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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Maria Dragoon
Brutor Tribe
Minmatar Republic
#5181 - 2016-01-08 18:17:29 UTC  |  Edited by: Maria Dragoon
Jerghul wrote:
Teckos
You cannot prove afk cloaky camping has an opportunity cost by saying other things have an opportunity cost. The logic is invalid.


I can prove AFK cloaking camping as an opportunity cost by using simple math.

One account requires 15 dollars a month to remain active: If that account is being used for an AFK cloaker, they are generating a Zero isk income

If you wish to have an isk income you require to create a secondary account, this brings up the opportunity cost to 30 dollars amonth

If you wish to pay for both accounts with plexes(that other people buy mind you) then you require to make 1.1 billion to 1.5 billion isk a month for one account, that anywhere to 2.2 to 3.0 billion isk a month on that one account to provide for both accounts

By using basic math, that means that the account not generating any income because they are AFK cloaked is consuming 39 million isk EVERY DAY they are sitting there generating zero income.

So the opportunity cost is actually 39 million isk a day.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Maria Dragoon
Brutor Tribe
Minmatar Republic
#5182 - 2016-01-08 18:26:56 UTC
Jerghul wrote:
Maria
Always a chance that...

Indeed. Just as I imagine that there might always be a chance that hostile pilots might entosis open a player controlled gate in null-sec. The horror.

But yes. Both represent implicit threats. Weak implicit threats. But implicit threats all the same.

HTFU is a sentiment I am a firm believer of. I think the wording choice in "afk cloaky camping is established multiple account entitlement" indicates what group of players I think need hardening up some.

This is a big point. There is a selection bias in who CCP gets feedback from that seriously promotes the interests of established players. That is ok in one sense, but on the other hand, someone has to voice concern on behalf of the silent majority (as a great speech writer for Ronald Reagan coined it). In null-sec, afk cloaky camping impacts disproportionately on newer players that rely on ratting and mining income to fund their peak time pvp activity (in null sec isk is a means to an end). Older players have more sophisticated access to isk generation that is not heavily impacted by afk cloaky camping. This is of course a generalization.

I am quite sure I did mention that auditing in space afk activity in general is reasonable to link to targeting the afk component of afk cloaky camping.

Marginal charge carrying criteria does not break anything. Nor is it magical. There are quite a number of modules that use charges. Mike mentioned that "break" should be examined critically, and I tend to agree. It is often used a bit hyperbolically and in a manner that seems incompatible with HTFU principles.

Fozie is saying there are good reasons for why unquantifiable threats do not have a big psychological effect in wormhole space. I have listed some of them earlier and could happily do so again. Note that removing local creates an unquantifiable threat, it does not diminish it. So naturally, the compensating mechanisms are pretty powerful.



"HTFU is a sentiment I am a firm believer of. I think the wording choice in "afk cloaky camping is established multiple account entitlement" indicates what group of players I think need hardening up some."

Please stop saying that, we all already know you don't even know what that even means.

" In null-sec, afk cloaky camping impacts disproportionately on newer players that rely on ratting and mining income to fund their peak time pvp activity (in null sec isk is a means to an end)."

Proof that afk cloaking as any large impact on the new player player base please.

"Marginal charge carrying criteria does not break anything. Nor is it magical. There are quite a number of modules that use charges. Mike mentioned that "break" should be examined critically, and I tend to agree. It is often used a bit hyperbolically and in a manner that seems incompatible with HTFU principles."

I don't think you are getting it, when you make any sort of changes, specially to a system like this, then you need to balance both sides of the equation, or things break.

"Fozie is saying there are good reasons for why unquantifiable threats do not have a big psychological effect in wormhole space. I have listed some of them earlier and could happily do so again. Note that removing local creates an unquantifiable threat, it does not diminish it. So naturally, the compensating mechanisms are pretty powerful."

The major format, anyone that is afk, is interacting with you, is through local. Otherwise you wouldn't even know they are there. That means you wouldn't know someone else might be living in the same wormhole with you unless you started to detect abnormal activity, like probes, a pos coming on line, a ship suddenly showing up in dscan or what ever have you. Cloaking main way of creating fear is the fact that you know they are there, but you can't find them.

It like the spider effect. You know the spider there, somewhere in your room watching you, but you can't actually find it because you looked away just for a second and it vanishes, it kinda freaks out a lot of people. There a quick and dirty psychology lesson for you

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Jerghul
Aliastra
Gallente Federation
#5183 - 2016-01-08 18:36:51 UTC
Maria
Oh boy.

