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Strategic Cruisers - specifically what fixes they need

Author
Iain Cariaba
#101 - 2016-01-06 05:19:31 UTC
Reaver Glitterstim wrote:
Vimsy Vortis wrote:
You literally said Strategic Cruisers can get battleship damage

I literally did not say that in this thread.
Reaver Glitterstim wrote:
There are two dominate opposing viewpoints out there:
1.) Strategic Cruisers are too strong because they can reach battleship damage or defense with cruiser attributes
2.) Strategic Cruisers are not too strong because they are expensive and cost skillpoints when you lose one

That is A viewpoint. It is not MY viewpoint.

I agree with most of the things you said about strategic cruisers but I wish to point out what people seem to continually miss: that these ships tank phenomenally better than HACs while easily performing alongside HACs overall in ways other than tank, and they can dish out tank and DPS at command ship level while maintaining substantially better maneuverability.

It looks something like this:

Price
T1 Frigate: |
T1 Cruiser: #
Combat BC: ###
Hvy Assault: ##########
Command: ##################
T3 Cruiser: #######################################################
A carrier: ###################################################################################

Combat strength
T1 Frigate: ##
T1 Cruiser: #####
Combat BC: ########
Hvy Assault: ##################
Command: ##########################
T3 Cruiser: ################################################################################
A carrier: ###################################################################

Citation is required for your arbitrary rating system. By what scientific criteria or mathematicial formulae did you derive these rankings?
Rek Seven
University of Caille
Gallente Federation
#102 - 2016-01-06 08:49:07 UTC
FT Diomedes wrote:
I honestly feel like T3 cruisers are in a pretty decent spot right now. They are viable as a high end fleet composition, but have counters. And they have some uses in nearly every part of space. I just do not see them as cancerous or so obviously superior to every other possible ship at every possible role. Frankly, if they are a better choice than the Zealot or the Eagle, I am okay with that, because those ships are fairly weak.

Unlike some, I am unwilling to gut what is left of WH space in order to put T3 cruisers in a neat spot between T1 and T2 just because that is where someone thought they should be. For the next iteration of T3 cruiser adjustments, I am all in favor of making them closer to Battlecruisers in sig radius and speed, but also making the weaker subsystems more viable options.


THIS!
Rek Seven
University of Caille
Gallente Federation
#103 - 2016-01-06 09:16:31 UTC  |  Edited by: Rek Seven
Valacus wrote:

Like I said before, the defensive subsystems and fitting stats need to be nerfed to bring T3C EHP in a more linear gain path with T1 and T2 cruisers, not the current exponential gain they have right now.


You're talking nonsense. They already are in line - it goes T1, T2 then T3 Blink

If you fit a T3 to do the specific role of a T2, the T2 ship almost always outperforms the T3. In the few cases where the T3 is better at the specialised role, the T2 vision has different advantages and is cheaper.

The real issue here is the logistics mechanic. T3 cruisers only become a problem when you have 20+ of them supported by 6+ logi. This will always be the issue. Nerf T3 and BC become too the problem, then HACs, then BS and so on...

See wormhole space if you want to see how well balanced most ships are in eve right now.
Segraina Skyblazer
Doomheim
#104 - 2016-01-06 11:39:40 UTC
Khan Wrenth wrote:
Valacus wrote:
I don't think T3Cs need a damage nerf. If anything I'd give them a slight damage buff or leave as is. What they really need is an EHP nerf. Right now, the Proteus can fit a 200k tank with a tiny sig, which is just way too much. Even my Navy Megathron struggles to hit that number, and it's way larger, way slower, has worse tracking, and locks slower. They are immune to bombers as well. There needs to be a way to nerf the EHP potential of T3Cs all around, but the Proteus and the Legion are the two worst offenders. That means you either have to target fitting power or buffer subsystems, or both, with the nerfs. I don't have any problem with T3Cs bringing world ending DPS for their class, as that is what makes them viable solo, but they shouldn't be able to tank for days.


