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Wardec idea iteration on another idea

Author
swazey
Un4seen Development
Goonswarm Federation
#1 - 2016-01-09 09:33:09 UTC
The wardecing alliance or corp has to have a highsec home system selected. When they wardec another alliance or Corp a structure appears in that system that is tied to the decced corp or alliance. If it its 120 different wars they are all tied to the same structure so there is not 100 different structures. The defenders then could entosis this structure and then basically the sov version would take over. Defenders could entosis and then after a fixed time go after nodes. If defender does not fight then war progresses the same as it does now.
Celthric Kanerian
Viziam
Amarr Empire
#2 - 2016-01-09 09:44:23 UTC
and why would anybody be interested in this? What does either side get out of this?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#3 - 2016-01-09 09:44:57 UTC
No.

Wars are about players shooting players, not sov lasers.

This didn't need its own thread either. It's very similar to the other idea as you note.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#4 - 2016-01-09 09:47:59 UTC  |  Edited by: Scipio Artelius
Celthric Kanerian wrote:
and why would anybody be interested in this? What does either side get out of this?

Attackers: nothing

Defenders: Gain a way to end a war without actually interacting with the other side at all if the timing is right.

It's a typical suggestion to shift the current balance of risk, by adding mechanics to assist a defender, with no countering mechanic to assist an attacker.
swazey
Un4seen Development
Goonswarm Federation
#5 - 2016-01-09 09:59:20 UTC  |  Edited by: swazey
Thank or the responses. In general what do you guys think the behavior of most of the defenders and deccers is right now.

Also wardec structure can be set to wardeccers prime nodes would come out in wardeccers prime much like the current sov system. This would or could cause defenders to undock and give them a purpose.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#6 - 2016-01-09 10:31:07 UTC  |  Edited by: Scipio Artelius
swazey wrote:
Thank or the responses. In general what do you guys think the behavior of most of the defenders and deccers is right now.

Also wardec structure can be set to wardeccers prime nodes would come out in wardeccers prime much like the current sov system. This would or could cause defenders to undock and give them a purpose.

Nothing stops them undocking now except for their own choices.

It's generally accepted that they don't undock because they don't want to lose ships, don't want to give the wardeccers content which might encourage additional wars and don't feel able to win a fight.

How does this proposal address any of those?

The net effect of having to entosis is to almost guarantee loss because the entosis link prevents warping, so makes it trivial to kill and/or use ewar against to break the entosis process.

This proposal does nothing to change the underlying reasons that it is thought most defenders stay docked now.
Donnachadh
United Allegiance of Undesirables
#7 - 2016-01-09 15:30:39 UTC
Scipio Artelius wrote:
Celthric Kanerian wrote:
and why would anybody be interested in this? What does either side get out of this?

Attackers: nothing

Defenders: Gain a way to end a war without actually interacting with the other side at all if the timing is right.

It's a typical suggestion to shift the current balance of risk, by adding mechanics to assist a defender, with no countering mechanic to assist an attacker.

Before I start the current war dec system is broken but even the war dec players themselves cannot agree on what needs to be done so what follows are in fact simple comments and observations.

How do you as the aggressor get nothing out of this idea. If they want to entosis the structure to end the war they have to travel to YOUR home system and they have to sit in space in ships which make them vulnerable to being attacked and destroyed by YOU. So in reality instead of you having to go look for players to shoot this idea actually brings them to your front door.

Perhaps your problem is that the defenders may actually bring a fleet to accomplish this which would mean that you may have to fight a groupsof players that just might be able to defeat you and your corp. And to be honest if you and your corp of war dec players cannot or will not protect a simply structure such as this then your war should end early.

To the OP.
Having one structure that represents ALL wars a corp may declare adds too large of a burden on the attackers simply by virtue of the number of players that could band together so you need to go back and re-think that part.

