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New Camera Controls

First post
Author
Dominous Nolen
Anomalous Existence
Spatial Instability
#101 - 2015-12-01 22:02:51 UTC
Nicola Arman wrote:
Currently the
Tracking Camera: Center Tracking Position
Tracking Camera: Custom Tracking Position
Tracking Camera: Toggle point camera to selected item
Tracking Camera: Toggle Tracking Position Mode
Shortcuts seem to have no functionality while the New Camera is being used.

Orbit Camera seems very sluggish.



I haven't tried in a few days, do you have any easy option of clicking on a target to make it the focus? I found even if i clicked in an object in space the camera seemed to remain in a fixed position while my ship just kept drifting.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Sgt Ocker
What Corp is it
#102 - 2015-12-02 02:30:30 UTC  |  Edited by: Sgt Ocker
CCP Burger wrote:
Camera Savvy Capsuleers,

We’ve pushed a massive update to the camera onto SiSi.
Being a core component of the game, we feel that for this to be successful we want to develop this with you. Therefor we are going to launch the feature as an opt-in beta in December.

The new camera has three states



Orbit camera
This is somewhat similar to the classic EVE camera. The main difference is that the new orbit camera has a narrower field of view, allowing you to see enemy ships without having to look at, this also helps with sense of scale.
To give you a better sense of speed we seeked advice from our fantastic cinematic team. The camera drifts ever so slightly, giving you a parallax with the stars. The ship also offsets from the center of the screen depending on your speed.

Tactical camera
This is the topmost camera state. Here we will allow you to detach the camera from your ship and pan around (right mouse button), allowing you to get a far better sense of your surroundings. Left button will still allow you to rotate and scroll wheel pans the camera in the direction of your view angle.

We are also going to allow you to marquee select (shift + left-mouse). Currently this only selects a single bracket, but this allows you to better select fast moving objects. Alt + left-mouse will look at and ctrl + left-mouse will target. Again this is very much work in progress, but we believe getting this into your hands sooner will lead to a better product.




Orbit camera - Narrower field of view - Even with maxed out graphics and effects, you need to be within 1,000m of something to get a glimpse of what it may look like and that is through a red overlay. Look at, at least shows you what it looks like without the overlay and from any distance within range.

Drift is annoying (needs an "On-Off" option) - Doesn't seem to be working right now at all, a stationary ship, is just stationary.

Quote:
The ship also offsets from the center of the screen depending on your speed.
Not in Orbit mode but it does in Tactical

Quote:
We are also going to allow you to marquee select (shift + left-mouse)
I'm really stupid - What is it this is supposed to do? When I hit shift, it says "click target", so I click a target - What is supposed to happen (nothing seems to, it does not even select the target I click) It does however highlight it on the overview, which happens without using "shift, left mouse".

Quote:
Nicola Arman wrote:
Currently the
Tracking Camera: Center Tracking Position
Tracking Camera: Custom Tracking Position
Tracking Camera: Toggle point camera to selected item
Tracking Camera: Toggle Tracking Position Mode
Shortcuts seem to have no functionality while the New Camera is being used.

Orbit Camera seems very sluggish.
Again, I'm really stupid - Where are these options in the new camera? What am I doing wrong, I can't even see a tracking camera option. Have these options been removed in the new camera? Is the new camera intended to be so much less functional than the existing one?


And PLEASE create an on/off toggle for that annoying noise when tactical is active.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Karin Yang
Sebiestor Tribe
Minmatar Republic
#103 - 2015-12-04 11:37:42 UTC  |  Edited by: Karin Yang
Two suggestions:
1. Please keep function of Tracking Camera: Center Tracking Position, at least in orbit mode. Since it is important for solo PvPer when they are spiralling. And there should be a way to center on 'my ship' to control movement direction and still focus on enemy to know where they are at the same time, as before.
2. Support camera movement in first person view, at least make it possible to turn 90 degree temporally when mouse is dragging. Since 'orbit' is the most common piloting technique, enemies in most cases are not in front of players, but beside them. Without camera movement, zoom in and out is useless, and you have no idea how the enemy is when you are flying any ship other than a bomber.

Edit:
3. After jump through stargates or dock, camera mode should keep the same. Not work for first person camera now.
4. Tactical camera should remember tactical overlay is on/off.

