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Why just missiles? [Proposed ewar]

Author
Sitting Bull Lakota
Poppins and Company
#1 - 2015-09-17 10:32:04 UTC  |  Edited by: Sitting Bull Lakota
Edit 1: I first necroposted to this thread following CCP's announcement that the new weapon disruptor would affect missiles only. This is a mistake for the reasons I outline in the following, yet chronologically preceding post.
Edit 2: After reviewing the 2015 damage charts, I felt compelled to revive this proposal.

I know I've seen threads before about new ewar that disrupts drones and missiles, but I can't seem to use the forum search on my phone. At any rate, it's been awhile since I've seen one so here's another for the pile.

As we are all aware, missiles and drones cannot be countered with neuts or directly with weapon disruption. Drones can soldier on through jams and damps on top of that. So here, for your viewing pleasure, is a proposal to kill these two birds with more ewar.


Gonkulator* I - A set of ewar modules that affect missiles and drones (self controlled "smart" weapons).
When unscripted it interferes with the target ship's self propelled weapon systems guidance array thereby decreasing the max velocity of drones and missiles.

Drone Interference Script: Further decreases drone max velocity and reduces drone optimal/falloff and tracking. Reduces missile effects to negligible.

Missile Interference Script: Further decreases max velocity of missiles and increases explosion radius. Reduces drone effects to negligible.


Why one module to tackle two separate weapon systems?
Because tracking disruptors tackle three weapon systems.

Unlike the tracking disruptor, which is effective against any ship with guns which is most of them (total ships, not "in" ships) without needing to switch scripts, this module would need a script (and probably a reload cooldown) to be effective.
With the exception of the prophecy, geddon, and typhoon, missile ships are not also drone ships. There aren't really enough dedicated drone platforms or missile platforms to justify requiring a separate module for each.
I think a lot of our ishtars online or tengus online complaints could be satisfied by throwing shiny, new ewar wrenches at them.
Take that domis, ishtars, geddons, tengus, mordu's legion, and carriers! You done been Sat on by the Bull!


*Hogan's Heroes? Anyone?
Sitting Bull Lakota
Poppins and Company
#2 - 2015-11-27 00:27:33 UTC
NecroBump because CCP announced awhile ago that they were ready to develop and release an anti-missile ewar module.

I need to know why this new module will only affect one of the two most popular (by a fair margin) weapon systems and not both of them.
Tracking disruptors shut down 3 weapon systems used extensively by all 4 factions. Missiles are used by Caldari, Mordu, Guristasn and Khanid. CCP even said they were reluctant to make the Punisher a missile frigate, because they felt it would be missleading to new Amarr players as there isn't a missile hull progression in Amarr ships.
Drones are everywhere, used extensively by 2 empire factions and 2 pirate factions. Not to mention carriers.

I need an answer.

Seriously, I haven't slept a bit since the Dev thread was posted on the subject.
Rawketsled
Generic Corp Name
#3 - 2015-11-27 00:39:26 UTC
I've been told you can jam out drones too.
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#4 - 2015-11-27 00:56:04 UTC
try using a smartbomb...
Rovinia
Exotic Dancers Union
#5 - 2015-11-27 01:45:52 UTC  |  Edited by: Rovinia
Why not Missile AND Drone disruptor in one module?

I think the answer is simple: It would be too powerful. That's the main reason CCP didn't just make a Missile-Script for trackingdisruptors as they originally planed but made a seperate module out of it. Such "mandatory" modules are not good for gameplay, "choice" is the keyword here.

Nothing in general against the concept of a "Drone-Disruptor". But if it get's introduced, it should also be a seperated module.
Sitting Bull Lakota
Poppins and Company
#6 - 2015-11-27 05:09:13 UTC
Too powerful? There are around 100 turret based combat ships in Eve not includong ships like the Panther and Scythe Fleet with their dual turret and missile bonus, SOE ships, amarr drone ships with turret hardpoints, and Gallente ships with a drone and turret bonus.

There are 40 ships, including Guristas, Panther, and Scythe Fleet that use missiles as a primary weapon.

