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Long, boring trains

Author
Blinky Jimmy
Irreducibly Insane
Salty..
#1 - 2016-01-07 05:38:24 UTC
I will be away from the game for four months, and was looking to get some suggestions from the experts here about long, boring, but useful trains to put in my queue. On int/mem atm; ecveboard of the same name.
Ty in advance
RavenPaine
RaVeN Alliance
#2 - 2016-01-07 07:10:47 UTC
First off, I'd train
Advanced Weapon Upgrades to V.
I remember it to be The DEFINITION of a long boring skill. But it is actually a very important skill.

Stay in Engineering and get
Capacitor Management V

Next in Armor:
All the comps to IV
Repair Systems V

Targeting:
All the comps to IV
Long Range Targeting to IV

I see your Minmatar ships are at V.
I'd do the shield comps to IV also, because Minny ships can fit both ways.

Then I have to recommend you put a couple months into drones. You're not perfect mapped for them , but nobody ever is.
The important part, is that you need the skills badly.
Get the support skills for them and train all the rank 1 and rank 2 skills to V. They train so fast, that the time savings/loss really is not a big deal.

After that, maybe top off a nav skill or 2.
Bump the rigging skills a level or 2.

I'm a big fan of skills at V, but I think the right advice is to have you bring everything to IV's first, then YOU can make the choice of what to max out. V's are really where the time sink is.
Mephiztopheleze
Laphroaig Inc.
#3 - 2016-01-07 07:50:41 UTC
Electronics:
EWAR -> IV (for EWAR Drones).

Engineering:
Advanced Weapons Upgrades -> V
Capacitor Management -> V
Electronics Upgrades -> V
Nanite Interfacing/Operations -> IV

Navigation:
Acceleration Control -> V
Afterburner -> V
Fuel Conservation -> V
High Speed Maneuvering -> V
Warp Drive Operation -> V

That oughta take a few months.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2016-01-08 18:50:37 UTC  |  Edited by: Tau Cabalander
Didn't even look at your skills, but the first one to come to mind was:
Tactical Logistics Reconfiguration 5
and all the other capital module skills to 5, with the upcoming T2 modules.

Otherwise: armor, engineering, and shield skill categories, followed by navigation (int & per) and electronics. Lots of skills.

https://forums.eveonline.com/default.aspx?g=posts&m=5606050#post5606050

FWIW, example of unchanged attribute mapping for 6 years.
Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#5 - 2016-01-08 19:07:10 UTC
Tau Cabalander wrote:
Didn't even look at your skills, but the first one to come to mind was:
Tactical Logistics Reconfiguration 5
and all the other capital module skills to 5, with the upcoming T2 modules.

Otherwise: armor, engineering, and shield skill categories, followed by navigation (int & per) and electronics. Lots of skills.

https://forums.eveonline.com/default.aspx?g=posts&m=5606050#post5606050

FWIW, example of unchanged attribute mapping for 6 years.


Well, if the siege triage modules are anything to judge by, the only new capital modules that will have new skills to train are the weapons. So that's what? 8 rank 10 skills, just about an year to train or so.
Blinky Jimmy
Irreducibly Insane
Salty..
#6 - 2016-01-09 00:00:15 UTC
I just changed my sheet back to password-protected, but capital skills are a long way off for me (18 mills). Next chance I get to log in I will implement some of your suggestions. Thanks all!
Moonlit Raid
Doomheim
#7 - 2016-01-09 19:57:24 UTC  |  Edited by: Moonlit Raid
All the support skills for stuff you plan to use.

I'm not responsible for you not looking if I've missed any.

707 Days with no training implants and with an optimised neural remap; get to it!

------------------------------------------------------------------------------------------------------------------------------------

Armor

Mechanics III
Armor Layering V
Hull Upgrades IV
Armor Resistance Phasing V
EM Armor Compensation V
Kinetic Armor Compensation V
Mechanics V
Repair Systems V
Thermal Armor Compensation V

Drones

Drones V
Electronic Warfare IV
Advanced Drone Avionics V
Drone Avionics V
Drone Durability V
Drone Interfacing V
Drone Navigation V

Engineering

Capacitor Management V
Capacitor Systems Operation V
CPU Management V
Electronics Upgrades V
Power Grid Management V
Thermodynamics IV

Gunnery

Weapon Upgrades V
Controlled Bursts V
Gunnery V
Motion Prediction V
Rapid Firing V
Sharpshooter V
Surgical Strike V
Trajectory Analysis V

Missiles

Missile Launcher Operation V
Guided Missile Precision V
Missile Bombardment V
Missile Projection V
Rapid Launch V
Target Navigation Prediction V
Warhead Upgrades V

Navigation

Acceleration Control IV
Afterburner IV
Evasive Maneuvering V
High Speed Maneuvering IV
Navigation V

Rigging

Jury Rigging IV
Armor Rigging IV
Astronautics Rigging IV
Drones Rigging IV
Electronic Superiority Rigging IV
Energy Weapon Rigging IV
Hybrid Weapon Rigging IV
Launcher Rigging IV
Projectile Weapon Rigging IV
Shield Rigging IV

Shields

Shield Operation IV
EM Shield Compensation V
Explosive Shield Compensation V
Kinetic Shield Compensation V
Shield Compensation V
Shield Management V
Shield Operation V
Shield Upgrades V
Tactical Shield Manipulation V
Thermal Shield Compensation V

