These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Remove Learning implants

Author
Morrigan LeSante
Perkone
Caldari State
#21 - 2016-01-07 12:12:28 UTC
And so was not upgrading your clone. It's a choice in name only.

Given your final sniping comment, I assume you think anyone not officer fitting frigates is a risk averse pansy too? Sorry I'm not space rich enough to lose a few billion a week on pod losses, you're right, I should go play a softer game.

Honestly.
Teckos Pech
Hogyoku
Goonswarm Federation
#22 - 2016-01-07 17:39:37 UTC
Sigras wrote:
The issue I have here is that learning implants do create opportunity cost within the game beyond just ISK.

There is a reason I dont fly with slave sets all the time even though I can afford it... Without these trade-offs there are far fewer reasons not to always sit in at least low-grade pirate implant sets.


Dude, the whole game is full of opportunity costs. You cannot remove opportunity costs entirely. In fact, I'd argue it is those opportunity costs that make the game. You asses these costs then take an action. What the OP here is arguing over though is a trivial opportunity cost. It is like worrying what effect the change in price of pencils in Oregon will have on the price of toilet paper in Finland. There may very well be an effect, but WTF cares?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Derath Ellecon
University of Caille
Gallente Federation
#23 - 2016-01-07 19:11:46 UTC
Morrigan LeSante wrote:
And so was not upgrading your clone. It's a choice in name only.

Given your final sniping comment, I assume you think anyone not officer fitting frigates is a risk averse pansy too? Sorry I'm not space rich enough to lose a few billion a week on pod losses, you're right, I should go play a softer game.

Honestly.


Not even close. Yes upgrading your clone was kind of a choice in name only. The choice of Learning implants is purely a choice. You can choose higher level implants, train a bit faster and risk more or not.

In my entire time playing EVE I have never used above +3 learning implants, and amazingly it has not negatively impacted my EVE experience.

I hope they leave learning implants in, if for no other reason I can continue to read these wonderful threads.
Morrigan LeSante
Perkone
Caldari State
#24 - 2016-01-07 22:44:08 UTC
Derath Ellecon wrote:
Morrigan LeSante wrote:
And so was not upgrading your clone. It's a choice in name only.

Given your final sniping comment, I assume you think anyone not officer fitting frigates is a risk averse pansy too? Sorry I'm not space rich enough to lose a few billion a week on pod losses, you're right, I should go play a softer game.

Honestly.


Not even close. Yes upgrading your clone was kind of a choice in name only. The choice of Learning implants is purely a choice. You can choose higher level implants, train a bit faster and risk more or not.

In my entire time playing EVE I have never used above +3 learning implants, and amazingly it has not negatively impacted my EVE experience.

I hope they leave learning implants in, if for no other reason I can continue to read these wonderful threads.


So you wuss out of using +5s. You enjoying that choice? Are you like Iain would say, "too scared" to use high end implants?

Your post doesn't make the point you think it does. There is NOT a choice if one PvPs regularly. You just don't enjoy faster training that the carebears do. Unless you have trillions in the bank perhaps, but that's not everyone.

Tell me, give me one good reason why high sec players should enjoy the safest, fastest training compared to anyone else. Just one will do.
Iain Cariaba
#25 - 2016-01-07 23:05:31 UTC
Morrigan LeSante wrote:
Tell me, give me one good reason why high sec players should enjoy the safest, fastest training compared to anyone else. Just one will do.

If you lose the mindset that terrible things will happen if you lose expensive implants, you too can enjoy the slightly faster train times.

Here's a hint, no matter how many attribute implants you have plugged into your head, only two are being used at any given time. Spending a billion isk on a full set of +5s is a waste when you only need two to get the fastest training time.

Additionally, you could lose the mindset that the 3% increase in SP accumulation for using +5s over +4s actually matters.

Lastly, it really is about choice. Unlike clone upgrades, there is no penalty for not using attribute implants. You aquire SP at the same base rate as everyone else who doesn't use implants. The SP accumulation bonus you get for using attribute implants is not, nor has it ever been, mandatory outside of your own mind.

