobgoblins significantly reduced. EFT claims 0% DPS with the drone orbiting the Rifter at full speed but I know that's a crock because I've shot little drones easily with small autocannons. Still, about 50% DPS is probably the best you can expect. That'll kill the drone in about 12s. I'll offer a calculation for 8s drone kills as well, for theorycrafting purposes and just because the Rifter could have had a webifier on it. (I didn't fit one because I gave it a more standard nullsec roam fit.)

I have the Tristan using Spike ammo, assuming it's sitting off at a safe distance plinking away while the Rifter tangles with its drones. The Rifter won't be able to chase down the Tristan right away if it's trying to shoot the drones because it will actually have to use its maneuvering capability to help make its weapons hit the drones harder since they can orbit it fast enough to defeat its tracking if it's not actively maneuvering to compensate for that. Should the Rifter succeed in killing the drones, it will be able to chase down the Tristan and attack it up close. But for now the Tristan + drones are dealing 30+119.3 raw DPS, while applied DPS (according to EFT) is essentially the full149.3 DPS because the Tristan can track the Rifter just fine at that distance and the drones can hit it just fine up close. The Rifter has 4940 EHP vs. the Tristan, including 2844 shield EHP which has a peak EHP regen at 14/s so I'll use 7 EHP/s defense as our average.



the fits

I'll give the Rifter the benefit of the doubt and say the Tristan only packed 5 Hobgoblins even though it has room for 8. I know I would have only brought 5.
If it takes the Rifter 12s to kill the first drone, the Tristan+drones deals 142.3 DPS, or 1708 EHP damage. During the 12s in which the Rifter is killing the second drone, the Tristan+drones are dealing 118.4 DPS except after the Rifter loses shields, it's dealing 125.4 DPS. It takes 9.6s to finish off the shields, and the remaining 2.4s deals 301 EHP damage to armor.
Now the Tristan at 3 drones is dealing 101.5 DPS to the Rifter in armor, taking 6.9s to get through it. The remaining 5.1s deals 518 EHP damage to the Rifter's hull.
The Tristan with 2 drones is dealing 77.6 DPS to the Rifter which has 576 EHP remaining and dies in 7.4 seconds, not able to finish off the last drone.

If the Rifter takes 8s to kill the first drone, the Tristan+drones deals 142.3 DPS, or 1138 EHP damage.
The Tristan at 4 drones is dealing 118.4 DPS, dealing 947 EHP damage.
The Tristan at 3 drones is dealing 94.5 DPS, dealing 756 out of the remaining 759 shield EHP.
The Tristan at 2 drones is dealing 77.7 DPS to the Rifter in armor and deals 622 EHP damage.
The Tristan at 1 drone is dealing 53.9 DPS, dealing 431 damage, 47 into structure.
Ignoring the time it takes for the Rifter to now overtake the Tristan (might be a while given the Rifter is only 633m/s faster if both have MWD overheated), simply having the Tristan shoot the Rifter with Javelin ammo, the Tristan will have 61.8 raw DPS (overheated), of which it'll probably be able to apply at least 75% of that (46.35) to the Rifter even considering the Rifter has a small maneuverability advantage. At 46.35 DPS, the Rifter's remaining 1047 EHP in structure will last 22.6s, enough time for the Rifter to deal 165.6 raw DPS (Hail, overheated) to the Tristan, for 3743 EHP damage, and I haven't even reduced for shield regen. The Tristan has 4502 EHP vs. the Rifter's Hail ammo, which means it'll survive with 759 EHP.



With a moderate look at the Rifter's ability to kill the drones, the Rifter was brutally beaten. Even giving it the benefit of the doubt, the Tristan still won the fight. This also wasn't taking into account several factors of actual combat, some important factors being the overkill damage the Rifter keeps losing every drone kill, the time it takes the Rifter to swap from one drone to the next, the Tristan shooting the Rifter during the final chase, the Rifter's guns burning out from overheating that long (or having to stop overheating). Most of the uncounted factors swing this even more in favor of the Tristan. Now this is a fight between a Rifter which is one of the best ships for shooting drones, and a Tristan which I chose because it's the only drone ship that doesn't horribly outmatch the poor Rifter. This scenario is swung as far in your favor as I can swing it.