A typical established afk cloaky camping multiple account entitlement setup
*A trading alt,
*a PI/moongoo alt
*a afk cloaky camping alt.

afk cloaky camper is logged on.

Player logs on, does his trading stuff and logs
Player logs on, does his PI moongoo stuff and logs
Player logs on with his afk cloaky camper

Player goes to his main account does stuff
afk cloaky camper remains online. Is checked occasionally to see if opportunity knocks for blop.

Player decides to wash hair. Logs off main account
afk cloaky camper remains online

Player sleeps, gets up, goes to work.
afk cloaky camper remains online

Server downtime. Afk cloaky camper logs off.

Player returns home from work
Logs on trading alt and does stuff, then logs
Logs on PI/moongoo alt and does stuff, then logs
Logs on afk cloaky camper

Rinse repeat.

0 opportunity cost. The limiting factor is how much time the player can spend actively playing EvE split across 6 pilots.

Blocked list: Teckos, Sonya, Wander, Baltec1

Jerghul
Aliastra
Gallente Federation
#5184 - 2016-01-08 18:49:01 UTC
Maria
hehe, I am not the one defending established entitlement, so am doing good in the HTFU department.

Afk cloaky camping impacts disproportionately on those that rely on the relatively accessible and work intensive ratting and mining. We can call them unsophisticated players if you like. In null-sec they are off-peak ratting and mining to fund peak time pvp activity. For in null sec, isk is a means to an end.

You do not need to balance removing an established entitlement. You just remove it.

The issue with afk cloaky camping is the implicit threat/pretty big psychological effect it causes. Removing local masks the issue by creating a far worse implicit threat/pretty big psychological effect. Doing that would need very powerful compensating mechanisms like the kind you find in wormholes. For example player control of access to a system. Having control of that lowers all implicit threats dramatically.

Blocked list: Teckos, Sonya, Wander, Baltec1

Maria Dragoon
Brutor Tribe
Minmatar Republic
#5185 - 2016-01-08 18:55:06 UTC
Jerghul wrote:
Maria
Oh boy.

A typical established afk cloaky camping multiple account entitlement setup
*A trading alt,
*a PI/moongoo alt
*a afk cloaky camping alt.

afk cloaky camper is logged on.

Player logs on, does his trading stuff and logs
Player logs on, does his PI moongoo stuff and logs
Player logs on with his afk cloaky camper

Player goes to his main account does stuff
afk cloaky camper remains online. Is checked occasionally to see if opportunity knocks for blop.

Player decides to wash hair. Logs off main account
afk cloaky camper remains online

Player sleeps, gets up, goes to work.
afk cloaky camper remains online

Server downtime. Afk cloaky camper logs off.

Player returns home from work
Logs on trading alt and does stuff, then logs
Logs on PI/moongoo alt and does stuff, then logs
Logs on afk cloaky camper

Rinse repeat.

0 opportunity cost. The limiting factor is how much time the player can spend actively playing EvE split across 6 pilots.


Let me repeat this for you:

Quote:
I can prove AFK cloaking camping as an opportunity cost by using simple math.

One account requires 15 dollars a month to remain active: If that account is being used for an AFK cloaker, they are generating a Zero isk income

If you wish to have an isk income you require to create a secondary account, this brings up the opportunity cost to 30 dollars amonth

If you wish to pay for both accounts with plexes(that other people buy mind you) then you require to make 1.1 billion to 1.5 billion isk a month for one account, that anywhere to 2.2 to 3.0 billion isk a month on that one account to provide for both accounts

By using basic math, that means that the account not generating any income because they are AFK cloaked is consuming 39 million isk EVERY DAY they are sitting there generating zero income.

So the opportunity cost is actually 39 million isk a day.



now that you included a third account into the mix, that brings the opportunity cost to 45 dollars a month, this brings the plex cost up to 3.3 to 4.5 billion isk a month, and that AFK cloaker still consuming 39 million isk per day that it not doing anything. You really can't beat the math, and this is like.... basic school math man.

As for this "entitlement" everyone has a right to do what they want with their account, and their money. You throw around this Entitlement argument, very much like people throw around those silly check your privilege arguments. You basically pulled a word out of the english language and gave it more "power" then what it actually has in hopes that people will bend to it will, when they won't.