Remember that EvE is a game about patience. If you're too impatient to wait that extra day or two for that month long train, you're really going to hate it when you get to the skills that take almost two months for lvl 5.
Morrigan LeSante
Perkone
Caldari State
#26 - 2016-01-08 08:10:58 UTC
It's not terrible, it's just stupid. So I don't do it. I abide by the "dont fly what would hurt to lose (repeatedly)" rule. At the rate pods die it's simple prudence on my part. But then, some of us are out shooting more than others....which goes back to my officer/deadspace fit frigate remark, really. Given the average pod loss this month is ~40,000 isk it would appear that the people who are losing them in large part agree with me - the risk is pointless and stupid.

I mean if you have the money to regularly risk very expensive pods then great, well done you, but most people do not and given that the effect these have is nil in combat it is a broken system. One not conducive to encouraging PvP at all opportunities.
Iain Cariaba
#27 - 2016-01-08 09:39:55 UTC
Morrigan LeSante wrote:
It's not terrible, it's just stupid. So I don't do it. I abide by the "dont fly what would hurt to lose (repeatedly)" rule. At the rate pods die it's simple prudence on my part. But then, some of us are out shooting more than others....which goes back to my officer/deadspace fit frigate remark, really. Given the average pod loss this month is ~40,000 isk it would appear that the people who are losing them in large part agree with me - the risk is pointless and stupid.

I mean if you have the money to regularly risk very expensive pods then great, well done you, but most people do not and given that the effect these have is nil in combat it is a broken system. One not conducive to encouraging PvP at all opportunities.

It has absolutely nothing to do with whether or not you can afford the loss, but whether or not you are willing to accept the loss if/when it happens.

Regardless of which side of the debate you're on, this is a stupidly redundant thread as CCP has already stated they intend to remove attribute implants. I'm not sure why ISD hasn't already locked it.
Sigras
Conglomo
#28 - 2016-01-08 10:05:47 UTC
Teckos Pech wrote:
Sigras wrote:
The issue I have here is that learning implants do create opportunity cost within the game beyond just ISK.

There is a reason I dont fly with slave sets all the time even though I can afford it... Without these trade-offs there are far fewer reasons not to always sit in at least low-grade pirate implant sets.

Dude, the whole game is full of opportunity costs. You cannot remove opportunity costs entirely. In fact, I'd argue it is those opportunity costs that make the game. You asses these costs then take an action. What the OP here is arguing over though is a trivial opportunity cost. It is like worrying what effect the change in price of pencils in Oregon will have on the price of toilet paper in Finland. There may very well be an effect, but WTF cares?

Im sorry I just feel that a 20% boost to armor HP is a big effect...

Without the opportunity cost of training slower, that's what you're gonna get because low grade slaves are cheap easy to come by and (after this change) come with no drawbacks!

Then these same poor people are just going to start whining about how slave sets or snake sets are "mandatory and should be removed from the game because it's a choice in name only" when in reality it was their whining that took the choice out of the equation in the first place!
Rivr Luzade
Coreli Corporation
Pandemic Legion
#29 - 2016-01-08 10:46:13 UTC
Morrigan LeSante wrote:
I mean if you have the money to regularly risk very expensive pods then great, well done you, but most people do not and given that the effect these have is nil in combat it is a broken system. One not conducive to encouraging PvP at all opportunities.

You do not need to risk ridiculously expensive pods. +3 implants are more than sufficient for 90% of usage scenarios. You gain a significantly increased SP accumulation rate over no implants, but they are so cheap that the loss is recovered with 1 anomaly or 1 L4 mission (or some trading/mining/PI). The problem is not the price of the implants or risk of losing an expensive pod -- it is entirely the mindset of the players: People want to train at max speed at all times and when they realize how costly it can potentially be for them when that expectation collides with their other expectations (constant PVP in dangerous areas, for instance), they blame the implants for their risk aversion. However, not the implants are at fault, the players themselves are because they do not properly evaluate the risks versus the benefits of different implants. Personal anecdote: I have only usedd +4s in my first couple of months when I was situated in High sec. Ever since I moved out to Null sec/Low sec, I have not used +4s in my regular clones. I exclusively use +3s and I have not yet encountered any skill training time that was unbearably, excruciatingly long, let alone situations where I missed out massively on action. The only situations where I use my +4 clone is when I am on vacation and cannot play EVE at all (or for my station sitting alts who are training things and don't leave the station in the first place).