This seems entirely reasonable. The EHP that T3C can attain is a large part of why they obsolete so many different ships across the board.

Whatever CCP is going to do with T3C, I just wish they'd get it over with. I'm training everything except T3 ships because I'm waiting for CCP to get them (mostly) where they want to be, before I start training them. I've had the misfortune of almost everything I've trained into gets nerfed mere days later. It's not even that I'm chasing FOTM either, I just cross-train ships that look fun or new roles that might break up monotony, without any imput from other players or deep research into the subject. Then, days after I finish training, BAM! Nerfs. It's frustrating. So, I'm waiting for these things to get into place before I decide what I want to do with them.

I think the only things that got buffed after I trained them were Electronic Attack ships and Recon ships.


Just train for a Muninn if you're worried about ships getting nerfed right after you've finish training for them. That pitiful ship won't be getting any nerfs for a very long time.
zbaaca
Republic Military Tax Avoiders
#105 - 2016-01-06 12:29:22 UTC
Segraina Skyblazer wrote:


Just train for a Muninn if you're worried about ships getting nerfed right after you've finish training for them. That pitiful ship won't be getting any nerfs for a very long time.


and someone in ccp will read this and will cut 0.1 cpu and pg each update Big smile

Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn ♡♡♡

RcTamiya
Magister Mortalis.
#106 - 2016-01-06 12:37:32 UTC
zbaaca wrote:
Segraina Skyblazer wrote:


Just train for a Muninn if you're worried about ships getting nerfed right after you've finish training for them. That pitiful ship won't be getting any nerfs for a very long time.


and someone in ccp will read this and will cut 0.1 cpu and pg each update Big smile


-1 Highslott/Month :)
Mina Sebiestar
Minmatar Inner Space Conglomerate
#107 - 2016-01-06 13:56:50 UTC
Munin being bad is a lore of eve online you don't just change it same as Tempest fleet issue every other fleet battleship went thru changes from radical to minor thru out eve life bar tempest fleet because its lore for it to sit in hangar bay.

Now all out of whack things just make more sense to me....Munin is fine as is what balance have to do with decade of ehm...lore.

Idea think about it.

You choke behind a smile a fake behind the fear

Because >>I is too hard

RcTamiya
Magister Mortalis.
#108 - 2016-01-06 14:00:21 UTC
Mina Sebiestar wrote:
Munin being bad is a lore of eve online you don't just change it same as Tempest fleet issue every other fleet battleship went thru changes from radical to minor thru out eve life bar tempest fleet because its lore for it to sit in hangar bay.

Now all out of whack things just make more sense to me....Munin is fine as is what balance have to do with decade of ehm...lore.

Idea think about it.


I want my Torpkestrels back!


Also, If CCP rebalances Caps, then Tweaks BS and HACs (except Ishtar) there won't be any need to rework T3cs, maybe some minor tweaks but that's it.
Daniela Doran
Doomheim
#109 - 2016-01-06 17:50:45 UTC  |  Edited by: Daniela Doran
Reaver Glitterstim wrote:
Legion Electronic - Emergent Locus: NERF
Most of the stats are fine. It combines a probe bonus with a tractor beam bonus, well those tractor beams cost high slots and the probe launcher is already using up the probably only one utility high it gets. What I think needs a nerf is the 99% reduction to probe launcher CPU cost. Other ships must make significant sacrifices to fit combat probe launchers, but the strategic cruiser can fit it for a measly 2.2 Tf CPU. I say give it -50% probe launcher CPU costs, then it costs just 110 TF. That's a sacrifice, but you still have most of the ship's CPU left over for a nice strong fit despite the launcher. I'd say that's very strong. Maybe the CPU cost reduction should be removed entirely.


