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Sentry Drones and... Mobility?

Author
Joe Risalo
State War Academy
Caldari State
#21 - 2016-01-08 02:39:47 UTC
I've thought about this before..

What if sentries had something like an un-anchoring.
When you recalled them, they had a 10-20 sec window in which they were repacking.
Once repacked, they cannot fire, but are able to move at approx. 1k m/s.
Iain Cariaba
#22 - 2016-01-08 03:11:18 UTC
elitatwo wrote:
Linna Excel wrote:
...Heavies are slow and would consistently miss Godzilla.


Just out of curioucity but over a year ago all moving drones got a nice mobility buff and two Gallente ships at the time could and still can make heavy drones reach ludacris speed.

I don't about you but when my Preator II's go about 4200m/s I call that fast, don't you?

And as far as missing Godzilla, well I've used heavies quite extensively, and you'd be amazed what a single omni-directional tracking link with a tracking script can do.
Arya Regnar
Darwins Right Hand
#23 - 2016-01-08 03:58:03 UTC
Dr Cedric wrote:
how about this:

They get to move at 250 m/s, but only if recalled to the drone bay (return to drone bay option) and they stop shooting and can't do anything until re-deployed.

This way, drone boats get a bit of a quality of life improvement (sentries left at a distance can make their way back to your drone bay) but they don't gain any useful combat mobility and this can't be used for re-positioning drones during combat (they can't shoot until they are deployed again.)


I'd be ok with that.

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Mr Mac
Dark Goliath
#24 - 2016-01-08 12:04:29 UTC
Just came in my mind:

Keep sentry as is.
For mobile mode, deploy sentries in free turret hardpoints and reduce sentry effects(damage, tracking, range, etc) to 75%
Thor Kerrigan
Guardians of Asceticism
#25 - 2016-01-08 16:59:43 UTC
Iain Cariaba wrote:
Thor Kerrigan wrote:
I don't see being able to scoop within 5 km instead of 2.5 km as a major game breaking change, for instance.

Of course you don't. People with bad ideas never see their ideas as bad.


I rather have ideas which can be subjectively good or bad as opposed to none at all.

Care to elaborate on the actual points I made in that post? Your reply seems to lack the meat around the bone.
Thor Kerrigan
Guardians of Asceticism
#26 - 2016-01-08 17:14:01 UTC
elitatwo wrote:
Linna Excel wrote:
...Heavies are slow and would consistently miss Godzilla.


Just out of curioucity but over a year ago all moving drones got a nice mobility buff and two Gallente ships at the time could and still can make heavy drones reach ludacris speed.

I don't about you but when my Preator II's go about 4200m/s I call that fast, don't you?


With the right mids/lows for sure. You can also boost Sentries to engage and hit at 150km... One is meant to travel up close and deal higher DPS, the latter to snipe around with minimal moving.

I can give a couple examples where the absolute lack of any mobility affect sentry drones users;

- Trying to orbit one of them at 500m, you tend to get out of scoop range of 1-2 which honestly, hardly is a feature to provide "balance". I suppose you can drop a can and orbit it instead, but that's more of annoyance than anything.

- Impossible to deploy sentries and remain aligned while keeping them in scoop range. You could argue this balances them, but I think slowcats are more of an issue than this and the subcaps suffer more here.

- Fight is over, time to scoop... The ships using them are usually not your mobile interceptors in the first place. You might not notice this as too much of an issue using an Ishtar, but anything slower (like a Dominix) tends to under-utilize the full potential of sentries due to them almost being lost if you move out of scoop range.
Reaver Glitterstim
The Scope
Gallente Federation
#27 - 2016-01-08 17:37:31 UTC
Tech 3 Tactical Sentry Drones.


In navigation mode they can move back to your ship.

In defense mode they can self-repair to defend themselves while you send help.

In sniper mode they can act like normal sentry drones.

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Thor Kerrigan
Guardians of Asceticism
#28 - 2016-01-08 18:02:26 UTC
Reaver Glitterstim wrote:
Tech 3 Tactical Sentry Drones.


In navigation mode they can move back to your ship.

In defense mode they can self-repair to defend themselves while you send help.

In sniper mode they can act like normal sentry drones.


77-80 mil a pop?
elitatwo
Zansha Expansion
#29 - 2016-01-08 20:23:54 UTC
Iain Cariaba wrote:
elitatwo wrote:
Linna Excel wrote:
...Heavies are slow and would consistently miss Godzilla.


Just out of curioucity but over a year ago all moving drones got a nice mobility buff and two Gallente ships at the time could and still can make heavy drones reach ludacris speed.

I don't about you but when my Preator II's go about 4200m/s I call that fast, don't you?

And as far as missing Godzilla, well I've used heavies quite extensively, and you'd be amazed what a single omni-directional tracking link with a tracking script can do.


Hehe, so you know what I mean.

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Thor Kerrigan
Guardians of Asceticism
#30 - 2016-01-14 07:39:23 UTC
Joe Risalo wrote:
I've thought about this before..

What if sentries had something like an un-anchoring.
When you recalled them, they had a 10-20 sec window in which they were repacking.
Once repacked, they cannot fire, but are able to move at approx. 1k m/s.


Anchoring/unanchoring modes could make them more vulnerable, similar to how sniper fits usually have low tank. Could maybe even expand that vulnerability window for when they are in move mode.
Xe'Cara'eos
A Big Enough Lever
#31 - 2016-01-14 14:08:10 UTC
give them a 10m/s mobility only upon recall.
problem solved.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Estella Osoka
Cranky Bitches Who PMS
#32 - 2016-01-14 20:04:28 UTC
No. They are sentries. Kind of like Sentry guns. They don't move. What makes them better than heavies? Better optimal and falloff, and they don't have to fly out to the target. Plus their damage is almost as good as heavy drones (not counting the Gecko).

Pay attention to your sentry drones. Stay near them. Take care of them. Nurture them. Tell them you love them. When post-partum depression kicks in, abandon them.
Valacus
Streets of Fire
#33 - 2016-01-14 20:09:10 UTC
What sentry drones really need is an anchor command. While they are anchored they can fire, but not move. While moving they can move, but not fire. There needs to be a timer when anchoring, just like modules, maybe 10 or 15 seconds. Now They can return to you, but they can't be OP mobile 70 km drones and you can't just send them anywhere.
Abby Silverwind
Demonic Retribution
The Initiative.
#34 - 2016-01-15 00:56:52 UTC
Nope -1

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Thor Kerrigan
Guardians of Asceticism
#35 - 2016-01-27 21:59:01 UTC
Valacus wrote:
What sentry drones really need is an anchor command. While they are anchored they can fire, but not move. While moving they can move, but not fire. There needs to be a timer when anchoring, just like modules, maybe 10 or 15 seconds. Now They can return to you, but they can't be OP mobile 70 km drones and you can't just send them anywhere.


Makes sense. The idea is to keep them different from heavies, obviously, but perhaps they could benefit from a small convenience tweak like this one.
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