Targetting

Target Management V
Advanced Target Management III
Gravimetric Sensor Compensation V
Ladar Sensor Compensation V
Long Range Targeting V
Magnetometric Sensor Compensation V
Radar Sensor Compensation V
Signature Analysis V

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Andrew Indy
Cleaning Crew
#8 - 2016-01-14 04:46:19 UTC  |  Edited by: Andrew Indy
Moonlit Raid wrote:

Tactical Shield Manipulation V


Why Manipulation to 5, Everyone always say that Tactical Shield Manipulation 5 is a draw back (you spend less time with a higher shield regen or some such. )
Zhilia Mann
Tide Way Out Productions
#9 - 2016-01-14 06:25:36 UTC
Andrew Indy wrote:
Moonlit Raid wrote:




Tactical Shield Manipulation V


Why Manipulation to 5, Everyone always say that Tactical Shield Manipulation 5 is a draw back (you spend less time with a higher shield regen or some such. )


This is my favorite thread on the topic. Definitely maybe bad under certain circumstances but not others maybe.

For the record, mine is at 5.
Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#10 - 2016-01-14 08:06:53 UTC
Zhilia Mann wrote:
This is my favorite thread on the topic. Definitely maybe bad under certain circumstances but not others maybe.

For the record, mine is at 5.


Generally, the bigger your ship is the more you want it. Bleeding through your last five percent on a frig would be unnoticeable, whereas it'd be a pretty sizeable amount of damage on a capital ship. But all in all it's a low-priority to get it from 4 to 5.
Moonlit Raid
Doomheim
#11 - 2016-01-14 15:53:09 UTC
Andrew Indy wrote:
Moonlit Raid wrote:

Tactical Shield Manipulation V


Why Manipulation to 5, Everyone always say that Tactical Shield Manipulation 5 is a draw back (you spend less time with a higher shield regen or some such. )

Because the damage that bleeds through will slowly kill you.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Blinky Jimmy
Irreducibly Insane
Salty..
#12 - 2016-01-14 15:57:37 UTC
Particularly if you are single asb fit, you want max buffer to survive till your next reload.
Alaric Faelen
Republic Military School
Minmatar Republic
#13 - 2016-01-21 07:37:54 UTC
Just pick a high end ship class and work toward that. Blops with JDC V plus T2 weapons/drones plus repper skills is a good long train.
That way you can get at least one racial BS to V, Blops itself to IV or V, have JDC V (which is handy when you move into capitals later), and JFC IV or V. (I'd also throw in Cyno V so you can light covert cynos when other people are flying the Blops, just to round out my cloaky warfare skill set)

If you don't want to risk a billion isk Blops in combat, operating it as a logi boat is common. Rep modules and repair drones.
If you feel like risking it in combat, T2 weapons or drones will be a must.


The other obvious answer is capital ships. They're about to see a reworking from CCP, so it's a good investment.


Another idea might be training up several T3 cruisers. Enough time to train racial cruisers to V, those T3 skills to V, and all subsystems to V (those are only 1x anyway). With implants, probably have plenty of time left over to train a medium sized weapon to V and it's specializations to IV. If you chose medium hybrids- you could use them on both a Tengu and Proteus.
Blinky Jimmy
Irreducibly Insane
Salty..
#14 - 2016-01-21 15:52:40 UTC
Alaric Faelen wrote:
Just pick a high end ship class and work toward that. Blops with JDC V plus T2 weapons/drones plus repper skills is a good long train.
That way you can get at least one racial BS to V, Blops itself to IV or V, have JDC V (which is handy when you move into capitals later), and JFC IV or V. (I'd also throw in Cyno V so you can light covert cynos when other people are flying the Blops, just to round out my cloaky warfare skill set)

If you don't want to risk a billion isk Blops in combat, operating it as a logi boat is common. Rep modules and repair drones.
If you feel like risking it in combat, T2 weapons or drones will be a must.


The other obvious answer is capital ships. They're about to see a reworking from CCP, so it's a good investment.


Another idea might be training up several T3 cruisers. Enough time to train racial cruisers to V, those T3 skills to V, and all subsystems to V (those are only 1x anyway). With implants, probably have plenty of time left over to train a medium sized weapon to V and it's specializations to IV. If you chose medium hybrids- you could use them on both a Tengu and Proteus.

Actually considered training for BLOPS - sadly I didnt have all the prereqs for jump skills (next in my queue after medium projectiles) and dont know when I'll be ble to log in and modify queue/aqcuire skillbooks.
Aralieus
Shadowbane Syndicate
#15 - 2016-01-27 13:21:49 UTC
I'm currently training Advanced Spaceship Command V...14 days to go. Is it me or does this skill seem unnecessary?

If you think you will be wanting to hop in caps or even freighters 4 months is a good chunk of time to get in all your prereq's and core skills for them. Make sure its something you are absolutely interested in cause training proper capitol skills takes many many months and sometimes years.

Oderint Dum Metuant

aldhura
Blackjack and Exotic Dancers
Top Tier
#16 - 2016-01-31 23:38:16 UTC
Advanced weapon upgrades 5 is what I did on all my toons when I took a long holiday. The benefits may appear small, but make a big difference, unless you a miner or trader of course.
Train for a carrier with t2 drones, that way you will get a lot of needed skills up (T2 capital shield and armor mods including RR and cap RR), throw in bs 5.
Demica Diaz
SE-1
#17 - 2016-02-01 19:13:20 UTC
One more day and I begin training Advanced Weapons Upgrades V. The joy. Lol