So no, shooting drones is not a counter to drones.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Isaac Armer
The Soup Kitchen
#25 - 2016-01-09 05:28:22 UTC  |  Edited by: Isaac Armer
Reaver Glitterstim wrote:
You asked, I will deliver. Lets use a Tristan vs. a Rifter, similar T2 fits, all skills 5, navy or T2 ammo, T2 drones. I put Republic Fleet Phased Plasma on the Rifter because Hail doesn't track better anymore. The Tristan's Hobgoblin IIs have 1511 EHP vs. the Rifter, and the Rifter's raw DPS (overheated) is 148. With applied DPS of 148, it would take just over 6s to kill each Hobgoblin, but since the Hobgoblin has such high speed and tiny sig radius, the Rifter is actually going to have its DPS vs the hobgoblins significantly reduced. EFT claims 0% DPS with the drone orbiting the Rifter at full speed but I know that's a crock because I've shot little drones easily with small autocannons. Still, about 50% DPS is probably the best you can expect. That'll kill the drone in about 12s. I'll offer a calculation for 8s drone kills as well, for theorycrafting purposes and just because the Rifter could have had a webifier on it. (I didn't fit one because I gave it a more standard nullsec roam fit.)

I have the Tristan using Spike ammo, assuming it's sitting off at a safe distance plinking away while the Rifter tangles with its drones. The Rifter won't be able to chase down the Tristan right away if it's trying to shoot the drones because it will actually have to use its maneuvering capability to help make its weapons hit the drones harder since they can orbit it fast enough to defeat its tracking if it's not actively maneuvering to compensate for that. Should the Rifter succeed in killing the drones, it will be able to chase down the Tristan and attack it up close. But for now the Tristan + drones are dealing 30+119.3 raw DPS, while applied DPS (according to EFT) is essentially the full149.3 DPS because the Tristan can track the Rifter just fine at that distance and the drones can hit it just fine up close. The Rifter has 4940 EHP vs. the Tristan, including 2844 shield EHP which has a peak EHP regen at 14/s so I'll use 7 EHP/s defense as our average.



the fits

I'll give the Rifter the benefit of the doubt and say the Tristan only packed 5 Hobgoblins even though it has room for 8. I know I would have only brought 5.
If it takes the Rifter 12s to kill the first drone, the Tristan+drones deals 142.3 DPS, or 1708 EHP damage. During the 12s in which the Rifter is killing the second drone, the Tristan+drones are dealing 118.4 DPS except after the Rifter loses shields, it's dealing 125.4 DPS. It takes 9.6s to finish off the shields, and the remaining 2.4s deals 301 EHP damage to armor.
Now the Tristan at 3 drones is dealing 101.5 DPS to the Rifter in armor, taking 6.9s to get through it. The remaining 5.1s deals 518 EHP damage to the Rifter's hull.
The Tristan with 2 drones is dealing 77.6 DPS to the Rifter which has 576 EHP remaining and dies in 7.4 seconds, not able to finish off the last drone.

If the Rifter takes 8s to kill the first drone, the Tristan+drones deals 142.3 DPS, or 1138 EHP damage.
The Tristan at 4 drones is dealing 118.4 DPS, dealing 947 EHP damage.
The Tristan at 3 drones is dealing 94.5 DPS, dealing 756 out of the remaining 759 shield EHP.
The Tristan at 2 drones is dealing 77.7 DPS to the Rifter in armor and deals 622 EHP damage.
The Tristan at 1 drone is dealing 53.9 DPS, dealing 431 damage, 47 into structure.
Ignoring the time it takes for the Rifter to now overtake the Tristan (might be a while given the Rifter is only 633m/s faster if both have MWD overheated), simply having the Tristan shoot the Rifter with Javelin ammo, the Tristan will have 61.8 raw DPS (overheated), of which it'll probably be able to apply at least 75% of that (46.35) to the Rifter even considering the Rifter has a small maneuverability advantage. At 46.35 DPS, the Rifter's remaining 1047 EHP in structure will last 22.6s, enough time for the Rifter to deal 165.6 raw DPS (Hail, overheated) to the Tristan, for 3743 EHP damage, and I haven't even reduced for shield regen. The Tristan has 4502 EHP vs. the Rifter's Hail ammo, which means it'll survive with 759 EHP.