Next, do you actually know what you are saying when you say Multi-account entitlement?

A: You say, everyone has a right to a multiple accounts

B: You say, only some people have the right to multiple accounts

Or C: which is the one I think you are going for, is that people believe that by having multiple accounts they need an AFK cloaker....

I'm here to tell you that you really are wrong about that matter, as A not everyone want to do AFK cloaking, is boring as all hell, and it waste money, like I said, that account doing nothing is consuming 39 million isk /a day/.

Afk cloaking was generated as a war tactic, because local provides perfect intel, they make it "lie" to you, So yes, for those that are super super risk advise, they hunker down, and all production stops for them, or they get a belief that the guy not actually going to do anything, and in turn with time, get blown up if they are alone.

Claiming there no opportunity cost when I provided the simple math above on how there is a cost to afk cloak, is only proof that you will straight up ignore portions or ENTIRE posts if they completely counter your argument.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Maria Dragoon
Brutor Tribe
Minmatar Republic
#5186 - 2016-01-08 19:00:12 UTC
Jerghul wrote:
Maria
hehe, I am not the one defending established entitlement, so am doing good in the HTFU department.

Afk cloaky camping impacts disproportionately on those that rely on the relatively accessible and work intensive ratting and mining. We can call them unsophisticated players if you like. In null-sec they are off-peak ratting and mining to fund peak time pvp activity. For in null sec, isk is a means to an end.

You do not need to balance removing an established entitlement. You just remove it.

The issue with afk cloaky camping is the implicit threat/pretty big psychological effect it causes. Removing local masks the issue by creating a far worse implicit threat/pretty big psychological effect. Doing that would need very powerful compensating mechanisms like the kind you find in wormholes. For example player control of access to a system. Having control of that lowers all implicit threats dramatically.


"Afk cloaky camping impacts disproportionately on those that rely on the relatively accessible and work intensive ratting and mining. We can call them unsophisticated players if you like. In null-sec they are off-peak ratting and mining to fund peak time pvp activity. For in null sec, isk is a means to an end."

You have no proof that afk cloaks disproportionately impacts the player base in any way, other wise you would of provide it the last 50 times we called you out on this.

"You do not need to balance removing an established entitlement. You just remove it."
Then I request that local be remove to remove the established entitlement that nullbears believe they should be 100% safe in null sec, the most dangerous area of space. And based on your argument you can't argue with me because "You do not need to balance removing an established entitlement, you just remove it."

"The issue with afk cloaky camping is the implicit threat/pretty big psychological effect it causes. Removing local masks the issue by creating a far worse implicit threat/pretty big psychological effect. Doing that would need very powerful compensating mechanisms like the kind you find in wormholes. For example player control of access to a system. Having control of that lowers all implicit threats dramatically."

what mechanic are they using to establish that implicit threat?

Players can already control gates by setting up the proper "gate camp" to fit their needs. This is something you don't seem to understand.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Teckos Pech
Hogyoku
Goonswarm Federation
#5187 - 2016-01-08 19:12:06 UTC
Jerghul wrote:
Maria
Oh boy.

A typical established afk cloaky camping multiple account entitlement setup
*A trading alt,
*a PI/moongoo alt
*a afk cloaky camping alt.

afk cloaky camper is logged on.

Player logs on, does his trading stuff and logs
Player logs on, does his PI moongoo stuff and logs
Player logs on with his afk cloaky camper

Player goes to his main account does stuff
afk cloaky camper remains online. Is checked occasionally to see if opportunity knocks for blop.


1. This player is not AFK, he is ATK.
2. That a player does these things over several alts is not because of AFK cloaking, but in addition too.
3. So long as the player is ATK he is losing out on the use of one of the other alts to generate ISK.

Only after going AFK is this an issue of having a truly AFK cloaked pilot camping a system.

Further, these are things a new player can do too. Nothing is stopping a new player from getting multiple accounts. Nothing is stopping a new player from training an alt to station trade, to use a cloaking ship, etc. Granted, he can’t do it on day 1, but over a relatively short time span he can have an alt that can use cloaking ships. He can have a station trading alt. He can have his “main”.