All in all, the implants are not the problem. It is players not being capable of thinking about and evaluating their actions, as well as the colliding, mutually exclusive expectations resulting from the previous.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#30 - 2016-01-08 10:56:49 UTC
saltrock0000 wrote:
It would be great if CCP remove learning implants from the game.

Pvping and loosing stat implants (slot 6 and up) no problem as they directly effect pvp performance.

Having to weigh up the lost sp from jumping to a fresh clone without learning implants to have some fun puts me off alot, so i assume it puts others off.

Base learning skill stats with no implants would be cool



o7



You sir are atrocius in your ideas. And everyone advocating for Attribute Implants removal are idiots.
Seriously....If you dont want to use them THEN DONT F-ING USE THEM.
every single character i won uses them, to me they are cheap and over a very long time useful.
idiots, trying to take our choices away because they dont know how to play.
saltrock0000
State War Academy
Caldari State
#31 - 2016-01-08 11:41:08 UTC
Iain Cariaba wrote:


Regardless of which side of the debate you're on, this is a stupidly redundant thread as CCP has already stated they intend to remove attribute implants. I'm not sure why ISD hasn't already locked it.



Ah thats great, been away for a extended break wasnt aware they had already decided to remove them Lol

\'''\<(o_O)>/'''/

Mr Mac
Dark Goliath
#32 - 2016-01-08 11:49:04 UTC
If CCP will remove learning implants. Pirates will hate the game more
Morrigan LeSante
Perkone
Caldari State
#33 - 2016-01-08 11:58:50 UTC
Rivr Luzade wrote:
Morrigan LeSante wrote:
I mean if you have the money to regularly risk very expensive pods then great, well done you, but most people do not and given that the effect these have is nil in combat it is a broken system. One not conducive to encouraging PvP at all opportunities.

You do not need to risk ridiculously expensive pods. +3 implants are more than sufficient for 90% of usage scenarios. You gain a significantly increased SP accumulation rate over no implants, but they are so cheap that the loss is recovered with 1 anomaly or 1 L4 mission (or some trading/mining/PI). The problem is not the price of the implants or risk of losing an expensive pod -- it is entirely the mindset of the players: People want to train at max speed at all times and when they realize how costly it can potentially be for them when that expectation collides with their other expectations (constant PVP in dangerous areas, for instance), they blame the implants for their risk aversion. However, not the implants are at fault, the players themselves are because they do not properly evaluate the risks versus the benefits of different implants. Personal anecdote: I have only usedd +4s in my first couple of months when I was situated in High sec. Ever since I moved out to Null sec/Low sec, I have not used +4s in my regular clones. I exclusively use +3s and I have not yet encountered any skill training time that was unbearably, excruciatingly long, let alone situations where I missed out massively on action. The only situations where I use my +4 clone is when I am on vacation and cannot play EVE at all (or for my station sitting alts who are training things and don't leave the station in the first place).

All in all, the implants are not the problem. It is players not being capable of thinking about and evaluating their actions, as well as the colliding, mutually exclusive expectations resulting from the previous.



I feel like you're missing my point. I too only ever use +3, sometimes +2 if I expect not to fly home. I just suck up the slower training. But that doesn't mean I can't point out it is a stupid status quo.

My point is that it's dumb the way it is set up. Hell you're all telling us that none of you use high grades and nor do I really just underlines it. "Oh implants are fine, no-one uses them" is hardly a glowing evaluation of them working well, is it. Defender missiles are broken,not using them like everyone does isn't something that makes them not broken. Workarounds are not the same as a lack of an issue in the first place.

