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random system sec lvl

Author
Kruenix Gearsworth
Yuki Hama Space Jumpers
#1 - 2016-01-06 19:26:31 UTC
I was thinking it would be an interesting idea if some of the major trade routes starting droping a bit in sec lvl, maybe random switching between 0.4 and 0.5
biz Antollare
The Graduates
The Initiative.
#2 - 2016-01-06 19:33:54 UTC
are you stupid or yes?
Bumblefck
Kerensky Initiatives
#3 - 2016-01-06 19:38:25 UTC
biz Antollare wrote:
are you stupid or yes?



Are you asking yourself that question?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Gadget Helmsdottir
Gadget's Workshop
#4 - 2016-01-06 19:44:14 UTC  |  Edited by: Gadget Helmsdottir
Kruenix Gearsworth wrote:
I was thinking it would be an interesting idea if some of the major trade routes starting droping a bit in sec lvl, maybe random switching between 0.4 and 0.5


I think it would be just as interesting if some nullspace systems were to randomly switch back and forth to 1.0... complete with CONCORD.

Also, I think it might be interesting to see wormhole systems randomly be given fully functional Local channels from time to time.

I mind you, that I don't think any of these ideas are good ideas, but it would make things interesting. Especially here on the forums. Blink

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Celthric Kanerian
Viziam
Amarr Empire
#5 - 2016-01-06 21:22:00 UTC
Simply going to say no because you fail completely to explain why this should happen...
Darth Squeemus
Doomheim
#6 - 2016-01-06 22:04:08 UTC
I was thinking it would be cool if people would stop posting stupid ideas...
Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2016-01-06 22:37:34 UTC
Kruenix Gearsworth wrote:
I was thinking it would be an interesting idea if some of the major trade routes starting droping a bit in sec lvl, maybe random switching between 0.4 and 0.5

Why only High sec? Why not low sec and Null sec as well? Turn Null sec into High sec over time if you rat too much. Why, if you already have to repost a redundant idea, do you also just stick to High sec with the changes? Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Donnachadh
United Allegiance of Undesirables
#8 - 2016-01-07 15:09:25 UTC
No., been posted before, it was a bad idea on all those occasions on it is a bad idea now.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#9 - 2016-01-07 15:46:14 UTC
sounds like cancer just like incursions popping up in unwanted places

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Kruenix Gearsworth
Yuki Hama Space Jumpers
#10 - 2016-01-07 15:48:31 UTC
If some systems took on a random event where the system security level drops from 0.5 to 0.4 and security sites have to be fought over to regain sto regain 0.5.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#11 - 2016-01-07 15:57:58 UTC
Kruenix Gearsworth wrote:
If some systems took on a random event where the system security level drops from 0.5 to 0.4 and security sites have to be fought over to regain sto regain 0.5.


so like lowsec pve events? they would never be done, pirates wont do them because its another route available to gatecamp, carebears wont do them because lowsec.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Reaver Glitterstim
The Scope
Gallente Federation
#12 - 2016-01-07 17:56:51 UTC
Kruenix Gearsworth wrote:
I was thinking it would be an interesting idea if some of the major trade routes starting droping a bit in sec lvl, maybe random switching between 0.4 and 0.5

I am in support, in fact this goes back to one of my very old suggestions in which all systems would change sec status slightly over time. They would have an anchor sec number but with less crime, they would gradually go down in sec status, until enough crime happened to pull them back up. Too much crime and they get to a really high sec status, and the crime is harder to commit.

This kind of change would also go well with another very old proposal of mine: to vary the CONCORD response time more from the top of highsec to the bottom, and then have 0.6 - 0.4 be middle-sec in which CONCORD doesn't come to instapop-doomsday your enemies but instead you just have a set of police ships to fight off based on the number of attackers that give a defender's advantage to the fight. With the specifics I had proposed, 0.6 middle sec would be reasonably safe for travel in anything with a lot of HP because the police would be very hard to fight off while also trying to apply damage, so most attacks would be suicide ganks anyway. 0.5 would be more dangerous, and that would mean you can't get between Amarr/Jita and Dodixie/Rens without exiting highsec, but it wouldn't force you into lowsec.

I also had proposed making the gate guns stronger in lowsec along with offering patrol ships to offer limited defense to certain other parts of the system, but only when they happen to be passing by. These security effects would scale down with sec status until at 0.1 it's basically nullsec with wet paper gate guns and you can't do bombs or bubbles. The security patrols in 0.1 would be no stronger than the roaming pirate NPCs.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Joe Risalo
State War Academy
Caldari State
#13 - 2016-01-07 18:30:37 UTC
Ok...

So what does this do?

Code would stay in the HS systems in order to gank.
Some low sec entities (or even some major alliance) would move into this system to gate camp.

So instead of traders worrying about getting ganked by CODE, they now have to worry about getting ganked by CODE in HS, and being hit by a gate camp in the low sec system.
Now, the only people that can effectively run trade routes are those with jump freighters or those running trade routes in transport ships. However, these ships will also be getting ganked on occasion.