Legion Electronic - Energy Parasitic Complex: BUFF
10% per level is too low. Curse gets 20% per level on one skill bonus, and fitting these modules to the Legion uses up high slots and powergrid that could be dedicated to offensive modules which would use its offensive subsystem skill bonus. Suggestions for buffing it:
1.) increase to 20% per level and let the Legion pilot use extra utility highs for these
2.) increase the subsystem's bonus high slots by one (and one less mid slot)
3.) switch this out for a tracking disruptor bonus instead


Legion Engineering - Augmented Capacitor Reservoir: NERF
Legion Engineering - Power Core Multiplier: NERF
I'm going to break my trend of not mentioning specific attributes to point out a glaring discrepancy here. This subsystem and the Power Core Multiplier are adding one weapon which can be fully bonused by the offensive subsystem, but they are not increasing the ship's "size" accordingly. With six total weapons, it is more powerful than a cruiser and closer to a battlecruiser. These subsystems should increase the ship's mass or signature radius accordingly. It wouldn't hurt for them both to also increase the ship's base powergrid a bit--the Power Core Multiplier does.


Legion Offensive - Assault Optimization: NERF
This subsystem clearly grants two full skill bonuses which compound with each other, giving the ship very strong missiles. It should have only one of these.
Alternatively, it could have +10% EM missile damage per level, allowing it to get fairly high missile DPS at the cost of having it limited to one damage type.


Legion Offensive - Drone Synthesis Projector: OK
The drone damage bonus is the same as the Arbitrator but the hit point bonus is smaller -- these are counted as one skill bonus. The drone bandwidth is the same, the drone bay is a bit larger on the Legion but I think the Arbitrator could use a bigger drone bay anyway. So then the three turret hardpoints with capacitor cost reduction is really just gravy to balance out the reduced drone hit points and I'll allow it.


Legion Offensive - Liquid Crystal Magnifiers: NERF
Big heavy nerf here. Reduce the damage bonus to 5% and remove the capacitor cost and optimal range bonuses entirely. Alternatively, give it the optimal range bonus and remove the others--this gives the Legion as a whole more options, enabling it to be a turret sniper.
As a third option, we could take a lesson from the Punisher school of ship balance strategy and take away a turret hardpoint, then let it have the optimal range bonus along with 5% damage per level. This frees up powergrid and capacitor as well, while not actually increasing its damage any higher than 5 unbonused lasers. This is similar to the offensive bonuses on Navy ships.


Legion Propulsion - Wake Limiter: BUFF
At only 5% reduction to MWD signature radius penalty, this subsystem isn't doing much for the Legion other than providing its base attributes. Assault frigates get 50% reduction as a role bonus. I say make the subsystem grant at least -10% MWD sig radius penalty per level.




That's it for the Legion's subsystems, maybe later I'll add more on other strategic cruiser subsystems but I think this gets the general idea across.


Just what the hell are you trying to do to my Legion Reaver? This is obviously not your area of expertise so my suggestion to you is to stop right here and stick to dissecting modules and such.

Like Tiddle said, the only thing that CCP needs to do to T3Cs is upgrade their class to T3BCs.Increase their sigs to BC level but let them keep their current speed and mobility. Get rid of the SP loss on death and increase the subsystems training multiplier to 5x. The Racial Strategic Cruiser skills needs to be change that allows one to fit only 1 subsystem per level and increase it's training multiplier to 6x, so that this skill also needs to be maxed if you want to fit all 5 subsystems on your T3.

With these changes in place all that's left is to update the outdated subsystems stats to be on par with Command Ships. DONE!

And let the fun commence!Big smile
zbaaca
Republic Military Tax Avoiders
#110 - 2016-01-06 19:36:31 UTC
Daniela Doran wrote:


Just what the hell are you trying to do to my Legion Reaver? This is obviously not your area of expertise so my suggestion to you is to stop right here and stick to dissecting modules and such.

