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EVE New Citizens Q&A

 
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Q's about combat sites

Author
Aina Tutusaus
Ministry of War
Amarr Empire
#1 - 2016-01-02 10:19:53 UTC
I have been runing my first combat anoms and sigs in HS and I have some doubts resulting from my experience.

First I took upon some Guristas Refuges (3/10 difficulty). I could complete them with my T1 fit Coercer, but althought the site always looked the same the rats in there weren't. One time I got some frigates which target dampened me (or something like that) and I could't target nothing at all. I had to run away, return, attack for a few seconds until I was dampened again, run away and repeat some more times.

Q1: Is there any way to counter being target dampened? (or whatever it is called) Some skills who help with that? Some modules? Any trick like combat distance?

Q2: Is it usual to find such rats which make you unable to target anything? Or was I unlucky?

Then I picked up my exploration frigate and scanned down a Haunted Yard site. I tried to find info about them on the web, but the little I found was that they were unrated sites with 2/10 difficulty. I went there with my T1 fit Coercer and got blown. As soon an I got there I got warp scrambled and webed. My shots seemed not to hit anything and I finally was destroyed.

Q3: Are combat sigs much harder than combat anoms? Guristas Refuges are 3/10 and I can complete them without much trouble. This Haunted Yard was 2/10 (easier I understand) but I got destroyed.

Q4: Is there any way to have an idea of what a combat site has and which ships I should fly there to take them down? In Evelopedia, Uniwiki and eve-survival says what rats will spawn, but not what ships they recomend to run the sites.

Thanks for the help!
Centis Adjani
Adjani Corporation
#2 - 2016-01-02 12:08:13 UTC  |  Edited by: Centis Adjani
Aina Tutusaus wrote:
Q1: Is there any way to counter being target dampened? (or whatever it is called) Some skills who help with that? Some modules? Any trick like combat distance?
Each Faction (Guristas, Serpentis, Angels, Amarr, Caldari, etc) NPC use their own E-War (Electronic Warfare).
Look up here in table of this Website: (http://wiki.eveuniversity.org/NPC_Damage_Types), which Electronic Warfare is used by the different NPC Factions. And see additional, what damage types they draw.
The different E-War types are explained here: http://wiki.eveuniversity.org/EWAR_Guide
The Guristas you faced, broke your targeting by ECM. The Serpentis in Gallente Space can do similar with their sensor dampeners.
You can counter some of the E-War with Sensor Compensation skills, see this page: http://wiki.eveuniversity.org/Skills:Targeting.
Additional you can fit modules against these, like ECCM Sensor Boosters against ECM. Or Warded xxxxxx Backup Cluster against dampening for example.


Aina Tutusaus wrote:
Q2: Is it usual to find such rats which make you unable to target anything? Or was I unlucky?
Yes thats usual. You must always bargain for this.

Aina Tutusaus wrote:
Q3: Are combat sigs much harder than combat anoms? Guristas Refuges are 3/10 and I can complete them without much trouble. This Haunted Yard was 2/10 (easier I understand) but I got destroyed.
I guess this happened because the Haunted Yard is a pocket with Drones. Drones draw different damage as Guristas. Guristas do Kinetic, Drones do EMP. So you had been blown up because your resitance against EMP was to low.
Refer to the link about Damage Types above. One important Thing in Eve is to fit the right resists against the NPC you want to fight.

Aina Tutusaus wrote:
Q4: Is there any way to have an idea of what a combat site has and which ships I should fly there to take them down? In Evelopedia, Uniwiki and eve-survival says what rats will spawn, but not what ships they recomend to run the sites.
Refer to the 'Cosmic Signature Combat Sites' part of this page: http://wiki.eveuniversity.org/Scanning:Scan_Results#Combat_Sites
There is a small white table about the DED Rating and the ships to use for. The other things are up to you: No matter what ship you use, fit your ship resists against the damage (Kinetic, Thermal, Explosive, EM), the NPC draw. And fit ammo against the weakness (Kinetic, Thermal, Explosive, EM) the NPC has.