With a moderate look at the Rifter's ability to kill the drones, the Rifter was brutally beaten. Even giving it the benefit of the doubt, the Tristan still won the fight. This also wasn't taking into account several factors of actual combat, some important factors being the overkill damage the Rifter keeps losing every drone kill, the time it takes the Rifter to swap from one drone to the next, the Tristan shooting the Rifter during the final chase, the Rifter's guns burning out from overheating that long (or having to stop overheating). Most of the uncounted factors swing this even more in favor of the Tristan. Now this is a fight between a Rifter which is one of the best ships for shooting drones, and a Tristan which I chose because it's the only drone ship that doesn't horribly outmatch the poor Rifter. This scenario is swung as far in your favor as I can swing it.

So no, shooting drones is not a counter to drones.


So you use a tristan (arguably the single most powerful t1 frigate today) vs the rifter (which fell out of favor years ago) as your example of all drones vs all other ships? When you want to have a serious conversation let me know, until then keep whining.

The amount of salt in your post could season my food for the next year. Hows about we realize there is a hard counter to every ship, and the counter to a tristan isn't a rifter. Yeah? Right.
Reaver Glitterstim
The Scope
Gallente Federation
#26 - 2016-01-09 07:40:14 UTC
Isaac Armer wrote:
So you use a tristan (arguably the single most powerful t1 frigate today) vs the rifter (which fell out of favor years ago) as your example of all drones vs all other ships? When you want to have a serious conversation let me know, until then keep whining.

The amount of salt in your post could season my food for the next year. Hows about we realize there is a hard counter to every ship, and the counter to a tristan isn't a rifter. Yeah? Right.

The Tristan is the most powerful T1 frigate, but not because of some special tweaks CCP made that give it some slight edge. It's the most powerful T1 frigate because it's the T1 frigate that is a drone ship.


The Rifter is one of the weakest combat frigates but that's not because of some various attribute shortcomings lurking around on its stats page. It's one of the weakest because it uses projectile weapons. Now there is an edge you get in fitting room left over after the autocannons, but their power matches their fitting cost so the Rifter isn't a hard-hitting ship. The reason it's one of the best counters to small drones is because it uses autocannons, which is also why small drones are difficult to counter.




But if you're so set in claiming bias to my example, why don't you select two ships for me to pit against each other, which you think will prove your point? Just pick any two that are in a similar league and have a similar base cost, and you can even pick the weapons as long as you don't choose smartbombs. They'll be T2 or meta fit as the powergrid and CPU allow but you can also make fitting suggestions.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Arla Sarain
#27 - 2016-01-09 16:28:09 UTC
Isaac Armer wrote:


So you use a tristan (arguably the single most powerful t1 frigate today) vs the rifter (which fell out of favor years ago) as your example of all drones vs all other ships? When you want to have a serious conversation let me know, until then keep whining.

The amount of salt in your post could season my food for the next year. Hows about we realize there is a hard counter to every ship, and the counter to a tristan isn't a rifter. Yeah? Right.

What other T1 drone frigates do you know?

Rifters are solid.

How is this not a serious conversation? On one of the most notorious drone ships you commit 1 PG and 40 CPU to get 120 DPS with damn near perfect application over 50KMs with no practical counter at that size, because the weapon you claim is destructible outlasts most other T1 frigates short of being a Merlin or a Punisher.

You stated that if the proposed counter is not used by people then they can't complain (or something along the lines). Does it remain a counter if it rarely succeeds? Because that sounds daft.

You can draw the same parallel to the next ship size. There is a very good reason why Algoses are popular in FW. Because it follows in the same pattern as all drone ships - virtually zero fitting commitment for a solid almost 100% applied DPS over missile ranges whilst the obvious counter is simply not practical.

Poranius Fisc
State War Academy
Caldari State
#28 - 2016-01-09 18:42:48 UTC
Reaver Glitterstim wrote:
Isaac Armer wrote:
I did read it, and yes, I am continually surprised in game by how few people shoot at drones.

I'm not. I've tried to shoot drones down but there often simply isn't enough time in battle to take out a significant number of them. It's not a bad strategy when you're in a tanky assault frigate going one-on-one against a cruiser that's spitting drones at you, but in most other cases, especially engagements involving more than 2 ships, it's not a particularly viable tactic. But I encourage you to try and prove me wrong.