There are, I think, 25 ships that use drones only or have a split bonus for drones.

A drones and missiles disruptor would be effective against 65 ships or, 2/3s the amount our current tracking disruptor is effective against. That would not be, by anyone's definition, overpowered.

Verify/refute my numbers, please, but I'm sure you'll find that there are around 30% more primarily turret ships than drone and missile ships combined.




To restate my original point:
There aren't enough missile ships or drone ships to justify an ewar module that only affects one or the other.
Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2015-11-27 08:19:59 UTC
I had the idea to make defender missiles attack both missiles and drones, and to fit in a medium slot. It could then be made into a secondary disruption type for Caldari, as the other three races have two types of EWAR.


Since defender missiles don't do a whole lot of damage and drones have a lot of hit points (relatively speaking), I figure defender missiles should deal a small amount of damage to a drone and also stun it for a few seconds. Hit the drone with enough of them and you can kill it, but if you only hit it with a few you are still taking it out of the fight for a while.


I had another idea to make this new defender missile into Caldari's primary EWAR/disruption and make ECM be their secondary. This is because ECM affects everyone equally unless you have ECCM which is a module with no purpose other than defending you from ECM--while all other forms of EWAR or disruption affect different targets disproportionately.


ECM could further be made into a tertiary for all races, which makes sense because it affects everyone pretty equally. Give every EWAR ship a role bonus to the strength of ECM jammers of it's opposing race type, for instance an Arbitrator would have a bonus to Ladar jammers in addition to its other bonuses. Caldari dual-EWAR ships could have a bonus to the strength of multispectral jammers which would then be weaker than the old racial jam strength but easier to employ. This would make ECM available to all, but not really something common to specialize a whole ship into.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Sitting Bull Lakota
Poppins and Company
#8 - 2016-01-07 18:44:10 UTC
Necrobump because of the 2015 Damage in Review found here.

As the chart plainly indicates, drone damage is far and away the most widely used weapon system.
Some would say that this is due to the fact that most ships have a compliment of drones. While that is true, there can be no denying that ships with a primary drone damage bonus tend to be more common in pvp.
Ishtars, Vexors, Myrmidons, Prophecies, Tristans, Domis, etc.

There are several people in the discussion of that damage chart commenting on the potential need for a drone disruptor.
As the chart also shows, missiles are not such a big and bad weapon system that they should require their own specific disruptor.
The turret disruptor we have now is capable of affecting far more ships.
To the detractors who say that drones can be countered by shooting them: does the 2015 Damage Chart show that most players are unaware that they can shoot at drones? Or, more likely, that shooting at drones is not an effective counter to them?

Once again, please give the missile disrupting module the ability to load a script to counter drones.
Isaac Armer
The Soup Kitchen
#9 - 2016-01-07 18:47:11 UTC
Drones already have a counter. Shoot them.
Sitting Bull Lakota
Poppins and Company
#10 - 2016-01-07 19:22:11 UTC
Isaac Armer wrote:
Drones already have a counter. Shoot them.

I'm going to go out on a limb here and guess that you didn't read the last post.

Here is the 2015 Damage Chart.
According to the information presented in that chart, one of two things is possible:
1. Players are shockingly unaware that they can target and shoot at drones.
2. Shooting at drones is not an effective counter.

I invite any other interpretation of the data which, if you missed it at the top of this post and my earlier post, can be found here.
Isaac Armer
The Soup Kitchen
#11 - 2016-01-07 19:55:01 UTC
Sitting Bull Lakota wrote:
I'm going to go out on a limb here and guess that you didn't read the last post.

Here is the 2015 Damage Chart.
According to the information presented in that chart, one of two things is possible:
1. Players are shockingly unaware that they can target and shoot at drones.
2. Shooting at drones is not an effective counter.

I invite any other interpretation of the data which, if you missed it at the top of this post and my earlier post, can be found here.