Like Tiddle said, the only thing that CCP needs to do to T3Cs is upgrade their class to T3BCs.Increase their sigs to BC level but let them keep their current speed and mobility. Get rid of the SP loss on death and increase the subsystems training multiplier to 5x. The Racial Strategic Cruiser skills needs to be change that allows one to fit only 1 subsystem per level and increase it's training multiplier to 6x, so that this skill also needs to be maxed if you want to fit all 5 subsystems on your T3.

With these changes in place all that's left is to update the outdated subsystems stats to be on par with Command Ships. DONE!

And let the fun commence!Big smile

okay. i'm older player with all t3c 5 and subsys5. then think what will newbs will face to reach me

Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn ♡♡♡

Valacus
Streets of Fire
#111 - 2016-01-06 21:36:12 UTC
Rek Seven wrote:
Valacus wrote:

Like I said before, the defensive subsystems and fitting stats need to be nerfed to bring T3C EHP in a more linear gain path with T1 and T2 cruisers, not the current exponential gain they have right now.


You're talking nonsense. They already are in line - it goes T1, T2 then T3 Blink

If you fit a T3 to do the specific role of a T2, the T2 ship almost always outperforms the T3. In the few cases where the T3 is better at the specialised role, the T2 vision has different advantages and is cheaper.

The real issue here is the logistics mechanic. T3 cruisers only become a problem when you have 20+ of them supported by 6+ logi. This will always be the issue. Nerf T3 and BC become too the problem, then HACs, then BS and so on...

See wormhole space if you want to see how well balanced most ships are in eve right now.


What are you on about? T3Cs already outperform their HAC counterparts at the exact same role, and T3Cs like the Tengu even outperform their recon counterparts with the wrong tank added. Jamming armor Tengus are very viable, while Falcons are wet paper bags that beg to popped. Tengus get 100MN afterburners and 120k tank. Cerbs are watered down versions. The Proteus is like the unholy demon child of the Deimos and the Lachesis, but better than both and with a way thicker tank. Lokis are like much tankier, much hurtier Huginns, while Muninns have tanks made of Swiss cheese. The Zealot... lol. There is no comparison between HACs and T3Cs, or even Recons and T3Cs. T3Cs are way better.
Rek Seven
University of Caille
Gallente Federation
#112 - 2016-01-06 22:19:09 UTC  |  Edited by: Rek Seven
^ see this is the general uninformed player that ignores the facts, that we have to deal with in these "nerf T3s" threads.

1. Note that I said specialised role. The falcon and rook have a better jam strength than the tengu anything else is irrelevant.

2. DPS and tank is not the specialised role of a HAC. If you configure a T3 to do what the HAC can do, the T3 is slightly better in dps/tank but HACs are generally faster, have better warp speed and scan res.

3. If you spend the isk on a command ship or a HAC that you normally would on a T3, you get roughly equivalent ships with differing advantages.
Morrigan LeSante
Perkone
Caldari State
#113 - 2016-01-06 22:40:18 UTC
Yeah most of the T2/T3 comparisons also apply to T1/T2 but no-one seems to care there.

Its ok for a cerb to dunk a caracal in every way, shape and form but damned it's just not fair that the tengu is better than the cerb.

/scratches_head
Harvey James
The Sengoku Legacy
#114 - 2016-01-07 00:24:32 UTC
Morrigan LeSante wrote:
Yeah most of the T2/T3 comparisons also apply to T1/T2 but no-one seems to care there.

Its ok for a cerb to dunk a caracal in every way, shape and form but damned it's just not fair that the tengu is better than the cerb.

/scratches_head


well actually the caracal is quicker and more agile than the cerb with a lower sig, which all the T1 attack cruisers were meant to be compared to their HAC versions, except ofc the vaga got special treatment, but also the fact that T1 is the base version for T2 and significantly cheaper and easy too train for the main reason of being ships for new guys, T2 and T3 aren't meant too be noob friendly, plus
T3 = generalist T2 = specialist.. kind of tells you that the tengu is meant too be weaker than the cerb in a similar config but offer a much wider array of configs too use.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Rawketsled
Generic Corp Name
#115 - 2016-01-07 02:16:38 UTC
My understanding is that T3Cs are meant to be flexible, not strictly generalist.
Valacus
Streets of Fire
#116 - 2016-01-07 03:15:42 UTC
Rek Seven wrote:
^ see this is the general uninformed player that ignores the facts, that we have to deal with in these "nerf T3s" threads.