I think drones need to have their HP reduced, and be given a resistance to area effect damage such as smartbombs. Maybe smartbombs should all have an explosion radius attribute--just make it small so it still hits frigates for full damage. But that wouldn't fix it entirely because large drones and fighters still need to resist smartbombs. Yes, fighters! They don't need any more EHP against smartbombs (I don't think), but they do need less EHP against turrets and missiles.


Theres a reason I keep a large smartbomb on my scorpion. :)
Sitting Bull Lakota
Poppins and Company
#29 - 2016-01-09 23:29:32 UTC  |  Edited by: Sitting Bull Lakota
Let me be clear. It is pointless to theorycraft about how easy it is to shoot drones, or smartbomb drones, or otherwise counter drones with existing mechanics. We have data collected by CCP showing the damage breakdown. That chart says that drones have no counter. Anyone who says otherwise is arguing that reality is not reality and impartially collected data is not valid.
I invite everyone to take a moment to compare their fanciful drone counters to the +13 billion hp killed by subcap drones last year.

Drones have no counter. -EVE Damage Chart 2015
What EVE needs next is anti-missile ewar. -CCP 2015
I feel like I'm taking crazy pills! -Jacobim Mugatu 2001
Reaver Glitterstim
The Scope
Gallente Federation
#30 - 2016-01-10 04:08:14 UTC
Sitting Bull Lakota wrote:
We have data collected by CCP showing the damage breakdown. That chart says that drones have no counter. Anyone who says otherwise is arguing that reality is not reality and impartially collected data is not valid.

That's actually false, and is due to a false reading of the data.


The data clearly shows that by far the most dominant weapon system is drones on T1 cruisers. Think about it: tons of people fly T1 cruisers. They are cheap and effective, and almost all of them have a drone bay.


I'll argue that drones are overpowered, but I won't misrepresent data to support my bias.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Sitting Bull Lakota
Poppins and Company
#31 - 2016-01-10 06:05:59 UTC
Reaver Glitterstim wrote:
Sitting Bull Lakota wrote:
We have data collected by CCP showing the damage breakdown. That chart says that drones have no counter. Anyone who says otherwise is arguing that reality is not reality and impartially collected data is not valid.

That's actually false, and is due to a false reading of the data.


The data clearly shows that by far the most dominant weapon system is drones on T1 cruisers. Think about it: tons of people fly T1 cruisers. They are cheap and effective, and almost all of them have a drone bay.


I'll argue that drones are overpowered, but I won't misrepresent data to support my bias.

I'll concede that I've had just enough to drink this lovely saturday to be a bit prone to shiptoasting.
I really don't think that drones, themselves, are overpowered. I think that ships that use drones as a primary weapon system are more common in pvp because of a variety of reasons. Speed, freedom of engagement range, more utility highs, general immunity to common forms of ewar, etc. I also think that if we introduced a form of ewar to counter drones, we'd see a pretty substantial change in pvp meta.
Finally, I think that any new weapon disruptor be able to impede both drones and missiles, be it my proposal for a scripted disruptor, or your proposal of an ammo fed mid slot defender launcher.

I don't believe I am misrepresenting the data when I say "If drones are so easy to counter, why doesn't the chart show they are being countered?" Which was the point I was trying to make.
Alexis Nightwish
#32 - 2016-01-10 07:11:16 UTC
Reaver Glitterstim wrote:
Isaac Armer wrote:
Clarify for me how much damage a drone boat can do compared to a turret ship with most of its drones destroyed

You asked, I will deliver. Lets use a Tristan vs. a Rifter, similar T2 fits, all skills 5, navy or T2 ammo, T2 drones...
Impressive. Seriously. *applauds*

And yet it was all for the benefit of a troll. SMH.


Back on subject, I feel that there must be anti-drone EWAR now that it is the only weapon system that doesn't have disruption.

If it was my choice, I'd make a series of Defender Missile Launchers that could only fire Defender missiles. They'd be high slot modules but would NOT require a missile hardpoint. Being high slot modules they would show up on the ship like regular turrets and launchers do.

Functionally they would be like RMLs, but larges would fire the current Heavy Defender Missiles, mediums would fire the current regular Defender Missiles, and smalls would fire a new Micro Defender Missile. Micros would be great at killing lights, regular Defenders great at killing mediums, and Heavies great at killing heavy drones/sentries. Of course, any missile ship could load size appropriate Defender Missiles into a regular, not rapid, launcher (so a HML could load Heavy Defenders as they can now). While it wouldn't fire nearly as fast, it would still be better than nothing.