And there is still opportunity cost. The Player does not have to go wash his hair. He could stay there and log in on that account with alt and his main and rat, run missions, mine, etc. Everything has an opportunity cost. So long as you have choices, there is opportunity cost. He chose to go AFK and not rat, the opportunity cost is the lost ratting income.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#5188 - 2016-01-08 19:14:07 UTC  |  Edited by: Jerghul
Maria
Oh sigh.

The limiting factor is not available pilots. The limiting factor is real life time to manage them actively, and difficulties involved with managing more than 1 pilot actively at a time.

afk cloaky camping is free as the alternative is not doing something else with the pilot (if that is ever an alternative, then you should do something else with that pilot and scale up with another 3, 6, or 9 pilots until you reach your personal capability limit), its what to do with a pilot slot you could not otherwise employ due to real life constraints.

The answer of course is to afk cloaky camp until hell freezes over.

The afk cloaky camping account does not cost you a dime, though newer players are paying for it of course. The pay to lose model. I could pontificate on the ponzi-scheme aspects of Eve I suppose, but perhaps in a different thread.

So what I am saying is that Eve is designed in a way that lets established players generate isk relatively easily. To a point where the limitations rotate around real life time to manage the pilots they can pay for using game generated revenue. When n pilots is reached, then the +1 is an afk cloaky camper.

There are variations on the theme of course. But that is the baseline.

Tekos
I will continue to use afk. Feel free to read it as unmonitored/unsupervised.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#5189 - 2016-01-08 19:21:07 UTC
Jerghul wrote:
Maria
Oh sigh.

The limiting factor is not available pilots. The limiting factor is real life time to manage them actively....[snip]


Yeah, and that is opportunity cost. I could stay logged in waiting for a kill, using that alt somewhere else to generate ISK or gather resources. That I do not does not mean there is no opportunity cost, quite the opposite.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#5190 - 2016-01-08 19:25:12 UTC
Tekos
You are not doing it right if that is the case. Use n pilots for active play until your real life limit is reached. Use the +1 to afk cloaky camp.

Blocked list: Teckos, Sonya, Wander, Baltec1

Morrigan LeSante
Perkone
Caldari State
#5191 - 2016-01-08 20:59:22 UTC
How many people do you kill when you're sleeping? In the shower,
Jerghul
Aliastra
Gallente Federation
#5192 - 2016-01-08 22:28:42 UTC
Morrigan
Is it that you do not understand what a "force in being"/"implicit threat"/pretty big psychological effect" is still? Well, lets take your position at face value.

I will add another fix then:

Afk cloaky camping can be fixed by providing system wide information on how long ago it was since the cloaked ship was actively controlled.

Its a bit hamfisted, but would resolve the issue. Afk cloaked ships are indeed no problem at all for as long as we all know they are afk.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#5193 - 2016-01-08 22:31:40 UTC  |  Edited by: Teckos Pech
Jerghul wrote:
Tekos
You are not doing it right if that is the case. Use n pilots for active play until your real life limit is reached. Use the +1 to afk cloaky camp.

No Jerghul there is still an opportunity cost to say AFK camping + sleeping. I could avoid sleep and rat with that character. Further, if I have a station trading alt, a PI alt, and…the AFK cloaking alt, he could also be a ratting alt (my alts are multi-faceted, all of them can invent/build, haul, PI, and some can even rat). But if I have an alt who is trained with cloaking ships and ratting while he is AFK cloaking I lose out. I lose out because he is either logged in in a cloaked ship and not making ISK, or he is logged off and…not making ISK.

Let’s be concrete.

Jerghul's Lemma:
Assume the following: We have 3 accounts and the the distribution of characters is as follows:

Acct 1:
Main—PvP and ratting.

Acct 2:
Alt1—hauling, mining, PI, invention, ratting.
Alt2—hauling, PI, Invention.

Acct 3:
Alt3—hauling, PI, Invention.
Alt4—hauling, PI, Invention, cloaking ships, ratting.

Now, let us further suppose I want to use Alt4 to camp Jerghul’s favorite ratting system. Alt4 is not 39 jumps from where I do the following:

Rat, invent, mine, and PI.

Alt 4 is useless for me to make money. If he were not off having a camping trip singing Kumbaya with you and Mike in local, he’d be logged in periodically logged in doing PI, invention and, ratting. The losses due to Alt4 being in his camping trip in this case are,

PI—lets say 300 million ISK.
Invention—lets say 200 million ISK.
Ratting—lets say another 250 million ISK.

