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Sentry Drones and... Mobility?

Author
Thor Kerrigan
Guardians of Asceticism
#1 - 2016-01-07 03:41:16 UTC  |  Edited by: Thor Kerrigan
I would like to discuss the mobility (or lack thereof) of our beloved, OP and long range automated sidekicks.

We've all been there, 70km off our sentries trying to figure if warping out and back would be faster than slowboating. We have also experienced the dreaded slight slowboat juuuust far enough to scoop four and leave one 0.5 km too far. Finally, we have all attempted to burn at our broskis in the heat of battle and managed to save three while dooming the last two to the wretched enemy cargoholds. In any case, should sentries receive some sort of mobility buff? I will list a couple ideas with their pros and cons, feel free to contribute your opinion.

In order of most extreme to subtle;

1. Move like heavy drones for positioning, in any direction or send to orbit "x", player or object
PROS
- Easy positioning, running away and scooping.
- Easier time keeping target at optimal.
CONS
- Tracking issues while moving.
- Probably too OP, especially since lots of people already find the hulls mainly using them to be needing nerfs.
- Would probably need to get their HPs nerfed hard to balance.

2. Able to move like heavy drones only if recalled and command can not be cancelled, stationary otherwise
PROS
- Easier to scoop at the end of a fight.
- Easier to swap in the middle of a fight instead of abandoning.
CONS
- Could possibly be abused by abandoning drones, otherwise ship is committed with no DPS until they are scooped or you warp out.
- The argument "I am an expert on game balance and they are balanced to be stationary in the first place".

3. Orbit owner's ship only
PROS
- Could be balanced by the lack of MWDs, meaning they become stationary if you pull too much range using your own.
- Makes slowboating and being able to scoop while aligned possible.
- Makes scooping stationary sentries easier simply by getting in the vicinity close enough.
CONS
- Another command needs to be added if you want them to be stationary right away.
- Difficult to "kite away" the DPS of enemy sentries.

4. Only slowboat back if scoop command is given less than "x" (5, 10, w/e...) kms away
PROS
- Easier to scoop sentries without affecting game balance much.
CONS
- ??? "Sentries never have and never will move because... Reasons" argument.

Here we go!
Iain Cariaba
#2 - 2016-01-07 05:42:40 UTC
No.

You want mobile, high damage drones, use heavies.
Sobaan Tali
Caldari Quick Reaction Force
#3 - 2016-01-07 06:08:08 UTC
Nope. Not the worst idea, but like Iain Cariaba said, use heavies if you want your drones to have engines strapped to their asses. If you choose to use sentries, either stay with them and loose some maneuverability or burn away and maintain active maneuverability at the risk of loosing them if you need to bail/swap drones/etc. now rather than later.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Thor Kerrigan
Guardians of Asceticism
#4 - 2016-01-07 09:11:59 UTC
What about a sentry drones teleporter requiring spool-up of like 30-60 seconds?
Celthric Kanerian
Viziam
Amarr Empire
#5 - 2016-01-07 11:27:48 UTC
Just use heavies? We don't want invincible sentry guns that sit +70km out and kills everything and then easily scooped to safety, way too overpowered.
permion
Federal Navy Academy
Gallente Federation
#6 - 2016-01-07 13:10:43 UTC
If your drones are getting in your way, and keeping you from launching drones that are fast/damage type/whatever enough. You have the option the abandon them.
Donnachadh
United Allegiance of Undesirables
#7 - 2016-01-07 14:05:36 UTC
No, hang around where you drop your drones, abandon them and go back later to pick them up or do not use sentries. Based on situation any or all of these represent the only options you need.

And yes OP I am a drones pilot and to be honest we do not need the additional hate this would bring about.
Dr Cedric
Science and Trade Institute
Caldari State
#8 - 2016-01-07 14:15:08 UTC
how about this:

They get to move at 250 m/s, but only if recalled to the drone bay (return to drone bay option) and they stop shooting and can't do anything until re-deployed.

This way, drone boats get a bit of a quality of life improvement (sentries left at a distance can make their way back to your drone bay) but they don't gain any useful combat mobility and this can't be used for re-positioning drones during combat (they can't shoot until they are deployed again.)

Cedric

Linna Excel
Center for Advanced Studies
Gallente Federation
#9 - 2016-01-07 16:24:57 UTC
If this was for PvE only, I'd support it. The problem with the idea comes with PvP. It might work if sentries orbited around the player's ship but didn't fire as long as you were moving. But you'd need drawbacks like that to make the idea viable.


Iain Cariaba wrote:
You want mobile, high damage drones, use heavies.