The Defender Missile Launchers (DMLs) could be fired without a target lock, in which case they'd just choose a random drone that's redboxing you, and cycle on it until it dies or returns to its owner's drone bay. They could also be manually directed by locking a drone and activating the module. Defenders fired from a regular launcher would always require a lock.

If this happened, pilots would have to make a choice about their utility highs. "Hmmm, do I bring a neut, or do I bring a DML?" Also small gangs and fleets could have destroyers loaded with DMLs whose job is to screen for incoming drones and blap them.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Reaver Glitterstim
The Scope
Gallente Federation
#33 - 2016-01-10 12:48:24 UTC
Sitting Bull Lakota wrote:
Finally, I think that any new weapon disruptor be able to impede both drones and missiles, be it my proposal for a scripted disruptor, or your proposal of an ammo fed mid slot defender launcher.

I think it should be both. Sensor dampeners and ECM jammers affect both turrets and missiles, why can't weapon disruptors do the same? It's nice having both options but I really think they should be included in one module.



Alexis Nightwish wrote:
If it was my choice, I'd make a series of Defender Missile Launchers that could only fire Defender missiles. They'd be high slot modules but would NOT require a missile hardpoint. Being high slot modules they would show up on the ship like regular turrets and launchers do.

Functionally they would be like RMLs, but larges would fire the current Heavy Defender Missiles, mediums would fire the current regular Defender Missiles, and smalls would fire a new Micro Defender Missile. Micros would be great at killing lights, regular Defenders great at killing mediums, and Heavies great at killing heavy drones/sentries. Of course, any missile ship could load size appropriate Defender Missiles into a regular, not rapid, launcher (so a HML could load Heavy Defenders as they can now). While it wouldn't fire nearly as fast, it would still be better than nothing.

The Defender Missile Launchers (DMLs) could be fired without a target lock, in which case they'd just choose a random drone that's redboxing you, and cycle on it until it dies or returns to its owner's drone bay. They could also be manually directed by locking a drone and activating the module. Defenders fired from a regular launcher would always require a lock.

I don't think they would get used much like that. People would generally prefer a regular missile launcher to fire their defenders--for one thing, they would save on powergrid because a HML can fire the battleship grade defender missiles.

I'd make a larger defender missile, not a smaller one. The little ones are great at shooting down small and medium missiles already. The large defender missiles might be able to shoot down citadel missiles/torpedoes while also being ideal for attacking heavy drones and sentries.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Lugh Crow-Slave
#34 - 2016-01-10 13:17:23 UTC
An EWAR that effects drones and missiles is just unintuitive they have very little in common as a weapon system
ToshioMagic
I N E X T R E M I S
Tactical Narcotics Team
#35 - 2016-01-10 13:49:42 UTC
Allow me to add a comment about how shooting/bombing drones doesn't work.

I once was asked to fit up a typhoon with all smartbombs in the highs because we were going to fight a Gila fleet. It was my job to smartbomb the medium drones.

I would have killed a fleet of interceptors faster. It doesn't make sense to me that a Gila basically has 5 super tanked interceptors as drones, minus the warp disrupting.

Gila drones with an HP bonus are nearly impossible to kill. If you get in combat with one, there is NO way to mitigate the DPS. This is less of a problem with stationary drones like most ishtar doctrines use because you can actually bomb them off the grid.

I'm not sure the best way to disrupt drones but I do like the idea of a new ewar module. Whether or not that module should be both for drones and missiles is a separate but more difficult question to answer. Just because it makes mathematical sense (which the OP argues) doesn't mean that it makes EVE sense. What's the backstory for such a module? Where else in EVE do we find a module that affects multiple different weapons systems? It isn't the tracking disruptor. It doesn't disrupt three weapon systems as the OP argues. It disrupts 1: turrets.

Maybe one idea is to add an option for your own drones. Set them to "anti-drones" duty. We have a passive and aggressive option for drone AI on our own ships. Perhaps add an option to make those drones focus on the enemy ships' drones. This kind of automates something you can do manually by targeting and attacking with drones. But you've already automated the aggressiveness of drones, and drones continue to fire after you've been jammed, so its really not that extreme of a step.
Lugh Crow-Slave
#36 - 2016-01-10 14:48:09 UTC
ToshioMagic wrote:
Allow me to add a comment about how shooting/bombing drones doesn't work.