Bug:
1. Choose first person camera and jump through stargate may result in inability of move camera (after auto switch to orbit mode), choose tactical mode and then 'look at my ship' can fix it.
2. Black screen when logged in space. Choose Tactical mode can fix it, but then camera cannot move in orbit mode.
3. After jumping through star gate in tactical mode, camera is not centered on 'my ship', and tactical overlay not show.
4. In first person camera mode, choose 'look at my ship', camera cannot move.
5. In orbit mode, when starting warp, camera cannot move.
6. Choose first person camera and dock, then undock, cannot move camera in orbit camera.
7. Choose orbit camera and dock, then undock, my ship is not in the center
Fer'isam K'ahn
SAS Veterinarians
#104 - 2015-12-18 15:13:19 UTC
Interesting concept, solid presentation ....

...tried the new camera today and was very disappointed.

Next to all the small bugs it has some impacting flaws.

- The zoom is way too soft. With the old camera I slide about 3cm with the mouse (left+right click) for max in/out zoom, cursor moves about 1/3 screen.
The new camera needs about 10+ cm for the full zoom and the cursor needs to be moved back 3 times to the opposite screen end. This is most important and unacceptable for any combat situation.

- The Zoom has too much glide, which makes precision difficult and disturbs the focus on other things, like reading info and watching displays from the corner of your eye, while the background is still sliding slowly to a halt. It Blurs and disturbs. The glide is nice for recordings , but needs to be harder or be able to deactivate for combat.

- Jumping throws any camera view out of focus, its just somewhere, usually accompanied by a side-way slide through the tunnel and some flickering black screen with hard jumps between focuses and hard cuts. No pleasure at all. Jumping multiple toons on multiple screens is plain sick.

- Also this happened:

Side-way-jump and game frozen http://i.imgur.com/WVdzNbi.jpg
Stuck in warp tunnel on arriving: http://i.imgur.com/ZDlIVo7.jpg

Had to restart the client.

Haven't tried the tactical overlay much yet, might get back to it later.

o/
Sgt Ocker
What Corp is it
#105 - 2015-12-18 22:50:52 UTC
I know its Xmas and all but seriously.
New camera had a few issues last time I tried it, now it is simply far worse.
Switching from "orbit" to "tactical" leaves me with a frozen overlay, a ship that is so big I only knew what it was because I undocked in it (could not make out the ship at all, it is just way too far zoomed out).
Switching back to orbit more back to again, ship is zoomed right out (I was able to zoom it in so I could see it)

Seems active development means - Put it on SISI, ask for feedback, then ignore the thread completely.
(and then of course - it hits TQ - ready or not, usually not)

Come on Devs, if your going to put up a feedback thread, at least acknowledge it from time to time.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Dominous Nolen
Anomalous Existence
Spatial Instability
#106 - 2015-12-18 23:36:44 UTC  |  Edited by: Dominous Nolen
EBR-61076: Opened Bug report w/ video included for the following issues.

  • Camera zoom issues (still sluggish and not stopping when Mouse scroll finished).

  • Camera is now auto zooming to extremely far out for gate jumps and gate animating is sideways/backwards when session changing. Once change is complete the camera still remains at the most extreme zoom setting as before the jump.


Please turn off the sound in the tactical overlay or atleast make it togglable. Much like Incursion audio or audio in Thera it is permanently on at full volume and cannot be turned off with normal ambiance settings.

Either provide an option in the sound menu or tie it to the ambiance sliders (In all cases, not just the map)

The FOV in orbit view doesn't make me sick to my stomach so... that's a plus.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Kieron VonDeux
#107 - 2015-12-19 06:56:09 UTC
First Person View: We should be able to right click and move camera like we were able in the original camera, at least up to 120 degrees each way.

elitatwo
Zansha Expansion
Brave Collective
#108 - 2015-12-20 01:11:43 UTC
Doomchinchilla wrote:
You really should have a 4th option to allow us to keep the old camera at all times. Most times for smaller gang pvp you don't want the camera detached from yourself, I can't see ever wanting first person mode and the orbit camera feels more for people that are making videos vs. looking for optimal knowledge of their surroundings.

When I pvp I'm always fully zoomed out with the tacitcal overlay on, I don't want to be zoomed in at any point looking at my ship as it doesn't help with positioning. And I don't want the camera to ever uncenter from my ship so I lose perspective in a fight.


Sorry for being late!

What she said and when you put the new cam on TQ just have a 4th option to switch between the new view and old one on the fly.
Just flown in POV for the first time and its awesome!