I did read it, and yes, I am continually surprised in game by how few people shoot at drones.
Reaver Glitterstim
The Scope
Gallente Federation
#12 - 2016-01-08 03:28:32 UTC
Isaac Armer wrote:
I did read it, and yes, I am continually surprised in game by how few people shoot at drones.

I'm not. I've tried to shoot drones down but there often simply isn't enough time in battle to take out a significant number of them. It's not a bad strategy when you're in a tanky assault frigate going one-on-one against a cruiser that's spitting drones at you, but in most other cases, especially engagements involving more than 2 ships, it's not a particularly viable tactic. But I encourage you to try and prove me wrong.


I think drones need to have their HP reduced, and be given a resistance to area effect damage such as smartbombs. Maybe smartbombs should all have an explosion radius attribute--just make it small so it still hits frigates for full damage. But that wouldn't fix it entirely because large drones and fighters still need to resist smartbombs. Yes, fighters! They don't need any more EHP against smartbombs (I don't think), but they do need less EHP against turrets and missiles.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Arya Regnar
Darwins Right Hand
#13 - 2016-01-08 03:34:57 UTC
That is a terrible idea.

EvE-Mail me if you need anything.

Aivlis Eldelbar
State War Academy
Caldari State
#14 - 2016-01-08 11:21:24 UTC
Just dropping by to say that the lovely Panther, contrary to OPs statements, doesn't have (or need) a missile bonus. Op must be thinking of the Typhoon Fleet Issue, which, while a great ship in it's own right, isn't a Panther.

Also, Guristas use drones as their primary nowadays, at least going by which system deals the most damage of the two they have.

Also, -1 to merging the disruptors, but I'd love to hear a more nuanced proposal to make taking out drones a viable tactic in large engagements.
Arla Sarain
#15 - 2016-01-08 15:07:12 UTC
Isaac Armer wrote:
Sitting Bull Lakota wrote:
I'm going to go out on a limb here and guess that you didn't read the last post.

Here is the 2015 Damage Chart.
According to the information presented in that chart, one of two things is possible:
1. Players are shockingly unaware that they can target and shoot at drones.
2. Shooting at drones is not an effective counter.

I invite any other interpretation of the data which, if you missed it at the top of this post and my earlier post, can be found here.


I did read it, and yes, I am continually surprised in game by how few people shoot at drones.

5 small drones have about as much EHP as the frigate deploying them has.

Shooting drones is a zero sum outcome unless you are a ship size larger and can handle the additional flights.
Isaac Armer
The Soup Kitchen
#16 - 2016-01-08 16:41:52 UTC
Arla Sarain wrote:
5 small drones have about as much EHP as the frigate deploying them has.

Shooting drones is a zero sum outcome unless you are a ship size larger and can handle the additional flights.


I'm just pointing out drones already have a counter. If people choose not to use it, that's on them.
Reaver Glitterstim
The Scope
Gallente Federation
#17 - 2016-01-08 17:31:14 UTC
Isaac Armer wrote:
I'm just pointing out drones already have a counter. If people choose not to use it, that's on them.

Once again what is the counter? Because as we have explained, it isn't shooting them.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Isaac Armer
The Soup Kitchen
#18 - 2016-01-08 17:55:21 UTC
Reaver Glitterstim wrote:
Once again what is the counter? Because as we have explained, it isn't shooting them.


Voluntarily choosing not to use the counter doesn't mean it doesn't exist.

Yesterday I was able to target drones and press F1. Correct me if they changed that overnight.
Arya Ikahrus
#19 - 2016-01-08 18:14:06 UTC
On one hand, It's a counter sure. It's not a very good one most of the time though.
On the other hand, most combat ships are equipped with the counter by default.



Reaver Glitterstim
The Scope
Gallente Federation
#20 - 2016-01-08 18:17:48 UTC
Isaac Armer wrote:
Voluntarily choosing not to use the counter doesn't mean it doesn't exist.

Yesterday I was able to target drones and press F1. Correct me if they changed that overnight.

If a turret ship spends the whole fight shooting the drones of a drone ship and the drone ship wins the fight, does that make turrets a counter to drones, or does it make drones a counter to turrets?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

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