I once was asked to fit up a typhoon with all smartbombs in the highs because we were going to fight a Gila fleet. It was my job to smartbomb the medium drones.

I would have killed a fleet of interceptors faster. It doesn't make sense to me that a Gila basically has 5 super tanked interceptors as drones, minus the warp disrupting.

Gila drones with an HP bonus are nearly impossible to kill. If you get in combat with one, there is NO way to mitigate the DPS. This is less of a problem with stationary drones like most ishtar doctrines use because you can actually bomb them off the grid.

I'm not sure the best way to disrupt drones but I do like the idea of a new ewar module. Whether or not that module should be both for drones and missiles is a separate but more difficult question to answer. Just because it makes mathematical sense (which the OP argues) doesn't mean that it makes EVE sense. What's the backstory for such a module? Where else in EVE do we find a module that affects multiple different weapons systems? It isn't the tracking disruptor. It doesn't disrupt three weapon systems as the OP argues. It disrupts 1: turrets.

Maybe one idea is to add an option for your own drones. Set them to "anti-drones" duty. We have a passive and aggressive option for drone AI on our own ships. Perhaps add an option to make those drones focus on the enemy ships' drones. This kind of automates something you can do manually by targeting and attacking with drones. But you've already automated the aggressiveness of drones, and drones continue to fire after you've been jammed, so its really not that extreme of a step.



... that's because you were using the wrong tool for the job if hit want to counter standard drones you use smart bombs if you want to kill gila drones you use rlml
Alexis Nightwish
#37 - 2016-01-10 20:07:53 UTC
Reaver Glitterstim wrote:
Sitting Bull Lakota wrote:
Finally, I think that any new weapon disruptor be able to impede both drones and missiles, be it my proposal for a scripted disruptor, or your proposal of an ammo fed mid slot defender launcher.

I think it should be both. Sensor dampeners and ECM jammers affect both turrets and missiles, why can't weapon disruptors do the same? It's nice having both options but I really think they should be included in one module.



Alexis Nightwish wrote:
If it was my choice, I'd make a series of Defender Missile Launchers that could only fire Defender missiles. They'd be high slot modules but would NOT require a missile hardpoint. Being high slot modules they would show up on the ship like regular turrets and launchers do.

Functionally they would be like RMLs, but larges would fire the current Heavy Defender Missiles, mediums would fire the current regular Defender Missiles, and smalls would fire a new Micro Defender Missile. Micros would be great at killing lights, regular Defenders great at killing mediums, and Heavies great at killing heavy drones/sentries. Of course, any missile ship could load size appropriate Defender Missiles into a regular, not rapid, launcher (so a HML could load Heavy Defenders as they can now). While it wouldn't fire nearly as fast, it would still be better than nothing.

The Defender Missile Launchers (DMLs) could be fired without a target lock, in which case they'd just choose a random drone that's redboxing you, and cycle on it until it dies or returns to its owner's drone bay. They could also be manually directed by locking a drone and activating the module. Defenders fired from a regular launcher would always require a lock.

I don't think they would get used much like that. People would generally prefer a regular missile launcher to fire their defenders--for one thing, they would save on powergrid because a HML can fire the battleship grade defender missiles.

I'd make a larger defender missile, not a smaller one. The little ones are great at shooting down small and medium missiles already. The large defender missiles might be able to shoot down citadel missiles/torpedoes while also being ideal for attacking heavy drones and sentries.
Sorry I probably wasn't clear enough in my post. In my vision the Defender missiles would no longer work as an anti-missile platform. Firewalls and missile disruptors are already plenty sufficient for that role. Also, because DMLs wouldn't require a missile hardpoint, they could be used by any ship, particularly those with utility highs. For fitting I was thinking the DMLs would be very close to neuts.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Poranius Fisc
State War Academy
Caldari State
#38 - 2016-01-10 21:51:28 UTC
Alexis Nightwish wrote:
Reaver Glitterstim wrote:
Sitting Bull Lakota wrote:
Finally, I think that any new weapon disruptor be able to impede both drones and missiles, be it my proposal for a scripted disruptor, or your proposal of an ammo fed mid slot defender launcher.