Put in a 4th button to the 3 new ones to change the view camera to the one we have now and release it.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Velarra
#109 - 2015-12-20 17:02:48 UTC
CCP Burger wrote:
Camera Savvy Capsuleers,

We’ve pushed a massive update to the camera onto SiSi.

  • Old camera will be set as default, you will be able to opt in to the new one (this was originally intended to be the case)



Thank you, most sincerely with much profound appreciation.

This sort of opt-in / optional feature consideration is acutely important and very much appreciated by those easily made sick by forced, violent camera zooms, pans, dolly's and similar visual experience "features".
Therishia Amarthon
The Tuskers
The Tuskers Co.
#110 - 2015-12-26 13:18:02 UTC
So far my only issue with the cam, which by the way is absolutely space porn, is that it zooms in on the backgrounds. then again it gives a sense of scale... but we need High Res if it should be good... cos now stations, planets and moons looks ugly.
Velarra
#111 - 2016-01-03 04:01:37 UTC
Spent some time playing around with the new camera features & settings.

I think most issues that exist have been brought up but oddly enough I don't see any mention of issues with the star gate animation. Thankfully you now are obeying the 180 rule whenever you move the camera around. However, the forced camera movement and positioning when activating a stargate is severely interfering with the various new camera modes.

To restate an old request, in this case to resolve the issues with the new camera glitching while using a star gate while moving from one system to another.

Could you *please* stop forcefully moving the camera when a stargate is activated? No, it's not making me sick, but its severely messing with the new camera modes and causing some weird glitching.
CCP Optimal
C C P
C C P Alliance
#112 - 2016-01-05 15:14:44 UTC
Hey hey!

Just wanted to give you guys a quick update on the latest developments. All of the improvements listed below are now available on SISI so please drop by and give it a stab.

- On doing "Look At" in tactical mode, the camera will now attach the camera to the item. To detach, just pan away.
- Pressing the Orbit Camera button while already looking at your ship will now activate Chase Camera Mode for your own ship.
- "Look at" animation speed has been increased by 100%
- Camera now stays on target for a few moments after it explodes
- The "Look At" action can now be performed on objects far away, either by doing ALT+click, right-click menu, radial menu or Active Item window button. This is now recommended for directional scanning as it neatly centers the far-away object on the screen.
- Triggering the tracking camera can now be achieved through the "Set as interest" action, either via ALT+SHIFT+click, right-click menu, radial menu or Active Item window button. We are planning to map this to a less finger-warping, language switching shortcut than ALT+SHIFT though. Using this action in tactical mode will now rotate the camera in place.
- Much smoother camera transitions when performing "Look At" and "Set as interest"
- Marquee select can now be used to lock/unlock multiple targets by holding down cltr+marquee or ctrl+shift+marquee. ALT+marquee will now perform a much smarter look at that allows for drilling down into clusters. Other combat shortcut commands (orbit, approach, etc.) will be applied to the nearest target in the cluster selected.
- Marquee select is now much more robust than before.
- Movie makers will be happy to hear that it is now possible to manually control the FOV of the camera in orbit mode by holding down ALT while zooming. The fov is reset to auto-mode by resetting the camera (look at or pressing the orbit mode button). As a bonus feature, ALT+SHIFT+zoom will perform a zolly zoom, which is probably not very practical, but ... why not?
- Camera mode selection is now persisted on any state change, such as jumping, docking/undocking, opening up the map, restarting the client, etc.
- Wonky jump effect has been fixed


I cannot thank you enough for all the feedback!
Altrue
Exploration Frontier inc
Tactical-Retreat
#113 - 2016-01-05 15:34:59 UTC  |  Edited by: Altrue
Seriously, you've got to stop with changing the fov dynamically.

If you want to have a shortcut for movie makers to change their fov, why not (even though a permanent setting would've been ten times better)... But changing the field of view on the fly when you zoom in and out is just NOT POSSIBLE.

Until you fix this, I don't see how anyone could get comfortable using the new camera, aside some edge cases of people that never use the zoom or something.

It's also quite sad to see the same mistakes than what was done earlier with the new map: Inertia on zoom is just bad, bad, BAD. We want things to be reactive, instead we have the feeling of having to fight against the camera every time we want to adjust it (between that and the new fov).

Or, again, make it a permanent settings in the escape menu:

  • Camera Fov slider
  • Enable dynamic camera fov ticker
  • Camera pan inertia slider
  • Camera zoon inertia slider

And everyone will be happy.