Additional useful may be the Tanking Guide for choosing the damage resists you fit on your ship. And the Tanking Principles which should help you to choose the best type of tank.
Aina Tutusaus
Ministry of War
Amarr Empire
#3 - 2016-01-02 12:40:30 UTC
Thanks for all this information, now I have a lot to read and learn Big smile
Centis Adjani
Adjani Corporation
#4 - 2016-01-02 12:44:15 UTC
Aina Tutusaus wrote:
Thanks for all this information, now I have a lot to read and learn Big smile
Big smile
And I have a bit more:

https://wiki.eveonline.com/en/wiki/New_player_ship_fitting_guide
Following is a great resource of many, many ready ship fittings: Incursion Fittings Click to the tabs DPS or Sniper, choose your ship - view fitting... This can give you an idea about the fitting of the ship and with the information in the other links above, you may change the given fitting to your own need.
Trudeaux Margaret
University of Caille
#5 - 2016-01-02 13:35:01 UTC  |  Edited by: Trudeaux Margaret
Let me add, too, that getting webbed and scrammed by the NPCs in these anoms (and in higher level missions, too) is not at all uncommon. You can identify which NPCs are doing this to you in your overview and you should take these out first with extreme prejudice -- obviously.

If you're still playing with the overview settings that you got when you started the game, I highly recommend that you mosey over to this article:

http://evedarklord.blogspot.com/2014/05/

And follow the directions there. It will make your EVE life a lot easier.

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

ergherhdfgh
Imperial Academy
Amarr Empire
#6 - 2016-01-02 14:59:53 UTC
I would like to also add that the coercer being a T1 destroyer is essential a glass cannon. That hull is designed to be a lot of guns and not much else. It will limit your ability to fit for much else and that is intended to be that way.

Each racial ship line up has a typical resistance profile and damage output profile or type that makes it better against certain rat racial types and poorer against others. Fitting rat specific hardeners is a must in my opinion. It may also be a good idea to have different ships for different rat races ( pun not intended ).

It would do you well to spend some time learning the different damage match ups and piloting types and how that could affect engagement tactic. There are times when you are going to want to kite and times when being up in the rat's face is the ideal strat. Learn what each race is capable of. Then come up with a strategy on how to counter that. Then pick a ship and fit to effectively counter their strengths and exploit their weaknesses.

Learning how to do all of that will go a long way in teaching you the basic knowledge that you will need to be good at PvP. That is being able to know at a glance what your opponents capabilities, strengths and weaknesses are and how to counter them.

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Iria Ahrens
Space Perverts and Forum Pirates
#7 - 2016-01-02 16:37:14 UTC
Trudeaux Margaret wrote:
Let me add, too, that getting webbed and scrammed by the NPCs in these anoms (and in higher level missions, too) is not at all uncommon. You can identify which NPCs are doing this to you in your overview and you should take these out first with extreme prejudice -- obviously.


Well, before we run with that thought, I'll mention that often the web/ewar NPCs are the trigger NPCs. Which is why finding good info is so important. Sometimes it's better to go in knowing those three frigates pointing you will summon the next wave.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Droidster
Center for Advanced Studies
Gallente Federation
#8 - 2016-01-02 16:39:59 UTC
In addiition to the answers above:

Electronic Warfare Guide

Overview Guide

EWAR mobs are almost always frigates. I always have a fitting that lets me kill fast moving frigates and drones if I am doing a mission which has any chance of killing me, so that I can kill any scrambling frigates quickly and warp out if needed. Drones are annoying because they can move so fast that if you are using hybrids or guns you might not be able to track them.

There is an icon at the far right of overview that indicates a ship that is disabling you.

Prioritize any disabling mobs.
Aina Tutusaus
Ministry of War
Amarr Empire
#9 - 2016-01-02 23:03:25 UTC
Droidster wrote:
There is an icon at the far right of overview that indicates a ship that is disabling you.


That woul be nice to see, at which column does it apear? I did "install" the E-uni overview some time ago, but I edited it sometimes to make it easier for me, and I don't know if I have disabled it. Is it "Tag"?

Thanks all for all the replies and useful information Big smile
Centis Adjani
Adjani Corporation
#10 - 2016-01-02 23:27:37 UTC
Aina Tutusaus wrote:
Droidster wrote:
There is an icon at the far right of overview that indicates a ship that is disabling you.


That woul be nice to see, at which column does it apear? I did "install" the E-uni overview some time ago, but I edited it sometimes to make it easier for me, and I don't know if I have disabled it. Is it "Tag"?