You have not dealt with the current allies system either and if / when the war dec system transitions to a structure based war system we will need to significantly change or possibly even eliminate that system.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2016-01-09 17:51:11 UTC
Dude...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

swazey
Un4seen Development
Goonswarm Federation
#9 - 2016-01-09 18:04:46 UTC
[quote=Scipio Artelius]

Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2016-01-09 18:07:27 UTC
Scipio Artelius wrote:
swazey wrote:
Thank or the responses. In general what do you guys think the behavior of most of the defenders and deccers is right now.

Also wardec structure can be set to wardeccers prime nodes would come out in wardeccers prime much like the current sov system. This would or could cause defenders to undock and give them a purpose.

Nothing stops them undocking now except for their own choices.

It's generally accepted that they don't undock because they don't want to lose ships, don't want to give the wardeccers content which might encourage additional wars and don't feel able to win a fight.

How does this proposal address any of those?

The net effect of having to entosis is to almost guarantee loss because the entosis link prevents warping, so makes it trivial to kill and/or use ewar against to break the entosis process.

This proposal does nothing to change the underlying reasons that it is thought most defenders stay docked now.


You've missed that some defenders dont engage because there is nothing for them to gain by doing so.

They mission, they mine. But once a red enters local, they have little to gain by being in space and much more to lose. This idea DOES address that factor.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ralph King-Griffin
New Eden Tech Support
#11 - 2016-01-09 18:13:59 UTC
no thinly veiled null alt, you do not need another way to dec dodge.

jeasus lads at least try to mask the intentions a little ffs.
swazey
Un4seen Development
Goonswarm Federation
#12 - 2016-01-09 18:20:57 UTC
Scipio Artelius wrote:


Wars are about players shooting players, not sov lasers.

I agree, the entosis mechanic would be used to give the defenders a chance to end the wardec early. The onus is on the defender and if they chose to go for it, which would bring pvp if the attackers chose to fight them.
Scipio Artelius wrote:


Defenders: Gain a way to end a war without actually interacting with the other side at all if the timing is right.
It's a typical suggestion to shift the current balance of risk, by adding mechanics to assist a defender, with no countering mechanic to assist an attacker.

Current mechanics prevent defender doing something outside of wardeccers prime time.
The attacker counters it by defending their structure if the defender attacks.
Donnachadh wrote:

To the OP.
Having one structure that represents ALL wars a corp may declare adds too large of a burden on the attackers simply by virtue of the number of players that could band together so you need to go back and re-think that part.

You have not dealt with the current allies system either and if / when the war dec system transitions to a structure based war system we will need to significantly change or possibly even eliminate that system.

I had considered that but as eve is a sandbox I don’t think limiting the amount of wars should be done on the other hand you should not bite off more than you can chew. If you have 150 wardec you run the risk of that in this proposed mechanic. Not to be cynical but when have high sec corps banded together for anything, I would find it unlikely
The allies system is garbage now, it could stay as is or go. Possibly be replaced with a system where defender can request allies to people they choose that could then entosis, this one would probably be way to powerful and convoluted.
swazey
Un4seen Development
Goonswarm Federation
#13 - 2016-01-09 18:26:34 UTC
Ralph King-Griffin wrote:
no thinly veiled null alt, you do not need another way to dec dodge.

jeasus lads at least try to mask the intentions a little ffs.

Could elaborate about how this is a way of dodging a wardec so you can add something of substance to the conversation.
Black Pedro
Mine.
#14 - 2016-01-09 22:00:38 UTC
How many times does this "idea" need to be presented? Everyone is well aware of this proposal. Heck, a CSM member made something similar again only a few months ago, not to mention the near weekly threads suggesting the same idea of turning wardecs into a contrived game of capture the flag. I will take the time to remind people there is a seach box at the top of this page which can one can check and see if their "idea" has been raised before.

But again, for the record this is not going to happen. The Citadel and subsequent releases are going to bring structures and structure-based objectives to the forefront. As planned now, a citadel will take three reinforcements over more than 7 days to explode in highsec. Yes, that means that an aggressor will require a minimum of two wardecs to even have a chance to kill one. CCP is not going to allow you to get out of having to defend your citadel by rushing some node or nodes when your opponent is offline, or you have some temporary advantage. You are going to have to defend that citadel to the end.