I think it should be both. Sensor dampeners and ECM jammers affect both turrets and missiles, why can't weapon disruptors do the same? It's nice having both options but I really think they should be included in one module.



Alexis Nightwish wrote:
If it was my choice, I'd make a series of Defender Missile Launchers that could only fire Defender missiles. They'd be high slot modules but would NOT require a missile hardpoint. Being high slot modules they would show up on the ship like regular turrets and launchers do.

Functionally they would be like RMLs, but larges would fire the current Heavy Defender Missiles, mediums would fire the current regular Defender Missiles, and smalls would fire a new Micro Defender Missile. Micros would be great at killing lights, regular Defenders great at killing mediums, and Heavies great at killing heavy drones/sentries. Of course, any missile ship could load size appropriate Defender Missiles into a regular, not rapid, launcher (so a HML could load Heavy Defenders as they can now). While it wouldn't fire nearly as fast, it would still be better than nothing.

The Defender Missile Launchers (DMLs) could be fired without a target lock, in which case they'd just choose a random drone that's redboxing you, and cycle on it until it dies or returns to its owner's drone bay. They could also be manually directed by locking a drone and activating the module. Defenders fired from a regular launcher would always require a lock.

I don't think they would get used much like that. People would generally prefer a regular missile launcher to fire their defenders--for one thing, they would save on powergrid because a HML can fire the battleship grade defender missiles.

I'd make a larger defender missile, not a smaller one. The little ones are great at shooting down small and medium missiles already. The large defender missiles might be able to shoot down citadel missiles/torpedoes while also being ideal for attacking heavy drones and sentries.
Sorry I probably wasn't clear enough in my post. In my vision the Defender missiles would no longer work as an anti-missile platform. Firewalls and missile disruptors are already plenty sufficient for that role. Also, because DMLs wouldn't require a missile hardpoint, they could be used by any ship, particularly those with utility highs. For fitting I was thinking the DMLs would be very close to neuts.


I havent used them in a long time.. would auto missiles attack drones, or the ship that sent said drones?
Isaac Armer
The Soup Kitchen
#39 - 2016-01-10 23:56:43 UTC
Arla Sarain wrote:
What other T1 drone frigates do you know?

Rifters are solid.

How is this not a serious conversation? On one of the most notorious drone ships you commit 1 PG and 40 CPU to get 120 DPS with damn near perfect application over 50KMs with no practical counter at that size, because the weapon you claim is destructible outlasts most other T1 frigates short of being a Merlin or a Punisher.

You stated that if the proposed counter is not used by people then they can't complain (or something along the lines). Does it remain a counter if it rarely succeeds? Because that sounds daft.

You can draw the same parallel to the next ship size. There is a very good reason why Algoses are popular in FW. Because it follows in the same pattern as all drone ships - virtually zero fitting commitment for a solid almost 100% applied DPS over missile ranges whilst the obvious counter is simply not practical.


This isn't a serious conversation because it's nothing but what 80% of new ideas are...whining about a part of the game someone doesn't like. One more time, how much damage does a drone boat do that has its drones destroyed?

No one answered that question so far. Look forward to a hard number for you for this one. Roll
Reaver Glitterstim
The Scope
Gallente Federation
#40 - 2016-01-11 03:37:07 UTC  |  Edited by: Reaver Glitterstim
Isaac Armer wrote:
This isn't a serious conversation because it's nothing but what 80% of new ideas are...whining about a part of the game someone doesn't like. One more time, how much damage does a drone boat do that has its drones destroyed?

No one answered that question so far. Look forward to a hard number for you for this one. Roll

It depends on the ship of course, but howabout a Vexor. A Vexor with no drones, 250mm Railgun IIs, navy antimatter ammo with max skills and no mag stabs deals 217.2 DPS.

But it's meaningless to contemplate a drone ship with no drones if nobody can kill the drones. But I might add that most drone ships are reasonably competent without drones, so even if you manage to kill off their drones (and you probably won't), it can still fight, albeit at a moderately diminished capacity.


You really have no argument. This isn't your typical "you have no argument" that people say to declare victory when they have a slight upper hand in a debate. I'm fully willing to come to your side if you can simply provide me with any reason to accept it but YOU REALLY HAVE NO ARGUMENT.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."