As for risk aversion? I guess technically but then most everyone in the game does the same thing - not partake in high grades, it's more or less a high sec super bear activity. You, me and everyone else not using +5s out in bubbleville are all equally risk averse on that front. Like I say, it's prudence, nothing more.

tl;dr: I dislike rewarding the safest space residents the most.
Iain Cariaba
#34 - 2016-01-08 12:46:10 UTC
Morrigan LeSante wrote:
tl;dr: I dislike rewarding the safest space residents the most.

That would actually be the nullbear areas, not highsec.
Morrigan LeSante
Perkone
Caldari State
#35 - 2016-01-08 13:18:32 UTC
Iain Cariaba wrote:
Morrigan LeSante wrote:
tl;dr: I dislike rewarding the safest space residents the most.

That would actually be the nullbear areas, not highsec.


Not where pods are concerned. Ships, for sure though.
GaRaMaGaDa
That Strange Tide
#36 - 2016-01-08 13:35:13 UTC
Можно не удалять старые импланты а добавить новые, Т2 например, которые не будут гореть при смерте но можно будет их изъять при необходимости.

if you can not remove the old implants add new ones, such as T2, which will not burn to death but you can remove them if necessary.

http://forum.eve-ru.com/index.php?showtopic=107065

GaRaMaGaDa
That Strange Tide
#37 - 2016-01-08 13:39:34 UTC
или переделать импланты по аналогии с "cerebral accelerator booster"

or alter the implants, by analogy with "cerebral accelerator booster"

http://forum.eve-ru.com/index.php?showtopic=107065

Takari
Promised Victorious Entropy
#38 - 2016-01-08 13:55:50 UTC
Danika Princip wrote:


You're a 2007 character. If you can't afford ~20million for two +3 implants in your PVP clone, you're doing something seriously wrong.


Wat? Do older characters get free money or something? I want some of that free money!

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Derath Ellecon
University of Caille
Gallente Federation
#39 - 2016-01-08 14:27:19 UTC
Morrigan LeSante wrote:
My point is that it's dumb the way it is set up. Hell you're all telling us that none of you use high grades and nor do I really just underlines it. "Oh implants are fine, no-one uses them" is hardly a glowing evaluation of them working well, is it.


This is where your argument falls apart. As I was trying to get at with my post, implants are one of the areas where the true nature of EVE's Risk vs. Reward actually works.


Low usage of +5's is not a sign that they are broken. It is a sign that they are an expensive item that are on the high end of the risk/reward curve. By their nature they shouldn't be used a lot. This is also true of ALL implants. I mean I'd love a full set of high grade slaves, but the risk isn't worth their cost to me.

This is true also of all the high end attribute implants. I'm sure not many risk them in PVP either. But that doesn't mean they are broken. I like the fact that IF someone is willing to risk the isk on them, they can have that edge over someone else. They deserve to.

Personally, I would like to see all implants remain in the game. We are already losing plenty of other risk/reward/emergent gameplay options that are the the cornerstone of what has made this game so unique and awesome.

IF however they removed learning implants, I want to see them leave the SP rate at the default. That would be a huge laughable solution to all the whiners.
Morrigan LeSante
Perkone
Caldari State
#40 - 2016-01-08 14:37:50 UTC
What edge do I have by training faster? No-one is talking about pirate implants here (I don't think, I certainly am not).

There is a (very low) and finite cap on skills which can affect a given hull I sit in. That I can train advanced spaceship command that bit faster has exactly no impact on my power in a cerberus. Or the fact I can fly all the sub caps because I trained faster, what use is that to the one I'm in?

Zero.

The second problem is that I gain the benefits of accelerated training when docked. I KEEP those benefits when I clone to an empty pod.


You are absolutely bang on point with regard to pirate implants and I'm 100% behind you that they are perfectly balanced. I refer only to the pure attribute ones.
Previous page123Next page