Note that since Mai, Alt1 and Alt4 are on different accounts the above holds. So in theory I could log them all in at once. In this case the opportunity cost to sending Alt4 on a camping trip with you and Mike is 750 million ISK.

Now you can argue, “But Teckos, you are logging in Alt4 before you go to bed! Therefore there is nothing lost.” This is still wrong because I have a choice in which system he lives in. He can live in the system(s) where I rat, invent and do PI, or he can live in the camping system. By choosing the camping system he is, by definition, not in the system(s) where I rat, invent, do PI. So I still lose that ISK.

Anyone who says AFK camping is costless is wither ignorant of one of the most fundamental concepts in economics, or they are being willfully and deliberately obtuse…most likely to pursue an agenda that benefits them and more than likely harms another, in economics this also has a name, it is called rent seeking.

So not only is it you who is doing it wrong, you are just simply wrong.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#5194 - 2016-01-08 22:49:13 UTC
Teckos
Yes, you can increase your n number of active pilots to anything you like. But when you have dedicated every single minute of every single hour of your life to managing all the active pilots, then you should add additional pilotd and use those for afk cloaky camping.

You are doing it wrong if there is an opportunity cost attached to afk cloaky camping. Its in the name: "AFK".

Your reasoning is trying to pretend isk is a limit. Its not.

3 pilots to an account interact with the Eve universe to generate more than what a plex costs each month.

The limit here is the limit on how many active pilots real life allows you to manage. Once you have reached your personal saturation point, you afk cloaky camp with as many pilots as you like really. There is a limit that depends on how efficiently you generate isk with your active pilots interacting in Eve.

Understanding economics assumes your understand what limits activity. In EvE that resource is real life time. Time is the finite resource and hence adding a time requirement to maintain a cloak breaks the afk component.

People simply do not have the time to manage an enduring cloaky camper. They cannot afford to spend the time as it would entail an actual opportunity cost.

Which of course is why all my suggested fixes rotate around having pilots spend time to maintain an active cloak.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#5195 - 2016-01-08 23:02:49 UTC  |  Edited by: Teckos Pech
Jerghul wrote:
Teckos
Yes, you can increase your n number of active pilots to anything you like. But when you have dedicated every single minute of every single hour of your life to managing all the active pilots, then you should add additional pilotd and use those for afk cloaky camping.
[snip]


No. First off the issue of time only impacts the magnitude of the opportunity cost. If I doubled the amount of active time I’d double the opportunity cost. If I halved it, it would halve (making the assumption that income sources scaled 1-to1 with time, that they might not is not a hugely complicating factor so long as income sources are a monotonic function of time).

Second adding yet another alt does nothing to the problem. I could just as easily have written:

Main—PvP and ratting.
Alt1—hauling, mining, PI, invention, ratting.
Alt2—hauling, PI, Invention.
Alt3—hauling, PI, Invention.
.
.
.
AltN-1—hauling, PI, Invention.
AltN—hauling, PI, Invention, cloaking ships, ratting.

And guess what it all still holds.

You are just flat out wrong. Anyone who says AFK cloaking is wrong.

But hey, thanks for making me think about this more formally, now I have a handy argument to link every time some anti-cloaker says, "AFK cloaking costs nothing!". Maybe I should call that post Jerghul's Lemma or something.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#5196 - 2016-01-08 23:38:58 UTC
"Your reasoning is trying to pretend isk is a limit. Its not.

3 pilots to an account interact with the Eve universe to generate more than what a plex costs each month.

The limit here is the limit on how many active pilots real life allows you to manage. Once you have reached your personal saturation point, you afk cloaky camp with as many pilots as you like really. There is a limit that depends on how efficiently you generate isk with your active pilots interacting in Eve.

Understanding economics assumes your understand what limits activity. In EvE that resource is real life time. Time is the finite resource and hence adding a time requirement to maintain a cloak breaks the afk component.

People simply do not have the time to manage an enduring cloaky camper. They cannot afford to spend the time as it would entail an actual opportunity cost.

Which of course is why all my suggested fixes rotate around having pilots spend time to maintain an active cloak."

==============

Feel free to share links to these posts. The CSM election is coming up after all :).

What I wrote above is true for as long as an account generate more isk than the account costs. You could add accounts infinitely. If not for time. Once you run out of time, you afk camp.

If you still have time to do productive stuff you could have used the afk cloaky camper on, then you are doing afk cloaky camping wrong and would have to carry the burden of income loss on the shoulders of poor optimization.