Wars are a tool to enable limited conflict in highsec. You can choose to run and hide from that conflict if you want, but the ability for other corporations to affect your gameplay is very much întended. CCP is not going to give you a mechanism to isolate yourself from other players (while enjoying all the benefits of a corporation), even for shooting something. Such safety stifles conflict and the player-driven narrative this game is about.

That said, the new structures are about to dramatically change this game and give players many new things to fight over. Let's see if CCP can implement them such to spark conflict and get people to undock and fight before giving up on the sandbox and turning wars into a tedious, freedom-limiting minigame shall we?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#15 - 2016-01-09 22:12:32 UTC  |  Edited by: Scipio Artelius
Donnachadh wrote:
Scipio Artelius wrote:
Celthric Kanerian wrote:
and why would anybody be interested in this? What does either side get out of this?

Attackers: nothing

Defenders: Gain a way to end a war without actually interacting with the other side at all if the timing is right.

It's a typical suggestion to shift the current balance of risk, by adding mechanics to assist a defender, with no countering mechanic to assist an attacker.

...

How do you as the aggressor get nothing out of this idea...

Re-read what I wrote. I didn't write that they get nothing out of it, though I probably could have been clearer.

What I wrote was "...no countering mechanic to assist an attacker"

That is, in the OP's own words, this mechanic is designed to "...give the defenders a chance to end the wardec early" by sov lasering a structure.

Currently (at a very basic level):

Attacker: shoot other players
Defender: shoot other players

New mechanic:

Attacker: shoot other players
Defender: shoot other players, sov laser a structure

Where is the countering mechanic that keeps the risk balance the same as it is now?

For example (bad example follows), if the defender doesn't sov laser the structure, they are forced to pay the next weeks wardec fee, or the attacker gets to continue the war for free.

One mechanic introduced to provide an advantage to one group (eg. structure to allow defenders a way out), balanced by an opposite mechanic that also provides some advantage to the other group (eg. if defender fails to sov laser, then the war is free).

The free wardec continuation is not something I am proposing, just using it as an example of a mechanic that balances the proposal out.

At the moment, there is no balancing mechanic that also provides something for the attacker. The whole idea is designed to allow a defender to end a war, without even having to interact with the attacker to bring about an early end.
swazey
Un4seen Development
Goonswarm Federation
#16 - 2016-01-09 22:50:40 UTC
Black Pedro wrote:
How many times does this "idea" need to be presented? Everyone is well aware of this proposal. Heck, a CSM member made something similar again only a few months ago, not to mention the near weekly threads suggesting the same idea of turning wardecs into a contrived game of capture the flag. I will take the time to remind people there is a seach box at the top of this page which can one can check and see if their "idea" has been raised before.

But again, for the record this is not going to happen. The Citadel and subsequent releases are going to bring structures and structure-based objectives to the forefront. As planned now, a citadel will take three reinforcements over more than 7 days to explode in highsec. Yes, that means that an aggressor will require a minimum of two wardecs to even have a chance to kill one. CCP is not going to allow you to get out of having to defend your citadel by rushing some node or nodes when your opponent is offline, or you have some temporary advantage. You are going to have to defend that citadel to the end.

Wars are a tool to enable limited conflict in highsec. You can choose to run and hide from that conflict if you want, but the ability for other corporations to affect your gameplay is very much întended. CCP is not going to give you a mechanism to isolate yourself from other players (while enjoying all the benefits of a corporation), even for shooting something. Such safety stifles conflict and the player-driven narrative this game is about.

That said, the new structures are about to dramatically change this game and give players many new things to fight over. Let's see if CCP can implement them such to spark conflict and get people to undock and fight before giving up on the sandbox and turning wars into a tedious, freedom-limiting minigame shall we?


Not sure how the citadels will impact everything nobody knows, except perhaps CCP. How this could tie into that I don't know but at this point your guessing on some of the impacts as I am.