1. Note that I said specialised role. The falcon and rook have a better jam strength than the tengu anything else is irrelevant.

2. DPS and tank is not the specialised role of a HAC. If you configure a T3 to do what the HAC can do, the T3 is slightly better in dps/tank but HACs are generally faster, have better warp speed and scan res.

3. If you spend the isk on a command ship or a HAC that you normally would on a T3, you get roughly equivalent ships with differing advantages.


^ see this is the general uninformed player that ignores the facts, that we have to deal with in these "T3s are fine" threads.

1) Specialized? Hah! The Tengu specializes too when built for jamming, only it's viable in all fleet settings because it's tank is way better. There' no amount of ISK you can spend on a Falcon or Rook to make them thick enough for fleet engagements. They'll pop every time. One or two points of jamming doesn't make them good.

2) No, but anything the HAC would or could specialize at, the T3C will do better. It can even combine the HAC and recon elements together and still beat them both at it will still maintaining the tank necessary for large scale fleet engagements. Why specialize when you can do both better?

3) Patented lie. The T3Cs are king of cruiser tank and no mount of ISK will make a HAC even a level below them, because HACs don't have T3C fitting power. Lol that you had through command ships in there to try to make your point more valid when they're a completely different animal. Now who's failing the specialization test?

Reaver Glitterstim
The Scope
Gallente Federation
#117 - 2016-01-07 09:09:12 UTC  |  Edited by: Reaver Glitterstim
Morrigan LeSante wrote:
Yeah most of the T2/T3 comparisons also apply to T1/T2 but no-one seems to care there.

Its ok for a cerb to dunk a caracal in every way, shape and form but damned it's just not fair that the tengu is better than the cerb.

/scratches_head

T3C isn't supposed to be specialized as a raw combat vessel. It performs that role extremely well while also performing other roles AT THE SAME TIME. HACs, quite to the contrary, are actually supposed to be raw combat ships. A Cerberus is supposed to beat a Caracal in every important way when it comes to raw combat strength. It's far more expensive and requires more skills to fly. The Tengu is NOT an advanced Cerberus. It is a STRATEGIC CRUISER. It's sort of overpowered and way out of line when it can beat the Cerberus in damage output while tanking phenomenally better, with its price and skill cost not being quite that much higher. But it's blatantly overpowered when it can so easily beat the Cerberus at its own job WHILE ALSO BEING FIT WITH JAMS AND 100MN AB.

I just can't see how this is so difficult to comprehend.



Rek Seven wrote:
1. Note that I said specialised role. The falcon and rook have a better jam strength than the tengu anything else is irrelevant.

Actually the bonus jam strength is gravy compared to the tank. My Blackbird can jam ships just fine. In fact it jams them so well the enemy fleet really wants to get rid of it quickly. Doesn't cost much to lose, but I can't just grab another one and hop back into battle. Would be nice to have a Falcon or Rook so I can stay in the battle. Would be REALLY nice to have a ridiculously tanky Tengu to stay in the battle all day and troll the enemy fleet.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

RcTamiya
Magister Mortalis.
#118 - 2016-01-07 09:40:58 UTC  |  Edited by: RcTamiya
Reaver Glitterstim wrote:
Morrigan LeSante wrote:
Yeah most of the T2/T3 comparisons also apply to T1/T2 but no-one seems to care there.

Its ok for a cerb to dunk a caracal in every way, shape and form but damned it's just not fair that the tengu is better than the cerb.