Which is all fine and good. But do not mistake poor optimization for an opportunity cost.

For proof of concept:

A cloaked ship's pilot has to spend 1 second every 3 hours to keep the cloak activated.

There. I just broke afk cloaky camping.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#5197 - 2016-01-09 00:31:55 UTC  |  Edited by: Teckos Pech
Jerghul wrote:
"Your reasoning is trying to pretend isk is a limit. Its not.

3 pilots to an account interact with the Eve universe to generate more than what a plex costs each month.

[snip]


Maybe....maybe. If you had a station trader in Jita, Dodixie and Amarr and you are good at it and been at it awhile...maybe. Ratting? No. PI...maybe but it would be a stretch right now...maybe in NS with good true sec systems. Missions? Having 2 or 3 alts/account means nothing as there is no economies of scale.

Basically, when there is an income source that can scale with the number of alts even on the same account then you could benefit from having alts otherwise no.

Seriously, can you stop with the overly generalized statements?

As for the rest of your post...nope you are still wrong.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Maria Dragoon
Brutor Tribe
Minmatar Republic
#5198 - 2016-01-09 05:12:12 UTC
Teckos Pech wrote:
Jerghul wrote:
"Your reasoning is trying to pretend isk is a limit. Its not.

3 pilots to an account interact with the Eve universe to generate more than what a plex costs each month.

[snip]


Maybe....maybe. If you had a station trader in Jita, Dodixie and Amarr and you are good at it and been at it awhile...maybe. Ratting? No. PI...maybe but it would be a stretch right now...maybe in NS with good true sec systems. Missions? Having 2 or 3 alts/account means nothing as there is no economies of scale.

Basically, when there is an income source that can scale with the number of alts even on the same account then you could benefit from having alts otherwise no.

Seriously, can you stop with the overly generalized statements?

As for the rest of your post...nope you are still wrong.



Lets not forget that there are MANY ways to interact with the Eve universe, and unless you strike it lucky in some gank, the likelyness of you making enough isk as the average PVPer (like this account) is very slim.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Wander Prian
Nosferatu Security Foundation
#5199 - 2016-01-09 07:07:11 UTC
The only thing Jerghul your post has proven is how little danger a AFK-cloaker presents. If they are 99℅ of the time away from the computer or doing something with their "real" accounts, you really have nothing to be afraid of. It's a non-issue, like many have pointed out before.

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#5200 - 2016-01-09 09:48:01 UTC  |  Edited by: Jerghul
Teckos
We are speaking the same language now, right?

1 account has up to 3 pilots.

I get that you might be saying generating a plex per pilot is challenging. Suggesting it is difficult per account is ludicrous. On Tranquillity at least. The Chinese server pushes that envelope a lot more.


Isk generation is scalable infinitely for individual players if but for time.


You really are doing afk cloaky camping wrong if it has an isk opportunity cost for you. And doing something wrong is poor optimization that can be blamed entirely on not mastering Eve well enough to afk cloaky camp effectively.

Which is ok. But is not an opportunity cost issue. Its a learn to optimize properly issue.

Maria
There are many ways to play EvE. What you are saying there is that there is an opportunity cost to PvPing. Which again is not really true as you are choosing sub-optimal isk generation to devote more time to pew-pew.

Which is fine. But you should not even be thinking of afk cloaky camping with a pilot if you have time to dedicate that pilot to isk generation instead.

Wander
You misread what I posted (it was 1 second of 10800 btw, so 99% is off by a couple orders of magnitude). It is enough to break afk cloaky camping even if players monitor afk cloaky camping a bit more frequently on average. This due to human error inherent to afk giving acceptable attrition rates (acceptable to those hunting afk cloaky campers).

Force in being/implicit threat/pretty big psychological effect is an acknowledged issue.

Wormhole stabilizer has turned up in reddit as a possible citadel module. Say we installed one of those in our null-sec system to give us the 3 days we need to burn a wh-citadel or 10. Do you see how your wh space would become very unsafe while we kept that gate (yes, wormholes are gate surrogates) open while we camped the crap out of you while we did our thing?

Do you feel a bit implicitly threatened now? Well, that is just one of many compensating mechanisms in wh space that reduce implicit threat from afk cloaky camping.

Blocked list: Teckos, Sonya, Wander, Baltec1