Correct CCP wont give you a tool to Isolate yourself. Also I fail to see how the mechanism would let a high sec corp isolate itself, I believe they could come out to fight to possibly end the wardec.

I take it your saying that people fear other people with a temporary advantage, maybe but temporary means temporary.

The freedom limiting mini-game is what CCP deemed to be the best system for SOV null so at least they thinks its good. why not expand on it a little to create more conflict.
Black Pedro
Mine.
#17 - 2016-01-09 23:08:40 UTC
swazey wrote:

Correct CCP wont give you a tool to Isolate yourself. Also I fail to see how the mechanism would let a high sec corp isolate itself, I believe they could come out to fight to possibly end the wardec.
Allowing a corporation to isolate itself is the whole purpose of your proposal. You want to allow a corporation who wins a defined minigame to be immune to any further aggression from an opponent.

That is not in the cards.

swazey wrote:
The freedom limiting mini-game is what CCP deemed to be the best system for SOV null so at least they thinks its good. why not expand on it a little to create more conflict.
Winning a nullsec entosis contest does not make you immune to your opponent, you just gain their sov. If you want to add some entosis mini-game to highsec because you think it will promote conflict, by all means make that proposal, but awarding some walls to players who win that game so that they can wall themselves off from the other players in this sandbox is not in keeping with the current development direction CCP is taking this game.
Ralph King-Griffin
New Eden Tech Support
#18 - 2016-01-10 00:36:33 UTC
swazey wrote:
Ralph King-Griffin wrote:
no thinly veiled null alt, you do not need another way to dec dodge.

jeasus lads at least try to mask the intentions a little ffs.

Could elaborate about how this is a way of dodging a wardec so you can add something of substance to the conversation.

No not particularly.

I have seen much better praposals than this one and I engaged with those, this one doesn't warrant the effort.
Joe Risalo
State War Academy
Caldari State
#19 - 2016-01-10 00:47:29 UTC
The only thing Citadels will do is provide attackers with more stuff to pop.
Most, if not all, wardec entities do not place structures in space.

Having a citadel as a defender does not give you incentive to fight, it give the deccers incentive to dec.
If they're unable to bash your Citadel, they don't care.

As stated, the only reason for the mechanic is to allow pew pew.
The vast majority of deccers don't want you to fight, they don't want you to be able to end the war, and they're not going to put up citadels for you to shoot at....
Citadels will probably make the one sided wardecs even worse because you'll now have a structure out in space that cannot be un-anchored and removed, giving them another reason to start a dec with nothing to which the defender can do about it because they cannot end the war, or the cost to surrender would be insane simply because they do not want you to surrender.
If you're able to destroy their entire fleet, 5 times over, it still won't end the war.

Citadels will also only help to make large defacing entities ever more prevalent, and coalitions will be formed by the larger dec entities for the sole sake of multiple decs on the same target so that they can all share in ensuring the bashing of a citadel.

Wardeccers heavily follow the mantra of risk aversion. If they cannot win with minimal losses, the will not fight. However, this only means that they will take further steps to ensure they win.
The current dec mechanic, with or without citadels, allows them to optimize this risk of aversion by reducing asset risks.
In other words, they do not have to present any risks upon themselves through a structure or even ships when they cannot dictate the outcome, and the current mechanic allows them to do so with no risk of loss of the war.

Wardecs already needed a change; citadels will only help to shine 20 spotlights on the problem, as opposed to 5.

Deccers keep saying "wait until citadels" because they know it presents only positive change for them.
A target asset that will always be vulnerable and the defender cannot stop them if they bring enough guns because they dictate the outcome and the defender cannot end their aggression.
CODE doesnt have enough guns to bash a Citadel? Well, time to have Marmite and whomever else join in on the fight!
Everyone gets the KM, so why wouldn't they share?
Kaarous Aldurald
Black Hydra Consortium.
#20 - 2016-01-10 00:50:09 UTC
Joe Risalo wrote:
The only thing Citadels will do is provide attackers with more stuff to pop.


Good.

Highsec needs more conflict and more mechanisms that enable conflict, not less.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

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