/scratches_head

T3C isn't supposed to be specialized as a raw combat vessel. It performs that role extremely well while also performing other roles AT THE SAME TIME. HACs, quite to the contrary, are actually supposed to be raw combat ships. A Cerberus is supposed to beat a Caracal in every important way when it comes to raw combat strength. It's far more expensive and requires more skills to fly. The Tengu is NOT an advanced Cerberus. It is a STRATEGIC CRUISER. It's sort of overpowered and way out of line when it can beat the Cerberus in damage output while tanking phenomenally better, with its price and skill cost not being quite that much higher. But it's blatantly overpowered when it can so easily beat the Cerberus at its own job WHILE ALSO BEING FIT WITH JAMS AND 100MN AB.

I just can't see how this is so difficult to comprehend.



Rek Seven wrote:
1. Note that I said specialised role. The falcon and rook have a better jam strength than the tengu anything else is irrelevant.

Actually the bonus jam strength is gravy compared to the tank. My Blackbird can jam ships just fine. In fact it jams them so well the enemy fleet really wants to get rid of it quickly. Doesn't cost much to lose, but I can't just grab another one and hop back into battle. Would be nice to have a Falcon or Rook so I can stay in the battle. Would be REALLY nice to have a ridiculously tanky Tengu to stay in the battle all day and troll the enemy fleet.



You're allways missing something mate ....
Rooks can easy reach 90k ehp with 2 Jammers, while dealing 490 dps @60k, i'd go that far and would add more tank, have 1 jamm each and have an entire rookfleet with a few curses .... oh wait, we allready use that as doctrin.
Did you know that Rooks and Curses are not on D-Scan? Nasty in wspace.
T3cs in general are very decent brawlingships, they are also "okay" at kiting, but there's Counters, you're in TEST, i asume i don't have to explain you what a Foxcat is and which purpose it's for?!

So, Jammgu is equal, almsot worse than a Rook if SHIELDtanked and ECM-Fit, in fact the difference is ~3k raw shieldhp and 4-5% omniresists, Armor is a different Story, Tengu has 3 Rigslots and third trimark makes a huge difference, in addition it has higher resists and hp on armor in general than Failcon or Rook.
Blackbird is a good damn T1-Cruiser, if you compare a T1-Cruiser with a T3c, it's like comparing apples with bananas. T1-Cruisers are, as you allready stated yourself, cheap throw-away assets, with easy access for low sp characters to begin their career with, they are designed to struggle of killing a T2-Fleet in a lot of situations (not saying it's impossible).

I could easy setup equal compairsons for any T3 with their Reconbro, there's so many Situations where in case of Kiting the Recon has it's advantages ;)
There's reasons why you had Huginns/Rapiers and Lachesiss/Arazus to support Ishtars and not Lokis + Proteuses.

I'd recommend you to compare ships not just in eft, but also in battle, a great example of "good on paper, but bad in practice" is when you fulltank an ashimmu for long range web support + neuting, it's looking awesome, but just sucks ;)
Morrigan LeSante
Perkone
Caldari State
#119 - 2016-01-07 09:46:49 UTC
Well that would certainly explain why everyone is flying RLML 100mn armor jamgus and not deploying cerbs all over the place.

Waaaaaait a minute.....

Hell even allowing for petes, cerbs are killing more than tengus on a monthly basis.
RcTamiya
Magister Mortalis.
#120 - 2016-01-07 10:01:24 UTC
Morrigan LeSante wrote:
Well that would certainly explain why everyone is flying RLML 100mn armor jamgus and not deploying cerbs all over the place.

Waaaaaait a minute.....

Hell even allowing for petes, cerbs are killing more than tengus on a monthly basis.



That has another reason, a Cerb does equal dps with better projection than a Tengu fitted with a rifling launcher Pattern, because of that a Cerb has it easier to kite around, speed of both ships is pretty much the same, however a Tengu does perform better as Railgunplatform, if you compare DPS, application, projection and Tank with a Cerb.

Cerbfleets are however EASY countered by a god damn t2 fit feroxfleet with railguns :)