Heavies are slow and would consistently miss Godzilla.
Teckos Pech
Hogyoku
Goonswarm Federation
#10 - 2016-01-07 17:48:46 UTC
Iain Cariaba wrote:
No.

You want mobile, high damage drones, use heavies.


This. Combining the range and mobility, even the slow mobility of heavy drones would make heavies largely irrelevant.

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Teckos Pech
Hogyoku
Goonswarm Federation
#11 - 2016-01-07 17:50:37 UTC
Thor Kerrigan wrote:
What about a sentry drones teleporter requiring spool-up of like 30-60 seconds?


No.

Sentries are already pretty powerful certain class of ships.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Thor Kerrigan
Guardians of Asceticism
#12 - 2016-01-07 22:14:15 UTC
Teckos Pech wrote:
Iain Cariaba wrote:
No.

You want mobile, high damage drones, use heavies.


This. Combining the range and mobility, even the slow mobility of heavy drones would make heavies largely irrelevant.


Not exactly though, sentries don't track as well as heavies when the target is too close. You could not just replace heavies by sentries for your drone "brawler" setups.

And for the record, I am not necessarily advocating sentries need more mobility. I am simply exploring the idea and am curious to hear some arguments about whether they should or not, and why.

The game will evolve one day and the meta will change, it is quite reasonable to expect sentries to be revisited and rebalanced at some point. If we consider them as the primary sniper option for drone users, their mobility will one day be revisited since that is one of their main attributes (which is currently 0 m/s at all times).
Thor Kerrigan
Guardians of Asceticism
#13 - 2016-01-07 22:16:51 UTC
Teckos Pech wrote:
Thor Kerrigan wrote:
What about a sentry drones teleporter requiring spool-up of like 30-60 seconds?


No.

Sentries are already pretty powerful certain class of ships.


Ok, what makes them so powerful?
Thor Kerrigan
Guardians of Asceticism
#14 - 2016-01-07 22:19:28 UTC
Celthric Kanerian wrote:
Just use heavies? We don't want invincible sentry guns that sit +70km out and kills everything and then easily scooped to safety, way too overpowered.


What makes them invincible? Do they engage from too far, have too much HP, do too much DPS?

All these attributes can be adjusted to maintain their overall effectiveness.
Iain Cariaba
#15 - 2016-01-07 23:13:29 UTC
Thor Kerrigan wrote:
All these attributes can be adjusted to maintain their overall effectiveness.

They don't need adjusted, just use heavies.

In fact, heavies do more damage than sentries and have better tracking at closer ranges. The only down side to using heavies vs. sentries is the travel time of heavies.
Thor Kerrigan
Guardians of Asceticism
#16 - 2016-01-08 00:26:50 UTC
Iain Cariaba wrote:
Thor Kerrigan wrote:
All these attributes can be adjusted to maintain their overall effectiveness.

They don't need adjusted, just use heavies.

In fact, heavies do more damage than sentries and have better tracking at closer ranges. The only down side to using heavies vs. sentries is the travel time of heavies.


1. If they get their mobility revisited, then perhaps optimals, HP and DPS should be rebalanced.

2. We agree heavies do more damage and are meant to be used at closer ranges. However, it does not mean sentries couldn't be slightly easier to scoop or position.

3. Again, how would sentries necessarily be too OP even if they had but a slight mobility improvement? I don't see being able to scoop within 5 km instead of 2.5 km as a major game breaking change, for instance.
Rawketsled
Generic Corp Name
#17 - 2016-01-08 00:29:17 UTC
Just to **** everyone off.

30 second anchor time before Sentries can shoot. 30 second unanchor before they can move again.

This means that Sentries can't be scooped in a hurry if they start taking heat.
Thor Kerrigan
Guardians of Asceticism
#18 - 2016-01-08 00:50:48 UTC
Rawketsled wrote:
Just to **** everyone off.

30 second anchor time before Sentries can shoot. 30 second unanchor before they can move again.

This means that Sentries can't be scooped in a hurry if they start taking heat.


Hey if it saves me 2 mins of warping out and back, why not lol?
Iain Cariaba
#19 - 2016-01-08 02:03:58 UTC
Thor Kerrigan wrote:
I don't see being able to scoop within 5 km instead of 2.5 km as a major game breaking change, for instance.

Of course you don't. People with bad ideas never see their ideas as bad.
elitatwo
Zansha Expansion
#20 - 2016-01-08 02:21:43 UTC
Linna Excel wrote:
...Heavies are slow and would consistently miss Godzilla.


Just out of curioucity but over a year ago all moving drones got a nice mobility buff and two Gallente ships at the time could and still can make heavy drones reach ludacris speed.

I don't about you but when my Preator II's go about 4200m/s I call that fast, don't you?

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