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[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#114 - 2016-01-05 16:21:31 UTC  |  Edited by: Ralph King-Griffin
CCP Optimal wrote:

- Triggering the tracking camera can now be achieved through the "Set as interest" action, either via ALT+SHIFT+click, right-click menu, radial menu or Active Item window button. We are planning to map this to a less finger-warping, language

what prey tell was wrong with the old way this worked?

can we have a semblance of it
or will this new camra require us to decide between trying to catch the frigate or see where it goes?

sorry if i seem snippy but almost every person that responded in the other thread has brought this issue up.

is it a deliberate decision to add an additional step in there or a technical/coding nuance that has killed the old tracking camera?




Edit: yeahahahahahahaahahaohmy****inggod that chase camera is fun!
Tipa Riot
Federal Navy Academy
Gallente Federation
#115 - 2016-01-05 22:31:56 UTC  |  Edited by: Tipa Riot
*double post*

I'm my own NPC alt.

Tipa Riot
Federal Navy Academy
Gallente Federation
#116 - 2016-01-05 22:33:31 UTC  |  Edited by: Tipa Riot
Are you designing this new camera for EvE players or just video makers? Seriously, move all those gimmicks to a separate mode for video makers and keep the basics as simple as they are, especially *left click* -> track. You seem obsessed with making simple things more complicated and cumbersome ... What?

I'm my own NPC alt.

Mister Ripley
Ministry of War
Amarr Empire
#117 - 2016-01-06 01:08:48 UTC  |  Edited by: Mister Ripley

  • Orbit Mode
  • Offset is horrible
  • Zoom speed seems fine now, but it still feels like it's rubberbanding
  • "Look At" on far away objects is totaly broken. It rotates the camera angles from its current position, but doesn't move the camera position.
  • "Look At" on far away objects should behave like "Set as Target"
  • If I click the mouse button to move the camera it must not do some random ****.
  • While "Look At" is active. Moving the camera causes some vomit inducing swivel.
  • FOV should be a normal setting. If I want to play with another FOV it should persist. Now it resets every time I click in "Orbit Mode". EVERY TIME!!!11
  • Activating "Look At" on a near object and then deactivating it causes the camera to make crazy spins to get behind my ship. I lose orientation every time I try it...

  • Tactical Camera
  • Can't zoom with Left+Rigth Mouse Buttons while in Warp
  • Invert zoom direction setting (the one with with Left+Rigth Mouse Buttons) doesn't work


Inertia on zoom is just bad, bad, BAD.
Salpun
Global Telstar Federation Offices
#118 - 2016-01-06 01:55:14 UTC
Custom tracking location is not linked into anything with the new camera while short cuts are still activate.

Short cuts active but have to be assigned allow the changing of the location but assign as interest does not use that location.
The old camera setup while simple was clear. This new camera has allot of features that are not well documented in the client.

I liked the click on Overview item camera moves to custom location functionality.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

helana Tsero
Science and Trade Institute
Caldari State
#119 - 2016-01-06 22:58:02 UTC  |  Edited by: helana Tsero
Biggest Issue by far for me.

Nebula / Star field is washed out and blurred using orbit cam

Using the orbit camera makes the nebula's / star field look absolutely awful.. If you cant find a way to make nebula / star field look sharp in the new cam like it currently does on TQ (using the old camera) then don't ever take these new cameras out of beta, People will quit over it... myself included. I play this game so I can enjoy the beauty and immersion of space. The orbit cam blurred starfields kill that beauty.


Secondary Issues

- Need the tracking camera to work like it currently does on TQ.

- The initial Tactical Cam removed the white ghosting in the first 30km of the tactical overlays circles.. This was GREAT ! But now I see you have put it back in again. Honestly that ghosting is not needed.. If a player requires the ghosting to remember the range of his weapon or point range then he is dead anyway.. vast majority of eve players are not this dumb.
The ghosting obscures your view of your immediate surrounds.. it actually makes choosing targets harder.. and it looks really ugly. Please remove it. (and on current TQ tactical overlay as well)

- Inertia when zooming in and out using orbit cam.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Arthur Aihaken
CODE.d
#120 - 2016-01-06 23:32:12 UTC  |  Edited by: Arthur Aihaken
When enabled and running multiple clients on Mac, the new camera controls somehow manage to screw up audio (not music - just FX). The audio skips and is distorted to the point where it makes gameplay quite unenjoyable. As soon as I disabled it and re-logged everything was back to normal.

I am currently away, traveling through time and will be returning last week.