The Icon for the E-War appear always on the right side in the Overview.
As overlay over the column which is there. In same row as the ship, which uses it.
Additional you will see in your HUD above the circle the same Icon and when you mouseover it there, you see the name of the ship.
Here is a Wiki Link to Electronic Warfare Guide which explain more about.
J'Poll
School of Applied Knowledge
Caldari State
#11 - 2016-01-03 01:36:13 UTC
Aina Tutusaus wrote:
Droidster wrote:
There is an icon at the far right of overview that indicates a ship that is disabling you.


That woul be nice to see, at which column does it apear? I did "install" the E-uni overview some time ago, but I edited it sometimes to make it easier for me, and I don't know if I have disabled it. Is it "Tag"?

Thanks all for all the replies and useful information Big smile


There are actually 2 ways now:

A. The one mentioned, the E-war icon shows on the right side of the row on the ship that does the E-war against you (if it doesn't, likely means your overview is too small, drag it out a little wider)


B. Any E-war applied on you is displayed above the capacitor HUD, you can right click that and it will open a menu with the ship(s) doing that form of E-war on you and target them that way.

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Cidanel Afuran
Grant Village
#12 - 2016-01-05 18:45:18 UTC
Aina Tutusaus wrote:
That woul be nice to see, at which column does it apear? I did "install" the E-uni overview some time ago, but I edited it sometimes to make it easier for me, and I don't know if I have disabled it. Is it "Tag"?

Thanks all for all the replies and useful information Big smile


If you send me a message or convo me in game, I can send you an overview that you can import that might work better for you. I won't be online for a while today, but if you're interested, let me know
Ginnie
Doomheim
#13 - 2016-01-06 19:24:06 UTC
Guristas use ECM, which breaks your target lock. This does not affect your drones. Sensor Dampener is entirely different. The larger the ship the hard it is for the NPC to jam your target lock.

Does the size of the ship affect the dampener? I've run several missions and combat sites with Gallente and Serpentis, which frequently use dampener, but it hasn't ever effected me. May be the NPC ships were well within my targeting range and it didn't make a difference?

In regards to the Damage Types and Electronic Warfare, I find Eve University NPC Damage Types to be very useful.

Actually, Rogue Drones do omni damage, with EM and Therm more at lower levels.

I explore in a Navy Omen (Cruiser) and the NPCs have never gotten past my shields except in a Blood Vigil (unrated complex). The escalated sites afterwards also got past my shields and I had to armor tank.

The type of NPCs are determined by the region you are in. Where I play there are Blood Raiders. Rogue Drones appear everywhere. Where I am, I will not face Sanshas, Serpentis, Guristas or any of the factions. If you stay in the same area you will only face Guristas and Rogue Drones.

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

Memphis Baas
#14 - 2016-01-06 22:00:33 UTC
As far as Q4 figuring out ahead of time what ships you'll be facing, and what ship to take there to defeat them, eve-survival.org is pretty awesome. It offers full spoilers for everything.
Iria Ahrens
Space Perverts and Forum Pirates
#15 - 2016-01-06 22:23:32 UTC
Ginnie wrote:


Does the size of the ship affect the dampener? I've run several missions and combat sites with Gallente and Serpentis, which frequently use dampener, but it hasn't ever effected me. May be the NPC ships were well within my targeting range and it didn't make a difference?



Larger ships normally have a longer targeting range, so larger ships are less likely to notice damping by a frig because by the time a frig is in range to damp, it is still inside the damped BS's range.

Also, usually a large ship will have a long targeting delay, so it might not be as noticable that one has been damped, especially if you're letting the drones mow through the frigs and aren't bothering to target them anyway.

I haven't noticed any effects from scripts either, they seem to be using unscripted damps, which means npc damping is usually only a problem when targeted by several damps.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Ginnie
Doomheim
#16 - 2016-01-07 23:11:46 UTC
Iria Ahrens wrote:
Larger ships normally have a longer targeting range, so larger ships are less likely to notice damping by a frig because by the time a frig is in range to damp, it is still inside the damped BS's range.

Also, usually a large ship will have a long targeting delay, so it might not be as noticeable that one has been damped, especially if you're letting the drones mow through the frigs and aren't bothering to target them anyway.

I haven't noticed any effects from scripts either, they seem to be using unscripted damps, which means npc damping is usually only a problem when targeted by several damps.


Thanks for the reply. This makes perfect sense and is very interesting.

The worst is the ECM and Tracking Disputers! I hate those!

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.