This will cause prices to vary significantly more between the major trade hubs, possibly leading to everyone moving near Jita in order to be near efficient supply availability, putting more load on Jita, and making trade to other hubs even less appropriate.

It would basically kill the market as we know it and make it too expensive to live anywhere outside of Jita's reach.
-1
Kruenix Gearsworth
Yuki Hama Space Jumpers
#14 - 2016-01-07 18:31:24 UTC
It would make more sense if the middle ground we protected by something other than concord, maybe empire security or militias. It wouldn't make sense to have Concord show up undergunned.
Fly safe o/
Isaac Armer
The Soup Kitchen
#15 - 2016-01-07 18:44:14 UTC
Kruenix Gearsworth wrote:
I was thinking it would be an interesting idea if some of the major trade routes starting droping a bit in sec lvl, maybe random switching between 0.4 and 0.5


It would also be an interesting idea if sometimes the game randomly put you in your opponents ship and him into yours mid fight, that doesn't mean we should think about doing it.
Daichi Yamato
Jabbersnarks and Wonderglass
#16 - 2016-01-08 02:11:58 UTC
Kruenix,

Please put more depth into your posts. At the moment they just look like random brain farts. This may help.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Arya Regnar
Darwins Right Hand
#17 - 2016-01-08 03:59:23 UTC
Kruenix Gearsworth wrote:
I was thinking it would be an interesting idea if some of the major trade routes starting droping a bit in sec lvl, maybe random switching between 0.4 and 0.5

Lol come to uedama with a freighter or something slow.

It's plenty like lowsec I hear.

EvE-Mail me if you need anything.

Donnachadh
United Allegiance of Undesirables
#18 - 2016-01-08 13:44:49 UTC
Reaver Glitterstim wrote:
Kruenix Gearsworth wrote:
I was thinking it would be an interesting idea if some of the major trade routes starting droping a bit in sec lvl, maybe random switching between 0.4 and 0.5

I am in support, in fact this goes back to one of my very old suggestions in which all systems would change sec status slightly over time. They would have an anchor sec number but with less crime, they would gradually go down in sec status, until enough crime happened to pull them back up. Too much crime and they get to a really high sec status, and the crime is harder to commit.

The basic concept has some interesting possibilities but it would need to be turned upside down. Instead of sec status going down over time it should go up and the only way to keep it down, or drive it back down would be for more crime and violence to happen. If nothing else this would drive more player versus player content as the vast reaches of unused low sec start to disappear driving those fe who live there closer and closer together. Hell we might even see ideas like a player run fight arena set up specifically to attract fights so as to keep the sec status low.
Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2016-01-08 18:02:29 UTC  |  Edited by: Reaver Glitterstim
Donnachadh wrote:
The basic concept has some interesting possibilities but it would need to be turned upside down.

That makes no sense at all from a macroeconomical standpoint. In a system where crimes lowered sec status, once the sec status went down it would stay down. Major trade routes would be pushed down to lowsec by pirate groups committing crimes just to reduce the sec status, while unused systems in empire space would drift to high sec statuses--which would not cause them to get used because the reason they aren't populated is due more to resources and proximity to anything than it is to sec status.

Completely unreasonable.

My suggestion, on the other hand, keeps sec status in flux, breeding a dynamic world but preventing the sec status from drifting too far from its anchor in populated systems while also making it difficult for player groups to purposely manipulate the sec status of a system to suit their whims at the expense of others who also use that system.



Here is an additional comparison:
In my version, Jita would get bumped up to 1.0 sec status and it would stay there essentially forever. Crime would still happen in Jita--even if my decreased CONCORD response time for top high sec proposal passed, people could still gank using artillery.

In your version, Jita would drop quickly in sec status. The drop rate slowing down due to distance from its 0.9-sec anchor point would be balanced out by players committing crimes more often in Jita due to the reduced sec status, until it reached a critical point of instability and Jita would break. Essentially it would cease to be a trade hub and traders would take their business elsewhere on a massive scale. Then its sec status would go back up once everyone was gone but it would be too late. Also in your version, major trade hubs could not exist.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Gadget Helmsdottir
Gadget's Workshop
#20 - 2016-01-08 18:26:13 UTC  |  Edited by: Gadget Helmsdottir
Ya lost me for a bit, Reaver.

From a Socio-economic stand point, Donn's point makes perfect sense. High crime rates occur where police action is slow. If one wants to have the cops show up super quickly for some reason or another, then one needs to live in a "crime free' well-to-do area.

I'm not going to go into chicken-or-egg thinking, but there is a correlation between the two.

I prefer the static status that we have now. However, if there were to be a shifting status used, then I could see more conflict causing a drop in security status and vice-versa. A place becoming lawless vs. gentrification.

On the other hand, we know that CONCORD is more concerned (well paid?) to keep the status quo.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

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