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Assault Frigates

First post
Author
Mikhail Illiad
Fevered Imaginings
#1 - 2012-01-09 02:59:38 UTC
Why do they now have a bonus for MWD's now? There are already Interceptors in the game, they are called interceptors... Mucho confused What?

5th Mid on the Hawk is winsauce tho =D

There once was an interesting signature here... It has long since disapeared. 

Austneal
Nero Fazione
#2 - 2012-01-09 03:03:01 UTC
I agree.... MWD bonus on AFs is a bit pointless. An afterburner related bonus would be much more useful IMO.
Burseg Sardaukar
Free State Project
#3 - 2012-01-09 03:55:01 UTC
Yes, AB bonus instead, plox. Gives a nice role to the AF's.

Put this bonus on the EAF's.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Hungry Eyes
Imperial Academy
Amarr Empire
#4 - 2012-01-09 03:57:55 UTC
it was already done you morons, at was deemed OP by everyone. do a bit of research Big smile
Burseg Sardaukar
Free State Project
#5 - 2012-01-09 04:11:44 UTC
Hungry Eyes wrote:
it was already done you morons, at was deemed OP by everyone. do a bit of research Big smile


Aware it was already done. Also thought the problem isn't the concept, but the amount that was a problem.

If they are trying to make it so all these ships are going to get a sig radius penalty reduction, why not just reduce it on the module?

The AB speed bonus is interesting, and someone else in a different thread mentioned a cool idea of a web immunity.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Hirana Yoshida
Behavioral Affront
#6 - 2012-01-09 16:18:46 UTC
Burseg Sardaukar wrote:
Aware it was already done. Also thought the problem isn't the concept, but the amount that was a problem...

Amount doesn't change a thing, you are still only really benefiting 2-3 of the AFs or you make the bonus so small that you might as well not have bothered in the first place.
Web immunity is way too powerful, 200+ dps/8k+ EHP/<50m sig with guaranteed speeds of 1k/s+ .. yeah that will work well Big smile

MWD sig bonus has its uses in lala-land (null) but limited/non-existent use for everyone else .. don't know what the hell CCP are doing leaving balancing in the hands of the null monkey CSM, but c'est la vie.

Just wait for the pirate frig buff to hit .. that's when shot gets real .. you know they have to be buffed right, as they are supposed to be equal or better than T2, and with AFs being bumped to cruiser status .. hahahahahahaha.
Austneal
Nero Fazione
#7 - 2012-01-09 16:29:09 UTC
So... they've already changed the MWD bonus to an afterburner bonus? Sorry, haven't been on sisi
Prometheus Exenthal
Aliastra
Gallente Federation
#8 - 2012-01-10 05:55:42 UTC  |  Edited by: Prometheus Exenthal
Austneal wrote:
So... they've already changed the MWD bonus to an afterburner bonus? Sorry, haven't been on sisi

No, an AB speed bonus of 15% per level was tested in 2009.

It was deemed far too powerful for the same reason resistance to webs or ewar is too powerful:
The ships become too difficult to kill because they mitigate damage too easily.

@Hirana
Yes, the 4th bonus and the extra slot is totally useless to those of you living in empire space.
Feel free to not use it Roll

Also, in regard to faction/pirate frigates comparing to AFs:
Quote:
Enhanced for military duties, navy ships are improved combat platforms over their base tech 1 hull versions; they are meant to keep the same role (with some exceptions) than their regular versions when they have any, and only require their base race spaceship command skill set to be flown.
and
Quote:
Pirate ships have focused, niche role they excel to. Due to their high acquisition cost and rarity, it was decided they should either be on par with Tech 2 ships of the same class or even slightly above them.

Source: Adding Flavour to Your Faction Meal
http://www.eveonline.com/devblog.asp?a=blog&nbid=1782

So there you have it. Navy is simply better than T1, and Pirate is on par with or slightly better than T2.
Obviously, they don't state which T2 they're referring to. But if we are going to assume that they mean AFs, then yes, some of the Pirate faction ships could use a slight boost. Namely the Cruor, Worm, & Succubus.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Hirana Yoshida
Behavioral Affront
#9 - 2012-01-10 09:21:02 UTC
Prometheus Exenthal wrote:
It was deemed far too powerful for the same reason resistance to webs or ewar is too powerful:
The ships become too difficult to kill because they mitigate damage too easily.

Suggested a few months ago that an assault module be introduced but was in the tailend of a trolled to death thread so went unnoticed I think.
Assault Module;
Restricted to AF class, fits in highslot
Activation time: 60-120s,
Cycle time: 600s,
Effect: Immunity.
Solves just about all problems: makes them tactical assets, increases need for player skill, gives them a role, allows your ship to not die in bubble-camps (neuting will still mess you up though), doesn't break much of anything (provided activ/cycle ratio is tweaked) etc. etc.
Prometheus Exenthal wrote:
@Hirana
Yes, the 4th bonus and the extra slot is totally useless to those of you living in empire space.
Feel free to not use it Roll

The MWD bonus is pretty naff in LS, as I said .. the extra slots merely serve to obliterate the current light/cruiser balance in LS and put even more twin-neut Canes in space .. viability on one scale, kills other scales .. think about it (ref: Scarrier, balanced to function small groups/solitary, utterly broken in blobs).
You need to account for ALL potential uses, unless of course the aim is to keep Tallest at his desk until 2015 trying to prop up the collapsing game balance.
Prometheus Exenthal wrote:
Also, in regard to faction/pirate frigates comparing to AFs:

Pirate hulls have characteristics from ALL the T2 frigates, they are a mash of attributes but slanted heavily towards to AF/Combat Inty .. because otherwise they'd not be any fun Smile
Fake Edit: Come to think of it, the Navy Frigs are going to need a tweak as well.

Bienator II
madmen of the skies
#10 - 2012-01-10 10:35:29 UTC
Prometheus Exenthal wrote:
Austneal wrote:
So... they've already changed the MWD bonus to an afterburner bonus? Sorry, haven't been on sisi

No, an AB speed bonus of 15% per level was tested in 2009.

It was deemed far too powerful for the same reason resistance to webs or ewar is too powerful:
The ships become too difficult to kill because they mitigate damage too easily.


In this case the should consider removing the capacitor capacity penalty otherwise this will seriously hit amarr AFs.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Nikuno
Atomic Heroes
#11 - 2012-01-10 12:25:25 UTC
Tried the new AFs and pleasantly surprised. The mwd bonus is actually large enough to make a difference (unlike the rather useless level of bonus on the wake limiter t3 sub for legion and proteus - 5% per level ! What sort of sad and pointless bonus is that !??). I'm hopeful this could work :)